// AI_monster_boss_cyberdemon.cpp // Native state-machine replacement for ai_monster_boss_cyberdemon.script. #include "precompiled.h" #pragma hdrstop #include "../Game_local.h" rvmMonsterBossCyberdemon::rvmMonsterBossCyberdemon() { nextAttack = 0.0f; nextNoFOVAttack = 0.0f; painNextTime = 0.0f; kick_entity = NULL; } void rvmMonsterBossCyberdemon::Init( idAI* aiOwner ) { rvmMonsterBase::Init( aiOwner ); nextNoFOVAttack = 0.0f; SetState( "state_Begin" ); } stateResult_t rvmMonsterBossCyberdemon::RunStateByName( const char* stateName, stateParms_t* parms ) { AI_DISPATCH_STATE( "Torso_Idle", Torso_Idle ); AI_DISPATCH_STATE( "Torso_Pain", Torso_Pain ); AI_DISPATCH_STATE( "Torso_MeleeAttack", Torso_MeleeAttack ); AI_DISPATCH_STATE( "Torso_RangeAttack", Torso_RangeAttack ); AI_DISPATCH_STATE( "Legs_Idle", Legs_Idle ); AI_DISPATCH_STATE( "Legs_Walk", Legs_Walk ); AI_DISPATCH_STATE( "state_Begin", state_Begin ); AI_DISPATCH_STATE( "state_Idle", state_Idle ); AI_DISPATCH_STATE( "combat_range", combat_range ); AI_DISPATCH_STATE( "combat_melee", combat_melee ); return rvmMonsterBase::RunStateByName( stateName, parms ); } stateResult_t rvmMonsterBossCyberdemon::Torso_Idle( stateParms_t* parms ) { if ( parms->stage == 0 ) { IdleAnim( ANIMCHANNEL_TORSO, "idle" ); parms->stage = 1; } if ( ( owner && owner->AI_SPECIAL_DAMAGE ) ) { SetAnimState( ANIMCHANNEL_TORSO, "Torso_Pain", CYBER_IDLE_TO_PAIN ); return SRESULT_DONE; } return SRESULT_WAIT; } stateResult_t rvmMonsterBossCyberdemon::Torso_Pain( stateParms_t* parms ) { enum { STAGE_START, STAGE_RUNNING }; switch ( parms->stage ) { case STAGE_START: PlayAnim( ANIMCHANNEL_TORSO, GetPainAnim() ); painNextTime = DelayTime( CYBER_PAIN_DELAY ); parms->stage = STAGE_RUNNING; return SRESULT_WAIT; case STAGE_RUNNING: if ( ( owner && owner->AI_SPECIAL_DAMAGE ) && Time() > painNextTime ) { SetAnimState( ANIMCHANNEL_TORSO, "Torso_Pain", CYBER_PAIN_TO_PAIN ); return SRESULT_DONE; } if ( AnimDone( ANIMCHANNEL_TORSO, CYBER_PAIN_TO_IDLE ) ) { FinishAction( "pain" ); SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", CYBER_PAIN_TO_IDLE ); return SRESULT_DONE; } return SRESULT_WAIT; } return SRESULT_ERROR; } stateResult_t rvmMonsterBossCyberdemon::Torso_MeleeAttack( stateParms_t* parms ) { enum { STAGE_START, STAGE_RUNNING }; switch ( parms->stage ) { case STAGE_START: PlayAnim( ANIMCHANNEL_TORSO, "melee_attack" ); parms->stage = STAGE_RUNNING; return SRESULT_WAIT; case STAGE_RUNNING: LookAtEnemy( 0.1f ); if ( AnimDone( ANIMCHANNEL_TORSO, CYBER_MELEE_TO_IDLE ) ) { FinishAction( "melee_attack" ); SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", CYBER_MELEE_TO_IDLE ); return SRESULT_DONE; } return SRESULT_WAIT; } return SRESULT_ERROR; } stateResult_t rvmMonsterBossCyberdemon::Torso_RangeAttack( stateParms_t* parms ) { enum { STAGE_START, STAGE_RUNNING }; switch ( parms->stage ) { case STAGE_START: PreventPain( 1.0f ); PlayAnim( ANIMCHANNEL_TORSO, range_attack_anim.c_str() ); parms->stage = STAGE_RUNNING; return SRESULT_WAIT; case STAGE_RUNNING: LookAtEnemy( 1.0f ); if ( AnimDone( ANIMCHANNEL_TORSO, CYBER_RANGE_TO_IDLE ) ) { AllowMovement( true ); FinishAction( "range_attack" ); SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", CYBER_RANGE_TO_IDLE ); return SRESULT_DONE; } return SRESULT_WAIT; } return SRESULT_ERROR; } stateResult_t rvmMonsterBossCyberdemon::Legs_Idle( stateParms_t* parms ) { if ( parms->stage == 