Files
2026-05-24 14:07:55 -07:00

10928 lines
257 KiB
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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle fbeam {
{
count 20
material textures/particles/fbeam
time 1.300
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed 0.000
size 4.000 to 17.920
aspect 1.000
fadeIn 0.200
fadeOut 0.450
color 0.130 0.130 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -40.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle whisp {
depthHack 20
{
count 16
material textures/particles/blacksmokepuff
time 1.500
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone 0.000
orientation view
speed 0.000
size 45.440 to 32.000
aspect 1.000
rotation 44.000 to 29.000
fadeIn 0.250
fadeOut 1.000
color 0.710 0.770 0.960 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -30.000
}
{
count 8
material textures/particles/blacksmokepuff
time 1.400
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone 0.000
orientation z
speed 0.000
size 100.000 to 56.320
aspect 1.000
fadeIn 0.400
fadeOut 0.000
color 0.710 0.770 0.960 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
particle comm_whisp {
depthHack 20
{
count 16
material textures/particles/blacksmokepuff_sort10
time 1.500
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone 0.000
orientation view
speed 0.000
size 45.440 to 32.000
aspect 1.000
rotation 44.000 to 29.000
fadeIn 0.250
fadeOut 1.000
color 0.710 0.770 0.960 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -30.000
}
{
count 8
material textures/particles/blacksmokepuff_sort10
time 1.400
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone 0.000
orientation z
speed 0.000
size 100.000 to 56.320
aspect 1.000
fadeIn 0.400
fadeOut 0.000
color 0.710 0.770 0.960 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle whisp2 {
{
count 20
material _default
time 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed 0.000
size 4.000
aspect 1.000
fadeIn 0.100
fadeOut 0.250
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle pdust {
{
count 20
material _default
time 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed 0.000
size 4.000
aspect 1.000
fadeIn 0.100
fadeOut 0.250
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle steamred {
{
count 20
material _default
time 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed 0.000
size 4.000
aspect 1.000
fadeIn 0.100
fadeOut 0.250
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle alock_steam2 {
{
count 25
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 45.000
orientation view
speed 96.000 to 0.000
size 7.680 to 64.000
aspect 1.000
rotation 100.000
fadeIn 0.200
fadeOut 0.900
color 0.392 0.000 0.012 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world -44.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle alock_steam3 {
{
count 25
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 45.000
orientation view
speed 96.000 to 0.000
size 7.680 to 64.000
aspect 1.000
rotation 100.000
fadeIn 0.200
fadeOut 0.900
color 0.392 0.000 0.012 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world -44.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle comm_ceiling_smoke {
depthHack 1
{
count 10
material textures/particles/dust_sort10
time 3.000
cycles 0.000
bunching 1.000
distribution cylinder 18.000 18.000 18.000 0.000
direction cone 90.000
orientation z
speed 0.000
size 30.000 to 200.000
aspect 1.500 to 1.000
rotation 50.000 to 1.000
fadeIn 0.800
fadeOut 0.300
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 60.000
gravity world -4.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle comm_fire1 {
depthHack 1
{
count 20
material textures/particles/pfirebig2_sort10
emissive 2.000
time 0.750
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction outward 100.000
orientation view
speed 0.500
size 40.000 to 20.000
aspect 1.000 to 0.800
rotation 17.000 to 46.000
fadeIn 0.100
fadeOut 0.200
color 0.820 0.820 0.820 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -94.000
}
{
count 10
material textures/particles/dust_sort10
time 1.600
cycles 0.000
bunching 1.000
distribution cylinder 2.000 2.000 2.000 0.000
direction outward 90.000
orientation view
speed 0.500 to 0.000
size 19.000 to 37.500
aspect 1.500 to 1.000
rotation 50.000 to 85.000
fadeIn 0.800
fadeOut 0.300
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 20.000
gravity world -31.000
}
{
count 15
material textures/particles/pfirebig2_sort10
emissive 2.000
time 1.200
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone 100.000
orientation z
speed 8.000
size 50.000 to 10.000
aspect 1.000
rotation 2.000 to 100.000
fadeIn 0.200
fadeOut 0.150
color 1.000 0.980 0.990 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 10
material textures/particles/ember_small
time 2.000
cycles 0.000
bunching 1.000
distribution rect 20.000 20.000 20.000
direction cone 100.000
orientation aimed 0.000 0.100
speed 0.700 to 0.200
size 1.000 to 0.000
aspect 1.000
fadeIn 0.200
fadeOut 0.400
color 0.460 0.470 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 50.000
gravity world -38.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle comm_fire2 {
depthHack 1
{
count 20
material textures/particles/pfirebig2_sort10
emissive 2.000
time 0.750
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 0.000
direction outward 100.000
orientation view
speed 0.500
size 16.500 to 30.000
aspect 1.000 to 0.800
rotation 17.000 to 46.000
fadeIn 0.350
fadeOut 0.200
color 0.920 0.920 0.920 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -94.000
}
{
count 10
material textures/particles/dust_sort10
time 1.600
cycles 0.000
bunching 1.000
distribution cylinder 2.000 2.000 2.000 0.000
direction outward 90.000
orientation view
speed 0.500 to 0.000
size 19.000 to 37.500
aspect 1.500 to 1.000
rotation 50.000 to 85.000
fadeIn 0.800
fadeOut 0.300
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 20.000
gravity world -31.000
}
{
count 10
material textures/particles/pfirebig2_sort10
emissive 2.000
time 0.750
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 0.000
direction outward 100.000
orientation view
speed 0.500
size 0.000 to 25.500
aspect 1.000 to 0.800
rotation 100.000
fadeIn 0.350
fadeOut 0.200
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world 13.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle lost_fire1 {
depthHack 20
{
count 20
material textures/particles/pfiresmall2
emissive 2.000
time 0.450
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone 0.000
orientation view
speed "43.000" to "9.000"
size "6.000" to "15.500"
aspect "1.000"
rotation "50.000" to "61.000"
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.770 0.770 0.770 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -8.000
}
{
count 15
material textures/particles/pfiresmall2
emissive 2.000
time 0.750
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 0.000
direction outward 90.000
orientation view
speed "0.800" to "0.900"
size "12.000" to "3.500"
aspect "1.000"
rotation "50.000" to "94.000"
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.920 0.920 0.920 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -8.000
}
{
count 1
material textures/particles/ember_small
time 0.750
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "0.800" to "0.900"
size "2.000" to "0.000"
aspect "1.000"
rotation "50.000" to "94.000"
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.920 0.920 0.920 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 10.000
gravity world 110.000
}
{
count 1
material textures/particles/fbeam
time 0.250
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction outward 0.000
orientation view
speed "0.000"
size "35.000"
aspect "1.000"
rotation "50.000" to "61.000"
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.380 0.110 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 15.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_dryice1 {
depthHack 5
{
count 10
material textures/particles/smokepuff
time 1.600
cycles 0.000
bunching 1.000
distribution cylinder 80.000 80.000 0.000 0.000
direction cone 45.000
orientation view
speed 0.000
size 220.000 to 300.000
aspect 1.000
rotation 47.000 to 19.000
fadeIn 0.650
fadeOut 1.000
color 0.000 0.380 0.330 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -200.000
gravity world 133.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle lamplight1 {
{
count 30
material textures/particles/fbeam
time 1.850
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed 0.000
size 8.000 to 49.500
aspect 1.000
fadeIn 0.050
fadeOut 0.500
color 0.100 0.100 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -40.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle klaxonbeam1 {
{
count 40
material textures/particles/fbeam
time 1.900
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed 0.000
size 0.000 to 66.500
aspect 1.000
fadeIn 0.000
fadeOut 0.650
color 0.190 0.000 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity -40.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle roach01 {
{
count 20
material _default
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "4.000"
aspect "1.000"
fadeIn 0.100
fadeOut 0.250
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle wigglyworms {
{
count 12
material textures/decals/maggot
time 1.400
cycles 0.000
bunching 1.000
distribution sphere 7.000 7.000 7.000
direction cone 0.000
orientation aimed 10.000 0.600
customPath flies 5.000 6.000 25.000
speed "0.000"
size "2.000" to "1.000"
aspect "1.000"
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.430 0.030 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -22.000
}
{
count 12
material textures/decals/maggot
time 1.400
cycles 0.000
bunching 1.000
distribution sphere 7.000 7.000 7.000
direction cone 0.000
orientation aimed 10.000 0.500
customPath flies 5.000 6.000 25.000
speed "0.000"
size "2.000" to "1.000"
aspect "1.000"
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.430 0.030 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -20.000
gravity world 22.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle firejet {
depthHack 0.001
{
count 12
material textures/particles/pfiresmall
emissive 2.000
time 0.900
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone 1.000
orientation view
speed "39.000" to "47.000"
size "4.500" to "34.500"
aspect "1.000"
rotation "100.000"
fadeIn 0.000
fadeOut 0.100
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world -13.000
}
{
count 28
material textures/particles/pfiresmall2
emissive 2.000
time 0.550
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone 10.000
orientation view
speed "60.000" to "274.000"
size "7.500" to "21.000"
aspect "1.000"
rotation "64.000" to "59.000"
fadeIn 0.000
fadeOut 0.550
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 6.000
gravity world -17.000
}
{
count 10
material textures/particles/pfiresmall
emissive 2.000
time 0.900
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone 10.000
orientation view
speed "86.000" to "129.000"
size "9.000" to "71.500"
aspect "1.000"
rotation "100.000"
fadeIn 0.000
fadeOut 0.700
fadeIndex 0.000
color 0.750 1.000 0.970 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -10.000
gravity world -17.000
}
{
count 8
material textures/particles/smokepuff
time 0.400
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 2.000
direction cone 1.000
orientation aimed 0.000 0.000
speed "99.000" to "13.000"
size "10.000" to "0.000"
aspect "1.000"
rotation "29.000" to "27.000"
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 0.580 0.530 0.310 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 20.000
gravity -101.000
}
{
count 4
material textures/particles/smokepuff
time 0.400
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 1.000
orientation z
speed "0.000"
size "0.000" to "34.500"
aspect "1.000"
rotation "29.000" to "27.000"
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 0.580 0.530 0.310 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 -5.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle firejetsmoke {
{
count 12
material textures/particles/dust
time 0.900
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation z
speed "0.000"
size "89.500" to "250.000"
aspect "1.000"
fadeIn 0.200
fadeOut 0.200
fadeIndex 0.000
color 0.710 0.710 0.710 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 27.000
}
{
count 12
material textures/particles/dust
time 0.900
cycles 0.000
bunching 1.000
distribution sphere 8.000 8.000 8.000
direction cone 0.000
orientation view
speed "0.000"
size "115.000" to "64.000"
aspect "1.000"
rotation "14.000" to "29.000"
fadeIn 0.200
fadeOut 0.200
fadeIndex 0.000
color 0.675 0.675 0.675 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle flamebutt {
depthHack 20
{
count 0
material textures/particles/pfiresmall2
emissive 2.000
time 0.150
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone 0.000
orientation view
speed "43.000" to "9.000"
size "6.000" to "15.500"
aspect "1.000"
rotation "50.000" to "61.000"
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.770 0.770 0.770 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -8.000
}
{
count 0
material textures/particles/pfiresmall2
emissive 2.000
time 0.200
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 0.000
direction outward 90.000
orientation view
speed "0.800" to "0.900"
size "5.500" to "8.000"
aspect "1.000"
rotation "50.000" to "94.000"
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.920 0.920 0.920 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle flametrap {
{
count 10
material textures/particles/pfiresmall2
emissive 2.000
time 1.000
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone 0.000
orientation view
speed "0.050"
size "7.500" to "8.000"
aspect "1.000"
rotation "-222.000"
fadeIn 0.450
fadeOut 0.450
fadeIndex 0.000
color 0.860 1.000 0.890 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -3.000
}
{
count 10
material textures/particles/pfiresmall2
emissive 2.000
time 1.000
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 2.000
direction outward 90.000
orientation view
speed "0.300"
size "11.000" to "4.500"
aspect "1.000"
rotation "300.000"
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.920 0.920 0.920 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 2.000 -10.000
gravity world -1.000
}
{
count 12
material textures/particles/blacksmokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction outward 90.000
orientation view
speed "0.000"
size "24.000" to "42.000"
aspect "1.000"
rotation "50.000" to "94.000"
fadeIn 0.800
fadeOut 0.350
fadeIndex 0.000
color 0.700 0.760 0.840 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -10.000
gravity world -73.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle flamehead {
depthHack 20
{
count 15
material textures/particles/pfiresmall2
emissive 2.000
time 0.150
cycles 0.000
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone 0.000
orientation view
speed "0.000"
size "4.500" to "1.000"
aspect "1.000"
rotation "50.000" to "61.000"
fadeIn 0.300
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset -1.000 0.000 2.000
gravity world -47.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle flamewrist {
depthHack 20
{
count 15
material textures/particles/pfiresmall2
emissive 2.000
time 0.250
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone 0.000
orientation view
speed "0.000"
size "2.500" to "5.500"
aspect "1.000"
rotation "50.000" to "61.000"
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -3.000
}
{
count 15
material textures/particles/pfiresmall2
emissive 2.000
time 0.250
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 2.000
direction outward 90.000
orientation view
speed "0.200"
size "4.500" to "2.000"
aspect "1.000"
rotation "44.000" to "33.000"
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle flamehips {
depthHack 20
{
count 0
material textures/particles/pfiresmall2
emissive 2.000
time 0.150
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone 0.000
orientation view
speed "43.000" to "9.000"
size "6.000" to "15.500"
aspect "1.000"
rotation "50.000" to "61.000"
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.770 0.770 0.770 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -8.000
}
{
count 0
material textures/particles/pfiresmall2
emissive 2.000
time 0.250
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 4.000
direction outward 90.000
orientation view
speed "0.800" to "2.000"
size "12.000" to "3.500"
aspect "1.000"
rotation "50.000" to "94.000"
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.920 0.920 0.920 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle flamepelvis {
depthHack 20
{
count 0
material textures/particles/pfiresmall2
emissive 2.000
time 0.450
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone 0.000
orientation view
speed "43.000" to "9.000"
size "6.000" to "15.500"
aspect "1.000"
rotation "50.000" to "61.000"
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.770 0.770 0.770 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -8.000
}
{
count 0
material textures/particles/pfiresmall2
emissive 2.000
time 0.350
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 0.000
direction outward 90.000
orientation view
speed "0.800" to "0.900"
size "12.000" to "3.500"
aspect "1.000"
rotation "50.000" to "94.000"
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.920 0.920 0.920 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle lost_flame1 {
{
count 16
material textures/particles/pfiresmall2
emissive 2.000
time 0.250
cycles 0.000
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction outward "0.000"
orientation view
speed "0.000"
size "13.000" to "6.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 1.000 0.840 0.820 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -214.000
}
{
count 10
material textures/particles/boomboom3
time 0.250
cycles 0.000
bunching 1.000
distribution sphere 4.000 4.000 4.000
direction outward "0.000"
orientation view
speed "0.000"
size "11.000" to "9.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.800
fadeIndex 0.000
color 0.920 0.900 0.900 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -129.000
}
{
count 10
material textures/particles/ember_small
time 0.250
cycles 0.000
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction outward "0.000"
orientation aimed 1.000 0.000
