mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-13 08:41:28 +02:00
720 lines
17 KiB
Plaintext
720 lines
17 KiB
Plaintext
material muzzleSmokePuff
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{
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qer_editorimage textures/particles/smokepuff.tga
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translucent
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noShadows
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sort 10 // sort very late, so no translucent objects in the world draws over it
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{
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blend gl_zero, gl_one_minus_src_color
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map textures/particles/smokepuff.tga
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vertexColor
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle muzzlesmoke {
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{
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count 20
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material muzzlesmokepuff
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time 1.000
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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orientation view
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speed "2.000"
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size "2.000" to "6.500"
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aspect "1.000"
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fadeIn 0.100
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fadeOut 0.500
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fadeIndex 0.850
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color 0.250 0.250 0.250 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity world -10.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle rockettrail {
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{
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count 30
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material textures/particles/barrelpoof
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time 1.000
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone "0.000"
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orientation view
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speed "13.000" to "21.000"
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size "17.500" to "30.000"
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aspect "1.000"
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rotation "6.000" to "12.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.450
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fadeOut 1.000
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fadeIndex 0.000
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color 0.160 0.130 0.110 1.000
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fadeColor 0.100 0.100 0.100 0.000
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offset 0.000 0.000 0.000
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gravity world -8.000
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}
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{
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count 12
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material textures/particles/rocketbacklit
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time 1.200
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cycles 0.000
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bunching 1.000
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distribution rect 8.000 8.000 8.000
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direction cone "90.000"
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orientation view
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speed "13.000" to "21.000"
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size "10.000" to "20.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.050
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fadeOut 0.500
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fadeIndex 0.000
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color 0.251 0.051 0.004 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -8.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle rocketmuzzle {
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{
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count 5
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material textures/particles/smokepuff
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time 0.700
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cycles 1.000
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bunching 0.750
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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orientation view
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speed "13.000" to "9.000"
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size "2.500" to "13.000"
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aspect "1.000"
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rotation "6.000" to "12.000"
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fadeIn 0.350
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fadeOut 0.350
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fadeIndex 0.400
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color 0.290 0.290 0.290 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity world -6.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle cgmuzzlesmoke {
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{
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count 15
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material textures/particles/barrelpoof
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time 1.000
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone "0.000"
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orientation view
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speed "2.000"
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size "7.500" to "10.000"
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aspect "1.000"
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rotation "44.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.700
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fadeOut 1.000
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fadeIndex 0.850
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color 0.170 0.160 0.140 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -10.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle mgmuzzlesmoke {
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{
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count 10
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material textures/particles/barrelpoof
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time 1.000
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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orientation view
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speed "2.000"
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size "2.000" to "8.000"
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aspect "1.000"
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rotation "38.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.650
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fadeOut 0.900
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fadeIndex 0.850
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color 0.200 0.190 0.170 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -10.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle plasmamuzzlesmoke {
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{
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count 1
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material textures/particles/fbeam
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time 1.000
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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orientation view
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speed "2.000"
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size "27.500" to "33.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.500
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fadeOut 0.800
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fadeIndex 0.850
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color 0.031 0.106 0.118 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity world -3.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle shotgunmuzzlesmoke {
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{
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count 15
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material textures/particles/barrelpoof
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time 1.000
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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orientation view
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speed "17.000" to "2.000"
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size "10.000" to "13.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.450
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fadeOut 0.900
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fadeIndex 0.850
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color 0.220 0.200 0.190 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -10.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle plasmatrail {
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{
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count 20
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material textures/particles/plasmablast2
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time 1.500
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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orientation view
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speed "0.000"
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size "5.000" to "28.500"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.400
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fadeIndex 0.550
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color 0.071 0.180 0.275 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle grenadetrail {
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{
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count 20
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material textures/particles/barrelpoof
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time 0.800
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone "0.000"
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orientation view
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speed "13.000" to "21.000"
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size "15.500" to "30.000"
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aspect "1.000"
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rotation "6.000" to "12.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.450
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fadeOut 1.000
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fadeIndex 0.200
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color 0.230 0.200 0.170 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -22.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle lostsoulsmoke {
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{
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count 8
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material textures/particles/blacksmokepuff
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time 1.100
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cycles 0.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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orientation view
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speed "13.000" to "21.000"
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size "39.500" to "47.500"
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aspect "1.000"
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rotation "14.000" to "39.000"
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fadeIn 0.650
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fadeOut 0.200
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fadeIndex 0.400
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color 0.260 0.260 0.260 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -8.000
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}
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{
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count 8
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material textures/particles/blacksmokepuff
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time 0.750
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cycles 0.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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orientation view
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speed "13.000" to "21.000"
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size "30.000" to "34.000"
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aspect "1.000"
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rotation "14.000" to "39.000"
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fadeIn 0.650
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fadeOut 0.650
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fadeIndex 0.400
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color 0.260 0.260 0.260 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -8.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle bfgtrail {
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{
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count 1
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material textures/particles/duffyboltfade
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time 1.300
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cycles 0.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction outward 0.000
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orientation view
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speed "0.000"
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size "50.500"
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aspect "0.200"
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rotation "6.000" to "12.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 1.000
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fadeOut 1.000
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fadeIndex 0.000
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color 0.160 0.460 0.160 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle chainsawstrike {
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{
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count 5
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material textures/particles/boomboom4
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time 0.150
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cycles 1.000
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bunching 0.000
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distribution rect 0.200 0.200 0.200
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direction outward "0.000"
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orientation view
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speed "5.000" to "0.000"
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size "0.000" to "13.000"
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aspect "2.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.600
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fadeIndex 0.000
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color 0.910 0.667 0.373 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -2.000
