mirror of
https://github.com/jmarshall23/DoomRTX.git
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518 lines
13 KiB
Modula-2
518 lines
13 KiB
Modula-2
/***********************************************************************
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monster_demon_revenant.def
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***********************************************************************/
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export james {
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options -prefix REV_ -keep Lknee Rknee -keep ROT Rmissile Lmissile target1 target2 -parent Rmissile r_gun -parent Lmissile l_gun -parent Waist1 ROT -parent ROT Body
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anim maps/james/revenant/revenant_intro.mb -dest models/md5/cinematics/revenant/revintro_rev
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addoptions -align movement -sourcedir models/monsters/revenant/cycles -destdir models/md5/monsters/revenant/james
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mesh revenant_mesh.mb -dest revenant
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anim idle1.mb
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anim sight1.mb
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anim sight2.mb
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anim attack1.mb
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anim attack2.mb
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anim attack3.mb
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anim teleport.mb
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anim walk1.mb
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anim walk2.mb
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anim range_attack1.mb
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anim range_attack2.mb
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anim range_attack3.mb
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anim evade_left1.mb
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anim evade_left2.mb
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anim evade_right1.mb
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anim evade_right2.mb
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anim pain_chest1.mb
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anim pain_chest2.mb
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anim pain_head1.mb
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anim pain_head2.mb
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anim pain_luparm1.mb
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anim pain_luparm2.mb
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anim pain_ruparm1.mb
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anim pain_ruparm2.mb
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anim af_pose.mb
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}
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model monster_demon_revenant {
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mesh models/md5/monsters/revenant/james/revenant.md5mesh
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channel torso ( *Waist1 )
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channel legs ( *Hips origin Body ROT )
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anim turret_attack models/md5/monsters/revenant/james/range_attack3.md5anim {
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frame 1 call overrideLegs
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frame 13 sound_weapon snd_attackmissile
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frame 14 launch_missile Lmissile
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frame 15 launch_missile Rmissile
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frame 15 sound_body snd_footstep
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}
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anim af_pose models/md5/monsters/revenant/james/af_pose.md5anim
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anim ik_pose models/md5/monsters/revenant/james/af_pose.md5anim
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anim idle models/md5/monsters/revenant/james/idle1.md5anim
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anim teleport models/md5/monsters/revenant/james/teleport.md5anim {
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frame 5 sound_body snd_footstep
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frame 6 sound_body snd_footstep
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frame 11 sound_voice snd_sight
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}
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anim sight1 models/md5/monsters/revenant/james/sight1.md5anim {
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frame 1 sound_voice snd_sight
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}
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anim sight2 models/md5/monsters/revenant/james/sight2.md5anim {
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frame 9 sound_voice snd_sight2
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}
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anim walk models/md5/monsters/revenant/james/walk1.md5anim {
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frame 11 sound_body snd_footstep
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frame 24 sound_body snd_footstep
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}
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anim pain models/md5/monsters/revenant/james/pain_chest1.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_chest2 models/md5/monsters/revenant/james/pain_chest2.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_head1 models/md5/monsters/revenant/james/pain_head1.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_head2 models/md5/monsters/revenant/james/pain_head2.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_left_arm1 models/md5/monsters/revenant/james/pain_luparm1.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_left_arm2 models/md5/monsters/revenant/james/pain_luparm2.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_right_arm1 models/md5/monsters/revenant/james/pain_ruparm1.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_right_arm2 models/md5/monsters/revenant/james/pain_ruparm2.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_legs models/md5/monsters/revenant/james/pain_chest1.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim run models/md5/monsters/revenant/james/walk2.md5anim {
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frame 11 sound_body snd_footstep
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frame 24 sound_body snd_footstep
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}
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anim melee_attack1 models/md5/monsters/revenant/james/attack1.md5anim {
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frame 1 call overrideLegs
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frame 11 melee melee_revRightClaw
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frame 11 sound_weapon snd_attackmelee_1
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frame 12 sound_body snd_footstep
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frame 13 sound_body snd_footstep
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}
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anim melee_attack2 models/md5/monsters/revenant/james/attack2.md5anim {
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frame 1 call overrideLegs
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frame 11 melee melee_revLeftClaw
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frame 12 sound_weapon snd_attackmelee_1
