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DoomRTX/neo/engine/opengl/streamline/include/sl_appidentity.h
T
Justin Marshall 8c4a087aa9 Filesystem update.
2026-05-09 07:54:14 -07:00

21 lines
186 B
C++

#pragma once
#include <cstdint>
#include "sl_struct.h"
namespace sl
{
//! Engine types
//!
enum class EngineType : uint32_t
{
eCustom,
eUnreal,
eUnity,
eCount
};
}