Files
DoomRTX/base/def/monster_demon_revenant.def
T
2026-05-23 14:19:48 -07:00

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Modula-2

/***********************************************************************
monster_demon_revenant.def
***********************************************************************/
export james {
options -prefix REV_ -keep Lknee Rknee -keep ROT Rmissile Lmissile target1 target2 -parent Rmissile r_gun -parent Lmissile l_gun -parent Waist1 ROT -parent ROT Body
anim maps/james/revenant/revenant_intro.mb -dest models/md5/cinematics/revenant/revintro_rev
addoptions -align movement -sourcedir models/monsters/revenant/cycles -destdir models/md5/monsters/revenant/james
mesh revenant_mesh.mb -dest revenant
anim idle1.mb
anim sight1.mb
anim sight2.mb
anim attack1.mb
anim attack2.mb
anim attack3.mb
anim teleport.mb
anim walk1.mb
anim walk2.mb
anim range_attack1.mb
anim range_attack2.mb
anim range_attack3.mb
anim evade_left1.mb
anim evade_left2.mb
anim evade_right1.mb
anim evade_right2.mb
anim pain_chest1.mb
anim pain_chest2.mb
anim pain_head1.mb
anim pain_head2.mb
anim pain_luparm1.mb
anim pain_luparm2.mb
anim pain_ruparm1.mb
anim pain_ruparm2.mb
anim af_pose.mb
}
model monster_demon_revenant {
mesh models/md5/monsters/revenant/james/revenant.md5mesh
channel torso ( *Waist1 )
channel legs ( *Hips origin Body ROT )
anim turret_attack models/md5/monsters/revenant/james/range_attack3.md5anim {
frame 1 call overrideLegs
frame 13 sound_weapon snd_attackmissile
frame 14 launch_missile Lmissile
frame 15 launch_missile Rmissile
frame 15 sound_body snd_footstep
}
anim af_pose models/md5/monsters/revenant/james/af_pose.md5anim
anim ik_pose models/md5/monsters/revenant/james/af_pose.md5anim
anim idle models/md5/monsters/revenant/james/idle1.md5anim
anim teleport models/md5/monsters/revenant/james/teleport.md5anim {
frame 5 sound_body snd_footstep
frame 6 sound_body snd_footstep
frame 11 sound_voice snd_sight
}
anim sight1 models/md5/monsters/revenant/james/sight1.md5anim {
frame 1 sound_voice snd_sight
}
anim sight2 models/md5/monsters/revenant/james/sight2.md5anim {
frame 9 sound_voice snd_sight2
}
anim walk models/md5/monsters/revenant/james/walk1.md5anim {
frame 11 sound_body snd_footstep
frame 24 sound_body snd_footstep
}
anim pain models/md5/monsters/revenant/james/pain_chest1.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_chest2 models/md5/monsters/revenant/james/pain_chest2.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_head1 models/md5/monsters/revenant/james/pain_head1.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_head2 models/md5/monsters/revenant/james/pain_head2.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_left_arm1 models/md5/monsters/revenant/james/pain_luparm1.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_left_arm2 models/md5/monsters/revenant/james/pain_luparm2.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_right_arm1 models/md5/monsters/revenant/james/pain_ruparm1.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_right_arm2 models/md5/monsters/revenant/james/pain_ruparm2.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_legs models/md5/monsters/revenant/james/pain_chest1.md5anim {
frame 1 sound_voice snd_pain
}
anim run models/md5/monsters/revenant/james/walk2.md5anim {
frame 11 sound_body snd_footstep
frame 24 sound_body snd_footstep
}
anim melee_attack1 models/md5/monsters/revenant/james/attack1.md5anim {
frame 1 call overrideLegs
frame 11 melee melee_revRightClaw
frame 11 sound_weapon snd_attackmelee_1
frame 12 sound_body snd_footstep
frame 13 sound_body snd_footstep
}
anim melee_attack2 models/md5/monsters/revenant/james/attack2.md5anim {
frame 1 call overrideLegs
frame 11 melee melee_revLeftClaw
frame 12 sound_weapon snd_attackmelee_1
frame 14 sound_body snd_footstep
}
anim melee_attack3 models/md5/monsters/revenant/james/attack3.md5anim {