speed "20.000" to "90.000"
size "1.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.800
fadeIndex 0.000
color 0.920 0.910 0.770 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 3
material textures/particles/fbeam
time 0.250
cycles 0.000
bunching 1.000
distribution sphere 3.000 3.000 3.000
direction outward "0.000"
orientation view
speed "0.000"
size "30.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.110 0.020 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 2
material textures/sfx/vp1particle2
time 0.250
cycles 0.000
bunching 1.000
distribution sphere 3.000 3.000 3.000
direction outward "0.000"
orientation view
speed "0.000"
size "30.000"
aspect "1.000"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 0.450
fadeIndex 0.000
color 0.110 0.020 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 20.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle lost_flame2 {
depthHack 0.001
{
count 30
material textures/particles/barrelpoof_sort
time 2.000
cycles 0.000
bunching 1.000
distribution rect 5.000 5.000 5.000
direction cone "10.000"
orientation view
speed "2.000"
size "14.500" to "35.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.000
color 0.210 0.180 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -10.000
}
{
count 2
material textures/particles/ember_small
time 2.000
cycles 0.000
bunching 0.600
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "1.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 1.000 0.980 0.970 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 156.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle lancave_dust {
depthHack 50
{
count 19
material textures/particles/dust2
time 3.200
cycles 0.000
bunching 1.000
distribution sphere 300.000 300.000 0.000
direction outward 15.000
orientation view
speed "0.000"
size "300.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.600
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 78.000
}
{
count 10
material textures/particles/dust2bits
time 6.900
cycles 0.000
bunching 0.950
distribution sphere 300.000 300.000 300.000
direction outward 0.000
orientation view
speed "0.000"
size "40.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.150
fadeIndex 0.000
color 0.690 0.690 0.690 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 500.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle lamplight2 {
{
count 1
material textures/particles/fbeam
time 0.005
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "20.000"
aspect "1.000"
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.435 0.435 0.380 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 25
material textures/particles/fbeam
time 1.850
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "19.000" to "84.000"
aspect "1.000"
fadeIn 0.050
fadeOut 0.350
fadeIndex 0.000
color 0.100 0.100 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -87.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle al2_ventsteam1 {
depthHack 10
{
count 15
material textures/particles/smokepuff
time 3.500
cycles 0.000
bunching 1.000
distribution rect 13.000 2.000 2.000
direction outward 20.000
orientation view
speed "0.500" to "0.000"
size "35.500" to "50.500"
aspect "1.000"
rotation "91.000" to "32.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.700
fadeIndex 0.000
color 0.110 0.120 0.130 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle al2_lamphaze {
depthHack 10
{
count 10
material textures/particles/smokepuff
time 3.650
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 2.000
direction outward 20.000
orientation view
speed "0.500" to "0.000"
size "42.000" to "31.000"
aspect "1.000"
rotation "91.000" to "32.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 0.800
fadeIndex 0.000
color 0.110 0.120 0.130 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle sparky1 {
{
count 5
material textures/particles/spark3
time 0.300
cycles 1.000
deadTime 1.200
bunching 0.100
distribution cylinder 2.000 2.000 2.000 0.000
direction cone 120.000
orientation aimed 0.000 0.030
speed "150.000" to "9.000"
size "2.000" to "0.250"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.650
fadeIndex 0.000
color 0.990 0.820 0.660 1.000
fadeColor 0.430 0.180 0.000 1.000
offset 0.000 0.000 0.000
gravity world 103.000
}
{
count 20
material textures/particles/spark3
time 0.300
cycles 1.000
deadTime 1.200
bunching 0.100
distribution cylinder 2.000 2.000 2.000 0.000
direction cone 120.000
orientation aimed 0.000 0.020
speed "300.000" to "39.000"
size "2.000" to "0.250"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.850
fadeIndex 0.000
color 0.990 0.810 0.370 1.000
fadeColor 0.430 0.190 0.110 1.000
offset 0.000 0.000 0.000
gravity world 73.000
}
{
count 5
material textures/particles/spark3
time 0.300
cycles 1.000
deadTime 1.200
bunching 0.100
distribution cylinder 2.000 2.000 2.000 0.000
direction cone 120.000
orientation aimed 0.000 0.030
speed "400.000" to "9.000"
size "2.000" to "0.250"
aspect "1.000" to "0.250"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.350
fadeIndex 0.000
color 0.990 0.820 0.660 1.000
fadeColor 0.430 0.180 0.000 1.000
offset 0.000 0.000 0.000
gravity world 103.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle souls {
{
count 5
material textures/particles/soul
time 3.450
cycles 0.000
timeOffset 1.000
bunching 1.000
distribution sphere 7.000 7.000 7.000
direction cone 0.000
orientation aimed 2.000 0.500
customPath flies 3.000 3.000 50.000
speed "0.000"
size "20.000" to "34.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -50.000
gravity world -52.000
}
{
count 7
material textures/particles/soul3
time 2.300
cycles 0.000
timeOffset 1.000
bunching 1.000
distribution sphere 7.000 7.000 7.000
direction cone 0.000
orientation aimed 4.000 0.500
customPath flies 3.000 3.000 45.000
speed "0.000"
size "30.000" to "49.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -50.000
gravity world -149.000
}
{
count 6
material textures/particles/soul4
time 2.700
cycles 0.000
bunching 1.000
distribution sphere 7.000 7.000 7.000
direction cone 0.000
orientation aimed 4.000 0.500
customPath flies 3.000 3.000 55.000
speed "0.000"
size "30.000" to "56.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -50.000
gravity world -126.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bfgcore1 {
depthHack 10
{
count 10
material textures/particles/smokepuff
time 1.550
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 2.000
direction outward 20.000
orientation view
speed "0.500" to "0.000"
size "79.500" to "0.000"
aspect "1.000"
rotation "91.000" to "32.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 0.800
fadeIndex 0.000
color 0.110 0.120 0.130 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bfgcore {
{
count 10
material textures/particles/spark3
time 0.250
cycles 0.000
bunching 1.000
distribution rect 15.000 15.000 15.000
direction outward 0.000
orientation aimed 0.000 0.100
speed "-137.000" to "300.000"
size "2.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.850
fadeOut 0.550
fadeIndex 0.000
color 0.000 0.210 0.130 1.000
fadeColor 0.000 0.282 0.235 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle pentasmoka {
{
count 3
material textures/particles/bumpsmoke
time 2.350
cycles 0.000
bunching 1.000
distribution sphere 8.000 8.000 8.000
direction outward 90.000
orientation z
speed "0.000"
size "200.000" to "40.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.650
fadeIndex 0.000
color 0.660 1.000 0.820 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -2.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hhbarf {
{
count 15
material textures/particles/boomboom3
time 0.050
cycles 0.000
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone 0.000
orientation view
speed "51.000"
size "6.500" to "10.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 0.800
fadeIndex 0.000
color 0.180 0.510 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 17.000
}
{
count 10
material textures/particles/plasmablast
time 2.250
cycles 0.000
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone 0.000
orientation view
speed "0.000"
size "9.000" to "21.000"
aspect "1.000"
rotation "16.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.200
fadeIndex 0.000
color 0.330 0.560 0.530 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 4.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_fire1 {
depthHack 1
{
count 10
material textures/particles/pfirebig2
emissive 2.000
time 1.100
cycles 0.000
bunching 1.000
distribution rect 15.000 15.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "128.000" to "95.000"
aspect "1.000" to "0.800"
rotation "17.000" to "46.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.520 0.300 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -191.000
}
{
count 7
material textures/particles/pfirebig2
emissive 2.000
time 1.200
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone 100.000
orientation z
speed "8.000"
size "250.000" to "60.000"
aspect "1.000"
rotation "2.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.730 0.500 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_fire1small {
depthHack 1
{
count 10
material textures/particles/pfirebig2
emissive 2.000
time 1.100
cycles 0.000
bunching 1.000
distribution rect 15.000 15.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "52.000" to "59.500"
aspect "1.000" to "0.800"
rotation "17.000" to "46.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.520 0.300 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -78.000
}
{
count 10
material textures/particles/barrelpoof
time 3.000
cycles 0.000
bunching 1.000
distribution cylinder 18.000 18.000 18.000 0.000
direction outward 90.000
orientation view
speed "0.500" to "0.000"
size "47.500" to "98.500"
aspect "1.500" to "1.000"
rotation "46.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 0.800
fadeIndex 0.000
color 0.190 0.160 0.140 1.000
fadeColor 0.220 0.160 0.100 0.000
offset 0.000 0.000 200.000
gravity world -36.000
}
{
count 7
material textures/particles/pfirebig2
emissive 2.000
time 1.200
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone 100.000
orientation z
speed "8.000"
size "128.000" to "32.000"
aspect "1.000"
rotation "2.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.730 0.500 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hhe_fireeye {
depthHack 1
{
count 4
material textures/particles/pfirebig2
emissive 2.000
time 0.700
cycles 0.000
bunching 1.000
distribution rect 25.000 25.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "54.000" to "76.000"
aspect "1.000"
rotation "21.000" to "46.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.520 0.300 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -300.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_fire1nosmoke {
depthHack 1
{
count 10
material textures/particles/pfirebig2
emissive 2.000
time 0.750
cycles 0.000
bunching 1.000
distribution rect 15.000 15.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "128.000" to "95.000"
aspect "1.000" to "0.800"
rotation "17.000" to "46.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.520 0.300 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -300.000
}
{
count 7
material textures/particles/pfirebig2
emissive 2.000
time 1.200
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone 100.000
orientation z
speed "8.000"
size "250.000" to "60.000"
aspect "1.000"
rotation "2.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.730 0.500 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_firetongue {
depthHack 1
{
count 12
material textures/particles/pfirebig2
emissive 2.000
time 0.350
cycles 0.000
bunching 1.000
distribution rect 55.000 55.000 0.000
direction outward 0.000
orientation view
speed "-4.000" to "0.000"
size "52.000" to "59.500"
aspect "1.000" to "0.800"
rotation "4.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 0.600
fadeIndex 0.000
color 1.000 0.520 0.300 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -300.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_fire1small2 {
depthHack 1
{
count 10
material textures/particles/pfirebig2
emissive 2.000
time 1.100
cycles 0.000
bunching 1.000
distribution rect 15.000 15.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "52.000" to "59.500"
aspect "1.000" to "0.800"
rotation "17.000" to "46.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.520 0.300 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -103.000
}
{
count 7
material textures/particles/pfirebig2
emissive 2.000
time 1.200
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone 100.000
orientation z
speed "8.000"
size "128.000" to "32.000"
aspect "1.000"
rotation "2.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.730 0.500 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_fireinmouth {
depthHack 1
{
count 15
material textures/particles/pfirebig2
emissive 2.000
time 0.900
cycles 0.000
bunching 1.000
distribution rect 15.000 15.000 0.000
direction outward 0.000
orientation view
speed "-81.000" to "0.000"
size "228.000" to "128.000"
aspect "1.000" to "0.800"
rotation "17.000" to "46.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.520 0.300 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -60.000
gravity world -300.000
}
{
count 10
material textures/particles/pfirebig2
emissive 2.000
time 1.200
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone 100.000
orientation z
speed "8.000"
size "350.000" to "60.000"
aspect "1.000"
rotation "2.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.730 0.500 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_undermouth {
depthHack 1
{
count 10
material textures/particles/pfirebig2
emissive 2.000
time 1.050
cycles 0.000
bunching 1.000
distribution rect 55.000 55.000 0.000
direction outward 0.000
orientation view
speed "-4.000" to "0.000"
size "117.000" to "29.500"
aspect "1.000" to "0.800"
rotation "300.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 0.850
fadeIndex 0.000
color 1.000 0.520 0.300 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world 80.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_fireinmouthb {
depthHack 1
{
count 10
material textures/particles/pfirebig2
emissive 2.000
time 1.100
cycles 0.000
bunching 1.000
distribution rect 15.000 15.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "200.000" to "95.000"
aspect "1.000" to "0.800"
rotation "17.000" to "46.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.520 0.300 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -244.000
}
{
count 4
material textures/particles/pfirebig2
emissive 2.000
time 1.200
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone 100.000
orientation z
speed "8.000"
size "450.000" to "160.000"
aspect "1.000"
rotation "2.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.730 0.500 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_fire1tiny {
depthHack 8
{
count 15
material textures/particles/pfirebig2
emissive 2.000
time 1.100
cycles 0.000
bunching 1.000
distribution rect 65.000 65.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "52.000" to "59.500"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 0.750
fadeIndex 0.000
color 1.000 0.520 0.300 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -54.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_hotness {
depthHack 1
{
count 7
material textures/particles/pfirebig2
emissive 2.000
time 1.200
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone 100.000
orientation z
speed "0.000"
size "180.000" to "40.000"
aspect "1.000"
rotation "2.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.550
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.631 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_smoke1 {
depthHack 1
{
count 7
material textures/particles/pfirebig2
emissive 2.000
time 1.200
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone 100.000
orientation z
speed "8.000"
size "250.000" to "60.000"
aspect "1.000"
rotation "2.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.730 0.500 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_smoke2 {
depthHack 1
{
count 10
material textures/particles/barrelpoof
time 3.000
cycles 0.000
bunching 1.000
distribution cylinder 18.000 18.000 18.000 0.000
direction outward 90.000
orientation view
speed "0.500" to "0.000"
size "93.500" to "200.000"
aspect "1.500" to "1.000"
rotation "46.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 0.800
fadeIndex 0.000
color 0.122 0.122 0.122 1.000
fadeColor 0.350 0.240 0.200 0.000
offset 0.000 0.000 0.000
gravity world -96.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_smoke3 {
depthHack 1
{
count 15
material textures/particles/barrelpoof
time 3.000
cycles 0.000
bunching 1.000
distribution cylinder 50.000 50.000 50.000 0.000
direction outward 90.000
orientation view
speed "0.500" to "0.000"
size "200.000" to "400.000"
aspect "1.500" to "1.000"
rotation "46.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 0.800
fadeIndex 0.000
color 0.190 0.160 0.140 1.000
fadeColor 0.160 0.130 0.110 0.000
offset 0.000 0.000 0.000
gravity world -203.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_fire1huge {
depthHack 1
{
count 7
material textures/particles/pfirebig2
emissive 2.000
time 0.900
cycles 0.000
bunching 1.000
distribution rect 60.000 60.000 0.000
direction outward 0.000
orientation view
speed "-300.000" to "-257.000"
size "328.000" to "200.000"
aspect "1.000" to "0.800"
rotation "17.000" to "46.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.520 0.300 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -200.000
gravity world -300.000
}
{
count 7
material textures/particles/pfirebig2
emissive 2.000
time 1.200
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone 100.000
orientation z
speed "8.000"
size "550.000" to "260.000"
aspect "1.000"
rotation "2.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.730 0.500 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_smoke4 {
depthHack 1
{
count 15
material textures/particles/barrelpoof
time 3.000
cycles 0.000
bunching 1.000
distribution cylinder 50.000 50.000 50.000 0.000
direction outward 90.000
orientation view
speed "0.500" to "0.000"
size "400.000" to "600.000"
aspect "1.500" to "1.000"
rotation "46.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.950
fadeOut 0.850
fadeIndex 0.000
color 0.190 0.160 0.140 1.000
fadeColor 0.230 0.160 0.120 0.000
