material muzzleSmokePuff { qer_editorimage textures/particles/smokepuff.tga translucent noShadows sort 10 // sort very late, so no translucent objects in the world draws over it { blend gl_zero, gl_one_minus_src_color map textures/particles/smokepuff.tga vertexColor } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle muzzlesmoke { { count 20 material muzzlesmokepuff time 1.000 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "2.000" size "2.000" to "6.500" aspect "1.000" fadeIn 0.100 fadeOut 0.500 fadeIndex 0.850 color 0.250 0.250 0.250 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle rockettrail { { count 30 material textures/particles/barrelpoof time 1.000 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "13.000" to "21.000" size "17.500" to "30.000" aspect "1.000" rotation "6.000" to "12.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 1.000 fadeIndex 0.000 color 0.160 0.130 0.110 1.000 fadeColor 0.100 0.100 0.100 0.000 offset 0.000 0.000 0.000 gravity world -8.000 } { count 12 material textures/particles/rocketbacklit time 1.200 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone "90.000" orientation view speed "13.000" to "21.000" size "10.000" to "20.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.500 fadeIndex 0.000 color 0.251 0.051 0.004 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle rocketmuzzle { { count 5 material textures/particles/smokepuff time 0.700 cycles 1.000 bunching 0.750 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "13.000" to "9.000" size "2.500" to "13.000" aspect "1.000" rotation "6.000" to "12.000" fadeIn 0.350 fadeOut 0.350 fadeIndex 0.400 color 0.290 0.290 0.290 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cgmuzzlesmoke { { count 15 material textures/particles/barrelpoof time 1.000 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "2.000" size "7.500" to "10.000" aspect "1.000" rotation "44.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 1.000 fadeIndex 0.850 color 0.170 0.160 0.140 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mgmuzzlesmoke { { count 10 material textures/particles/barrelpoof time 1.000 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "2.000" size "2.000" to "8.000" aspect "1.000" rotation "38.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.650 fadeOut 0.900 fadeIndex 0.850 color 0.200 0.190 0.170 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle plasmamuzzlesmoke { { count 1 material textures/particles/fbeam time 1.000 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "2.000" size "27.500" to "33.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.800 fadeIndex 0.850 color 0.031 0.106 0.118 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle shotgunmuzzlesmoke { { count 15 material textures/particles/barrelpoof time 1.000 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "17.000" to "2.000" size "10.000" to "13.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 0.900 fadeIndex 0.850 color 0.220 0.200 0.190 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle plasmatrail { { count 20 material textures/particles/plasmablast2 time 1.500 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "5.000" to "28.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.400 fadeIndex 0.550 color 0.071 0.180 0.275 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle grenadetrail { { count 20 material textures/particles/barrelpoof time 0.800 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "13.000" to "21.000" size "15.500" to "30.000" aspect "1.000" rotation "6.000" to "12.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 1.000 fadeIndex 0.200 color 0.230 0.200 0.170 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -22.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle lostsoulsmoke { { count 8 material textures/particles/blacksmokepuff time 1.100 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "13.000" to "21.000" size "39.500" to "47.500" aspect "1.000" rotation "14.000" to "39.000" fadeIn 0.650 fadeOut 0.200 fadeIndex 0.400 color 0.260 0.260 0.260 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -8.000 } { count 8 material textures/particles/blacksmokepuff time 0.750 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "13.000" to "21.000" size "30.000" to "34.000" aspect "1.000" rotation "14.000" to "39.000" fadeIn 0.650 fadeOut 0.650 fadeIndex 0.400 color 0.260 0.260 0.260 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bfgtrail { { count 1 material textures/particles/duffyboltfade time 1.300 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "0.000" size "50.500" aspect "0.200" rotation "6.000" to "12.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.160 0.460 0.160 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle chainsawstrike { { count 5 material textures/particles/boomboom4 time 0.150 cycles 1.000 bunching 0.000 distribution rect 0.200 0.200 0.200 direction outward "0.000" orientation view speed "5.000" to "0.000" size "0.000" to "13.000" aspect "2.