// GFX.SHADER // // this file contains shaders that are used by the programmers to // generate special effects not attached to specific geometry. This // also has 2D shaders such as fonts, etc. // // the REGION shader is generated by the map editor on temporary // brushes around a selected area for testing parts of maps textures/REGION { forceOpaque // will still seal levels } // the background for the netgraph lagometer { { map gfx/2d/lag.tga } } // blinked on top of lagometer when connection is interrupted disconnected { { map gfx/2d/net.tga } } gfx/2d/bigchars { { blend blend maskDepth colored nopicmip linear map gfx/2d/bigchars.tga } } console { // { // map menu/demo/logo_bg.tga /// linear // no mip maps // //scroll time * 0.02 , 0 // } { //blend add map menu/demo/black.tga linear // no mip maps //scroll time * 0 , time * .5 } } menuback { translucent { map menu/demo/logo_bg.tga maskDepth } } menubacknologo { translucent { map gfx/colors/black.tga maskDepth } } // used to break up the blur on levelshots levelShotDetail { { blend GL_DST_COLOR, GL_SRC_COLOR colored map textures/sfx/detail.tga maskDepth } } keypadlight { { blend add map guis/assets/keypad_c_add.tga scroll time * 0 , time * 0 rgb flickertable [ time * 6 ] } } keypad_c { { blend add map guis/assets/timkeypad_c.tga scroll time * 0 , time * 0 rgb flickertable [ time * 6 ] } } keypadglass { { blend add cubeMap env/bland texgen reflect } translucent // bumpmap guis/assets/keypad_local.tga // specularmap guis/assets/keypad_s.tga } keypadback { { blend add map guis/assets/keypad_c_back.tga linear // no mip maps scroll time * 0 , time * 0 rgb flickertable [ time * 5 ] } } e_titleflash { { blend add map guis/assets/e_titleflash.tga scroll time * 0 , time * 0 rgb flickertable [ time * 6 ] } } e_title { { blend add map guis/assets/e_title.tga scroll time * 0 , time * 0 rgb flickertable [ time * 6 ] } } e_back { { blend add map guis/assets/ectrlbk.tga scroll time * 0 , time * 0 rgb flickertable [ time * 6 ] } } e_floor1txt { { blend add map guis/assets/e_floor1txt.tga scroll time * 0 , time * 0 rgb flickertable [ time * 6 ] } } e_floor2txt { { blend add map guis/assets/e_floor2txt.tga scroll time * 0 , time * 0 rgb flickertable [ time * 6 ] } } e_floor3txt { { blend add map guis/assets/e_floor3txt.tga scroll time * 0 , time * 0 rgb flickertable [ time * 6 ] } } ui/assets/crosshair { { blend blend map ui/assets/crosshair.tga maskDepth colored nopicmip linear } }