offset 0.000 0.000 0.000
gravity world -300.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_telefire {
depthHack 1
{
count 20
material textures/particles/pfirebig2
emissive 2.000
time 0.850
cycles 0.000
bunching 1.000
distribution rect 6.000 6.000 0.000
direction outward 0.000
orientation view
speed "-300.000" to "-223.000"
size "250.000" to "123.500"
aspect "1.000" to "0.800"
rotation "17.000" to "46.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 0.000 1.000 0.900 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -300.000
}
{
count 20
material textures/particles/pfirebig2
emissive 2.000
time 1.200
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone 100.000
orientation z
speed "8.000"
size "250.000" to "20.000"
aspect "1.000"
rotation "31.000" to "90.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.050
fadeIndex 0.000
color 0.000 1.000 0.910 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 10
material textures/particles/pfirebig2
emissive 2.000
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "-300.000" to "-223.000"
size "200.000" to "63.500"
aspect "1.000" to "0.800"
rotation "97.000" to "46.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 0.000 1.000 0.900 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -221.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_telesoul {
{
count 8
material textures/particles/soul
time 2.650
cycles 0.000
timeOffset 1.000
bunching 1.000
distribution sphere 10.000 10.000 10.000
direction cone "0.000"
orientation aimed 2.000 0.500
customPath flies 3.000 3.000 80.000
speed "0.000"
size "36.500" to "53.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 400.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.420 1.000 0.560 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -70.000
gravity world -101.000
}
{
count 4
material textures/particles/soul3
time 2.300
cycles 0.000
timeOffset 1.000
bunching 1.000
distribution sphere 7.000 7.000 7.000
direction cone "0.000"
orientation aimed 4.000 0.500
customPath flies 3.000 3.000 70.000
speed "0.000"
size "62.000" to "38.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 400.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.510 1.000 0.670 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -70.000
gravity world -149.000
}
{
count 4
material textures/particles/soul4
time 2.700
cycles 0.000
bunching 1.000
distribution sphere 7.000 7.000 7.000
direction cone "0.000"
orientation aimed 4.000 0.500
customPath flies 3.000 3.000 50.000
speed "0.000"
size "25.500" to "42.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 400.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.560 1.000 0.670 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -70.000
gravity world -119.000
}
{
count 15
material textures/particles/fbeam
time 1.600
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "108.000" to "40.000"
aspect "1.000"
rotation "20.000" to "0.000"
randomDistribution 1
boundsExpansion 400.000
fadeIn 0.500
fadeOut 0.450
fadeIndex 0.000
color 0.000 1.000 0.750 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -87.000
gravity -145.000
}
{
count 4
material textures/particles/fbeam
time 0.250
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
speed "-700.000" to "300.000"
size "23.000" to "46.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 400.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.000 1.000 0.620 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 6
material textures/particles/fbeam
time 0.150
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation z
speed "0.000"
size "128.000"
aspect "1.000"
rotation "20.000" to "0.000"
randomDistribution 1
boundsExpansion 400.000
fadeIn 0.500
fadeOut 0.450
fadeIndex 0.000
color 0.000 1.000 0.750 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -28.000
gravity 0.000
}
{
count 3
material textures/particles/bfgballblast
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation z
speed "0.000"
size "40.000" to "200.000"
aspect "1.000"
rotation "20.000" to "0.000"
randomDistribution 1
boundsExpansion 400.000
fadeIn 0.500
fadeOut 0.450
fadeIndex 0.000
color 0.000 1.000 0.500 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -28.000
gravity 0.000
}
{
count 3
material textures/particles/bfgballblast
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation z
speed "0.000"
size "100.000" to "30.000"
aspect "1.000"
rotation "20.000" to "0.000"
randomDistribution 1
boundsExpansion 400.000
fadeIn 0.500
fadeOut 0.450
fadeIndex 0.000
color 0.000 1.000 0.500 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -28.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hh_helldust {
{
count 20
material textures/particles/pfirebig_grey
emissive 2.000
time 7.000
cycles 0.000
bunching 1.000
distribution rect 1300.000 1300.000 10.000
direction cone 0.000
orientation view
speed "0.000"
size "900.000"
aspect "1.000"
rotation "1.000" to "9.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 0.550
fadeIndex 0.000
color 0.231 0.071 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -43.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle lancave_dust2 {
depthHack 50
{
count 19
material textures/particles/dust2
time 3.200
cycles 0.000
bunching 1.000
distribution sphere 300.000 300.000 0.000
direction outward 15.000
orientation view
speed "0.000"
size "300.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.600
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 78.000
}
{
count 10
material textures/particles/dust2bits
time 6.900
cycles 0.000
bunching 0.950
distribution sphere 300.000 300.000 300.000
direction outward 0.000
orientation view
speed "0.000"
size "40.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.150
fadeIndex 0.000
color 0.690 0.690 0.690 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 500.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_top1 {
{
count 10
material textures/particles/fbeam
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "85.000" to "42.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 0.800
fadeIndex 0.000
color 0.204 0.612 0.482 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity -94.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_top1R {
{
count 10
material textures/particles/fbeam
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "57.500" to "14.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.300 0.910 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -94.000
}
{
count 10
material textures/particles/fbeam
time 0.700
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation aimed 3.000 0.000
customPath flies 10.000 10.000 40.000
speed "0.000"
size "27.500" to "0.000"
aspect "1.000"
angle 20.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.000 0.320 0.810 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -30.000
gravity -300.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_top1L {
{
count 10
material textures/particles/fbeam
time 1.050
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "57.500" to "14.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.300 0.910 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -94.000
}
{
count 10
material textures/particles/fbeam
time 0.700
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation aimed 3.000 0.000
customPath flies 10.000 10.000 40.000
speed "0.000"
size "27.500" to "0.000"
aspect "1.000"
angle 20.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.000 0.320 0.810 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -30.000
gravity -300.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_top2 {
{
count 5
material textures/particles/boomboom3
time 0.400
cycles 0.000
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone 0.000
orientation view
speed "0.000"
size "30.000" to "40.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.800
fadeIndex 0.000
color 0.282 1.000 0.745 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -163.000
}
{
count 5
material textures/particles/fbeam
time 0.400
cycles 0.000
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone 0.000
orientation view
speed "0.000"
size "30.000" to "54.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.800
fadeIndex 0.000
color 0.318 0.859 0.659 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -163.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_top2R {
{
count 5
material textures/particles/boomboom3
time 0.400
cycles 0.000
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone 0.000
orientation view
speed "0.000"
size "30.000" to "40.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.800
fadeIndex 0.000
color 1.000 0.700 0.650 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -163.000
}
{
count 5
material textures/particles/fbeam
time 0.400
cycles 0.000
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone 0.000
orientation view
speed "0.000"
size "30.000" to "54.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.800
fadeIndex 0.000
color 0.859 0.596 0.553 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -163.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_top2L {
{
count 5
material textures/particles/boomboom3
time 0.400
cycles 0.000
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone 0.000
orientation view
speed "0.000"
size "30.000" to "40.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.800
fadeIndex 0.000
color 1.000 0.700 0.650 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -163.000
}
{
count 5
material textures/particles/fbeam
time 0.400
cycles 0.000
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone 0.000
orientation view
speed "0.000"
size "30.000" to "54.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.800
fadeIndex 0.000
color 0.859 0.596 0.553 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -163.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship1 {
depthHack 1
{
count 7
material textures/particles/fbeam
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation view
speed "1.500"
size "51.000" to "6.500"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.000
color 0.230 0.690 0.500 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -5.000
gravity 0.000
}
{
count 10
material textures/particles/fbeam
time 0.800
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation aimed 5.000 0.000
customPath flies 10.000 10.000 20.000
speed "0.000"
size "1.000" to "0.500"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.000 1.000 0.760 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity -291.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship1R {
depthHack 1
{
count 10
material textures/particles/fbeam
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation view
speed "0.000"
size "38.500" to "18.500"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 0.000 0.530 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -180.000
}
{
count 10
material textures/particles/pfirebig_grey
emissive 2.000
time 0.400
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation view
speed "1.000" to "0.000"
size "10.000" to "62.000"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.122 0.122 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -268.000
}
{
count 10
material textures/particles/fbeam
time 0.800
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation aimed 5.000 0.000
customPath flies 10.000 10.000 20.000
speed "0.000"
size "2.000" to "3.000"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.000 0.550 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity -291.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship1L {
depthHack 1
{
count 10
material textures/particles/fbeam
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation view
speed "0.000"
size "38.500" to "18.500"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 0.000 0.530 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -180.000
}
{
count 10
material textures/particles/pfirebig_grey
emissive 2.000
time 0.400
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation view
speed "1.000" to "0.000"
size "10.000" to "62.000"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.122 0.122 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -268.000
}
{
count 10
material textures/particles/fbeam
time 0.800
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation aimed 5.000 0.000
customPath flies 10.000 10.000 20.000
speed "0.000"
size "2.000" to "3.000"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.000 0.550 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity -291.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship2R {
depthHack 1
{
count 10
material textures/particles/fbeam
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation view
speed "0.000"
size "38.500" to "18.500"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 0.000 0.530 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -180.000
}
{
count 10
material textures/particles/pfirebig_grey
emissive 2.000
time 0.400
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation view
speed "1.000" to "0.000"
size "10.000" to "62.000"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.122 0.122 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -268.000
}
{
count 10
material textures/particles/fbeam
time 0.800
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation aimed 5.000 0.000
customPath flies 10.000 10.000 20.000
speed "0.000"
size "2.000" to "3.000"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.000 0.550 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity -291.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship2L {
depthHack 1
{
count 10
material textures/particles/fbeam
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation view
speed "0.000"
size "38.500" to "18.500"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 0.000 0.530 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -180.000
}
{
count 10
material textures/particles/pfirebig_grey
emissive 2.000
time 0.400
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation view
speed "1.000" to "0.000"
size "10.000" to "62.000"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.122 0.122 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -268.000
}
{
count 10
material textures/particles/fbeam
time 0.800
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation aimed 5.000 0.000
customPath flies 10.000 10.000 20.000
speed "0.000"
size "2.000" to "3.000"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.000 0.550 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity -291.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship3R {
depthHack 1
{
count 10
material textures/particles/fbeam
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation view
speed "0.000"
size "38.500" to "18.500"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 0.000 0.530 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -180.000
}
{
count 10
material textures/particles/pfirebig_grey
emissive 2.000
time 0.400
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation view
speed "1.000" to "0.000"
size "10.000" to "62.000"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.122 0.122 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -268.000
}
{
count 10
material textures/particles/fbeam
time 0.800
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation aimed 5.000 0.000
customPath flies 10.000 10.000 20.000
speed "0.000"
size "2.000" to "3.000"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.000 0.550 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity -291.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship3L {
depthHack 1
{
count 10
material textures/particles/fbeam
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation view
speed "0.000"
size "38.500" to "18.500"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 0.000 0.530 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -180.000
}
{
count 10
material textures/particles/pfirebig_grey
emissive 2.000
time 0.400
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation view
speed "1.000" to "0.000"
size "10.000" to "62.000"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.122 0.122 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -268.000
}
{
count 10
material textures/particles/fbeam
time 0.800
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation aimed 5.000 0.000
customPath flies 10.000 10.000 20.000
speed "0.000"
size "2.000" to "3.000"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.000 0.550 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity -291.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_back {
{
count 10
material textures/particles/fbeam
time 0.350
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation view
speed "3.000" to "1.000"
size "49.500" to "2.500"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.850
fadeIndex 0.000
color 0.180 0.540 0.330 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -10.000
gravity 0.000
}
{
count 5
material textures/particles/fbeam
time 0.450
cycles 0.000
bunching 1.000
distribution rect 9.000 9.000 0.000
direction cone 0.000
orientation aimed 0.000 0.900
speed "0.000"
size "34.000" to "30.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.300
fadeIndex 0.000
color 0.000 0.300 0.340 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -30.000
gravity -221.000
}
{
count 10
material textures/particles/fbeam
time 0.800
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation aimed 3.000 0.000
customPath flies 10.000 10.000 20.000
speed "0.000"
size "1.000"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.133 1.000 0.725 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity -291.000
}
{
count 5
material textures/particles/fbeam
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation z
speed "0.000"
size "4.500" to "59.500"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.290 1.000 0.730 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -87.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_backR {
{
count 5
material textures/particles/fbeam
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation view
speed "0.000"
size "47.500" to "28.500"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.450
fadeIndex 0.000
color 0.686 0.541 0.184 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -279.000
}
{
count 5