frame 1 call overrideLegs
frame 12 sound_weapon snd_attackmelee_1
frame 12 melee melee_revenant_right
frame 13 sound_body snd_footstep
frame 22 melee melee_revenant_left
frame 22 sound_weapon snd_attackmelee_1
frame 22 melee melee_revenant_right
}
anim evade_left1 models/md5/monsters/revenant/james/evade_left1.md5anim {
frame 1 sound_voice snd_pain
frame 6 sound_body snd_footstep
frame 15 sound_body snd_footstep
frame 21 sound_body snd_footstep
frame 18 sound_weapon snd_attackmissile
frame 19 launch_missile Lmissile
}
anim evade_left2 models/md5/monsters/revenant/james/evade_left2.md5anim {
frame 1 sound_voice snd_pain
frame 6 sound_body snd_footstep
frame 15 sound_body snd_footstep
frame 21 sound_body snd_footstep
}
anim evade_right1 models/md5/monsters/revenant/james/evade_right1.md5anim {
frame 1 sound_voice snd_pain
frame 6 sound_body snd_footstep
frame 15 sound_body snd_footstep
frame 21 sound_body snd_footstep
frame 18 sound_weapon snd_attackmissile
frame 19 launch_missile Rmissile
}
anim evade_right2 models/md5/monsters/revenant/james/evade_right2.md5anim {
frame 1 sound_voice snd_pain
frame 6 sound_body snd_footstep
frame 15 sound_body snd_footstep
frame 21 sound_body snd_footstep
}
anim range_attack1 models/md5/monsters/revenant/james/range_attack1.md5anim {
frame 1 call overrideLegs
frame 12 sound_weapon snd_attackmissile
frame 12 launch_missile Lmissile
}
anim range_attack2 models/md5/monsters/revenant/james/range_attack2.md5anim {
frame 1 call overrideLegs
frame 13 sound_weapon snd_attackmissile
frame 13 launch_missile Rmissile
}
anim range_attack3 models/md5/monsters/revenant/james/range_attack3.md5anim {
frame 1 call overrideLegs
frame 13 sound_weapon snd_attackmissile
frame 14 launch_missile Lmissile
frame 15 launch_missile Rmissile
frame 15 sound_body snd_footstep
}
}
entityDef monster_demon_revenant {
"inherit" "monster_default"
"model" "monster_demon_revenant"
"scriptobject" "ai"
"nativeobject" "rvmMonsterDemonRevenant"
"size" "48 48 82"
"use_aas" "aas48"
"team" "1"
"rank" "2"
"health" "272"
"melee_range" "52"
"def_projectile" "projectile_rev_rocket"
"attack_cone" "70"
"attack_accuracy" "0"
"chatter_min" "6"
"chatter_max" "15"
"chatter_combat_min" "3"
"chatter_combat_max" "7"
"ragdoll" "monster_demon_revenant2"
"bone_focus" "Head"
"mass" "250"
"burnaway" "0.50"
"smoke_burnParticleSystem" "burn_imp.prt-waist"
"look_min" "-90 -125 0"
"look_max" "25 125 0"
"look_joint Waist1" "0.4 0.4 0"
"look_joint Head" "0.6 0.6 0"
"damage_zone head" "*Shldrs"
"damage_zone chest" "*Waist1 -*Rshldr -*Lshldr -*Neck"
"damage_zone left_arm" "*Lshldr"
"damage_zone right_arm" "*Rshldr"
"damage_zone legs" "*Hips origin Body"
"damage_scale head" "2"
"ik_numLegs" "2"
"ik_footSize" "4"
"ik_waist" "Body"
"ik_hip1" "Lupleg"
"ik_hip2" "Rupleg"
"ik_knee1" "Lloleg"
"ik_knee2" "Rloleg"
"ik_ankle1" "Lankle"
"ik_ankle2" "Rankle"
"ik_dir1" "Lknee"
"ik_dir2" "Rknee"
"ik_foot1" "Ltoe"
"ik_foot2" "Rtoe"
"snd_footstep" "monster_demon_revenant_footstep"
"snd_attackmelee_1" "monster_demon_revenant_attackmelee"
"snd_sight" "monster_demon_revenant_sight"
"snd_sight2" "monster_demon_revenant_sight2"
"snd_chatter" "monster_demon_revenant_chatter"
"snd_chatter_combat" "monster_demon_revenant_chatter_combat"
"snd_pain" "monster_demon_revenant_pain"
"snd_attackmissile" "monster_demon_revenant_attackmissile"
"snd_death" "monster_demon_revenant_die"
"snd_burn" "monster_demon_revenant_burn"
}
entityDef damage_RevRocket {
"damage" "10"
"kickDir" "1 0 0"
"mtr_blob" "genericDamage"
"blob_time" "300"
"blob_size" "400"
"blob_offset_x" "400"
"knockback" "10"
//"smoke_wound_flesh" "bloodwound.smoke"
"snd_flesh" "bullet_impact_flesh"
"kick_time" "400"
"kick_amplitude" "1"
"dv_time" "100"
}
entityDef damage_RevRocketSplash {
"damage" "10"
"radius" "30"
}
entityDef projectile_rev_rocket {
"spawnclass" "idGuidedProjectile"
