mirror of
https://github.com/jmarshall23/DoomRTX.git
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38 lines
945 B
Plaintext
38 lines
945 B
Plaintext
//
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// teleport1
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//
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numParticles 400
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material textures/particles/redteleportsmoke
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initialVelocity ( cone, 0, 0, 0, -24, 0, 0, 0, 22 )
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size ( 48, 64 )
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//randomColor ( 0.1, line, 0.2, 0.2, 0.2, 0.9, 0.9, 0.9 )
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angle ( 0, 359 )
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rotationSpeed ( 2, 2 )
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liveforever
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//trailsize 3
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//staydead
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//speed 1
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begin {
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// when a particle dies, it will re-start with the same base velocity
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copyVelocitys
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targetSize ( 128, 0.015 )
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targetColor ( 0.0, 0.0, 0.0, 0.0, 0.0065 )
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//source ( .75, cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 10, 0 )
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//source ( 0.55, cone, 0, 0, 0, 5, 0, 0, 2, 5 )
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source ( 0.75, plane, 0, 0, 0, 12, 0, 0, 0, 12, 0)
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//randomAcceleration ( line, 0, 0, -0.1, 0, 0, 0.1 )
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//randomAcceleration ( box, -0.1, -0.1, -0.1, 0.1, 0.1, 0.1 )
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killUnseen
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//orbitThisLine (0, 0, 0, -6, 0, 6, 0.15)
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//gravity (0, 0, 0)
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//applydamping (0.9, 0.9, 0.9)
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// run this loop
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applyMathSoFar
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}
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