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DoomRTX/neo/doom3/game/ai/AI_monster_boss_cyberdemon.cpp
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2026-05-23 20:50:12 -07:00

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// AI_monster_boss_cyberdemon.cpp
// Native state-machine replacement for ai_monster_boss_cyberdemon.script.
#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
rvmMonsterBossCyberdemon::rvmMonsterBossCyberdemon() {
nextAttack = 0.0f;
nextNoFOVAttack = 0.0f;
painNextTime = 0.0f;
kick_entity = NULL;
}
void rvmMonsterBossCyberdemon::Init( idAI* aiOwner ) {
rvmMonsterBase::Init( aiOwner );
nextNoFOVAttack = 0.0f;
SetState( "state_Begin" );
}
stateResult_t rvmMonsterBossCyberdemon::RunStateByName( const char* stateName, stateParms_t* parms ) {
AI_DISPATCH_STATE( "Torso_Idle", Torso_Idle );
AI_DISPATCH_STATE( "Torso_Pain", Torso_Pain );
AI_DISPATCH_STATE( "Torso_MeleeAttack", Torso_MeleeAttack );
AI_DISPATCH_STATE( "Torso_RangeAttack", Torso_RangeAttack );
AI_DISPATCH_STATE( "Legs_Idle", Legs_Idle );
AI_DISPATCH_STATE( "Legs_Walk", Legs_Walk );
AI_DISPATCH_STATE( "state_Begin", state_Begin );
AI_DISPATCH_STATE( "state_Idle", state_Idle );
AI_DISPATCH_STATE( "combat_range", combat_range );
AI_DISPATCH_STATE( "combat_melee", combat_melee );
return rvmMonsterBase::RunStateByName( stateName, parms );
}
stateResult_t rvmMonsterBossCyberdemon::Torso_Idle( stateParms_t* parms ) {
if ( parms->stage == 0 ) { IdleAnim( ANIMCHANNEL_TORSO, "idle" ); parms->stage = 1; }
if ( ( owner && owner->AI_SPECIAL_DAMAGE ) ) { SetAnimState( ANIMCHANNEL_TORSO, "Torso_Pain", CYBER_IDLE_TO_PAIN ); return SRESULT_DONE; }
return SRESULT_WAIT;
}
stateResult_t rvmMonsterBossCyberdemon::Torso_Pain( stateParms_t* parms ) {
enum { STAGE_START, STAGE_RUNNING };
switch ( parms->stage ) {
case STAGE_START:
PlayAnim( ANIMCHANNEL_TORSO, GetPainAnim() );
painNextTime = DelayTime( CYBER_PAIN_DELAY );
parms->stage = STAGE_RUNNING;
return SRESULT_WAIT;
case STAGE_RUNNING:
if ( ( owner && owner->AI_SPECIAL_DAMAGE ) && Time() > painNextTime ) { SetAnimState( ANIMCHANNEL_TORSO, "Torso_Pain", CYBER_PAIN_TO_PAIN ); return SRESULT_DONE; }
if ( AnimDone( ANIMCHANNEL_TORSO, CYBER_PAIN_TO_IDLE ) ) {
FinishAction( "pain" );
SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", CYBER_PAIN_TO_IDLE );
return SRESULT_DONE;
}
return SRESULT_WAIT;
}
return SRESULT_ERROR;
}
stateResult_t rvmMonsterBossCyberdemon::Torso_MeleeAttack( stateParms_t* parms ) {
enum { STAGE_START, STAGE_RUNNING };
switch ( parms->stage ) {
case STAGE_START:
PlayAnim( ANIMCHANNEL_TORSO, "melee_attack" );
parms->stage = STAGE_RUNNING;
return SRESULT_WAIT;
case STAGE_RUNNING:
LookAtEnemy( 0.1f );
if ( AnimDone( ANIMCHANNEL_TORSO, CYBER_MELEE_TO_IDLE ) ) {
FinishAction( "melee_attack" );
SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", CYBER_MELEE_TO_IDLE );
return SRESULT_DONE;
}
return SRESULT_WAIT;
}
return SRESULT_ERROR;
}
stateResult_t rvmMonsterBossCyberdemon::Torso_RangeAttack( stateParms_t* parms ) {
enum { STAGE_START, STAGE_RUNNING };
switch ( parms->stage ) {
case STAGE_START:
PreventPain( 1.0f );
PlayAnim( ANIMCHANNEL_TORSO, range_attack_anim.c_str() );
parms->stage = STAGE_RUNNING;
return SRESULT_WAIT;
case STAGE_RUNNING:
LookAtEnemy( 1.0f );
if ( AnimDone( ANIMCHANNEL_TORSO, CYBER_RANGE_TO_IDLE ) ) {
AllowMovement( true );
FinishAction( "range_attack" );
SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", CYBER_RANGE_TO_IDLE );
return SRESULT_DONE;
}
return SRESULT_WAIT;
}
return SRESULT_ERROR;
