mirror of
https://github.com/jmarshall23/DoomRTX.git
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41 lines
822 B
Plaintext
41 lines
822 B
Plaintext
textures/skies/qc_sky
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{
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qer_editorimage textures/skies/qc_sky.tga
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noshadows
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surfaceparm nonsolid
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surfaceparm noimpact
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surfaceparm discrete
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{
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blend Add
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map textures/skies/qc_sky.tga
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scroll time * 0.31 , time * -0.1
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}
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{
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blend add
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map textures/skies/qc_sky.tga
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scroll time * 0.21 , time * 0.14
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}
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{
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blend gl_dst_color,gl_zero
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map lights/round.tga
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}
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}
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textures/skies/animatingSky
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{
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discrete
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forceOpaque // so transparent windows can draw on top of it
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{
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blend add // so transparent windows can draw on top of it
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texgen skybox
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videoMap models\skies\e3outsideskyrender\render\skyroqCM.roq // because this has a height = 6x width, it will be a cube map
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// cameraCubeMap test\skyroq
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// cameraCubeMap env/boxsky
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}
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}
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