material textures/particles/fbeam
time 0.450
cycles 0.000
bunching 1.000
distribution rect 9.000 9.000 0.000
direction cone 0.000
orientation aimed 0.000 0.900
speed "0.000"
size "22.000" to "44.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.420 0.190 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -30.000
gravity -261.000
}
{
count 10
material textures/particles/fbeam
time 0.800
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation aimed 5.000 0.000
customPath flies 10.000 10.000 20.000
speed "0.000"
size "2.000" to "3.000"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 1.000 0.560 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity -291.000
}
{
count 5
material textures/particles/fbeam
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation z
speed "0.000"
size "4.500" to "59.500"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 1.000 0.820 0.400 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -87.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_backL {
{
count 5
material textures/particles/fbeam
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation view
speed "0.000"
size "47.500" to "28.500"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.450
fadeIndex 0.000
color 0.686 0.541 0.184 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -279.000
}
{
count 5
material textures/particles/fbeam
time 0.450
cycles 0.000
bunching 1.000
distribution rect 9.000 9.000 0.000
direction cone 0.000
orientation aimed 0.000 0.900
speed "0.000"
size "22.000" to "44.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.420 0.190 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -30.000
gravity -261.000
}
{
count 10
material textures/particles/fbeam
time 0.800
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation aimed 5.000 0.000
customPath flies 10.000 10.000 20.000
speed "0.000"
size "2.000" to "3.000"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 1.000 0.560 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity -291.000
}
{
count 5
material textures/particles/fbeam
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 100.000
orientation z
speed "0.000"
size "4.500" to "59.500"
aspect "1.000" to "0.800"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 1.000 0.820 0.400 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -87.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_dustcloud {
{
count 20
material textures/particles/barrelpoof
time 1.200
cycles 0.000
bunching 1.000
distribution cylinder 100.000 100.000 0.000 0.000
direction outward 0.000
orientation view
speed "240.000" to "94.000"
size "200.000"
aspect "1.000"
rotation "30.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.750
fadeIndex 0.000
color 0.110 0.090 0.040 1.000
fadeColor 0.200 0.200 0.190 0.000
offset 0.000 0.000 -16.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_reentry {
{
count 20
material textures/particles/pfirebig
emissive 2.000
time 0.500
cycles 0.000
bunching 1.000
distribution rect 200.000 200.000 0.000
direction cone 0.000
orientation view
speed "2000.000"
size "400.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.750
fadeIndex 0.000
color 1.000 0.333 0.000 1.000
fadeColor 0.200 0.200 0.190 0.000
offset 0.000 0.000 0.000
gravity -3.000
}
{
count 20
material textures/particles/boomboom3
time 1.000
cycles 0.000
bunching 1.000
distribution rect 300.000 300.000 0.000
direction cone 0.000
orientation view
speed "2000.000"
size "300.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.400
fadeIndex 0.000
color 1.000 0.569 0.141 1.000
fadeColor 0.200 0.200 0.190 0.000
offset 0.000 0.000 0.000
gravity -3.000
}
{
count 15
material textures/particles/fbeam
time 0.650
cycles 0.000
bunching 0.150
distribution rect 400.000 400.000 0.000
direction cone 0.000
orientation aimed 0.000 0.100
speed "3000.000"
size "5.000" to "2.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.400
fadeIndex 0.000
color 1.000 0.580 0.000 1.000
fadeColor 0.200 0.200 0.190 0.000
offset 0.000 0.000 0.000
gravity -300.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_reentry2 {
{
count 10
material textures/particles/fbeam
time 0.250
cycles 0.000
bunching 1.000
distribution rect 20.000 20.000 20.000
direction cone 0.000
orientation view
speed "69.000" to "90.000"
size "6.500" to "62.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 1.000 0.920 0.670 1.000
fadeColor 0.200 0.200 0.190 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_reentry3 {
{
count 10
material textures/particles/fbeam
time 0.250
cycles 0.000
bunching 1.000
distribution rect 20.000 20.000 20.000
direction cone 0.000
orientation view
speed "69.000" to "90.000"
size "51.000" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 1.000 0.920 0.670 1.000
fadeColor 0.200 0.200 0.190 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_headlights {
depthHack 10
{
count 25
material textures/particles/fbeam
time 1.550
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "300.000" to "400.000"
size "45.500" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.850
fadeIndex 0.000
color 0.160 0.240 0.260 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_LightR {
depthHack 10
{
count 25
material textures/particles/fbeam
time 1.550
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "300.000" to "400.000"
size "45.500" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.850
fadeIndex 0.000
color 0.160 0.240 0.260 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_LightL {
depthHack 10
{
count 25
material textures/particles/fbeam
time 1.550
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "300.000" to "400.000"
size "45.500" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.850
fadeIndex 0.000
color 0.160 0.240 0.260 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle burstysquirt {
depthHack 20
{
count 5
material textures/particles/bloodspray1
time 0.750
cycles 1.000
bunching 0.500
distribution rect 2.000 2.000 2.000
direction cone "90.000"
orientation view
speed "40.000" to "60.000"
size "7.000" to "13.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.550
fadeIndex 0.500
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 124.000
}
{
count 2
material textures/particles/bloodspray1
time 0.750
cycles 1.000
bunching 0.500
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "51.000" to "60.000"
size "7.000" to "15.500"
aspect "1.300"
rotation "14.000" to "36.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.500
fadeIndex 0.450
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 108.000
}
{
count 2
material textures/particles/bloodspray4
time 0.750
cycles 1.000
bunching 0.300
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "4.000" to "-21.000"
size "0.000" to "18.500"
aspect "1.000"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.450
fadeIndex 0.500
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 68.000
}
{
count 1
material textures/particles/bloodspray3
time 0.300
cycles 1.000
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "0.000" to "17.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 1.000 0.720 0.330 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 22.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_dryice {
depthHack 10
{
count 15
material textures/particles/dustcloud
time 3.650
cycles 0.000
bunching 1.000
distribution rect 7.000 7.000 7.000
direction outward 10.000
orientation view
speed "9.000"
size "128.000" to "110.500"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.360 0.610 0.620 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 24.000
}
{
count 5
material textures/particles/dustcloud
time 3.650
cycles 0.000
bunching 1.000
distribution rect 20.000 20.000 20.000
direction outward 10.000
orientation view
speed "9.000"
size "51.500" to "71.500"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.360 0.610 0.620 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle dropship_dryice2 {
depthHack 10
{
count 9
material textures/particles/dustcloud
time 3.650
cycles 0.000
bunching 1.000
distribution rect 30.000 30.000 7.000
direction outward 10.000
orientation z
speed "0.000"
size "21.000" to "200.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.360 0.610 0.620 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -2.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle ghostskull {
depthHack 0.001
{
count 2
material textures/particles/fbeam
time 2.450
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "28.500" to "29.500"
aspect "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.350
fadeIndex 0.000
color 0.133 0.090 0.078 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 10
material textures/particles/boomboom2
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 5.000 5.000 5.000
direction cone "0.000"
orientation view
speed "0.000"
size "24.000" to "12.000"
aspect "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.850
fadeOut 1.000
fadeIndex 0.000
color 0.550 0.550 0.550 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle kpillar_fire1 {
depthHack 1
{
count 15
material textures/particles/pfirebig2
emissive 2.000
time 0.700
cycles 0.000
bunching 1.000
distribution rect 15.000 15.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "23.000" to "24.500"
aspect "1.000" to "0.800"
rotation "17.000" to "46.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.520 0.300 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world -159.000
}
{
count 7
material textures/particles/pfirebig2
emissive 2.000
time 1.200
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone 100.000
orientation z
speed "8.000"
size "67.500" to "32.000"
aspect "1.000"
rotation "2.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.730 0.500 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 3
material textures/particles/fbeam
time 2.350
cycles 0.000
bunching 1.000
distribution sphere 1.000 1.000 0.000
direction cone 100.000
orientation view
speed "8.000"
size "41.000" to "60.500"
aspect "1.000"
rotation "2.000" to "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.530 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle kpillar_dust1 {
{
count 10
material textures/particles/barrelpoof
time 3.000
cycles 0.000
bunching 1.000
distribution cylinder 30.000 30.000 30.000 0.000
direction outward "1.000"
orientation view
speed "0.000"
size "98.000" to "128.000"
aspect "1.000"
rotation "46.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 0.800
fadeIndex 0.000
color 0.090 0.090 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 17.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle kpillar_celingdust1 {
{
count 10
material textures/particles/barrelpoof
time 3.000
cycles 0.000
bunching 1.000
distribution cylinder 30.000 30.000 30.000 0.000
direction outward 1.000
orientation z
speed "0.000"
size "80.000" to "250.000"
aspect "1.000"
rotation "46.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 0.800
fadeIndex 0.000
color 0.090 0.090 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle post_teleport_smoke {
depthHack 0.001
{
count 2
material textures/sfx/vpring1
time 2.450
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "15.000"
orientation z
speed "0.000"
size "200.000" to "0.000"
aspect "1.000"
rotation "29.000" to "66.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 0.200
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -1.000
}
{
count 10
material textures/particles/barrelpoof
time 3.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "15.000"
orientation view
speed "0.000"
size "45.500" to "50.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.950
fadeIndex 0.000
color 0.180 0.010 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -20.000
gravity -15.000
}
{
count 5
material textures/particles/barrelpoof
time 2.700
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "15.000"
orientation z
speed "0.000"
size "120.000" to "19.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.550
fadeIndex 0.000
color 0.149 0.008 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle kpillar_dustred {
{
count 10
material textures/particles/barrelpoof
time 3.000
cycles 0.000
bunching 1.000
distribution cylinder 30.000 30.000 30.000 0.000
direction outward "1.000"
orientation view
speed "0.000"
size "98.000" to "128.000"
aspect "1.000"
rotation "46.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 0.800
fadeIndex 0.000
color 0.271 0.071 0.020 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 17.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle kpillar_dustred_floor {
{
count 10
material textures/particles/barrelpoof
time 3.000
cycles 0.000
bunching 1.000
distribution cylinder 30.000 30.000 30.000 0.000
direction outward "1.000"
orientation z
speed "0.000"
size "55.000" to "128.000"
aspect "1.000"
rotation "46.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 1.000
fadeIndex 0.000
color 0.267 0.063 0.016 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellcracksmoke {
{
count 5
material textures/particles/boomboom2
time 0.900
cycles 0.000
bunching 1.000
distribution rect 32.000 32.000 8.000
direction cone "90.000"
orientation view
speed "0.000"
size "82.500" to "77.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 1.000
fadeIndex 0.000
color 0.325 0.078 0.024 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -149.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellcracksmoke2 {
{
count 5
material textures/particles/boomboom2
time 0.900
cycles 0.000
bunching 1.000
distribution rect 32.000 32.000 8.000
direction cone "90.000"
orientation view
speed "0.000"
size "82.500" to "74.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 1.000
fadeIndex 0.000
color 0.271 0.102 0.024 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -228.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle helldropfog1 {
{
count 10
material textures/particles/boomboom2
time 3.550
cycles 0.000
bunching 1.000
distribution rect 100.000 100.000 8.000
direction cone "90.000"
orientation view
speed "0.000"
size "300.000"
aspect "1.000"
rotation "29.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.000 0.100 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -13.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellcracksmoke3 {
{
count 10
material textures/particles/barrelpoof
time 2.250
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 8.000
direction cone "90.000"
orientation view
speed "0.000"
size "82.500" to "74.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.550
fadeOut 1.000
fadeIndex 0.000
color 0.290 0.250 0.220 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -31.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellplummet1 {
{
count 5
material textures/particles/boomboom2
time 0.600
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "13.500" to "113.500"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.650
fadeIndex 0.000
color 1.000 0.259 0.180 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 5
material textures/particles/boomboom2
time 0.600
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "13.500" to "113.500"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.650
fadeIndex 0.000
color 0.210 0.070 0.070 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -133.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellplummet_souls1 {
{
count 20
material textures/particles/soul
time 2.850
cycles 0.000
timeOffset 1.000
bunching 1.000
distribution sphere 30.000 30.000 30.000
direction cone "0.000"
orientation aimed 5.000 0.400
customPath flies 7.000 0.000 110.000
speed "4.000" to "0.000"
size "36.500" to "35.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 1000.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -87.000
}
{
count 20
material textures/particles/soul3
time 3.350
cycles 0.000
timeOffset 1.000
bunching 1.000
distribution sphere 30.000 30.000 30.000
direction cone "0.000"
orientation aimed 5.000 0.300
customPath flies 10.000 1.000 80.000
speed "4.000" to "0.000"
size "18.500" to "25.500"
aspect "13.000" to "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -156.000
}
{
count 10
material textures/particles/soul4
time 3.200
cycles 0.000
bunching 1.000
distribution sphere 30.000 30.000 30.000
direction cone "0.000"
orientation aimed 7.000 0.500
customPath flies 10.000 5.000 100.000
speed "0.000"
size "41.000" to "42.000"
aspect "13.000" to "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -156.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle null {
{
count 0
material textures/particles/soul
time 3.450
cycles 0.000
timeOffset 1.000
bunching 1.000
distribution sphere 7.000 7.000 7.000
direction cone "0.000"
orientation aimed 2.000 0.500
customPath flies 3.000 3.000 50.000
speed "0.000"
size "20.000" to "34.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -50.000
gravity world -52.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellworms {
depthHack 0.001
{
count 10
material textures/particles/murkycloud
time 3.450
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "200.000" to "56.000"
aspect "1.100" to "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.100
fadeIndex 0.000
color 0.000 0.000 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -2.000
}
{
count 10
material textures/particles/hellmaggotsolid
time 1.400
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 0.400
customPath flies 5.000 5.000 40.000
speed "0.000"
size "25.500" to "0.000"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.980 0.980 1.000 1.000
fadeColor 1.000 1.000 0.980 1.000
offset 0.000 0.000 -60.000
gravity -300.000
}
{
count 10
material textures/particles/murkycloud
time 3.450
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "100.500" to "49.500"
aspect "1.100" to "1.000"
rotation "36.000" to "22.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.000 0.000 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -17.000
}
{
count 3
material textures/particles/hellmaggotsolid
time 1.400
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 0.200
customPath flies 5.000 5.000 40.000
speed "0.000"
size "34.000" to "0.000"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.980 0.980 1.000 1.000
fadeColor 1.000 1.000 0.980 1.000
offset 0.000 0.000 -60.000
gravity -300.000
}
{
count 2
material textures/sfx/vpring3
time 0.850
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "200.000" to "0.000"