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frame 14 sound_body snd_footstep
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}
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anim melee_attack3 models/md5/monsters/revenant/james/attack3.md5anim {
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frame 1 call overrideLegs
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frame 12 sound_weapon snd_attackmelee_1
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frame 12 melee melee_revenant_right
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frame 13 sound_body snd_footstep
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frame 22 melee melee_revenant_left
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frame 22 sound_weapon snd_attackmelee_1
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frame 22 melee melee_revenant_right
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}
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anim evade_left1 models/md5/monsters/revenant/james/evade_left1.md5anim {
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frame 1 sound_voice snd_pain
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frame 6 sound_body snd_footstep
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frame 15 sound_body snd_footstep
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frame 21 sound_body snd_footstep
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frame 18 sound_weapon snd_attackmissile
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frame 19 launch_missile Lmissile
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}
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anim evade_left2 models/md5/monsters/revenant/james/evade_left2.md5anim {
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frame 1 sound_voice snd_pain
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frame 6 sound_body snd_footstep
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frame 15 sound_body snd_footstep
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frame 21 sound_body snd_footstep
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}
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anim evade_right1 models/md5/monsters/revenant/james/evade_right1.md5anim {
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frame 1 sound_voice snd_pain
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frame 6 sound_body snd_footstep
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frame 15 sound_body snd_footstep
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frame 21 sound_body snd_footstep
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frame 18 sound_weapon snd_attackmissile
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frame 19 launch_missile Rmissile
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}
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anim evade_right2 models/md5/monsters/revenant/james/evade_right2.md5anim {
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frame 1 sound_voice snd_pain
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frame 6 sound_body snd_footstep
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frame 15 sound_body snd_footstep
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frame 21 sound_body snd_footstep
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}
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anim range_attack1 models/md5/monsters/revenant/james/range_attack1.md5anim {
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frame 1 call overrideLegs
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frame 12 sound_weapon snd_attackmissile
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frame 12 launch_missile Lmissile
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}
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anim range_attack2 models/md5/monsters/revenant/james/range_attack2.md5anim {
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frame 1 call overrideLegs
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frame 13 sound_weapon snd_attackmissile
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frame 13 launch_missile Rmissile
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}
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anim range_attack3 models/md5/monsters/revenant/james/range_attack3.md5anim {
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frame 1 call overrideLegs
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frame 13 sound_weapon snd_attackmissile
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frame 14 launch_missile Lmissile
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frame 15 launch_missile Rmissile
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frame 15 sound_body snd_footstep
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}
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}
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entityDef monster_demon_revenant {
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"inherit" "monster_default"
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"model" "monster_demon_revenant"
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"scriptobject" "ai"
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"nativeobject" "rvmMonsterDemonRevenant"
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"size" "48 48 82"
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"use_aas" "aas48"
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"team" "1"
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"rank" "2"
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"health" "272"
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"melee_range" "52"
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"def_projectile" "projectile_rev_rocket"
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"attack_cone" "70"
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"attack_accuracy" "0"
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"chatter_min" "6"
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"chatter_max" "15"
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"chatter_combat_min" "3"
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"chatter_combat_max" "7"
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"ragdoll" "monster_demon_revenant2"
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"bone_focus" "Head"
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"mass" "250"
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"burnaway" "0.50"
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"smoke_burnParticleSystem" "burn_imp.prt-waist"
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"look_min" "-90 -125 0"
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"look_max" "25 125 0"
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"look_joint Waist1" "0.4 0.4 0"
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"look_joint Head" "0.6 0.6 0"
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"damage_zone head" "*Shldrs"
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"damage_zone chest" "*Waist1 -*Rshldr -*Lshldr -*Neck"
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"damage_zone left_arm" "*Lshldr"
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"damage_zone right_arm" "*Rshldr"
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"damage_zone legs" "*Hips origin Body"
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"damage_scale head" "2"
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"ik_numLegs" "2"
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"ik_footSize" "4"
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"ik_waist" "Body"
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"ik_hip1" "Lupleg"
