/*********************************************************************** monster_demon_revenant.def ***********************************************************************/ export james { options -prefix REV_ -keep Lknee Rknee -keep ROT Rmissile Lmissile target1 target2 -parent Rmissile r_gun -parent Lmissile l_gun -parent Waist1 ROT -parent ROT Body anim maps/james/revenant/revenant_intro.mb -dest models/md5/cinematics/revenant/revintro_rev addoptions -align movement -sourcedir models/monsters/revenant/cycles -destdir models/md5/monsters/revenant/james mesh revenant_mesh.mb -dest revenant anim idle1.mb anim sight1.mb anim sight2.mb anim attack1.mb anim attack2.mb anim attack3.mb anim teleport.mb anim walk1.mb anim walk2.mb anim range_attack1.mb anim range_attack2.mb anim range_attack3.mb anim evade_left1.mb anim evade_left2.mb anim evade_right1.mb anim evade_right2.mb anim pain_chest1.mb anim pain_chest2.mb anim pain_head1.mb anim pain_head2.mb anim pain_luparm1.mb anim pain_luparm2.mb anim pain_ruparm1.mb anim pain_ruparm2.mb anim af_pose.mb } model monster_demon_revenant { mesh models/md5/monsters/revenant/james/revenant.md5mesh channel torso ( *Waist1 ) channel legs ( *Hips origin Body ROT ) anim turret_attack models/md5/monsters/revenant/james/range_attack3.md5anim { frame 1 call overrideLegs frame 13 sound_weapon snd_attackmissile frame 14 launch_missile Lmissile frame 15 launch_missile Rmissile frame 15 sound_body snd_footstep } anim af_pose models/md5/monsters/revenant/james/af_pose.md5anim anim ik_pose models/md5/monsters/revenant/james/af_pose.md5anim anim idle models/md5/monsters/revenant/james/idle1.md5anim anim teleport models/md5/monsters/revenant/james/teleport.md5anim { frame 5 sound_body snd_footstep frame 6 sound_body snd_footstep frame 11 sound_voice snd_sight } anim sight1 models/md5/monsters/revenant/james/sight1.md5anim { frame 1 sound_voice snd_sight } anim sight2 models/md5/monsters/revenant/james/sight2.md5anim { frame 9 sound_voice snd_sight2 } anim walk models/md5/monsters/revenant/james/walk1.md5anim { frame 11 sound_body snd_footstep frame 24 sound_body snd_footstep } anim pain models/md5/monsters/revenant/james/pain_chest1.md5anim { frame 1 sound_voice snd_pain } anim pain_chest2 models/md5/monsters/revenant/james/pain_chest2.md5anim { frame 1 sound_voice snd_pain } anim pain_head1 models/md5/monsters/revenant/james/pain_head1.md5anim { frame 1 sound_voice snd_pain } anim pain_head2 models/md5/monsters/revenant/james/pain_head2.md5anim { frame 1 sound_voice snd_pain } anim pain_left_arm1 models/md5/monsters/revenant/james/pain_luparm1.md5anim { frame 1 sound_voice snd_pain } anim pain_left_arm2 models/md5/monsters/revenant/james/pain_luparm2.md5anim { frame 1 sound_voice snd_pain } anim pain_right_arm1 models/md5/monsters/revenant/james/pain_ruparm1.md5anim { frame 1 sound_voice snd_pain } anim pain_right_arm2 models/md5/monsters/revenant/james/pain_ruparm2.md5anim { frame 1 sound_voice snd_pain } anim pain_legs models/md5/monsters/revenant/james/pain_chest1.md5anim { frame 1 sound_voice snd_pain } anim run models/md5/monsters/revenant/james/walk2.md5anim { frame 11 sound_body snd_footstep frame 24 sound_body snd_footstep } anim melee_attack1 models/md5/monsters/revenant/james/attack1.md5anim { frame 1 call overrideLegs frame 11 melee melee_revRightClaw frame 11 sound_weapon snd_attackmelee_1 frame 12 sound_body snd_footstep frame 13 sound_body snd_footstep } anim melee_attack2 models/md5/monsters/revenant/james/attack2.md5anim { frame 1 call overrideLegs frame 11 melee melee_revLeftClaw frame 12 sound_weapon snd_attackmelee_1 frame 14 sound_body snd_footstep } anim melee_attack3 models/md5/monsters/revenant/james/attack3.md5anim { frame 1 call overrideLegs frame 12 sound_weapon