mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-16 08:10:32 +02:00
207 lines
7.9 KiB
C++
207 lines
7.9 KiB
C++
// AI_monster_boss_cyberdemon.cpp
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// Native state-machine replacement for ai_monster_boss_cyberdemon.script.
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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rvmMonsterBossCyberdemon::rvmMonsterBossCyberdemon() {
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nextAttack = 0.0f;
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nextNoFOVAttack = 0.0f;
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painNextTime = 0.0f;
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kick_entity = NULL;
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}
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void rvmMonsterBossCyberdemon::Init( idAI* aiOwner ) {
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rvmMonsterBase::Init( aiOwner );
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nextNoFOVAttack = 0.0f;
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SetState( "state_Begin" );
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}
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stateResult_t rvmMonsterBossCyberdemon::RunStateByName( const char* stateName, stateParms_t* parms ) {
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AI_DISPATCH_STATE( "Torso_Idle", Torso_Idle );
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AI_DISPATCH_STATE( "Torso_Pain", Torso_Pain );
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AI_DISPATCH_STATE( "Torso_MeleeAttack", Torso_MeleeAttack );
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AI_DISPATCH_STATE( "Torso_RangeAttack", Torso_RangeAttack );
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AI_DISPATCH_STATE( "Legs_Idle", Legs_Idle );
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AI_DISPATCH_STATE( "Legs_Walk", Legs_Walk );
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AI_DISPATCH_STATE( "state_Begin", state_Begin );
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AI_DISPATCH_STATE( "state_Idle", state_Idle );
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AI_DISPATCH_STATE( "combat_range", combat_range );
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AI_DISPATCH_STATE( "combat_melee", combat_melee );
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return rvmMonsterBase::RunStateByName( stateName, parms );
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}
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stateResult_t rvmMonsterBossCyberdemon::Torso_Idle( stateParms_t* parms ) {
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if ( parms->stage == 0 ) { IdleAnim( ANIMCHANNEL_TORSO, "idle" ); parms->stage = 1; }
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if ( ( owner && owner->AI_SPECIAL_DAMAGE ) ) { SetAnimState( ANIMCHANNEL_TORSO, "Torso_Pain", CYBER_IDLE_TO_PAIN ); return SRESULT_DONE; }
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return SRESULT_WAIT;
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}
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stateResult_t rvmMonsterBossCyberdemon::Torso_Pain( stateParms_t* parms ) {
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enum { STAGE_START, STAGE_RUNNING };
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switch ( parms->stage ) {
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case STAGE_START:
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PlayAnim( ANIMCHANNEL_TORSO, GetPainAnim() );
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painNextTime = DelayTime( CYBER_PAIN_DELAY );
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parms->stage = STAGE_RUNNING;
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return SRESULT_WAIT;
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case STAGE_RUNNING:
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if ( ( owner && owner->AI_SPECIAL_DAMAGE ) && Time() > painNextTime ) { SetAnimState( ANIMCHANNEL_TORSO, "Torso_Pain", CYBER_PAIN_TO_PAIN ); return SRESULT_DONE; }
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if ( AnimDone( ANIMCHANNEL_TORSO, CYBER_PAIN_TO_IDLE ) ) {
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FinishAction( "pain" );
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SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", CYBER_PAIN_TO_IDLE );
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return SRESULT_DONE;
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}
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return SRESULT_WAIT;
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}
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return SRESULT_ERROR;
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}
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stateResult_t rvmMonsterBossCyberdemon::Torso_MeleeAttack( stateParms_t* parms ) {
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enum { STAGE_START, STAGE_RUNNING };
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switch ( parms->stage ) {
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case STAGE_START:
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PlayAnim( ANIMCHANNEL_TORSO, "melee_attack" );
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parms->stage = STAGE_RUNNING;
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return SRESULT_WAIT;
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case STAGE_RUNNING:
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LookAtEnemy( 0.1f );
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if ( AnimDone( ANIMCHANNEL_TORSO, CYBER_MELEE_TO_IDLE ) ) {
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FinishAction( "melee_attack" );
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SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", CYBER_MELEE_TO_IDLE );
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return SRESULT_DONE;
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}
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return SRESULT_WAIT;
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}
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return SRESULT_ERROR;
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}
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stateResult_t rvmMonsterBossCyberdemon::Torso_RangeAttack( stateParms_t* parms ) {
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enum { STAGE_START, STAGE_RUNNING };
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switch ( parms->stage ) {
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case STAGE_START:
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PreventPain( 1.0f );
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PlayAnim( ANIMCHANNEL_TORSO, range_attack_anim.c_str() );
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parms->stage = STAGE_RUNNING;
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return SRESULT_WAIT;
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case STAGE_RUNNING:
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LookAtEnemy( 1.0f );
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if ( AnimDone( ANIMCHANNEL_TORSO, CYBER_RANGE_TO_IDLE ) ) {
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AllowMovement( true );
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FinishAction( "range_attack" );
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SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", CYBER_RANGE_TO_IDLE );
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return SRESULT_DONE;
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}
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return SRESULT_WAIT;
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}
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return SRESULT_ERROR;
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}
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stateResult_t rvmMonsterBossCyberdemon::Legs_Idle( stateParms_t* parms ) {
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if ( parms->stage == 0 ) { IdleAnim( ANIMCHANNEL_LEGS, "idle" ); parms->stage = 1; }
