mirror of
https://github.com/jmarshall23/DoomRTX.git
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254 lines
2.7 KiB
Plaintext
254 lines
2.7 KiB
Plaintext
// GFX.SHADER
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//
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// this file contains shaders that are used by the programmers to
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// generate special effects not attached to specific geometry. This
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// also has 2D shaders such as fonts, etc.
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//
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// the REGION shader is generated by the map editor on temporary
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// brushes around a selected area for testing parts of maps
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textures/REGION
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{
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forceOpaque // will still seal levels
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}
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// the background for the netgraph
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lagometer
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{
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{
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map gfx/2d/lag.tga
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}
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}
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// blinked on top of lagometer when connection is interrupted
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disconnected
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{
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{
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map gfx/2d/net.tga
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}
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}
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gfx/2d/bigchars {
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{
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blend blend
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maskDepth
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colored
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nopicmip
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linear
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map gfx/2d/bigchars.tga
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}
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}
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console
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{
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// {
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// map menu/demo/logo_bg.tga
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/// linear // no mip maps
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// //scroll time * 0.02 , 0
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// }
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{
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//blend add
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map menu/demo/black.tga
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linear // no mip maps
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//scroll time * 0 , time * .5
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}
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}
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menuback
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{
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translucent
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{
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map menu/demo/logo_bg.tga
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maskDepth
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}
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}
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menubacknologo {
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translucent
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{
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map gfx/colors/black.tga
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maskDepth
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}
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}
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// used to break up the blur on levelshots
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levelShotDetail {
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{
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blend GL_DST_COLOR, GL_SRC_COLOR
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colored
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map textures/sfx/detail.tga
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maskDepth
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}
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}
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keypadlight
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{
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{
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blend add
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map guis/assets/keypad_c_add.tga
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scroll time * 0 , time * 0
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rgb flickertable [ time * 6 ]
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}
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}
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keypad_c
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{
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{
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blend add
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map guis/assets/timkeypad_c.tga
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scroll time * 0 , time * 0
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rgb flickertable [ time * 6 ]
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}
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}
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keypadglass
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{
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{
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blend add
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cubeMap env/bland
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texgen reflect
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}
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translucent
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// bumpmap guis/assets/keypad_local.tga
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// specularmap guis/assets/keypad_s.tga
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}
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keypadback
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{
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{
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blend add
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map guis/assets/keypad_c_back.tga
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linear // no mip maps
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scroll time * 0 , time * 0
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rgb flickertable [ time * 5 ]
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}
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}
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e_titleflash
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{
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{
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blend add
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map guis/assets/e_titleflash.tga
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scroll time * 0 , time * 0
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rgb flickertable [ time * 6 ]
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}
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}
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e_title
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{
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{
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blend add
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map guis/assets/e_title.tga
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scroll time * 0 , time * 0
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rgb flickertable [ time * 6 ]
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}
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}
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e_back
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{
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{
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blend add
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map guis/assets/ectrlbk.tga
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scroll time * 0 , time * 0
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rgb flickertable [ time * 6 ]
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}
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}
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e_floor1txt
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{
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{
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blend add
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map guis/assets/e_floor1txt.tga
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scroll time * 0 , time * 0
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rgb flickertable [ time * 6 ]
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}
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}
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e_floor2txt
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{
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{
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blend add
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map guis/assets/e_floor2txt.tga
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scroll time * 0 , time * 0
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rgb flickertable [ time * 6 ]
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}
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}
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e_floor3txt
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{
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{
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blend add
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map guis/assets/e_floor3txt.tga
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scroll time * 0 , time * 0
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rgb flickertable [ time * 6 ]
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}
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}
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ui/assets/crosshair
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{
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{
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blend blend
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map ui/assets/crosshair.tga
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maskDepth
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colored
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nopicmip
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linear
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}
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}
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