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21 lines
186 B
C++
21 lines
186 B
C++
#pragma once
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#include <cstdint>
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#include "sl_struct.h"
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namespace sl
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{
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//! Engine types
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//!
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enum class EngineType : uint32_t
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{
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eCustom,
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eUnreal,
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eUnity,
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eCount
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};
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}
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