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mirror of https://github.com/jmarshall23/DoomRTX.git synced 2026-08-12 08:11:10 +02:00
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DoomRTX/neo/engine/sound
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Justin Marshall 41cbd5669b dmap now contains path tracing optimizations stored in iceproc files.
2026-05-26 12:14:39 -07:00
..
OggVorbis
Filesystem update.
2026-05-09 07:54:14 -07:00
snd_cache.cpp
OpenAL is enabled, EAX fixes and removed DirectSound completely.
2026-05-22 10:57:43 -07:00
snd_decoder.cpp
Implemented screenspace particles.
2026-05-24 13:04:31 -07:00
snd_efxfile.cpp
OpenAL is enabled, EAX fixes and removed DirectSound completely.
2026-05-22 10:57:43 -07:00
snd_emitter.cpp
OpenAL is enabled, EAX fixes and removed DirectSound completely.
2026-05-22 10:57:43 -07:00
snd_local.h
dmap now contains path tracing optimizations stored in iceproc files.
2026-05-26 12:14:39 -07:00
snd_shader.cpp
Quake 4 integrated with DoomRTX
2026-05-09 22:10:40 -07:00
snd_system.cpp
OpenAL is enabled, EAX fixes and removed DirectSound completely.
2026-05-22 10:57:43 -07:00
snd_wavefile.cpp
Filesystem update.
2026-05-09 07:54:14 -07:00
snd_world.cpp
dmap now contains path tracing optimizations stored in iceproc files.
2026-05-26 12:14:39 -07:00
sound.h
Added typeinfogen with state system
2026-05-18 21:35:07 -07:00
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