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 0.910 0.667 0.373 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -2.000 } { count 9 material textures/particles/spark3 time 0.250 cycles 1.000 deadTime 1.200 bunching 0.100 distribution cylinder 4.000 4.000 4.000 0.000 direction cone "150.000" orientation aimed 0.000 0.020 speed "120.000" size "1.000" to "0.100" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.150 fadeIndex 0.000 color 0.910 0.730 0.470 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 0.000 gravity world 140.000 } { count 8 material textures/particles/spark3 time 0.150 cycles 1.000 deadTime 1.200 bunching 0.100 distribution cylinder 1.000 1.000 1.000 0.000 direction cone "150.000" orientation aimed 0.000 0.020 speed "300.000" size "1.000" to "0.100" aspect "1.000" to "0.100" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.150 fadeIndex 0.000 color 0.910 0.730 0.470 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 0.000 gravity world 140.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle chainsaw_smoke { { count 20 material textures/particles/barrelpoof time 1.400 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "0.000" size "5.000" to "10.000" aspect "1.000" rotation "20.000" to "50.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.200 color 0.431 0.525 0.522 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 2.000 gravity world -13.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cgbulletsmokeanddebris { { count 3 material textures/particles/barrelpoof time 1.100 cycles 0.000 deadTime 4.000 bunching 0.100 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "5.000" to "0.000" size "11.000" to "21.000" aspect "1.000" rotation "15.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.700 fadeIndex 0.000 color 0.180 0.160 0.140 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -3.000 } { count 2 material textures/particles/debris time 0.700 cycles 0.000 deadTime 4.000 bunching 0.150 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "73.000" to "81.000" size "5.000" to "17.000" aspect "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.400 fadeIndex 0.000 color 0.180 0.160 0.140 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 94.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cgsmokeandspark { { count 3 material textures/particles/barrelpoof time 1.100 cycles 0.000 timeOffset 0.050 deadTime 4.000 bunching 0.100 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "5.000" to "0.000" size "11.000" to "20.000" aspect "1.000" rotation "15.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.700 fadeIndex 0.000 color 0.180 0.160 0.140 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -3.000 } { count 2 material textures/particles/boomboom3 time 0.150 cycles 1.000 deadTime 4.000 bunching 0.000 distribution rect 0.200 0.200 0.200 direction outward 0.000 orientation view speed "5.000" to "0.000" size "0.000" to "24.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 0.910 0.870 0.560 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -2.000 } { count 1 material textures/particles/boomboom2 time 0.150 cycles 1.000 deadTime 4.000 bunching 0.000 distribution rect 0.200 0.200 0.200 direction outward 0.000 orientation view speed "5.000" to "0.000" size "0.000" to "16.500" aspect "1.500" to "1.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 0.910 0.600 0.230 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -2.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle sgsmokeanddebris { { count 2 material textures/particles/barrelpoof time 1.100 cycles 0.000 deadTime 4.000 bunching 0.100 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "5.000" to "0.000" size "3.000" to "10.000" aspect "1.000" rotation "15.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.700 fadeIndex 0.000 color 0.180 0.160 0.140 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -3.000 } { count 2 material textures/particles/debris time 0.450 cycles 0.000 deadTime 4.000 bunching 0.100 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "73.000" to "81.000" size "1.000" to "9.000" aspect "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.180 0.160 0.140 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 131.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle sgsmokeandspark { { count 2 material textures/particles/barrelpoof time 1.100 cycles 0.000 deadTime 4.000 bunching 0.100 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "5.000" to "0.000" size "3.000" to "10.000" aspect "1.000" rotation "15.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.700 fadeIndex 0.000 color 0.180 0.160 0.140 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -3.000 } { count 1 material textures/particles/boomboom3 time 0.150 cycles 1.000 deadTime 4.000 bunching 0.000 distribution rect 0.200 0.200 0.200 direction outward 0.000 orientation view speed "5.000" to "0.000" size "0.000" to "10.000" aspect "1.000" to "1.500" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 0.870 0.910 0.450 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -2.000 } }