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}
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{
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count 9
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material textures/particles/spark3
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time 0.250
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cycles 1.000
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deadTime 1.200
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bunching 0.100
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distribution cylinder 4.000 4.000 4.000 0.000
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direction cone "150.000"
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orientation aimed 0.000 0.020
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speed "120.000"
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size "1.000" to "0.100"
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aspect "1.000" to "0.250"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.050
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fadeOut 0.150
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fadeIndex 0.000
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color 0.910 0.730 0.470 1.000
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fadeColor 0.430 0.210 0.100 0.000
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offset 0.000 0.000 0.000
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gravity world 140.000
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}
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{
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count 8
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material textures/particles/spark3
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time 0.150
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cycles 1.000
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deadTime 1.200
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bunching 0.100
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone "150.000"
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orientation aimed 0.000 0.020
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speed "300.000"
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size "1.000" to "0.100"
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aspect "1.000" to "0.100"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.050
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fadeOut 0.150
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fadeIndex 0.000
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color 0.910 0.730 0.470 1.000
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fadeColor 0.430 0.210 0.100 0.000
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offset 0.000 0.000 0.000
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gravity world 140.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle chainsaw_smoke {
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{
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count 20
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material textures/particles/barrelpoof
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time 1.400
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction outward 0.000
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orientation view
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speed "0.000"
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size "5.000" to "10.000"
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aspect "1.000"
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rotation "20.000" to "50.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 1.000
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fadeOut 1.000
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fadeIndex 0.200
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color 0.431 0.525 0.522 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 2.000
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gravity world -13.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle cgbulletsmokeanddebris {
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{
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count 3
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material textures/particles/barrelpoof
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time 1.100
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cycles 0.000
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deadTime 4.000
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bunching 0.100
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distribution rect 0.000 0.000 0.000
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direction outward 0.000
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orientation view
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speed "5.000" to "0.000"
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size "11.000" to "21.000"
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aspect "1.000"
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rotation "15.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.700
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fadeIndex 0.000
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color 0.180 0.160 0.140 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -3.000
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}
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{
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count 2
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material textures/particles/debris
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time 0.700
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cycles 0.000
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deadTime 4.000
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bunching 0.150
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distribution rect 0.000 0.000 0.000
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direction outward 0.000
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orientation view
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speed "73.000" to "81.000"
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size "5.000" to "17.000"
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aspect "1.200"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.400
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fadeIndex 0.000
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color 0.180 0.160 0.140 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 94.000
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}
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}
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/*
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Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
|
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*/
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particle cgsmokeandspark {
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{
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count 3
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material textures/particles/barrelpoof
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time 1.100
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cycles 0.000
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timeOffset 0.050
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deadTime 4.000
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bunching 0.100
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distribution rect 0.000 0.000 0.000
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direction outward 0.000
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orientation view
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speed "5.000" to "0.000"
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size "11.000" to "20.000"
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aspect "1.000"
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rotation "15.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.700
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fadeIndex 0.000
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color 0.180 0.160 0.140 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -3.000
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}
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{
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count 2
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material textures/particles/boomboom3
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time 0.150
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cycles 1.000
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deadTime 4.000
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bunching 0.000
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distribution rect 0.200 0.200 0.200
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direction outward 0.000
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orientation view
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speed "5.000" to "0.000"
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size "0.000" to "24.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.600
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fadeIndex 0.000
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color 0.910 0.870 0.560 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -2.000
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}
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{
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count 1
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material textures/particles/boomboom2
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time 0.150
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cycles 1.000
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deadTime 4.000
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bunching 0.000
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distribution rect 0.200 0.200 0.200
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direction outward 0.000
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orientation view
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speed "5.000" to "0.000"
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size "0.000" to "16.500"
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aspect "1.500" to "1.800"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.600
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fadeIndex 0.000
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color 0.910 0.600 0.230 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -2.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle sgsmokeanddebris {
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{
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count 2
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material textures/particles/barrelpoof
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time 1.100
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cycles 0.000
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deadTime 4.000
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bunching 0.100
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distribution rect 0.000 0.000 0.000
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direction outward 0.000
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orientation view
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speed "5.000" to "0.000"
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size "3.000" to "10.000"
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aspect "1.000"
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rotation "15.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.700
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fadeIndex 0.000
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color 0.180 0.160 0.140 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -3.000
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}
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{
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count 2
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material textures/particles/debris
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time 0.450
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cycles 0.000
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deadTime 4.000
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bunching 0.100
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distribution rect 0.000 0.000 0.000
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direction outward 0.000
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orientation view
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speed "73.000" to "81.000"
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size "1.000" to "9.000"
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aspect "1.200"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 1.000
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fadeIndex 0.000
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color 0.180 0.160 0.140 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 131.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle sgsmokeandspark {
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{
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count 2
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material textures/particles/barrelpoof
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time 1.100
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cycles 0.000
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deadTime 4.000
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bunching 0.100
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distribution rect 0.000 0.000 0.000
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direction outward 0.000
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orientation view
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speed "5.000" to "0.000"
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size "3.000" to "10.000"
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aspect "1.000"
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rotation "15.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.700
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fadeIndex 0.000
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color 0.180 0.160 0.140 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -3.000
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}
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{
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count 1
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material textures/particles/boomboom3
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time 0.150
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cycles 1.000
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deadTime 4.000
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bunching 0.000
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distribution rect 0.200 0.200 0.200
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direction outward 0.000
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orientation view
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speed "5.000" to "0.000"
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size "0.000" to "10.000"
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aspect "1.000" to "1.500"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.600
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fadeIndex 0.000
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color 0.870 0.910 0.450 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -2.000
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}
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} |