Files
DoomRTX/neo/doom3/game/PlayerIcon.h
T
Justin Marshall 8c4a087aa9 Filesystem update.
2026-05-09 07:54:14 -07:00

64 lines
2.1 KiB
C++

/*
===========================================================================
IceTech GPL Source Code
Copyright (C) 2026 Justin Marshall
This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
IceTech Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IceTech Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
===========================================================================
*/
#ifndef __PLAYERICON_H__
#define __PLAYERICON_H__
typedef enum {
ICON_LAG,
ICON_CHAT,
ICON_NONE
} playerIconType_t;
class idPlayerIcon {
public:
public:
idPlayerIcon();
~idPlayerIcon();
void Draw( idPlayer *player, jointHandle_t joint );
void Draw( idPlayer *player, const idVec3 &origin );
public:
playerIconType_t iconType;
renderEntity_t renderEnt;
qhandle_t iconHandle;
public:
void FreeIcon( void );
bool CreateIcon( idPlayer* player, playerIconType_t type, const char *mtr, const idVec3 &origin, const idMat3 &axis );
bool CreateIcon( idPlayer* player, playerIconType_t type, const idVec3 &origin, const idMat3 &axis );
void UpdateIcon( idPlayer* player, const idVec3 &origin, const idMat3 &axis );
};
#endif /* !_PLAYERICON_H_ */