Files
DoomRTX/neo/engine/tools/materialeditor/MEOptions.cpp
T
Justin Marshall 8c4a087aa9 Filesystem update.
2026-05-09 07:54:14 -07:00

88 lines
2.9 KiB
C++

/*
===========================================================================
IceTech GPL Source Code
Copyright (C) 2026 Justin Marshall
This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
IceTech Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IceTech Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
===========================================================================
*/
#include "precompiled.h"
#pragma hdrstop
#include "MEOptions.h"
/**
* Constructor for MEOptions.
*/
MEOptions::MEOptions ( ) {
registry.Init("Software\\id Software\\DOOM3\\Tools\\MaterialEditor");
materialTreeWidth = 0;
stageWidth = 0;
previewPropertiesWidth = 0;
materialEditHeight = 0;
materialPropHeadingWidth = 0;
previewPropHeadingWidth = 0;
}
/**
* Destructor for MEOptions.
*/
MEOptions::~MEOptions() {
}
/**
* Saves the material editor options to the registry.
*/
bool MEOptions::Save (void) {
registry.SetFloat("materialTreeWidth", materialTreeWidth);
registry.SetFloat("stageWidth", stageWidth);
registry.SetFloat("previewPropertiesWidth", previewPropertiesWidth);
registry.SetFloat("materialEditHeight", materialEditHeight);
registry.SetFloat("materialPropHeadingWidth", materialPropHeadingWidth);
registry.SetFloat("previewPropHeadingWidth", previewPropHeadingWidth);
return registry.Save();
}
/**
* Loads the material editor options from the registry.
*/
bool MEOptions::Load (void) {
if(!registry.Load()) {
return false;
}
materialTreeWidth = (int)registry.GetFloat("materialTreeWidth");
stageWidth = (int)registry.GetFloat("stageWidth");
previewPropertiesWidth = (int)registry.GetFloat("previewPropertiesWidth");
materialEditHeight = (int)registry.GetFloat("materialEditHeight");
materialPropHeadingWidth = (int)registry.GetFloat("materialPropHeadingWidth");
previewPropHeadingWidth = (int)registry.GetFloat("previewPropHeadingWidth");
return true;
}