}
stateResult_t rvmMonsterBossCyberdemon::Legs_Idle( stateParms_t* parms ) {
if ( parms->stage == 0 ) { IdleAnim( ANIMCHANNEL_LEGS, "idle" ); parms->stage = 1; }
if ( MovingForward() ) { SetAnimState( ANIMCHANNEL_LEGS, "Legs_Walk", CYBER_IDLE_TO_WALK ); return SRESULT_DONE; }
return SRESULT_WAIT;
}
stateResult_t rvmMonsterBossCyberdemon::Legs_Walk( stateParms_t* parms ) {
if ( parms->stage == 0 ) { PlayCycle( ANIMCHANNEL_LEGS, "walk" ); parms->stage = 1; }
if ( !MovingForward() ) { SetAnimState( ANIMCHANNEL_LEGS, "Legs_Idle", CYBER_WALK_TO_IDLE ); return SRESULT_DONE; }
return SRESULT_WAIT;
}
stateResult_t rvmMonsterBossCyberdemon::state_Begin( stateParms_t* parms ) {
enum { STAGE_START, STAGE_MONSTER_BEGIN };
switch ( parms->stage ) {
case STAGE_START:
SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", 0 );
SetAnimState( ANIMCHANNEL_LEGS, "Legs_Idle", 0 );
StartAction( "monster_begin" );
parms->stage = STAGE_MONSTER_BEGIN;
return SRESULT_WAIT;
case STAGE_MONSTER_BEGIN:
if ( InAction() ) { return SRESULT_WAIT; }
SetMoveType( MOVETYPE_ANIM );
SetState( "state_Idle" );
return SRESULT_DONE;
}
return SRESULT_ERROR;
}
stateResult_t rvmMonsterBossCyberdemon::state_Idle( stateParms_t* parms ) {
enum { STAGE_START, STAGE_WAIT_FOR_ENEMY };
switch ( parms->stage ) {
case STAGE_START:
StartAction( "wait_for_enemy" );
parms->stage = STAGE_WAIT_FOR_ENEMY;
return SRESULT_WAIT;
case STAGE_WAIT_FOR_ENEMY:
if ( InAction() ) { return SRESULT_WAIT; }
nextAttack = 0.0f;
SetState( "state_Combat" );
return SRESULT_DONE;
}
return SRESULT_ERROR;
}
int rvmMonsterBossCyberdemon::check_attacks() {
int flags = 0;
if ( EnemyVisible() ) {
const idVec3 org = GetOrigin();
kick_entity = FindActorsInBounds( org + idVec3( -65, -65, 0 ), org + idVec3( 65, 65, 300 ) );
if ( kick_entity.GetEntity() ) { flags |= ATTACK_MELEE; }
}
if ( ( Time() > nextNoFOVAttack && EnemyVisible() ) || EnemyInFOV() ) {
if ( !CanReachEnemy() || Time() >= nextAttack ) {
range_attack_anim = ChooseAnim( ANIMCHANNEL_LEGS, "range_attack" );
if ( CanHitEnemyFromAnim( range_attack_anim.c_str() ) ) { flags |= ATTACK_MISSILE; }
}
}
return static_cast<float>( flags );
}
bool rvmMonsterBossCyberdemon::do_attack( int attack_flags ) {
nextNoFOVAttack = Time() + CYBER_NOFOVTIME;
const int flags = attack_flags;
if ( flags & ATTACK_MELEE ) { StartAction( "combat_melee" ); return true; }
if ( flags & ATTACK_MISSILE ) { StartAction( "combat_range" ); return true; }
return false;
}
stateResult_t rvmMonsterBossCyberdemon::combat_range( stateParms_t* parms ) {
enum { STAGE_START, STAGE_ACTION };
switch ( parms->stage ) {
case STAGE_START:
FaceEnemy();
StopMove();
waitActionName = "range_attack";
SetAnimState( ANIMCHANNEL_TORSO, "Torso_RangeAttack", CYBER_WALK_TO_RANGEATTACK );
parms->stage = STAGE_ACTION;
return SRESULT_WAIT;
case STAGE_ACTION:
if ( !ActionDone( "range_attack" ) ) { return SRESULT_WAIT; }
nextAttack = DelayTime( CYBER_ATTACK_RATE );
nextNoFOVAttack = Time() + CYBER_NOFOVTIME;
return SRESULT_DONE;
}
return SRESULT_ERROR;
}
stateResult_t rvmMonsterBossCyberdemon::combat_melee( stateParms_t* parms ) {
enum { STAGE_KICK, STAGE_DAMAGE };
switch ( parms->stage ) {
case STAGE_KICK:
if ( owner ) { owner->KickObstacles( kick_entity.GetEntity(), 200.0f ); }
scratchEndTime = DelayTime( 0.5f );
parms->stage = STAGE_DAMAGE;
return SRESULT_WAIT;
case STAGE_DAMAGE:
if ( Time() < scratchEndTime ) { return SRESULT_WAIT; }
DirectDamage( kick_entity.GetEntity(), "melee_cyberdemon_kick" );
return SRESULT_DONE;
}
return SRESULT_ERROR;
}