aspect "1.100" to "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.350
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle ghostskullbuddies {
depthHack 0.001
{
count 15
material textures/particles/hellmaggot
time 1.900
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 8.000 0.400
customPath flies 5.000 5.000 20.000
speed "0.000"
size "8.000" to "2.000"
aspect "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.900
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -24.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle soulseeker_flyby {
depthHack 0.001
{
count 10
material textures/particles/boomboom
time 0.250
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "150.000" to "0.000"
aspect "1.100" to "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.000
fadeIndex 0.000
color 0.610 0.430 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 1.000
gravity -2.000
}
{
count 10
material textures/particles/hellmaggot
time 1.400
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 0.400
customPath flies 5.000 5.000 40.000
speed "0.000"
size "25.500" to "6.500"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -60.000
gravity -300.000
}
{
count 5
material textures/particles/boomboom2
time 1.100
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "27.500" to "97.500"
aspect "1.100" to "1.000"
rotation "36.000" to "22.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.920 0.730 0.690 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -78.000
}
{
count 3
material textures/particles/hellmaggot
time 1.400
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 0.200
customPath flies 5.000 5.000 40.000
speed "0.000"
size "34.000" to "4.500"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -60.000
gravity -300.000
}
{
count 2
material textures/sfx/vpring1
time 1.500
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "250.000" to "31.000"
aspect "1.100" to "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.350
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -0.050
}
{
count 10
material textures/particles/boomboom
time 1.650
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 0.600
customPath flies 5.000 5.000 40.000
speed "0.000"
size "5.000" to "0.000"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -60.000
gravity -198.000
}
{
count 20
material textures/particles/ember_small
time 1.600
cycles 0.000
bunching 1.000
distribution sphere 40.000 40.000 0.000
direction cone "0.000"
orientation aimed 1.000 0.200
speed "-300.000" to "231.000"
size "2.000" to "0.000"
aspect "1.100" to "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.980 1.000 0.970 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -300.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mc_underground_soulflyby {
depthHack 0.001
{
count 10
material textures/particles/boomboom
time 0.450
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "150.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.000
fadeIndex 0.000
color 0.610 0.430 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 1.000
gravity -2.000
}
{
count 10
material textures/particles/hellmaggot
time 1.400
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 0.400
customPath flies 5.000 5.000 40.000
speed "0.000"
size "25.500" to "6.500"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -60.000
gravity -300.000
}
{
count 5
material textures/particles/boomboom2
time 1.100
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "27.500" to "97.500"
aspect "1.100" to "1.000"
rotation "36.000" to "22.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.920 0.730 0.690 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -78.000
}
{
count 3
material textures/particles/hellmaggot
time 1.400
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 0.200
customPath flies 5.000 5.000 40.000
speed "0.000"
size "34.000" to "4.500"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -60.000
gravity -300.000
}
{
count 2
material textures/sfx/vpring1
time 1.500
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "250.000" to "31.000"
aspect "1.100" to "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.350
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -0.050
}
{
count 10
material textures/particles/boomboom
time 1.650
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 0.600
customPath flies 5.000 5.000 40.000
speed "0.000"
size "5.000" to "0.000"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -60.000
gravity -198.000
}
{
count 20
material textures/particles/ember_small
time 1.600
cycles 0.000
bunching 1.000
distribution sphere 40.000 40.000 0.000
direction cone "0.000"
orientation aimed 1.000 0.200
speed "-300.000" to "231.000"
size "2.000" to "0.000"
aspect "1.100" to "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.980 1.000 0.970 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -300.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta3_teleport1 {
depthHack 0.001
{
count 10
material textures/particles/boomboom
time 0.450
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "150.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.000
fadeIndex 0.000
color 0.610 0.430 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 1.000
gravity -2.000
}
{
count 10
material textures/particles/hellmaggot
time 1.400
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 0.400
customPath flies 5.000 5.000 40.000
speed "0.000"
size "25.500" to "6.500"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -60.000
gravity -300.000
}
{
count 5
material textures/particles/boomboom2
time 1.100
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "27.500" to "97.500"
aspect "1.100" to "1.000"
rotation "36.000" to "22.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.920 0.730 0.690 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -78.000
}
{
count 3
material textures/particles/hellmaggot
time 1.400
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 0.200
customPath flies 5.000 5.000 40.000
speed "0.000"
size "34.000" to "4.500"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -60.000
gravity -300.000
}
{
count 2
material textures/sfx/vpring1
time 1.500
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "250.000" to "31.000"
aspect "1.100" to "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.350
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -0.050
}
{
count 10
material textures/particles/boomboom
time 1.650
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 0.600
customPath flies 5.000 5.000 40.000
speed "0.000"
size "5.000" to "0.000"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -60.000
gravity -198.000
}
{
count 20
material textures/particles/ember_small
time 1.600
cycles 0.000
bunching 1.000
distribution sphere 40.000 40.000 0.000
direction cone "0.000"
orientation aimed 1.000 0.200
speed "-300.000" to "231.000"
size "2.000" to "0.000"
aspect "1.100" to "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.980 1.000 0.970 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -300.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_poppysquirt {
{
count 5
material textures/particles/bloodspray1
time 0.750
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "0.000"
orientation view
speed "10.000"
size "0.000" to "13.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.550
fadeIndex 0.000
color 0.451 0.451 0.451 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 13.000
}
{
count 12
material textures/particles/bloodspray1
time 1.100
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "34.000" to "0.000"
size "0.000" to "14.500"
aspect "1.300"
rotation "14.000" to "36.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.900
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 57.000
}
{
count 7
material textures/particles/bloodspray4
time 0.750
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "21.000" to "4.000"
size "0.000" to "11.000"
aspect "1.000"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.950
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.430 0.430 0.430 1.000
offset 0.000 0.000 0.000
gravity world 34.000
}
{
count 6
material textures/particles/bloodspray3
time 0.800
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "3.500" to "22.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.500
fadeIndex 0.000
color 0.620 0.430 0.200 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 22.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hell_droptunnel1 {
{
count 15
material textures/particles/barrelpoof
time 3.000
cycles 0.000
bunching 1.000
distribution cylinder 30.000 30.000 30.000 0.000
direction outward "1.000"
orientation view
speed "0.000"
size "80.000" to "250.000"
aspect "1.000"
rotation "46.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.800
fadeOut 0.800
fadeIndex 0.000
color 0.090 0.090 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 64.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellchains1 {
{
count 15
material textures/object/hellchainparticle
time 6.000
cycles 0.000
bunching 1.000
distribution sphere 7.000 7.000 7.000
direction cone "0.000"
orientation aimed 8.000 0.500
customPath flies 5.000 6.000 50.000
speed "0.000"
size "3.500" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.430 0.030 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -6.000
}
{
count 6
material textures/object/hellchainparticle
time 6.000
cycles 0.000
timeOffset 3.000
bunching 1.000
distribution sphere 7.000 7.000 7.000
direction cone "0.000"
orientation aimed 8.000 0.500
customPath flies 5.000 6.000 50.000
speed "0.000"
size "3.500" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.430 0.030 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -78.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle lost_flame1small {
depthHack 20
{
count 15
material textures/particles/ember_small
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 3.000 3.000 3.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.500" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.800
fadeIndex 0.000
color 0.920 0.910 0.770 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 30
material textures/particles/barrelpoof_sort
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 2.000 2.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "3.000" to "4.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.800
fadeIndex 0.000
color 0.160 0.150 0.130 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle gwhizz {
depthHack 10
{
count 1
material textures/sfx/vpring1
time 0.950
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "20.000"
orientation view
speed "0.000"
size "0.000" to "83.000"
aspect "1.000"
angle 0.001
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 1.000
fadeIndex 0.000
color 0.850 0.910 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2b_fridgefog {
{
count 10
material textures/particles/smokepuff
time 1.600
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "33.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.750
fadeIndex 0.000
color 0.480 0.480 0.430 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta4_5_telporter {
depthHack 0.001
{
count 13
material textures/particles/boomboom
time 0.450
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "228.000" to "30.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 1.000
fadeOut 0.000
fadeIndex 0.000
color 0.610 0.430 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 1.000
gravity -2.000
}
{
count 10
material textures/particles/hellmaggot
time 1.400
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 0.400
customPath flies 5.000 5.000 40.000
speed "0.000"
size "25.500" to "6.500"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.400
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -60.000
gravity -300.000
}
{
count 4
material textures/particles/boomboom2
time 1.100
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "78.500" to "120.000"
aspect "1.100" to "1.000"
rotation "36.000" to "22.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.920 0.730 0.690 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -300.000
}
{
count 3
material textures/particles/hellmaggot
time 7.550
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 1.000
customPath flies 5.000 5.000 50.000
speed "0.000"
size "52.000" to "71.500"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.000
fadeOut 0.350
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -60.000
gravity -500.000
}
{
count 2
material textures/sfx/vpring1
time 1.500
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "350.000" to "31.000"
aspect "1.100" to "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.350
fadeOut 0.350
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -0.050
}
{
count 15
material textures/particles/boomboom
time 2.200
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 8.000 0.800
customPath flies 5.000 5.000 70.000
speed "0.000"
size "10.000" to "0.000"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.400
fadeOut 0.300
fadeIndex 0.000
color 1.000 0.750 0.620 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -60.000
gravity -198.000
}
{
count 20
material textures/particles/ember_small
time 2.050
cycles 0.000
bunching 1.000
distribution sphere 80.000 80.000 0.000
direction cone "10.000"
orientation aimed 1.000 0.400
speed "300.000" to "500.000"
size "4.500" to "0.000"
aspect "1.100" to "1.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.980 1.000 0.970 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -15.000
}
{
count 6
material textures/particles/bfgballblast
time 3.200
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "70.500" to "111.500"
aspect "1.100" to "1.000"
rotation "36.000" to "22.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.570 0.420 0.290 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -73.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta4_5_teleporterengulf {
depthHack 0.001
{
count 45
material textures/particles/boomboom2
time 9.000
cycles 0.000
bunching 1.000
distribution sphere 30.000 30.000 0.000
direction cone "30.000"
orientation view
speed "0.000"
size "228.000" to "500.000"
aspect "1.000"
rotation "39.000" to "0.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 1.000
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.630 0.490 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 1.000
gravity -31.000
}
{
count 4
material textures/particles/wraithwarp1
time 2.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "70.500" to "400.000"
aspect "1.000"
rotation "36.000" to "22.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.725 0.533 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -300.000
}
{
count 40
material textures/particles/boomboom2
time 3.750
cycles 0.000
bunching 1.000
distribution sphere 100.000 100.000 0.000
direction cone "30.000"
orientation aimed 12.000 0.400
customPath flies 5.000 5.000 100.000
speed "4.000" to "0.000"
size "0.000" to "14.500"
aspect "1.000"
rotation "39.000" to "0.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.000
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.770 0.230 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 1.000
gravity -193.000
}
{
count 4
material textures/sfx/vpring3
time 2.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "70.500" to "400.000"
aspect "1.000"
rotation "36.000" to "22.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -300.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta4_5_teleporter_cin {
depthHack 0.001
{
count 6
material textures/particles/boomboom
time 0.450
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "200.000" to "0.000"
aspect "1.000"
rotation "23.000" to "100.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 1.000
fadeOut 0.000
fadeIndex 0.000
color 0.610 0.430 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 1.000
gravity -2.000
}
{
count 5
material textures/particles/boomboom2
time 1.100
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "78.500" to "120.000"
aspect "1.100" to "1.000"
rotation "36.000" to "22.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.700
fadeOut 0.700
fadeIndex 0.000
color 0.490 0.390 0.370 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -300.000
}
{
count 8
material textures/sfx/vpring1
time 1.250
cycles 0.000
bunching 1.000
distribution sphere 80.000 80.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "0.000" to "67.500"
aspect "1.100" to "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.350
fadeOut 0.350
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -0.050
}
{
count 30
material textures/particles/ember_small
time 2.050
cycles 0.000
bunching 1.000
distribution sphere 80.000 80.000 0.000
direction cone "10.000"
orientation aimed 1.000 0.400
speed "300.000" to "500.000"
size "4.500" to "0.000"
aspect "1.100" to "1.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.980 1.000 0.970 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -15.000
}
{
count 6
material textures/particles/bfgballblast
time 4.800
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "70.500" to "111.500"
aspect "1.100" to "1.000"
rotation "36.000" to "22.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.251 0.184 0.125 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -163.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle airtankexplosion {
depthHack 70
{
count 1
material textures/particles/boomboom
time 0.200
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "0.000" to "120.000"
aspect "1.000" to "1.800"
rotation "7.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.650
fadeIndex 0.000
color 0.000 0.950 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -10.000
}
{
count 1
material textures/particles/boomboom2
time 0.200
cycles 1.000
bunching 0.150
distribution rect 30.000 30.000 30.000
direction cone "0.000"
orientation view
speed "0.000"
size "69.500" to "120.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.250
fadeIndex 0.000
color 0.000 0.933 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 3
material textures/particles/boomboom3
time 0.150
cycles 1.000
bunching 0.650
distribution sphere 1.000 1.000 1.000
direction outward "0.000"
orientation view
speed "150.000" to "159.000"
size "0.000" to "200.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.350
fadeIndex 0.000