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if ( MovingForward() ) { SetAnimState( ANIMCHANNEL_LEGS, "Legs_Walk", CYBER_IDLE_TO_WALK ); return SRESULT_DONE; }
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return SRESULT_WAIT;
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}
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stateResult_t rvmMonsterBossCyberdemon::Legs_Walk( stateParms_t* parms ) {
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if ( parms->stage == 0 ) { PlayCycle( ANIMCHANNEL_LEGS, "walk" ); parms->stage = 1; }
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if ( !MovingForward() ) { SetAnimState( ANIMCHANNEL_LEGS, "Legs_Idle", CYBER_WALK_TO_IDLE ); return SRESULT_DONE; }
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return SRESULT_WAIT;
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}
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stateResult_t rvmMonsterBossCyberdemon::state_Begin( stateParms_t* parms ) {
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enum { STAGE_START, STAGE_MONSTER_BEGIN };
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switch ( parms->stage ) {
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case STAGE_START:
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SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", 0 );
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SetAnimState( ANIMCHANNEL_LEGS, "Legs_Idle", 0 );
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StartAction( "monster_begin" );
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parms->stage = STAGE_MONSTER_BEGIN;
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return SRESULT_WAIT;
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case STAGE_MONSTER_BEGIN:
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if ( InAction() ) { return SRESULT_WAIT; }
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SetMoveType( MOVETYPE_ANIM );
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SetState( "state_Idle" );
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return SRESULT_DONE;
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}
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return SRESULT_ERROR;
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}
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stateResult_t rvmMonsterBossCyberdemon::state_Idle( stateParms_t* parms ) {
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enum { STAGE_START, STAGE_WAIT_FOR_ENEMY };
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switch ( parms->stage ) {
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case STAGE_START:
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StartAction( "wait_for_enemy" );
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parms->stage = STAGE_WAIT_FOR_ENEMY;
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return SRESULT_WAIT;
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case STAGE_WAIT_FOR_ENEMY:
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if ( InAction() ) { return SRESULT_WAIT; }
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nextAttack = 0.0f;
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SetState( "state_Combat" );
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return SRESULT_DONE;
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}
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return SRESULT_ERROR;
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}
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int rvmMonsterBossCyberdemon::check_attacks() {
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int flags = 0;
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if ( EnemyVisible() ) {
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const idVec3 org = GetOrigin();
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kick_entity = FindActorsInBounds( org + idVec3( -65, -65, 0 ), org + idVec3( 65, 65, 300 ) );
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if ( kick_entity.GetEntity() ) { flags |= ATTACK_MELEE; }
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}
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if ( ( Time() > nextNoFOVAttack && EnemyVisible() ) || EnemyInFOV() ) {
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if ( !CanReachEnemy() || Time() >= nextAttack ) {
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range_attack_anim = ChooseAnim( ANIMCHANNEL_LEGS, "range_attack" );
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if ( CanHitEnemyFromAnim( range_attack_anim.c_str() ) ) { flags |= ATTACK_MISSILE; }
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}
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}
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return static_cast<float>( flags );
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}
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bool rvmMonsterBossCyberdemon::do_attack( int attack_flags ) {
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nextNoFOVAttack = Time() + CYBER_NOFOVTIME;
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const int flags = attack_flags;
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if ( flags & ATTACK_MELEE ) { StartAction( "combat_melee" ); return true; }
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if ( flags & ATTACK_MISSILE ) { StartAction( "combat_range" ); return true; }
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return false;
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}
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stateResult_t rvmMonsterBossCyberdemon::combat_range( stateParms_t* parms ) {
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enum { STAGE_START, STAGE_ACTION };
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switch ( parms->stage ) {
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case STAGE_START:
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FaceEnemy();
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StopMove();
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waitActionName = "range_attack";
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SetAnimState( ANIMCHANNEL_TORSO, "Torso_RangeAttack", CYBER_WALK_TO_RANGEATTACK );
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parms->stage = STAGE_ACTION;
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return SRESULT_WAIT;
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case STAGE_ACTION:
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if ( !ActionDone( "range_attack" ) ) { return SRESULT_WAIT; }
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nextAttack = DelayTime( CYBER_ATTACK_RATE );
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nextNoFOVAttack = Time() + CYBER_NOFOVTIME;
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return SRESULT_DONE;
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}
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return SRESULT_ERROR;
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}
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stateResult_t rvmMonsterBossCyberdemon::combat_melee( stateParms_t* parms ) {
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enum { STAGE_KICK, STAGE_DAMAGE };
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switch ( parms->stage ) {
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case STAGE_KICK:
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if ( owner ) { owner->KickObstacles( kick_entity.GetEntity(), 200.0f ); }
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scratchEndTime = DelayTime( 0.5f );
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parms->stage = STAGE_DAMAGE;
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return SRESULT_WAIT;
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case STAGE_DAMAGE:
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if ( Time() < scratchEndTime ) { return SRESULT_WAIT; }
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DirectDamage( kick_entity.GetEntity(), "melee_cyberdemon_kick" );
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return SRESULT_DONE;
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}
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return SRESULT_ERROR;
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}
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