0 ) { IdleAnim( ANIMCHANNEL_LEGS, "idle" ); parms->stage = 1; } if ( MovingForward() ) { SetAnimState( ANIMCHANNEL_LEGS, "Legs_Walk", CYBER_IDLE_TO_WALK ); return SRESULT_DONE; } return SRESULT_WAIT; } stateResult_t rvmMonsterBossCyberdemon::Legs_Walk( stateParms_t* parms ) { if ( parms->stage == 0 ) { PlayCycle( ANIMCHANNEL_LEGS, "walk" ); parms->stage = 1; } if ( !MovingForward() ) { SetAnimState( ANIMCHANNEL_LEGS, "Legs_Idle", CYBER_WALK_TO_IDLE ); return SRESULT_DONE; } return SRESULT_WAIT; } stateResult_t rvmMonsterBossCyberdemon::state_Begin( stateParms_t* parms ) { enum { STAGE_START, STAGE_MONSTER_BEGIN }; switch ( parms->stage ) { case STAGE_START: SetAnimState( ANIMCHANNEL_TORSO, "Torso_Idle", 0 ); SetAnimState( ANIMCHANNEL_LEGS, "Legs_Idle", 0 ); StartAction( "monster_begin" ); parms->stage = STAGE_MONSTER_BEGIN; return SRESULT_WAIT; case STAGE_MONSTER_BEGIN: if ( InAction() ) { return SRESULT_WAIT; } SetMoveType( MOVETYPE_ANIM ); SetState( "state_Idle" ); return SRESULT_DONE; } return SRESULT_ERROR; } stateResult_t rvmMonsterBossCyberdemon::state_Idle( stateParms_t* parms ) { enum { STAGE_START, STAGE_WAIT_FOR_ENEMY }; switch ( parms->stage ) { case STAGE_START: StartAction( "wait_for_enemy" ); parms->stage = STAGE_WAIT_FOR_ENEMY; return SRESULT_WAIT; case STAGE_WAIT_FOR_ENEMY: if ( InAction() ) { return SRESULT_WAIT; } nextAttack = 0.0f; SetState( "state_Combat" ); return SRESULT_DONE; } return SRESULT_ERROR; } int rvmMonsterBossCyberdemon::check_attacks() { int flags = 0; if ( EnemyVisible() ) { const idVec3 org = GetOrigin(); kick_entity = FindActorsInBounds( org + idVec3( -65, -65, 0 ), org + idVec3( 65, 65, 300 ) ); if ( kick_entity.GetEntity() ) { flags |= ATTACK_MELEE; } } if ( ( Time() > nextNoFOVAttack && EnemyVisible() ) || EnemyInFOV() ) { if ( !CanReachEnemy() || Time() >= nextAttack ) { range_attack_anim = ChooseAnim( ANIMCHANNEL_LEGS, "range_attack" ); if ( CanHitEnemyFromAnim( range_attack_anim.c_str() ) ) { flags |= ATTACK_MISSILE; } } } return static_cast( flags ); } bool rvmMonsterBossCyberdemon::do_attack( int attack_flags ) { nextNoFOVAttack = Time() + CYBER_NOFOVTIME; const int flags = attack_flags; if ( flags & ATTACK_MELEE ) { StartAction( "combat_melee" ); return true; } if ( flags & ATTACK_MISSILE ) { StartAction( "combat_range" ); return true; } return false; } stateResult_t rvmMonsterBossCyberdemon::combat_range( stateParms_t* parms ) { enum { STAGE_START, STAGE_ACTION }; switch ( parms->stage ) { case STAGE_START: FaceEnemy(); StopMove(); waitActionName = "range_attack"; SetAnimState( ANIMCHANNEL_TORSO, "Torso_RangeAttack", CYBER_WALK_TO_RANGEATTACK ); parms->stage = STAGE_ACTION; return SRESULT_WAIT; case STAGE_ACTION: if ( !ActionDone( "range_attack" ) ) { return SRESULT_WAIT; } nextAttack = DelayTime( CYBER_ATTACK_RATE ); nextNoFOVAttack = Time() + CYBER_NOFOVTIME; return SRESULT_DONE; } return SRESULT_ERROR; } stateResult_t rvmMonsterBossCyberdemon::combat_melee( stateParms_t* parms ) { enum { STAGE_KICK, STAGE_DAMAGE }; switch ( parms->stage ) { case STAGE_KICK: if ( owner ) { owner->KickObstacles( kick_entity.GetEntity(), 200.0f ); } scratchEndTime = DelayTime( 0.5f ); parms->stage = STAGE_DAMAGE; return SRESULT_WAIT; case STAGE_DAMAGE: if ( Time() < scratchEndTime ) { return SRESULT_WAIT; } DirectDamage( kick_entity.GetEntity(), "melee_cyberdemon_kick" ); return SRESULT_DONE; } return SRESULT_ERROR; }