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"ik_hip2" "Rupleg"
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"ik_knee1" "Lloleg"
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"ik_knee2" "Rloleg"
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"ik_ankle1" "Lankle"
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"ik_ankle2" "Rankle"
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"ik_dir1" "Lknee"
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"ik_dir2" "Rknee"
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"ik_foot1" "Ltoe"
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"ik_foot2" "Rtoe"
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"snd_footstep" "monster_demon_revenant_footstep"
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"snd_attackmelee_1" "monster_demon_revenant_attackmelee"
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"snd_sight" "monster_demon_revenant_sight"
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"snd_sight2" "monster_demon_revenant_sight2"
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"snd_chatter" "monster_demon_revenant_chatter"
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"snd_chatter_combat" "monster_demon_revenant_chatter_combat"
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"snd_pain" "monster_demon_revenant_pain"
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"snd_attackmissile" "monster_demon_revenant_attackmissile"
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"snd_death" "monster_demon_revenant_die"
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"snd_burn" "monster_demon_revenant_burn"
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}
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entityDef damage_RevRocket {
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"damage" "10"
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"kickDir" "1 0 0"
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"mtr_blob" "genericDamage"
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"blob_time" "300"
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"blob_size" "400"
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"blob_offset_x" "400"
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"knockback" "10"
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//"smoke_wound_flesh" "bloodwound.smoke"
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"snd_flesh" "bullet_impact_flesh"
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"kick_time" "400"
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"kick_amplitude" "1"
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"dv_time" "100"
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}
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entityDef damage_RevRocketSplash {
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"damage" "10"
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"radius" "30"
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}
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entityDef projectile_rev_rocket {
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"spawnclass" "idGuidedProjectile"
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"mins" "-2 -2 -5"
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"maxs" "2 2 5"
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"cone" "3"
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"model" "models/weapons/rocketlauncher/rocket.lwo"
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"def_damage" "damage_RevRocket"
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"def_splash_damage" "damage_RevRocketSplash"
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"random" "15 15 0" // random angular offset
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"turn_max" "180" // maximum amount to turn per second
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"clamp_dist" "256" // distance to begin clamping off the random direction changes
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"launchFromBarrel" "1"
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"health" "5"
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"velocity" "300 0 0"
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"angular_velocity" "0 0 0"
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"thrust" ""
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"thrust_start" "0"
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"thrust_end" "4"
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"linear_friction" "0"
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"angular_friction" "0"
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"contact_friction" "0"
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"bounce" "0"
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"mass" "10"
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"gravity" "0"
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"fuse" "7"
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"burstMode" "1"
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"burstDist" "32"
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"burstVelocity" "1.25"
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"detonate_on_fuse" "0"
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"detonate_on_death" "1"
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"detonate_on_world" "1"
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"detonate_on_actor" "1"
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"impact_damage_effect" "0"
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"impact_gib" "1"
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//"mtr_detonate" "textures/decals/ballburn_rev"
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"decal_size" "75"
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// temp temp
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"smoke_fly" "revrockettrail.prt"
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"smoke_detonate" ""
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"smoke_residue" ""
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"smoke_bounce" ""
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"smoke_fuse" ""
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"debris_count" "3"
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"def_debris" "debris_largeshrapnel"
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"def_shrapnel" "debris_shrapnel"
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// parametric particles -- temp
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"model_detonate" "rocketExplosion.prt"
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"mtr_light_shader" ""
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"light_color" "0.9 0.6 0.05"
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"light_radius" "160"
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"light_offset" "0 0 -16"
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"mtr_explode_light_shader" "muzzleflash"
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"explode_light_color" "1 0.8 0.4"
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"explode_light_radius" "160"
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"explode_light_fadetime" "0.25"
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"snd_fly" "monster_demon_revenant_rocket_flight"
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"snd_explode" "monster_demon_revenant_rocket_explode"
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"snd_havetone" "monster_demon_revenant_rocket_tone"
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}
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// used for cinematics. flies straight.
