textures/skies/qc_sky { qer_editorimage textures/skies/qc_sky.tga noshadows surfaceparm nonsolid surfaceparm noimpact surfaceparm discrete { blend Add map textures/skies/qc_sky.tga scroll time * 0.31 , time * -0.1 } { blend add map textures/skies/qc_sky.tga scroll time * 0.21 , time * 0.14 } { blend gl_dst_color,gl_zero map lights/round.tga } } textures/skies/animatingSky { discrete forceOpaque // so transparent windows can draw on top of it { blend add // so transparent windows can draw on top of it texgen skybox videoMap models\skies\e3outsideskyrender\render\skyroqCM.roq // because this has a height = 6x width, it will be a cube map // cameraCubeMap test\skyroq // cameraCubeMap env/boxsky } }