Files
Justin Marshall 8c4a087aa9 Filesystem update.
2026-05-09 07:54:14 -07:00

78 lines
2.6 KiB
C++

/*
===========================================================================
IceTech GPL Source Code
Copyright (C) 2026 Justin Marshall
This file is part of the IceTech GPL Source Code (?IceTech Source Code?).
IceTech Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
IceTech Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with IceTech Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com
===========================================================================
*/
#ifndef __LANGDICT_H__
#define __LANGDICT_H__
/*
===============================================================================
Simple dictionary specifically for the localized string tables.
===============================================================================
*/
class idLangKeyValue {
public:
idStr key;
idStr value;
};
class idLangDict {
public:
idLangDict( void );
~idLangDict( void );
void Clear( void );
bool Load( const char *fileName, bool clear = true );
void Save( const char *fileName );
const char * AddString( const char *str );
const char * GetString( const char *str ) const;
// adds the value and key as passed (doesn't generate a "#str_xxxxx" key or ensure the key/value pair is unique)
void AddKeyVal( const char *key, const char *val );
int GetNumKeyVals( void ) const;
const idLangKeyValue * GetKeyVal( int i ) const;
void SetBaseID(int id) { baseID = id; };
private:
idList<idLangKeyValue> args;
idHashIndex hash;
bool ExcludeString( const char *str ) const;
int GetNextId( void ) const;
int GetHashKey( const char *str ) const;
int baseID;
};
#endif /* !__LANGDICT_H__ */