color 0.000 0.565 0.627 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 12
material textures/particles/barrelpoof
time 1.600
cycles 1.000
bunching 0.000
distribution cylinder 60.000 60.000 0.000 0.000
direction outward "0.500"
orientation view
speed "86.000" to "0.000"
size "80.000" to "88.500"
aspect "1.000"
rotation "0.400" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.000
color 0.192 0.263 0.247 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 3.000
}
{
count 5
material textures/particles/barrelpoof
time 1.600
cycles 1.000
bunching 0.000
distribution cylinder 0.000 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "141.000" to "0.000"
size "93.500" to "103.500"
aspect "1.000"
rotation "0.400" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 1.000
fadeIndex 0.000
color 0.188 0.259 0.255 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 13.000
}
{
count 1
material textures/sfx/vpring3
time 0.700
cycles 1.000
bunching 1.000
distribution rect 30.000 30.000 30.000
direction cone "0.000"
orientation view
speed "0.000"
size "0.000" to "500.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.610 0.570 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle torso_fire {
{
count 5
material textures/particles/boomboom2
time 1.100
cycles 0.000
bunching 1.000
distribution sphere 3.000 3.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "18.500" to "10.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.624 0.396 0.267 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -22.000
}
{
count 10
material textures/particles/boomboom3
time 0.650
cycles 0.000
bunching 1.000
distribution sphere 4.000 4.000 4.000
direction outward "0.000"
orientation view
speed "0.000"
size "16.500" to "8.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.800
fadeIndex 0.000
color 0.761 0.765 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -73.000
}
{
count 3
material textures/particles/fbeam
time 0.250
cycles 0.000
bunching 1.000
distribution sphere 3.000 3.000 3.000
direction outward "0.000"
orientation view
speed "0.000"
size "20.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.110 0.047 0.027 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 10.000
gravity 0.000
}
{
count 2
material textures/sfx/vp1particle2
time 0.250
cycles 0.000
bunching 1.000
distribution sphere 3.000 3.000 3.000
direction outward "0.000"
orientation view
speed "0.000"
size "30.000"
aspect "1.000"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 0.450
fadeIndex 0.000
color 0.110 0.020 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 30.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellpitsteam1 {
{
count 12
material textures/particles/hellmaggotsolid
time 4.050
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone "90.000"
orientation aimed 8.000 0.000
customPath flies 5.000 5.000 100.000
speed "150.000"
size "39.500" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -256.000
}
{
count 5
material textures/particles/boomboom2
time 2.650
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone "90.000"
orientation aimed 8.000 0.800
customPath flies 5.000 5.000 70.000
speed "0.000"
size "4.500" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.370 0.360 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -196.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hell_maggotsteam1 {
{
count 15
material textures/particles/hellmaggot
time 1.600
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone "90.000"
orientation aimed 8.000 0.000
customPath flies 5.000 5.000 100.000
speed "150.000"
size "34.000" to "21.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.482 0.263 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -159.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle manc_fireball {
{
count 5
material textures/particles/plasmablast2
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000" to "-94.000"
size "16.500" to "18.500"
aspect "1.000"
rotation "200.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.250
fadeIndex 0.550
color 0.500 0.210 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 5
material textures/particles/snowball
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "-94.000" to "-227.000"
size "27.500" to "51.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.500
fadeIndex 0.000
color 0.750 0.220 0.010 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 78.000
}
{
count 10
material textures/particles/billow_glow
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "34.000" to "-129.000"
size "0.000" to "31.000"
aspect "1.000" to "1.200"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.600
fadeIndex 0.000
color 0.420 0.080 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 5.000
gravity 219.000
}
{
count 2
material textures/particles/fbeam
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "26.500" to "27.500"
aspect "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.550
fadeOut 0.650
fadeIndex 0.000
color 0.520 0.130 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 7
material textures/particles/boomboom2
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "4.000" to "-60.000"
size "12.000" to "4.500"
aspect "1.100" to "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 0.350
fadeIndex 0.000
color 1.000 0.860 0.790 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 3.000
}
{
count 1
material textures/sfx/vpring2
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "25.000"
aspect "1.000"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.450
fadeIndex 0.000
color 0.204 0.204 0.204 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle manc_explosion {
depthHack 70
{
count 3
material textures/particles/boomboom
time 0.200
cycles 1.000
bunching 1.000
distribution rect 5.000 5.000 5.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "46.500"
aspect "1.000" to "1.300"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 1.000 0.631 0.373 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 10
material textures/particles/ember_small
time 0.300
cycles 1.000
bunching 0.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation aimed 1.000 0.100
speed "300.000"
size "1.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 0.620 0.590 0.570 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/fbeam
time 0.500
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "300.000"
size "4.500" to "70.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.950
fadeIndex 0.000
color 1.000 0.498 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 3
material textures/particles/boomboom2
time 0.300
cycles 1.000
bunching 1.000
distribution rect 10.000 10.000 10.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "55.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 0.970 0.340 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/caco_shot2
time 0.350
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "300.000"
size "0.000" to "76.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.950
fadeIndex 0.000
color 0.529 0.259 0.118 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/sfx/vpring2
time 0.450
cycles 1.000
bunching 1.000
distribution rect 5.000 5.000 5.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "56.500"
aspect "1.000" to "1.300"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 0.620 0.500 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle roverbeam3 {
{
count 20
material textures/particles/fbeam
time 0.800
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "116.000" to "219.000"
size "6.500" to "43.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.100 0.100 0.090 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -175.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle roverbeam1 {
{
count 15
material textures/particles/fbeam
time 0.550
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "9.000" to "300.000"
size "11.000" to "47.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.059 0.055 0.043 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -131.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle roverbeam2 {
{
count 10
material textures/particles/fbeam
time 0.900
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "17.000" to "120.000"
size "11.000" to "47.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.450
fadeIndex 0.000
color 0.130 0.130 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle rovertiredust {
{
count 10
material textures/particles/barrelpoof
time 0.600
cycles 0.000
bunching 1.000
distribution sphere 3.000 3.000 0.000
direction cone "5.000"
orientation view
speed "5.000" to "0.000"
size "16.500" to "42.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.900
fadeIndex 0.000
color 0.250 0.200 0.160 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -161.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle csmoke {
{
count 15
material textures/particles/barrelpoof
time 1.400
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "13.000" to "24.000"
aspect "1.000"
rotation "20.000" to "50.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 1.000
fadeIndex 0.200
color 0.300 0.280 0.240 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 2.000
gravity world -17.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bfg_ammo {
depthHack 15
{
count 15
material textures/particles/smokepuff
time 0.200
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation view
speed "0.000"
size "0.000" to "6.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 0.000 0.576 0.035 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 3
material textures/particles/bfgballblast
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "4.500"
aspect "1.000"
rotation "26.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.650
fadeIndex 0.000
color 0.000 1.000 0.580 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 3
material textures/particles/bfgballblast
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation z
speed "0.000"
size "0.000" to "5.500"
aspect "1.000"
rotation "26.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.650
fadeIndex 0.000
color 0.000 1.000 0.580 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hell_tallroomworms {
depthHack 0.001
{
count 10
material textures/particles/hellmaggotsolid
time 1.400
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 0.400
customPath flies 5.000 5.000 60.000
speed "0.000"
size "25.500" to "0.000"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.980 0.980 1.000 1.000
fadeColor 1.000 1.000 0.980 1.000
offset 0.000 0.000 30.000
gravity 224.000
}
{
count 10
material textures/particles/murkycloud
time 3.450
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "200.000"
aspect "1.100" to "1.000"
rotation "36.000" to "22.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.000 0.000 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 3.000
}
{
count 3
material textures/particles/hellmaggotsolid
time 1.400
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 0.200
customPath flies 5.000 5.000 40.000
speed "0.000"
size "34.000" to "0.000"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.976 0.976 1.000 1.000
fadeColor 1.000 1.000 0.980 1.000
offset 0.000 0.000 60.000
gravity 300.000
}
{
count 1
material textures/sfx/vpring1
time 2.300
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "83.000" to "300.000"
aspect "1.100" to "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.350
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 5.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle endcin_smoke1 {
depthHack 1
{
count 15
material textures/particles/barrelpoof
time 4.100
cycles 0.000
bunching 1.000
distribution sphere 24.000 24.000 24.000
direction cone "10.000"
orientation view
speed "0.000" to "4.000"
size "36.500" to "76.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.000
color 0.208 0.196 0.161 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -6.000
}
{
count 15
material textures/particles/barrelpoof
time 4.100
cycles 0.000
bunching 1.000
distribution sphere 24.000 24.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "0.000" to "91.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.000
color 0.278 0.255 0.220 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -0.100
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle endcin_pc_smoke {
depthHack 0.001
{
count 15
material textures/particles/barrelpoof
time 3.550
cycles 0.000
bunching 1.000
distribution rect 5.000 5.000 5.000
direction cone "10.000"
orientation view
speed "2.000"
size "14.500" to "24.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.950
fadeOut 0.950
fadeIndex 0.000
color 0.210 0.180 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle endcin_smoke2 {
depthHack 1
{
count 15
material textures/particles/barrelpoof
time 2.500
cycles 0.000
bunching 1.000
distribution sphere 24.000 24.000 24.000
direction cone "10.000"
orientation view
speed "0.000" to "4.000"
size "36.500" to "76.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.000
color 0.210 0.200 0.160 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 15.000
}
{
count 15
material textures/particles/barrelpoof
time 4.100
cycles 0.000
bunching 1.000
distribution sphere 24.000 24.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "0.000" to "91.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.000
color 0.278 0.255 0.220 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -0.100
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle endcin_debris {
depthHack 1
{
count 10
material textures/particles/barrelpoof
time 2.500
cycles 0.000
bunching 1.000
distribution sphere 24.000 24.000 24.000
direction cone "10.000"
orientation view
speed "0.000" to "4.000"
size "36.500" to "76.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.080 0.080 0.060 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 15.000
}
{
count 15
material textures/particles/barrelpoof
time 4.100
cycles 0.000
bunching 1.000
distribution sphere 24.000 24.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "0.000" to "91.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.000
color 0.278 0.255 0.220 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -0.100
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_plasma_cyl2 {
{
count 3
material textures/particles/dustcloud_opaque
time 0.200
cycles 0.000
bunching 1.000
distribution rect 0.000 20.000 20.000
direction cone "0.000"
orientation view
speed "500.000"
size "150.000"
aspect "1.000"
rotation "360.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 0.300
fadeIndex 0.000
color 1.000 0.150 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 2
material textures/particles/boomboom2
time 0.200
cycles 0.000
bunching 1.000
distribution rect 0.000 20.000 20.000
direction cone "0.000"
orientation view
speed "0.000"
size "123.500" to "125.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.050
fadeIndex 0.000
color 1.000 0.510 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_smoke2 {
depthHack 32
{
count 6
material textures/particles/barrelpoof
time 1.500
cycles 0.000
bunching 1.000
distribution rect 17.000 17.000 0.000
direction cone "30.000"
orientation view
speed "107.000" to "0.000"
size "20.000" to "300.000"
aspect "1.000"
rotation "74.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.800
fadeIndex 0.000
color 0.153 0.133 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -122.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_smoke3 {
depthHack 32
{
count 6
material textures/particles/barrelpoof
time 1.500
cycles 0.000
bunching 1.000
distribution rect 17.000 17.000 0.000
direction cone "30.000"
orientation view
speed "189.000" to "0.000"
size "86.000" to "128.000"
aspect "1.000"
rotation "74.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.800
fadeIndex 0.000
color 0.150 0.130 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -122.000
}
{
count 2
material textures/sfx/vp1
time 1.500
cycles 0.000
bunching 1.000
distribution rect 17.000 17.000 0.000
direction cone "30.000"
orientation view
speed "0.000"
size "128.000"
aspect "1.000"
rotation "74.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.800
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_tallbeam_bum {
{
count 3
material textures/particles/caco_shot2
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation z
speed "0.000"
size "4.000" to "55.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.010 1.000 0.690 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 3
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation z
speed "0.000"
size "6.000" to "69.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.010 1.000 0.690 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_elev_smoke {
depthHack 1
{
count 10
material textures/particles/barrelpoof
time 3.650
cycles 0.000
bunching 1.000
distribution cylinder 6.000 6.000 6.000 0.000
direction outward "90.000"
orientation view
speed "0.500" to "0.000"
size "34.000" to "54.000"
aspect "1.500" to "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 0.800
fadeIndex 0.000
color 0.200 0.190 0.150 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -22.000
}
{
count 1
material textures/sfx/vp1
time 3.650
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction outward "90.000"
orientation view
speed "0.000"
size "50.000"
aspect "3.000"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 40.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_elev_smokefill {
depthHack 1
{
count 10
material textures/particles/barrelpoof
time 3.300
cycles 0.000
bunching 1.000
distribution cylinder 6.000 6.000 6.000 0.000
direction outward "90.000"
orientation view
speed "0.500" to "0.000"
size "73.000" to "75.000"
aspect "1.500" to "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.650
fadeOut 0.800
fadeIndex 0.000
color 0.141 0.122 0.102 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -145.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle enpro_beam_top2 {
{
count 3
material textures/particles/caco_shot2
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation z
speed "0.000"
size "4.000" to "55.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.010 1.000 0.690 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 3
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "6.000" to "69.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.010 1.000 0.690 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -8.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_telecolon_fx {
