Files
DoomRTX/neo/engine/tools/materialeditor/MaterialEditor.h
T
Justin Marshall 8c4a087aa9 Filesystem update.
2026-05-09 07:54:14 -07:00

45 lines
1.7 KiB
C

/*
===========================================================================
IceTech GPL Source Code
Copyright (C) 2026 Justin Marshall
This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
IceTech Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IceTech Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
===========================================================================
*/
#pragma once
#include "../../sys/win32/rc/MaterialEditor_resource.h"
/**
* Structure used to store the user defined search parameters.
*/
typedef struct {
bool searched;
idStr searchText;
int nameOnly;
int searchScope;
} MaterialSearchData_t;
extern CFont* materialEditorFont;
extern HWND GetMaterialEditorWindow();