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32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
// AI_monster_zombie.h
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// Native state-machine replacement for ai_monster_zombie.script.
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#pragma once
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class rvmMonsterZombie : public rvmMonsterZombieBase {
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public:
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CLASS_PROTOTYPE( rvmMonsterZombie );
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rvmMonsterZombie();
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virtual void Init( idAI* aiOwner ) override;
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virtual stateResult_t RunStateByName( const char* stateName, stateParms_t* parms ) override;
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protected:
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float painNextTime;
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bool can_run;
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virtual stateResult_t Torso_Idle( stateParms_t* parms ) override;
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virtual stateResult_t Torso_Pain( stateParms_t* parms );
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virtual stateResult_t Torso_MeleeAttack( stateParms_t* parms );
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virtual stateResult_t Legs_Idle( stateParms_t* parms ) override;
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virtual stateResult_t Legs_Walk( stateParms_t* parms );
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virtual stateResult_t Legs_Run( stateParms_t* parms );
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virtual stateResult_t state_Begin( stateParms_t* parms ) override;
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virtual stateResult_t state_Idle( stateParms_t* parms );
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virtual stateResult_t combat_melee( stateParms_t* parms );
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virtual int check_attacks() override;
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virtual bool do_attack( int attack_flags ) override;
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};
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