depthHack 0.001
{
count 30
material textures/particles/preamble
time 3.500
cycles 0.000
bunching 1.000
distribution rect 80.000 80.000 8.000
direction cone "0.000"
orientation view
speed "300.000" to "-43.000"
size "200.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.031 0.031 0.024 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 154.000
}
{
count 50
material textures/particles/preamble
time 10.000
cycles 0.000
bunching 1.000
distribution rect 80.000 80.000 8.000
direction cone "0.000"
orientation view
speed "300.000" to "-43.000"
size "2.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.137 0.137 0.137 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 154.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle commoutside_railarc {
{
count 3
material textures/particles/boomboom4
time 0.200
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation view
speed "0.000" to "4.000"
size "0.000" to "17.500"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.937 1.000 0.761 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 3
material textures/particles/smokepuff
time 0.200
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation view
speed "0.000"
size "0.000" to "23.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.100
fadeIndex 0.000
color 0.440 0.980 0.930 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 5
material textures/particles/duffyboltver3_white
time 0.100
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation aimed 6.000 1.000
customPath flies 10.000 10.000 7.000
speed "0.000"
size "8.000" to "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.250
fadeIndex 0.000
color 0.530 1.000 0.930 1.000
fadeColor 0.300 0.100 0.000 1.000
offset 0.000 0.000 0.000
gravity 71.000
}
{
count 3
material textures/particles/boomboom4
time 0.200
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation view
speed "0.000" to "4.000"
size "0.000" to "18.500"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 0.988 1.000 0.722 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -50.000
gravity world 0.000
}
{
count 3
material textures/particles/smokepuff
time 0.200
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation view
speed "0.000"
size "0.000" to "23.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.100
fadeIndex 0.000
color 0.450 1.000 0.950 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 -47.000
gravity 0.000
}
{
count 5
material textures/particles/duffyboltver3_white
time 0.100
cycles 0.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation aimed 6.000 1.000
customPath flies 10.000 10.000 7.000
speed "0.000"
size "8.000" to "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.250
fadeIndex 0.000
color 0.560 0.970 1.000 1.000
fadeColor 0.260 0.080 0.000 1.000
offset 0.000 0.000 -47.000
gravity -71.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle wraithfade {
{
count 3
material textures/particles/boomboom4
time 0.200
cycles 5.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation view
speed "0.000" to "4.000"
size "36.500" to "0.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 1.000 0.200 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 45.000
gravity world 0.000
}
{
count 3
material textures/particles/smokepuff
time 0.200
cycles 5.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation view
speed "0.000"
size "0.000" to "33.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.100
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 45.000
gravity 0.000
}
{
count 5
material textures/particles/duffyboltver3_white
time 0.100
cycles 10.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation aimed 6.000 1.000
customPath flies 10.000 10.000 15.000
speed "0.000"
size "12.000" to "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.300 0.100 0.000 1.000
offset 0.000 0.000 45.000
gravity 71.000
}
{
count 4
material textures/particles/boomboom4
time 0.200
cycles 5.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation z
speed "0.000" to "4.000"
size "56.000" to "0.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.300
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 3
material textures/particles/smokepuff
time 0.200
cycles 5.000
bunching 1.000
distribution rect 1.000 1.000 0.000
direction cone "1.000"
orientation z
speed "0.000"
size "0.000" to "62.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.100
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 5
material textures/particles/duffyboltver3_white
time 0.100
cycles 10.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation aimed 8.000 1.000
customPath flies 10.000 10.000 20.000
speed "0.000"
size "9.000" to "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.260 0.080 0.000 1.000
offset 0.000 0.000 0.000
gravity -124.000
}
{
count 3
material textures/particles/wraithwarp1
time 0.450
cycles 2.000
bunching 1.000
distribution rect 1.000 1.000 0.000
direction cone "1.000"
orientation z
speed "0.000"
size "0.000" to "52.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.450
fadeIndex 0.000
color 1.000 0.990 0.960 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 2
material textures/particles/wraithwarp1
time 0.450
cycles 2.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "1.000"
orientation view
speed "0.000"
size "2.500" to "32.000"
aspect "1.000"
rotation "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.450
fadeIndex 0.000
color 1.000 0.990 0.930 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 45.000
gravity 0.000
}
{
count 10
material textures/particles/dot
time 0.200
cycles 4.000
bunching 1.000
distribution sphere 30.000 30.000 0.000
direction cone "40.000"
orientation z
speed "0.000"
size "0.000" to "7.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.700
fadeIndex 0.000
color 1.000 0.500 0.000 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns_falldust1 {
{
count 12
material textures/particles/barrelpoof
time 2.400
cycles 1.000
bunching 0.550
distribution sphere 40.000 40.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "52.000" to "96.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.900
fadeIndex 0.000
color 0.190 0.140 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 178.000
gravity world 66.000
}
{
count 5
material textures/particles/barrelpoof
time 1.900
cycles 1.000
timeOffset 0.230
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "50.000" to "34.000"
aspect "2.000" to "4.000"
angle 180.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 1.000
fadeIndex 0.000
color 0.160 0.130 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 178.000
gravity world 152.000
}
{
count 10
material textures/particles/barrelpoof
time 3.000
cycles 1.000
timeOffset 0.600
bunching 0.300
distribution sphere 40.000 40.000 0.000
direction outward "0.000"
orientation z
speed "0.000"
size "14.500" to "207.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.550
fadeOut 0.900
fadeIndex 0.000
color 0.200 0.150 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -1.000
}
{
count 10
material textures/particles/barrelpoof
time 2.600
cycles 1.000
timeOffset 0.600
bunching 0.300
distribution sphere 40.000 40.000 0.000
direction cone "0.000"
orientation view
speed "34.000" to "0.000"
size "14.500" to "104.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.550
fadeOut 0.900
fadeIndex 0.000
color 0.200 0.150 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 24.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bigbursty {
{
count 3
material textures/particles/bloodspray4
time 0.500
cycles 1.000
bunching 0.400
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "21.000" to "4.000"
size "0.000" to "77.500"
aspect "1.000"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.550
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 182.000
}
{
count 3
material textures/particles/bloodspray3
time 0.500
cycles 1.000
bunching 0.400
distribution rect 10.000 10.000 10.000
direction outward "0.000"
orientation view
speed "0.000"
size "3.500" to "60.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 0.620 0.500 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 96.000
}
{
count 1
material textures/particles/wraithwarp1
time 0.350
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "300.000"
size "0.000" to "50.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.950
fadeIndex 0.000
color 0.761 0.427 0.235 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle soulcubedamage3 {
{
count 3
material textures/particles/boomboom
time 0.200
cycles 2.000
bunching 1.000
distribution rect 5.000 5.000 5.000
direction cone "90.000"
orientation view
speed "0.000"
size "0.000" to "50.500"
aspect "1.000" to "1.300"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 1.000 0.690 0.590 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/dot
time 0.300
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "4.500" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 0.400 0.620 0.550 1.000
fadeColor 0.000 0.020 0.060 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 3
material textures/particles/boomboom2
time 0.300
cycles 2.000
bunching 1.000
distribution sphere 10.000 10.000 10.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "55.000"
aspect "1.000"
angle 180.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 1.000 0.180 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/caco_shot2
time 0.350
cycles 2.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "300.000"
size "0.000" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.950
fadeIndex 0.000
color 0.494 0.196 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 2
material textures/particles/wraithwarp1
time 0.350
cycles 2.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "300.000"
size "0.000" to "66.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.950
fadeIndex 0.000
color 1.000 0.133 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/sfx/vppinch_bfgbolt
time 1.000
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "300.000"
size "0.000" to "66.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.950
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 10
material textures/particles/duffyboltver3_white
time 0.150
cycles 4.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation aimed 3.000 0.400
customPath flies 10.000 10.000 25.000
speed "0.000"
size "5.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.950
fadeIndex 0.000
color 1.000 0.082 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 8
material textures/particles/duffyboltver3_white
time 0.150
cycles 4.000
bunching 1.000
distribution cylinder 10.000 10.000 10.000 0.000
direction cone "70.000"
orientation aimed 2.000 0.400
speed "227.000" to "300.000"
size "5.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.950
fadeIndex 0.000
color 1.000 0.098 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 10.000
gravity world 600.000
}
{
count 1
material textures/particles/soul3
time 0.750
cycles 1.000
timeOffset 0.600
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "10.000"
orientation view
speed "17.000" to "13.000"
size "12.000" to "14.500"
aspect "2.200" to "2.700"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.900
fadeIndex 0.000
color 1.000 0.780 0.640 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -203.000
}
{
count 1
material textures/particles/wraithwarp1
time 0.900
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation z
speed "300.000"
size "0.000" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.950
fadeIndex 0.000
color 1.000 0.000 0.600 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 3
material textures/particles/boomboom4
time 0.250
cycles 2.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000"
size "48.500" to "0.000"
aspect "1.000" to "1.300"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 1.000 0.298 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/wraithwarp1
time 0.300
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "4.500" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 0.196 0.318 0.620 1.000
fadeColor 0.000 0.020 0.060 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle monorail_cin_backattack {
depthHack 70
{
count 3
material textures/particles/boomboom
time 0.200
cycles 1.000
timeOffset 1.300
bunching 1.000
distribution rect 5.000 5.000 5.000
direction outward "0.000"
orientation view
speed "0.000"
size "26.500" to "24.000"
aspect "1.000" to "1.300"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 1.000 0.220 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 10
material textures/particles/ember_small
time 0.300
cycles 1.000
timeOffset 1.300
bunching 0.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation aimed 1.000 0.100
speed "300.000"
size "1.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 0.620 0.200 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/fbeam
time 0.500
cycles 1.000
timeOffset 1.300
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "300.000"
size "4.500" to "70.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.950
fadeIndex 0.000
color 1.000 0.050 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 3
material textures/particles/boomboom2
time 0.300
cycles 1.000
timeOffset 1.300
bunching 1.000
distribution rect 10.000 10.000 10.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "35.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 0.970 0.050 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/wraithwarp1
time 0.350
cycles 1.000
timeOffset 1.300
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "300.000"
size "0.000" to "76.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 0.530 0.260 0.120 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/sfx/vpring1
time 0.450
cycles 1.000
timeOffset 1.300
bunching 1.000
distribution rect 5.000 5.000 5.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "72.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 0.620 0.500 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 5
material textures/particles/hellmaggot
time 1.400
cycles 1.000
bunching 0.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation aimed 5.000 0.200
customPath flies 10.000 10.000 30.000
speed "300.000"
size "8.000" to "7.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 300.000
gravity 186.000
}
{
count 5
material textures/particles/hellmaggot
time 1.400
cycles 1.000
timeOffset 0.100
bunching 0.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation aimed 5.000 0.400
customPath flies 10.000 15.000 25.000
speed "300.000"
size "8.000" to "7.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 300.000
gravity 186.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle spawnsphere_3a_2 {
{
count 3
material textures/particles/boomboom4
time 0.200
cycles 5.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation view
speed "0.000" to "4.000"
size "59.500" to "0.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 1.000 0.282 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 3
material textures/particles/smokepuff
time 0.200
cycles 5.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation view
speed "0.000"
size "0.000" to "45.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.100
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 5
material textures/particles/duffyboltver3_white
time 0.100
cycles 9.000
bunching 1.000
distribution sphere 1.000 1.000 1.000
direction cone "40.000"
orientation aimed 4.000 0.800
customPath flies 10.000 10.000 20.000
speed "0.000"
size "7.500" to "6.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.216 0.000 1.000
fadeColor 0.300 0.100 0.000 1.000
offset 0.000 0.000 0.000
gravity 163.000
}
{
count 2
material textures/particles/wraithwarp1
time 0.450
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "1.000"
orientation view
speed "0.000"
size "2.500" to "62.000"
aspect "1.000"
rotation "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 1.000
fadeIndex 0.000
color 0.400 0.188 0.165 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 2
material textures/particles/boomboom
time 0.150
cycles 1.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation view
speed "0.000" to "4.000"
size "0.000" to "73.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 1.000 0.770 0.580 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 2
material textures/particles/boomboom2
time 0.200
cycles 2.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation view
speed "0.000" to "4.000"
size "0.000" to "73.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 1.000 0.770 0.580 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle spawnsphere_3_2 {
{
count 1
material textures/particles/boomboom
time 0.250
cycles 1.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "23.000" to "37.500"
aspect "1.000" to "4.500"
angle 1.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.300
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/boomboom2
time 0.250
cycles 1.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "80.500"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.350
fadeIndex 0.000
color 1.000 1.000 0.950 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/sfx/vpring3
time 0.300
cycles 1.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "120.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.850
fadeOut 0.650
fadeIndex 0.000
color 0.770 0.770 0.770 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 2
material textures/particles/boomboom2
time 0.250
cycles 3.000
bunching 0.400
distribution sphere 0.000 0.000 0.000
direction outward "0.000"
orientation z
speed "0.000"
size "0.000" to "92.500"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.300
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 5.000
gravity world 0.000
}
{
count 10
material textures/particles/boomboom2
time 0.300
cycles 1.000
bunching 0.000
distribution rect 20.000 20.000 1.000
direction outward "1.000"
orientation aimed 0.000 0.300
speed "167.000" to "201.000"
size "10.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 10.000
gravity 0.000
}
{
count 1
material textures/particles/wraithwarp1
time 0.400
cycles 3.000
bunching 0.400
distribution sphere 0.000 0.000 0.000
direction outward "0.000"
orientation z
speed "0.000"