"mins" "-2 -2 -5"
"maxs" "2 2 5"
"cone" "3"
"model" "models/weapons/rocketlauncher/rocket.lwo"
"def_damage" "damage_RevRocket"
"def_splash_damage" "damage_RevRocketSplash"
"random" "15 15 0" // random angular offset
"turn_max" "180" // maximum amount to turn per second
"clamp_dist" "256" // distance to begin clamping off the random direction changes
"launchFromBarrel" "1"
"health" "5"
"velocity" "300 0 0"
"angular_velocity" "0 0 0"
"thrust" ""
"thrust_start" "0"
"thrust_end" "4"
"linear_friction" "0"
"angular_friction" "0"
"contact_friction" "0"
"bounce" "0"
"mass" "10"
"gravity" "0"
"fuse" "7"
"burstMode" "1"
"burstDist" "32"
"burstVelocity" "1.25"
"detonate_on_fuse" "0"
"detonate_on_death" "1"
"detonate_on_world" "1"
"detonate_on_actor" "1"
"impact_damage_effect" "0"
"impact_gib" "1"
//"mtr_detonate" "textures/decals/ballburn_rev"
"decal_size" "75"
// temp temp
"smoke_fly" "revrockettrail.prt"
"smoke_detonate" ""
"smoke_residue" ""
"smoke_bounce" ""
"smoke_fuse" ""
"debris_count" "3"
"def_debris" "debris_largeshrapnel"
"def_shrapnel" "debris_shrapnel"
// parametric particles -- temp
"model_detonate" "rocketExplosion.prt"
"mtr_light_shader" ""
"light_color" "0.9 0.6 0.05"
"light_radius" "160"
"light_offset" "0 0 -16"
"mtr_explode_light_shader" "muzzleflash"
"explode_light_color" "1 0.8 0.4"
"explode_light_radius" "160"
"explode_light_fadetime" "0.25"
"snd_fly" "monster_demon_revenant_rocket_flight"
"snd_explode" "monster_demon_revenant_rocket_explode"
"snd_havetone" "monster_demon_revenant_rocket_tone"
}
// used for cinematics. flies straight.
entityDef projectile_rev_rocket_cinematic {
"inherit" "projectile_rev_rocket"
"spawnclass" "idProjectile"
}
entityDef melee_revLeftClaw {
// melee specific parameters
"snd_hit" "monster_demon_imp_melee_hit"
"snd_miss" "monster_demon_imp_melee_miss"
"kickDir" "0 -1 0"
// damage parameters
"damage" "16"
"mtr_blob" "leftSlash"
"blob_time" "300"
"blob_x" "140"
"blob_y" "-100"
"blob_width" "600"
"blob_height" "600"
"knockback" "40"
"kick_time" "400"
"kick_amplitude" "2"
"dv_time" "100"
}
entityDef melee_revRightClaw {
"snd_hit" "monster_demon_imp_melee_hit"
"snd_miss" "monster_demon_imp_melee_miss"
"kickDir" "0 1 0"
"damage" "16"
"mtr_blob" "rightSlash"
"blob_time" "300"
"blob_x" "-100"
"blob_y" "-100"
"blob_width" "600"
"blob_height" "600"
"knockback" "30"
"kick_time" "400"
"kick_amplitude" "2"
"dv_time" "100"
}
entityDef melee_revenant {
"damage" "16"
"kickDir" ".5 0 0"
"mtr_blob" "genericDamage"
"blob_time" "300"
"blob_size" "400"
"blob_offset_x" "400"
"knockback" "40"
"kick_time" "400"
"kick_amplitude" "1"
"dv_time" "100"
"snd_hit" "fist_impact"
"snd_miss" "fist_whoosh"
}
entityDef melee_revenant_right {
"damage" "16"
"kickDir" "0 1 0"
"mtr_blob" "rightSmack"
"blob_time" "600"
"blob_x" "140"
"blob_y" "-100"
"blob_width" "600"
"blob_height" "600"
"knockback" "60"
"kick_time" "400"
"kick_amplitude" "1"
"dv_time" "100"
"snd_hit" "fist_impact"
"snd_miss" "fist_whoosh"
}
entityDef melee_revenant_right_down {
"damage" "16"
"kickDir" ".5 0 -1"
"mtr_blob" "rightSmack"
"blob_time" "600"
"blob_x" "140"
"blob_y" "-100"
"blob_width" "600"
"blob_height" "600"
"knockback" "70"
"kick_time" "400"
"kick_amplitude" "1"
"dv_time" "100"
"snd_hit" "fist_impact"
"snd_miss" "fist_whoosh"
}
entityDef melee_revenant_left {
"damage" "16"
"kickDir" "0 -1 0"
"mtr_blob" "leftSmack"
"blob_time" "600"
"blob_x" "-140"
"blob_y" "-100"
"blob_width" "600"
"blob_height" "600"
"knockback" "40"
"kick_time" "400"
"kick_amplitude" "1"
"dv_time" "100"
"snd_hit" "fist_impact"
"snd_miss" "fist_whoosh"
}
entityDef melee_revenant_left_down {
"damage" "16"
"kickDir" "0 -1 0"
"mtr_blob" "leftSmack"
"blob_time" "600"
"blob_x" "-140"
"blob_y" "-100"
"blob_width" "600"
"blob_height" "600"
"knockback" "40"
"kick_time" "400"
"kick_amplitude" "1"
"dv_time" "100"
"snd_hit" "fist_impact"
"snd_miss" "fist_whoosh"
}