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2026-05-24 14:07:55 -07:00

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material muzzleSmokePuff
{
qer_editorimage textures/particles/smokepuff.tga
translucent
noShadows
sort 10 // sort very late, so no translucent objects in the world draws over it
{
blend gl_zero, gl_one_minus_src_color
map textures/particles/smokepuff.tga
vertexColor
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle muzzlesmoke {
{
count 20
material muzzlesmokepuff
time 1.000
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "2.000"
size "2.000" to "6.500"
aspect "1.000"
fadeIn 0.100
fadeOut 0.500
fadeIndex 0.850
color 0.250 0.250 0.250 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle rockettrail {
{
count 30
material textures/particles/barrelpoof
time 1.000
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "13.000" to "21.000"
size "17.500" to "30.000"
aspect "1.000"
rotation "6.000" to "12.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 1.000
fadeIndex 0.000
color 0.160 0.130 0.110 1.000
fadeColor 0.100 0.100 0.100 0.000
offset 0.000 0.000 0.000
gravity world -8.000
}
{
count 12
material textures/particles/rocketbacklit
time 1.200
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone "90.000"
orientation view
speed "13.000" to "21.000"
size "10.000" to "20.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.500
fadeIndex 0.000
color 0.251 0.051 0.004 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle rocketmuzzle {
{
count 5
material textures/particles/smokepuff
time 0.700
cycles 1.000
bunching 0.750
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "13.000" to "9.000"
size "2.500" to "13.000"
aspect "1.000"
rotation "6.000" to "12.000"
fadeIn 0.350
fadeOut 0.350
fadeIndex 0.400
color 0.290 0.290 0.290 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cgmuzzlesmoke {
{
count 15
material textures/particles/barrelpoof
time 1.000
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "2.000"
size "7.500" to "10.000"
aspect "1.000"
rotation "44.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 1.000
fadeIndex 0.850
color 0.170 0.160 0.140 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mgmuzzlesmoke {
{
count 10
material textures/particles/barrelpoof
time 1.000
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "2.000"
size "2.000" to "8.000"
aspect "1.000"
rotation "38.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.650
fadeOut 0.900
fadeIndex 0.850
color 0.200 0.190 0.170 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle plasmamuzzlesmoke {
{
count 1
material textures/particles/fbeam
time 1.000
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "2.000"
size "27.500" to "33.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.800
fadeIndex 0.850
color 0.031 0.106 0.118 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle shotgunmuzzlesmoke {
{
count 15
material textures/particles/barrelpoof
time 1.000
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "17.000" to "2.000"
size "10.000" to "13.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 0.900
fadeIndex 0.850
color 0.220 0.200 0.190 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle plasmatrail {
{
count 20
material textures/particles/plasmablast2
time 1.500
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "5.000" to "28.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.400
fadeIndex 0.550
color 0.071 0.180 0.275 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle grenadetrail {
{
count 20
material textures/particles/barrelpoof
time 0.800
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "13.000" to "21.000"
size "15.500" to "30.000"
aspect "1.000"
rotation "6.000" to "12.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 1.000
fadeIndex 0.200
color 0.230 0.200 0.170 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -22.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle lostsoulsmoke {
{
count 8
material textures/particles/blacksmokepuff
time 1.100
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "13.000" to "21.000"
size "39.500" to "47.500"
aspect "1.000"
rotation "14.000" to "39.000"
fadeIn 0.650
fadeOut 0.200
fadeIndex 0.400
color 0.260 0.260 0.260 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -8.000
}
{
count 8
material textures/particles/blacksmokepuff
time 0.750
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "13.000" to "21.000"
size "30.000" to "34.000"
aspect "1.000"
rotation "14.000" to "39.000"
fadeIn 0.650
fadeOut 0.650
fadeIndex 0.400
color 0.260 0.260 0.260 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bfgtrail {
{
count 1
material textures/particles/duffyboltfade
time 1.300
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "50.500"
aspect "0.200"
rotation "6.000" to "12.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.160 0.460 0.160 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle chainsawstrike {
{
count 5
material textures/particles/boomboom4
time 0.150
cycles 1.000
bunching 0.000
distribution rect 0.200 0.200 0.200
direction outward "0.000"
orientation view
speed "5.000" to "0.000"
