/* =========================================================================== IceTech GPL Source Code Copyright (C) 2026 Justin Marshall This file is part of the IceTech GPL Source Code (?IceTech Source Code?). IceTech Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. IceTech Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with IceTech Source Code. If not, see . In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com =========================================================================== */ #ifndef __EDITORMAP_H__ #define __EDITORMAP_H__ #include "../../renderer/RenderWorld.h" extern char currentmap[1024]; // head/tail of doubly linked lists extern idEditorBrush active_brushes; // brushes currently being displayed extern idEditorBrush selected_brushes; // highlighted extern CPtrArray& g_ptrSelectedFaces; extern CPtrArray& g_ptrSelectedFaceBrushes; //extern face_t *selected_face; //extern idEditorBrush *selected_face_brush; extern idEditorBrush filtered_brushes; // brushes that have been filtered or regioned extern idEditorEntity entities; extern idEditorEntity *world_entity; // the world entity is NOT included in // the entities chain extern int modified; // for quit confirmations extern idVec3 region_mins, region_maxs; extern bool region_active; void Map_LoadFile (const char *filename); bool Map_SaveFile (const char *filename, bool use_region, bool autosave = false); void Map_New (void); void Map_BuildBrushData(void); void Map_LoadDecals(const char *filename); void Map_SaveDecals(const char *filename); int Map_AddDecal(const renderWorldDecal_t& decal); void Map_DeleteSelectedDecal(void); bool Map_ScaleSelectedDecal(float scale); bool Map_RotateSelectedDecal(float degrees); void Map_ClearSelectedDecal(void); int Map_SelectDecalByRay(const idVec3& origin, const idVec3& dir); int Map_GetSelectedDecal(void); void Map_RegionOff (void); void Map_RegionXY (void); void Map_RegionTallBrush (void); void Map_RegionBrush (void); void Map_RegionSelectedBrushes (void); bool Map_IsBrushFiltered (idEditorBrush *b); void Map_SaveSelected(CMemFile* pMemFile, CMemFile* pPatchFile = NULL); void Map_ImportBuffer (char* buf, bool renameEntities = true); int Map_GetUniqueEntityID(const char *prefix, const char *eclass); idMapPrimitive *BrushToMapPrimitive( const idEditorBrush *b, const idVec3 &origin ); #endif