Files
2026-05-24 14:07:55 -07:00

350 lines
8.2 KiB
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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_steam {
{
count 25
material textures/particles/smokepuff
time 1.200
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 45.000
orientation view
speed 72.000 to 0.000
size 16.000 to 96.000
aspect 1.000
rotation 100.000 to 50.000
fadeIn 0.900
fadeOut 1.000
color 0.110 0.160 0.080 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world 20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_steam1 {
{
count 20
material textures/particles/smokepuff
time 1.200
cycles 0.000
bunching 0.850
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 45.000
orientation view
speed 72.000 to 0.000
size 12.000 to 64.000
aspect 1.000
rotation 100.000 to 50.000
fadeIn 0.900
fadeOut 1.000
color 0.110 0.160 0.080 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world 40.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_steam2 {
{
count 50
material textures/particles/smokepuff
time 1.800
cycles 0.000
bunching 1.000
distribution rect 1.000 48.000 1.000
direction cone 45.000
orientation view
speed 90.000 to 0.000
size 8.000 to 80.000
aspect 1.000
rotation 100.000 to 50.000
fadeIn 0.500
fadeOut 1.000
color 0.110 0.160 0.080 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world 20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_gas {
{
count 30
material textures/particles/smokepuff
time 1.600
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 45.000
orientation view
speed 72.000 to 0.000
size 24.000 to 96.000
aspect 1.000
rotation 100.000 to 50.000
fadeIn 0.900
fadeOut 1.000
color 0.450 0.300 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world 15.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_gas_cycle {
{
count 20
material textures/particles/smokepuff
time 1.600
cycles 1.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 45.000
orientation view
speed 72.000 to 0.000
size 24.000 to 96.000
aspect 1.000
rotation 100.000 to 50.000
fadeIn 0.900
fadeOut 1.000
color 0.450 0.300 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world 15.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_floor {
{
count 56
material textures/particles/smokepuffalpha
time 2.600
cycles 0.000
bunching 1.000
distribution rect 96.000 96.000 1.000
direction cone 180.000
orientation z
speed "39.000"
size "180.000" to "240.000"
aspect "1.000"
rotation "24.000" to "4.000"
fadeIn 0.500
fadeOut 1.000
fadeIndex 0.000
color 0.020 0.050 0.030 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world 10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_bubbles {
{
count 68
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 0.950
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 5.000
orientation aimed 0.000 0.000
speed "80.000" to "206.000"
size "8.000" to "12.000"
aspect "1.000"
fadeIn 0.900
fadeOut 1.000
fadeIndex 0.000
color 0.070 0.120 0.060 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
{
count 8
material textures/sfx/bubble
time 2.150
cycles 0.000
bunching 0.750
distribution cylinder 4.000 4.000 4.000 0.000
direction cone 1.000
orientation view
customPath flies 6.000 4.000 4.000
speed "51.000" to "193.000"
size "1.000" to "1.500"
aspect "1.000"
rotation "45.000" to "90.000"
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.290 0.530 0.230 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 0.000
gravity -20.000
}
{
count 56
material textures/sfx/bubble
time 1.500
cycles 0.000
bunching 0.950
distribution cylinder 4.000 4.000 4.000 0.000
direction cone 2.000
orientation aimed 0.000 0.010
customPath flies 2.000 2.000 6.000
speed "86.000" to "197.000"
size "0.000" to "1.000"
aspect "1.000"
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 0.310 0.510 0.240 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 0.000
gravity -30.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_gas_in {
{
count 30
material textures/particles/smokepuff
time 1.500
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 5.000
orientation view
speed "-124.000" to "64.000"
size "96.000" to "0.000"
aspect "1.000"
rotation "50.000" to "100.000"
fadeIn 0.900
fadeOut 1.000
fadeIndex 0.000
color 0.450 0.300 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity 25.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_steam_in {
{
count 30
material textures/particles/smokepuff
time 1.500
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 5.000
orientation view
speed "-124.000" to "64.000"
size "96.000" to "0.000"
aspect "1.000"
rotation "50.000" to "100.000"
fadeIn 0.900
fadeOut 1.000
fadeIndex 0.000
color 0.110 0.160 0.080 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity 25.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle opening {
{
count 12
material textures/particles/smokepuffalpha
time 1.550
cycles 0.000
bunching 0.650
distribution rect 96.000 96.000 1.000
direction cone 180.000
orientation z
speed "39.000"
size "180.000" to "240.000"
aspect "1.000"
rotation "24.000" to "4.000"
fadeIn 0.500
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.030 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world 10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle recyc_floor2 {
{
count 120
material textures/particles/smokepuffalpha
time 2.500
cycles 0.000
bunching 1.000
distribution rect 96.000 96.000 1.000
direction cone 180.000
orientation z
speed "39.000"
size "180.000" to "240.000"
aspect "1.000"
rotation "24.000" to "4.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.850
fadeIndex 0.000
color 0.047 0.086 0.043 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world 12.000
}
}