size "0.000" to "13.000"
aspect "2.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 0.910 0.667 0.373 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -2.000
}
{
count 9
material textures/particles/spark3
time 0.250
cycles 1.000
deadTime 1.200
bunching 0.100
distribution cylinder 4.000 4.000 4.000 0.000
direction cone "150.000"
orientation aimed 0.000 0.020
speed "120.000"
size "1.000" to "0.100"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.150
fadeIndex 0.000
color 0.910 0.730 0.470 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 0.000
gravity world 140.000
}
{
count 8
material textures/particles/spark3
time 0.150
cycles 1.000
deadTime 1.200
bunching 0.100
distribution cylinder 1.000 1.000 1.000 0.000
direction cone "150.000"
orientation aimed 0.000 0.020
speed "300.000"
size "1.000" to "0.100"
aspect "1.000" to "0.100"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.150
fadeIndex 0.000
color 0.910 0.730 0.470 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 0.000
gravity world 140.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle chainsaw_smoke {
{
count 20
material textures/particles/barrelpoof
time 1.400
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "5.000" to "10.000"
aspect "1.000"
rotation "20.000" to "50.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.200
color 0.431 0.525 0.522 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 2.000
gravity world -13.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cgbulletsmokeanddebris {
{
count 3
material textures/particles/barrelpoof
time 1.100
cycles 0.000
deadTime 4.000
bunching 0.100
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "5.000" to "0.000"
size "11.000" to "21.000"
aspect "1.000"
rotation "15.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.700
fadeIndex 0.000
color 0.180 0.160 0.140 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -3.000
}
{
count 2
material textures/particles/debris
time 0.700
cycles 0.000
deadTime 4.000
bunching 0.150
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "73.000" to "81.000"
size "5.000" to "17.000"
aspect "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.400
fadeIndex 0.000
color 0.180 0.160 0.140 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 94.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle cgsmokeandspark {
{
count 3
material textures/particles/barrelpoof
time 1.100
cycles 0.000
timeOffset 0.050
deadTime 4.000
bunching 0.100
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "5.000" to "0.000"
size "11.000" to "20.000"
aspect "1.000"
rotation "15.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.700
fadeIndex 0.000
color 0.180 0.160 0.140 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -3.000
}
{
count 2
material textures/particles/boomboom3
time 0.150
cycles 1.000
deadTime 4.000
bunching 0.000
distribution rect 0.200 0.200 0.200
direction outward 0.000
orientation view
speed "5.000" to "0.000"
size "0.000" to "24.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 0.910 0.870 0.560 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -2.000
}
{
count 1
material textures/particles/boomboom2
time 0.150
cycles 1.000
deadTime 4.000
bunching 0.000
distribution rect 0.200 0.200 0.200
direction outward 0.000
orientation view
speed "5.000" to "0.000"
size "0.000" to "16.500"
aspect "1.500" to "1.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 0.910 0.600 0.230 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -2.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle sgsmokeanddebris {
{
count 2
material textures/particles/barrelpoof
time 1.100
cycles 0.000
deadTime 4.000
bunching 0.100
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "5.000" to "0.000"
size "3.000" to "10.000"
aspect "1.000"
rotation "15.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.700
fadeIndex 0.000
color 0.180 0.160 0.140 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -3.000
}
{
count 2
material textures/particles/debris
time 0.450
cycles 0.000
deadTime 4.000
bunching 0.100
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "73.000" to "81.000"
size "1.000" to "9.000"
aspect "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.180 0.160 0.140 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 131.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle sgsmokeandspark {
{
count 2
material textures/particles/barrelpoof
time 1.100
cycles 0.000
deadTime 4.000
bunching 0.100
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "5.000" to "0.000"
size "3.000" to "10.000"
aspect "1.000"
rotation "15.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.700
fadeIndex 0.000
color 0.180 0.160 0.140 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -3.000
}
{
count 1
material textures/particles/boomboom3
time 0.150
cycles 1.000
deadTime 4.000
bunching 0.000
distribution rect 0.200 0.200 0.200
direction outward 0.000
orientation view
speed "5.000" to "0.000"
size "0.000" to "10.000"
aspect "1.000" to "1.500"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 0.870 0.910 0.450 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -2.000
}
}