Files
DoomRTX/neo/engine/tools/radiant/EditorMap.h
T

84 lines
3.2 KiB
C

/*
===========================================================================
IceTech GPL Source Code
Copyright (C) 2026 Justin Marshall
This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
IceTech Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IceTech Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
===========================================================================
*/
#ifndef __EDITORMAP_H__
#define __EDITORMAP_H__
#include "../../renderer/RenderWorld.h"
extern char currentmap[1024];
// head/tail of doubly linked lists
extern idEditorBrush active_brushes; // brushes currently being displayed
extern idEditorBrush selected_brushes; // highlighted
extern CPtrArray& g_ptrSelectedFaces;
extern CPtrArray& g_ptrSelectedFaceBrushes;
//extern face_t *selected_face;
//extern idEditorBrush *selected_face_brush;
extern idEditorBrush filtered_brushes; // brushes that have been filtered or regioned
extern idEditorEntity entities;
extern idEditorEntity *world_entity; // the world entity is NOT included in
// the entities chain
extern int modified; // for quit confirmations
extern idVec3 region_mins, region_maxs;
extern bool region_active;
void Map_LoadFile (const char *filename);
bool Map_SaveFile (const char *filename, bool use_region, bool autosave = false);
void Map_New (void);
void Map_BuildBrushData(void);
void Map_LoadDecals(const char *filename);
void Map_SaveDecals(const char *filename);
int Map_AddDecal(const renderWorldDecal_t& decal);
void Map_DeleteSelectedDecal(void);
bool Map_ScaleSelectedDecal(float scale);
bool Map_RotateSelectedDecal(float degrees);
void Map_ClearSelectedDecal(void);
int Map_SelectDecalByRay(const idVec3& origin, const idVec3& dir);
int Map_GetSelectedDecal(void);
void Map_RegionOff (void);
void Map_RegionXY (void);
void Map_RegionTallBrush (void);
void Map_RegionBrush (void);
void Map_RegionSelectedBrushes (void);
bool Map_IsBrushFiltered (idEditorBrush *b);
void Map_SaveSelected(CMemFile* pMemFile, CMemFile* pPatchFile = NULL);
void Map_ImportBuffer (char* buf, bool renameEntities = true);
int Map_GetUniqueEntityID(const char *prefix, const char *eclass);
idMapPrimitive *BrushToMapPrimitive( const idEditorBrush *b, const idVec3 &origin );
#endif