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https://github.com/jmarshall23/DoomRTX.git
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40 lines
2.1 KiB
C++
40 lines
2.1 KiB
C++
#include "precompiled.h"
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#pragma hdrstop
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#ifndef ID_DEMO_BUILD //HUMANHEAD jsh PCF 5/26/06: code removed for demo build
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#include "prey_local.h"
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CLASS_DECLARATION( hhProjectile, hhProjectileBugTrigger )
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EVENT( EV_Collision_Flesh, hhProjectileBugTrigger::Event_Collision_Impact )
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EVENT( EV_Collision_Metal, hhProjectileBugTrigger::Event_Collision_Impact )
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EVENT( EV_Collision_AltMetal, hhProjectileBugTrigger::Event_Collision_Impact )
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EVENT( EV_Collision_Wood, hhProjectileBugTrigger::Event_Collision_Impact )
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EVENT( EV_Collision_Stone, hhProjectileBugTrigger::Event_Collision_Impact )
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EVENT( EV_Collision_Glass, hhProjectileBugTrigger::Event_Collision_Impact )
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EVENT( EV_Collision_Liquid, hhProjectileBugTrigger::Event_Collision_Impact )
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EVENT( EV_Collision_CardBoard, hhProjectileBugTrigger::Event_Collision_Impact )
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EVENT( EV_Collision_Tile, hhProjectileBugTrigger::Event_Collision_Impact )
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EVENT( EV_Collision_Forcefield, hhProjectileBugTrigger::Event_Collision_Impact )
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EVENT( EV_Collision_Chaff, hhProjectileBugTrigger::Event_Collision_Impact )
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EVENT( EV_Collision_Pipe, hhProjectileBugTrigger::Event_Collision_Impact )
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EVENT( EV_Collision_Wallwalk, hhProjectileBugTrigger::Event_Collision_Impact )
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EVENT( EV_AllowCollision_Chaff, hhProjectileBugTrigger::Event_AllowCollision_Collide )
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EVENT( EV_Touch, hhProjectileBugTrigger::Event_Touch )
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END_CLASS
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void hhProjectileBugTrigger::Event_Collision_Impact( const trace_t* collision, const idVec3& velocity ) {
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ProcessCollision(collision, velocity);
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RemoveProjectile( spawnArgs.GetInt( "remove_time", "1500" ) );
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GetPhysics()->SetContents( CONTENTS_TRIGGER );
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idThread::ReturnInt( 1 );
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}
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void hhProjectileBugTrigger::Event_Touch( idEntity *other, trace_t *trace ) {
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idAI *ownerAI = static_cast<idAI*>(owner.GetEntity());
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if ( other && ownerAI && ownerAI->GetEnemy() == other ) {
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other->Damage( this, owner.GetEntity(), idVec3( 0,0,1 ), spawnArgs.GetString( "def_damage" ), 1.0, 0 );
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GetPhysics()->SetContents( 0 );
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}
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}
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#endif //HUMANHEAD jsh PCF 5/26/06: code removed for demo build
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