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DoomRTX/neo/doom3/game/ai/AI_monster_zombie.h
T
2026-05-23 14:30:21 -07:00

32 lines
1.2 KiB
C++

// AI_monster_zombie.h
// Native state-machine replacement for ai_monster_zombie.script.
#pragma once
class rvmMonsterZombie : public rvmMonsterZombieBase {
public:
CLASS_PROTOTYPE( rvmMonsterZombie );
rvmMonsterZombie();
virtual void Init( idAI* aiOwner ) override;
virtual stateResult_t RunStateByName( const char* stateName, stateParms_t* parms ) override;
protected:
float painNextTime;
bool can_run;
virtual stateResult_t Torso_Idle( stateParms_t* parms ) override;
virtual stateResult_t Torso_Pain( stateParms_t* parms );
virtual stateResult_t Torso_MeleeAttack( stateParms_t* parms );
virtual stateResult_t Legs_Idle( stateParms_t* parms ) override;
virtual stateResult_t Legs_Walk( stateParms_t* parms );
virtual stateResult_t Legs_Run( stateParms_t* parms );
virtual stateResult_t state_Begin( stateParms_t* parms ) override;
virtual stateResult_t state_Idle( stateParms_t* parms );
virtual stateResult_t combat_melee( stateParms_t* parms );
virtual int check_attacks() override;
virtual bool do_attack( int attack_flags ) override;
};