snd_attackmelee_1 frame 12 melee melee_revenant_right frame 13 sound_body snd_footstep frame 22 melee melee_revenant_left frame 22 sound_weapon snd_attackmelee_1 frame 22 melee melee_revenant_right } anim evade_left1 models/md5/monsters/revenant/james/evade_left1.md5anim { frame 1 sound_voice snd_pain frame 6 sound_body snd_footstep frame 15 sound_body snd_footstep frame 21 sound_body snd_footstep frame 18 sound_weapon snd_attackmissile frame 19 launch_missile Lmissile } anim evade_left2 models/md5/monsters/revenant/james/evade_left2.md5anim { frame 1 sound_voice snd_pain frame 6 sound_body snd_footstep frame 15 sound_body snd_footstep frame 21 sound_body snd_footstep } anim evade_right1 models/md5/monsters/revenant/james/evade_right1.md5anim { frame 1 sound_voice snd_pain frame 6 sound_body snd_footstep frame 15 sound_body snd_footstep frame 21 sound_body snd_footstep frame 18 sound_weapon snd_attackmissile frame 19 launch_missile Rmissile } anim evade_right2 models/md5/monsters/revenant/james/evade_right2.md5anim { frame 1 sound_voice snd_pain frame 6 sound_body snd_footstep frame 15 sound_body snd_footstep frame 21 sound_body snd_footstep } anim range_attack1 models/md5/monsters/revenant/james/range_attack1.md5anim { frame 1 call overrideLegs frame 12 sound_weapon snd_attackmissile frame 12 launch_missile Lmissile } anim range_attack2 models/md5/monsters/revenant/james/range_attack2.md5anim { frame 1 call overrideLegs frame 13 sound_weapon snd_attackmissile frame 13 launch_missile Rmissile } anim range_attack3 models/md5/monsters/revenant/james/range_attack3.md5anim { frame 1 call overrideLegs frame 13 sound_weapon snd_attackmissile frame 14 launch_missile Lmissile frame 15 launch_missile Rmissile frame 15 sound_body snd_footstep } } entityDef monster_demon_revenant { "inherit" "monster_default" "model" "monster_demon_revenant" "scriptobject" "ai" "nativeobject" "rvmMonsterDemonRevenant" "size" "48 48 82" "use_aas" "aas48" "team" "1" "rank" "2" "health" "272" "melee_range" "52" "def_projectile" "projectile_rev_rocket" "attack_cone" "70" "attack_accuracy" "0" "chatter_min" "6" "chatter_max" "15" "chatter_combat_min" "3" "chatter_combat_max" "7" "ragdoll" "monster_demon_revenant2" "bone_focus" "Head" "mass" "250" "burnaway" "0.50" "smoke_burnParticleSystem" "burn_imp.prt-waist" "look_min" "-90 -125 0" "look_max" "25 125 0" "look_joint Waist1" "0.4 0.4 0" "look_joint Head" "0.6 0.6 0" "damage_zone head" "*Shldrs" "damage_zone chest" "*Waist1 -*Rshldr -*Lshldr -*Neck" "damage_zone left_arm" "*Lshldr" "damage_zone right_arm" "*Rshldr" "damage_zone legs" "*Hips origin Body" "damage_scale head" "2" "ik_numLegs" "2" "ik_footSize" "4" "ik_waist" "Body" "ik_hip1" "Lupleg" "ik_hip2" "Rupleg" "ik_knee1" "Lloleg" "ik_knee2" "Rloleg" "ik_ankle1" "Lankle" "ik_ankle2" "Rankle" "ik_dir1" "Lknee" "ik_dir2" "Rknee" "ik_foot1" "Ltoe" "ik_foot2" "Rtoe" "snd_footstep" "monster_demon_revenant_footstep" "snd_attackmelee_1" "monster_demon_revenant_attackmelee" "snd_sight" "monster_demon_revenant_sight" "snd_sight2" "monster_demon_revenant_sight2" "snd_chatter" "monster_demon_revenant_chatter" "snd_chatter_combat" "monster_demon_revenant_chatter_combat" "snd_pain" "monster_demon_revenant_pain" "snd_attackmissile" "monster_demon_revenant_attackmissile" "snd_death" "monster_demon_revenant_die" "snd_burn" "monster_demon_revenant_burn" } entityDef damage_RevRocket { "damage" "10" "kickDir" "1 0 0" "mtr_blob" "genericDamage" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" "knockback" "10" //"smoke_wound_flesh" "bloodwound.smoke" "snd_flesh" "bullet_impact_flesh" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" } entityDef damage_RevRocketSplash { "damage" "10" "radius" "30" } entityDef projectile_rev_rocket { "spawnclass" "idGuidedProjectile" "mins" "-2 -2 -5" "maxs" "2 2 5" "cone" "3" "model" "models/weapons/rocketlauncher/rocket.lwo" "def_damage" "damage_RevRocket" "def_splash_damage" "damage_RevRocketSplash" "random" "15 15 0" // random angular offset "turn_max" "180" // maximum amount to turn per second "clamp_dist" "256" // distance to begin clamping off the random direction changes "launchFromBarrel" "1" "health" "5" "velocity" "300 0 0" "angular_velocity" "0 0 0" "thrust" "" "thrust_start" "0" "thrust_end" "4" "linear_friction" "0" "angular_friction" "0" "contact_friction" "0" "bounce" "0" "mass" "10" "gravity" "0" "fuse" "7" "burstMode" "1" "burstDist" "32" "burstVelocity" "1.25" "detonate_on_fuse" "0" "detonate_on_death" "1" "detonate_on_world" "1" "detonate_on_actor" "1" "impact_damage_effect" "0" "impact_gib" "1" //"mtr_detonate" "textures/decals/ballburn_rev" "decal_size" "75" // temp temp "smoke_fly" "revrockettrail.prt" "smoke_detonate" "" "smoke_residue" "" "smoke_bounce" "" "smoke_fuse" "" "debris_count" "3" "def_debris" "debris_largeshrapnel" "def_shrapnel" "debris_shrapnel" // parametric particles -- temp "model_detonate" "rocketExplosion.prt" "mtr_light_shader" "" "light_color" "0.9 0.6 0.05" "light_radius" "160" "light_offset" "0 0 -16" "mtr_explode_light_shader" "muzzleflash" "explode_light_color" "1 0.8 0.4" "explode_light_radius" "160" "explode_light_fadetime" "0.25" "snd_fly" "monster_demon_revenant_rocket_flight" "snd_explode" "monster_demon_revenant_rocket_explode" "snd_havetone" "monster_demon_revenant_rocket_tone" } // used for cinematics. flies straight. entityDef projectile_rev_rocket_cinematic { "inherit" "projectile_rev_rocket" "spawnclass" "idProjectile" } entityDef melee_revLeftClaw { // melee specific parameters "snd_hit" "monster_demon_imp_melee_hit" "snd_miss" "monster_demon_imp_melee_miss" "kickDir" "0 -1 0" // damage parameters "damage" "16" "mtr_blob" "leftSlash" "blob_time" "300" "blob_x" "140" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "40" "kick_time" "400" "kick_amplitude" "2" "dv_time" "100" } entityDef melee_revRightClaw { "snd_hit" "monster_demon_imp_melee_hit" "snd_miss" "monster_demon_imp_melee_miss" "kickDir" "0 1 0" "damage" "16" "mtr_blob" "rightSlash" "blob_time" "300" "blob_x" "-100" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "30" "kick_time" "400" "kick_amplitude" "2" "dv_time" "100" } entityDef melee_revenant { "damage" "16" "kickDir" ".5 0 0" "mtr_blob" "genericDamage" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" "knockback" "40" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" "snd_hit" "fist_impact" "snd_miss" "fist_whoosh" } entityDef melee_revenant_right { "damage" "16" "kickDir" "0 1 0" "mtr_blob" "rightSmack" "blob_time" "600" "blob_x" "140" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "60" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" "snd_hit" "fist_impact" "snd_miss" "fist_whoosh" } entityDef melee_revenant_right_down { "damage" "16" "kickDir" ".5 0 -1" "mtr_blob" "rightSmack" "blob_time" "600" "blob_x" "140" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "70" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" "snd_hit" "fist_impact" "snd_miss" "fist_whoosh" } entityDef melee_revenant_left { "damage" "16" "kickDir" "0 -1 0" "mtr_blob" "leftSmack" "blob_time" "600" "blob_x" "-140" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "40" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" "snd_hit" "fist_impact" "snd_miss" "fist_whoosh" } entityDef melee_revenant_left_down { "damage" "16" "kickDir" "0 -1 0" "mtr_blob" "leftSmack" "blob_time" "600" "blob_x" "-140" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "40" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" "snd_hit" "fist_impact" "snd_miss" "fist_whoosh" }