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DoomRTX/neo/engine/opengl/streamline/include/sl_device_wrappers.h
T
Justin Marshall 8c4a087aa9 Filesystem update.
2026-05-09 07:54:14 -07:00

21 lines
185 B
C++

#pragma once
#include <cstdint>
#include "sl_struct.h"
namespace sl
{
//! Rendering API
//!
enum class RenderAPI : uint32_t
{
eD3D11,
eD3D12,
eVulkan,
eCount
};
}