/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_steam { { count 25 material textures/particles/smokepuff time 1.200 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 45.000 orientation view speed 72.000 to 0.000 size 16.000 to 96.000 aspect 1.000 rotation 100.000 to 50.000 fadeIn 0.900 fadeOut 1.000 color 0.110 0.160 0.080 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world 20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_steam1 { { count 20 material textures/particles/smokepuff time 1.200 cycles 0.000 bunching 0.850 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 45.000 orientation view speed 72.000 to 0.000 size 12.000 to 64.000 aspect 1.000 rotation 100.000 to 50.000 fadeIn 0.900 fadeOut 1.000 color 0.110 0.160 0.080 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world 40.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_steam2 { { count 50 material textures/particles/smokepuff time 1.800 cycles 0.000 bunching 1.000 distribution rect 1.000 48.000 1.000 direction cone 45.000 orientation view speed 90.000 to 0.000 size 8.000 to 80.000 aspect 1.000 rotation 100.000 to 50.000 fadeIn 0.500 fadeOut 1.000 color 0.110 0.160 0.080 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world 20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_gas { { count 30 material textures/particles/smokepuff time 1.600 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 45.000 orientation view speed 72.000 to 0.000 size 24.000 to 96.000 aspect 1.000 rotation 100.000 to 50.000 fadeIn 0.900 fadeOut 1.000 color 0.450 0.300 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world 15.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_gas_cycle { { count 20 material textures/particles/smokepuff time 1.600 cycles 1.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 45.000 orientation view speed 72.000 to 0.000 size 24.000 to 96.000 aspect 1.000 rotation 100.000 to 50.000 fadeIn 0.900 fadeOut 1.000 color 0.450 0.300 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world 15.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_floor { { count 56 material textures/particles/smokepuffalpha time 2.600 cycles 0.000 bunching 1.000 distribution rect 96.000 96.000 1.000 direction cone 180.000 orientation z speed "39.000" size "180.000" to "240.000" aspect "1.000" rotation "24.000" to "4.000" fadeIn 0.500 fadeOut 1.000 fadeIndex 0.000 color 0.020 0.050 0.030 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world 10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_bubbles { { count 68 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 0.950 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 5.000 orientation aimed 0.000 0.000 speed "80.000" to "206.000" size "8.000" to "12.000" aspect "1.000" fadeIn 0.900 fadeOut 1.000 fadeIndex 0.000 color 0.070 0.120 0.060 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } { count 8 material textures/sfx/bubble time 2.150 cycles 0.000 bunching 0.750 distribution cylinder 4.000 4.000 4.000 0.000 direction cone 1.000 orientation view customPath flies 6.000 4.000 4.000 speed "51.000" to "193.000" size "1.000" to "1.500" aspect "1.000" rotation "45.000" to "90.000" fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.290 0.530 0.230 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 0.000 gravity -20.000 } { count 56 material textures/sfx/bubble time 1.500 cycles 0.000 bunching 0.950 distribution cylinder 4.000 4.000 4.000 0.000 direction cone 2.000 orientation aimed 0.000 0.010 customPath flies 2.000 2.000 6.000 speed "86.000" to "197.000" size "0.000" to "1.000" aspect "1.000" fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.310 0.510 0.240 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 0.000 gravity -30.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_gas_in { { count 30 material textures/particles/smokepuff time 1.500 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 5.000 orientation view speed "-124.000" to "64.000" size "96.000" to "0.000" aspect "1.000" rotation "50.000" to "100.000" fadeIn 0.900 fadeOut 1.000 fadeIndex 0.000 color 0.450 0.300 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity 25.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_steam_in { { count 30 material textures/particles/smokepuff time 1.500 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 5.000 orientation view speed "-124.000" to "64.000" size "96.000" to "0.000" aspect "1.000" rotation "50.000" to "100.000" fadeIn 0.900 fadeOut 1.000 fadeIndex 0.000 color 0.110 0.160 0.080 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity 25.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle opening { { count 12 material textures/particles/smokepuffalpha time 1.550 cycles 0.000 bunching 0.650 distribution rect 96.000 96.000 1.000 direction cone 180.000 orientation z speed "39.000" size "180.000" to "240.000" aspect "1.000" rotation "24.000" to "4.000" fadeIn 0.500 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.030 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world 10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recyc_floor2 { { count 120 material textures/particles/smokepuffalpha time 2.500 cycles 0.000 bunching 1.000 distribution rect 96.000 96.000 1.000 direction cone 180.000 orientation z speed "39.000" size "180.000" to "240.000" aspect "1.000" rotation "24.000" to "4.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.850 fadeIndex 0.000 color 0.047 0.086 0.043 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world 12.000 } }