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entityDef projectile_rev_rocket_cinematic {
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"inherit" "projectile_rev_rocket"
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"spawnclass" "idProjectile"
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}
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entityDef melee_revLeftClaw {
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// melee specific parameters
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"snd_hit" "monster_demon_imp_melee_hit"
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"snd_miss" "monster_demon_imp_melee_miss"
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"kickDir" "0 -1 0"
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// damage parameters
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"damage" "16"
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"mtr_blob" "leftSlash"
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"blob_time" "300"
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"blob_x" "140"
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"blob_y" "-100"
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"blob_width" "600"
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"blob_height" "600"
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"knockback" "40"
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"kick_time" "400"
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"kick_amplitude" "2"
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"dv_time" "100"
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}
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entityDef melee_revRightClaw {
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"snd_hit" "monster_demon_imp_melee_hit"
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"snd_miss" "monster_demon_imp_melee_miss"
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"kickDir" "0 1 0"
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"damage" "16"
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"mtr_blob" "rightSlash"
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"blob_time" "300"
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"blob_x" "-100"
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"blob_y" "-100"
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"blob_width" "600"
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"blob_height" "600"
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"knockback" "30"
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"kick_time" "400"
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"kick_amplitude" "2"
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"dv_time" "100"
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}
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entityDef melee_revenant {
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"damage" "16"
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"kickDir" ".5 0 0"
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"mtr_blob" "genericDamage"
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"blob_time" "300"
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"blob_size" "400"
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"blob_offset_x" "400"
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"knockback" "40"
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"kick_time" "400"
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"kick_amplitude" "1"
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"dv_time" "100"
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"snd_hit" "fist_impact"
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"snd_miss" "fist_whoosh"
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}
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entityDef melee_revenant_right {
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"damage" "16"
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"kickDir" "0 1 0"
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"mtr_blob" "rightSmack"
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"blob_time" "600"
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"blob_x" "140"
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"blob_y" "-100"
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"blob_width" "600"
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"blob_height" "600"
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"knockback" "60"
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"kick_time" "400"
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"kick_amplitude" "1"
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"dv_time" "100"
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"snd_hit" "fist_impact"
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"snd_miss" "fist_whoosh"
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}
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entityDef melee_revenant_right_down {
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"damage" "16"
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"kickDir" ".5 0 -1"
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"mtr_blob" "rightSmack"
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"blob_time" "600"
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"blob_x" "140"
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"blob_y" "-100"
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"blob_width" "600"
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"blob_height" "600"
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"knockback" "70"
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"kick_time" "400"
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"kick_amplitude" "1"
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"dv_time" "100"
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"snd_hit" "fist_impact"
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"snd_miss" "fist_whoosh"
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}
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entityDef melee_revenant_left {
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"damage" "16"
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"kickDir" "0 -1 0"
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"mtr_blob" "leftSmack"
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"blob_time" "600"
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"blob_x" "-140"
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"blob_y" "-100"
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"blob_width" "600"
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"blob_height" "600"
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"knockback" "40"
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"kick_time" "400"
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"kick_amplitude" "1"
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"dv_time" "100"
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"snd_hit" "fist_impact"
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"snd_miss" "fist_whoosh"
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}
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entityDef melee_revenant_left_down {
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"damage" "16"
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"kickDir" "0 -1 0"
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"mtr_blob" "leftSmack"
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"blob_time" "600"
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"blob_x" "-140"
|
|
"blob_y" "-100"
|
|
"blob_width" "600"
|
|
"blob_height" "600"
|
|
|
|
|
|
"knockback" "40"
|
|
"kick_time" "400"
|
|
"kick_amplitude" "1"
|
|
|
|
"dv_time" "100"
|
|
"snd_hit" "fist_impact"
|
|
"snd_miss" "fist_whoosh"
|
|
}
|