size "0.000" to "105.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.700
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 5.000
gravity world 0.000
}
{
count 1
material textures/particles/wraithwarp1
time 0.400
cycles 1.000
bunching 0.400
distribution sphere 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "104.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.700
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 5.000
gravity world 0.000
}
{
count 2
material textures/particles/boomboom2
time 0.250
cycles 1.000
bunching 0.400
distribution sphere 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "92.500"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.300
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 5.000
gravity world 0.000
}
{
count 5
material textures/particles/duffyboltver3_white
time 0.100
cycles 8.000
bunching 1.000
distribution sphere 1.000 1.000 1.000
direction cone "40.000"
orientation aimed 4.000 0.800
customPath flies 10.000 10.000 15.000
speed "0.000"
size "7.500" to "6.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.750
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.300 0.100 0.000 1.000
offset 0.000 0.000 0.000
gravity -163.000
}
{
count 6
material textures/particles/preamble
time 0.600
cycles 2.000
bunching 1.000
distribution rect 6.000 0.000 0.000
direction cone "90.000"
orientation view
speed "17.000" to "0.000"
size "56.000" to "57.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.650
fadeIndex 0.000
color 1.000 0.310 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -235.000
}
{
count 6
material textures/particles/preamble
time 0.600
cycles 2.000
bunching 1.000
distribution rect 6.000 0.000 0.000
direction cone "90.000"
orientation z
speed "0.000"
size "0.000" to "180.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.600
fadeIndex 0.000
color 1.000 0.247 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns_falldust_top1 {
{
count 12
material textures/particles/barrelpoof
time 2.400
cycles 1.000
bunching 0.550
distribution sphere 40.000 40.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "74.000" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.900
fadeIndex 0.000
color 0.100 0.080 0.050 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 103.000
}
{
count 5
material textures/particles/barrelpoof
time 1.900
cycles 1.000
timeOffset 0.230
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "88.000" to "70.500"
aspect "3.000" to "6.000"
angle 180.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 1.000
fadeIndex 0.000
color 0.160 0.130 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 152.000
}
{
count 12
material textures/particles/barrelpoof
time 2.400
cycles 1.000
bunching 0.350
distribution sphere 100.000 100.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "92.500" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 0.900
fadeIndex 0.000
color 0.212 0.165 0.133 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 47.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns_falldust_bot1 {
{
count 12
material textures/particles/barrelpoof
time 2.400
cycles 1.000
bunching 0.550
distribution sphere 100.000 100.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "72.000" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.900
fadeIndex 0.000
color 0.100 0.080 0.050 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -20.000
}
{
count 12
material textures/particles/barrelpoof
time 2.400
cycles 1.000
bunching 0.350
distribution cylinder 100.000 100.000 0.000 0.000
direction outward "0.000"
orientation z
speed "70.000" to "4.000"
size "92.500" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 0.900
fadeIndex 0.000
color 0.210 0.160 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns_falldust_top2 {
{
count 12
material textures/particles/barrelpoof
time 2.400
cycles 1.000
bunching 0.550
distribution sphere 40.000 40.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "74.000" to "228.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.900
fadeIndex 0.000
color 0.100 0.080 0.050 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 64.000
}
{
count 5
material textures/particles/barrelpoof
time 1.900
cycles 1.000
timeOffset 0.230
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone "0.000"
orientation view
speed "-86.000" to "0.000"
size "88.000" to "70.500"
aspect "3.000" to "6.000"
angle 180.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 1.000
fadeIndex 0.000
color 0.160 0.130 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 105.000
}
{
count 12
material textures/particles/barrelpoof
time 2.400
cycles 1.000
bunching 0.350
distribution sphere 100.000 100.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "92.500" to "168.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 0.900
fadeIndex 0.000
color 0.173 0.133 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 47.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle telebolt {
{
count 5
material textures/particles/duffyboltver3_white
time 0.100
cycles 10.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation aimed 4.000 1.000
customPath flies 15.000 15.000 15.000
speed "0.000"
size "10.000" to "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.300 0.100 0.000 1.000
offset 0.000 0.000 128.000
gravity 173.000
}
{
count 5
material textures/particles/duffyboltver3_white
time 0.100
cycles 10.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation aimed 4.000 1.000
customPath flies 15.000 15.000 15.000
speed "0.000"
size "13.000" to "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.260 0.080 0.000 1.000
offset 0.000 0.000 0.000
gravity -168.000
}
{
count 5
material textures/particles/duffyboltver3_white
time 0.100
cycles 9.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation aimed 4.000 1.000
customPath flies 10.000 10.000 20.000
speed "0.000"
size "10.000" to "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.300 0.100 0.000 1.000
offset 0.000 0.000 128.000
gravity 17.000
}
{
count 5
material textures/particles/duffyboltver3_white
time 0.100
cycles 10.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation aimed 4.000 1.000
customPath flies 10.000 10.000 20.000
speed "0.000"
size "10.000" to "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.300 0.100 0.000 1.000
offset 0.000 0.000 0.000
gravity -29.000
}
{
count 1
material textures/particles/boomboom4
time 0.100
cycles 8.000
bunching 1.000
distribution sphere 1.000 1.000 1.000
direction cone "1.000"
orientation view
speed "0.000"
size "64.000" to "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.330 0.000 1.000
fadeColor 0.300 0.100 0.000 1.000
offset 0.000 0.000 128.000
gravity 17.000
}
{
count 1
material textures/particles/boomboom4
time 0.100
cycles 10.000
bunching 1.000
distribution sphere 1.000 1.000 1.000
direction cone "1.000"
orientation view
speed "0.000"
size "64.000" to "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.330 0.000 1.000
fadeColor 0.300 0.100 0.000 1.000
offset 0.000 0.000 0.000
gravity 17.000
}
{
count 2
material textures/particles/boomboom2
time 0.100
cycles 8.000
bunching 1.000
distribution sphere 1.000 1.000 1.000
direction cone "1.000"
orientation view
speed "0.000"
size "0.000" to "37.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.930 0.860 1.000
fadeColor 0.300 0.100 0.000 1.000
offset 0.000 0.000 128.000
gravity 0.000
}
{
count 2
material textures/particles/boomboom2
time 0.100
cycles 10.000
bunching 1.000
distribution sphere 1.000 1.000 1.000
direction cone "1.000"
orientation view
speed "0.000"
size "0.000" to "37.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.930 0.860 1.000
fadeColor 0.300 0.100 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns_falldust1b {
{
count 12
material textures/particles/barrelpoof
time 1.950
cycles 1.000
bunching 0.550
distribution sphere 40.000 40.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "62.000" to "30.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 1.000
fadeIndex 0.000
color 0.157 0.114 0.078 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 22.000
}
{
count 5
material textures/particles/barrelpoof
time 1.900
cycles 1.000
timeOffset 0.600
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "42.000" to "17.500"
aspect "2.000" to "4.500"
angle 180.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 1.000
fadeIndex 0.000
color 0.153 0.125 0.082 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 103.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns_falldust1b_bot {
{
count 10
material textures/particles/barrelpoof
time 3.000
cycles 1.000
timeOffset 0.600
bunching 0.300
distribution sphere 40.000 40.000 0.000
direction outward "0.000"
orientation z
speed "0.000"
size "14.500" to "111.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.550
fadeOut 0.900
fadeIndex 0.000
color 0.180 0.133 0.086 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -1.000
}
{
count 10
material textures/particles/barrelpoof
time 2.600
cycles 1.000
timeOffset 0.600
bunching 0.300
distribution sphere 40.000 40.000 0.000
direction cone "0.000"
orientation view
speed "34.000" to "0.000"
size "14.500" to "94.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.550
fadeOut 0.900
fadeIndex 0.000
color 0.149 0.110 0.071 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 24.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle spawn_preamble {
{
count 10
material textures/particles/dot
time 0.720
cycles 3.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 5.000 0.200
customPath helix 20.000 20.000 6.000 6.000 10.000
speed "5.000" to "0.000"
size "0.500" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.550 0.000 1.000
fadeColor 1.000 0.100 0.000 1.000
offset 0.000 0.000 -10.000
gravity -1.000
}
{
count 5
material textures/particles/preamble
time 0.650
cycles 3.000
bunching 1.000
distribution sphere 2.000 2.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "160.000" to "0.000"
aspect "1.000"
rotation "99.000" to "0.000"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.220 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 43.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle spawn_preamble2 {
{
count 10
material textures/particles/dot
time 0.720
cycles 6.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 5.000 0.200
customPath helix 20.000 20.000 6.000 6.000 10.000
speed "5.000" to "0.000"
size "0.500" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.550 0.000 1.000
fadeColor 1.000 0.100 0.000 1.000
offset 0.000 0.000 -10.000
gravity -1.000
}
{
count 5
material textures/particles/preamble
time 0.650
cycles 6.000
bunching 1.000
distribution sphere 2.000 2.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "160.000" to "0.000"
aspect "1.000"
rotation "99.000" to "0.000"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.220 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 43.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle spawn_preamble1 {
{
count 10
material textures/particles/dot
time 0.720
cycles 4.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 5.000 0.200
customPath helix 20.000 20.000 6.000 6.000 10.000
speed "5.000" to "0.000"
size "0.500" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.550 0.000 1.000
fadeColor 1.000 0.100 0.000 1.000
offset 0.000 0.000 -10.000
gravity -1.000
}
{
count 5
material textures/particles/preamble
time 0.650
cycles 4.000
bunching 1.000
distribution sphere 2.000 2.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "160.000" to "0.000"
aspect "1.000"
rotation "99.000" to "0.000"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.220 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 43.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle trite_burst {
{
count 3
material textures/particles/bug_goo4
time 0.500
cycles 1.000
bunching 0.700
distribution rect 0.000 0.000 0.000
direction outward "10.000"
orientation view
speed "21.000" to "4.000"
size "0.000" to "52.000"
aspect "1.000" to "1.100"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 300.000
}
{
count 2
material textures/particles/bug_goo3
time 0.450
cycles 1.000
bunching 0.400
distribution cylinder 2.000 2.000 2.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "3.500" to "60.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 96.000
}
{
count 1
material textures/particles/bug_goo3
time 0.900
cycles 1.000
bunching 0.400
distribution cylinder 2.000 2.000 2.000 0.000
direction outward "20.000"
orientation view
speed "4.000" to "0.000"
size "3.500" to "72.000"
aspect "1.000" to "1.500"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.970 0.700 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 133.000
}
{
count 4
material textures/particles/bug_goo4
time 0.900
cycles 1.000
bunching 0.250
distribution rect 0.000 0.000 0.000
direction outward "10.000"
orientation view
speed "20.000" to "4.000"
size "0.000" to "57.500"
aspect "1.000" to "1.100"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 1.000 0.710 0.580 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 300.000
}
{
count 4
material textures/particles/bug_goo4
time 0.900
cycles 1.000
bunching 0.250
distribution rect 0.000 0.000 0.000
direction outward "4.000"
orientation view
speed "20.000" to "4.000"
size "9.000" to "71.500"
aspect "1.000" to "1.100"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 1.000 0.870 0.700 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 300.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle lostsoul_pop {
depthHack 20
{
count 4
material textures/particles/boomboom2
time 0.250
cycles 1.000
timeOffset 0.050
bunching 1.000
distribution cylinder 2.000 2.000 2.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "0.000" to "27.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.450
fadeIndex 0.000
color 1.000 0.820 0.590 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 5
material textures/particles/boomboom3
time 0.250
cycles 1.000
timeOffset 0.050
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "13.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.650
fadeIndex 0.000
color 0.920 0.900 0.900 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 7
material textures/particles/barrelpoof_sort
time 0.450
cycles 1.000
timeOffset 0.050
bunching 0.250
distribution cylinder 2.000 2.000 2.000 0.000
direction outward "0.000"
orientation view
speed "107.000" to "0.000"
size "12.000" to "26.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.650
fadeIndex 0.000
color 0.250 0.230 0.200 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -10.000
}
{
count 1
material textures/particles/boomboom2
time 0.250
cycles 1.000
bunching 1.000
distribution cylinder 2.000 2.000 2.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "0.000" to "22.000"
aspect "1.000" to "2.500"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.450
fadeIndex 0.000
color 1.000 0.690 0.530 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 1
material textures/sfx/vppinch_bfgbolt
time 0.250
cycles 1.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "0.000" to "75.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.450
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 7
material textures/particles/barrelpoof_sort
time 1.200
cycles 1.000
bunching 0.200
distribution cylinder 20.000 20.000 20.000 0.000
direction outward "0.000"
orientation view
speed "9.000" to "0.000"
size "29.500" to "30.000"
aspect "1.000"
rotation "19.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.850
fadeIndex 0.000
color 0.170 0.190 0.200 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns_hellvag1 {
depthHack 20
{
count 5
material textures/particles/preamble
time 1.950
cycles 0.000
timeOffset 0.050
bunching 1.000
distribution cylinder 7.000 7.000 2.000 0.000
direction cone "30.000"
orientation view
speed "94.000" to "56.000"
size "38.500" to "160.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.450
fadeIndex 0.000
color 1.000 0.247 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -24.000
}
{
count 5
material textures/particles/boomboom3
time 1.250
cycles 0.000
timeOffset 0.050
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone "5.000"
orientation view
speed "219.000" to "0.000"
size "42.000" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.650
fadeIndex 0.000
color 0.640 0.200 0.060 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -6.000
}
{
count 10
material textures/particles/preamble
time 1.750
cycles 0.000
timeOffset 0.050
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone "5.000"
orientation aimed 10.000 0.600
customPath flies 10.000 10.000 50.000
speed "0.000"
size "24.000" to "3.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 300.000
fadeIn 0.550
fadeOut 0.550
fadeIndex 0.000
color 1.000 0.270 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -80.000
gravity -254.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns_hellvag2 {
depthHack 20
{
count 5
material textures/particles/preamble
time 1.950
cycles 0.000
timeOffset 0.050
bunching 1.000
distribution cylinder 7.000 7.000 2.000 0.000
direction cone "30.000"
orientation view
speed "94.000" to "56.000"
size "38.500" to "160.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.450
fadeIndex 0.000
color 1.000 0.250 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -24.000
}
{
count 5
material textures/particles/boomboom3
time 1.250
cycles 0.000
timeOffset 0.050
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone "5.000"
orientation view
speed "219.000" to "0.000"
size "42.000" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.650
fadeIndex 0.000
color 0.640 0.200 0.060 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -6.000
}
{
count 10
material textures/particles/preamble
time 1.750
cycles 0.000
timeOffset 0.050
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone "5.000"
orientation aimed 10.000 0.600
customPath flies 10.000 10.000 50.000
speed "0.000"
size "24.000" to "3.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 300.000
fadeIn 0.550
fadeOut 0.550
fadeIndex 0.000
color 1.000 0.270 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -50.000
gravity -224.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns_hellvag3 {
depthHack 20
{
count 5
material textures/particles/preamble
time 1.950
cycles 0.000
timeOffset 0.050
bunching 1.000
distribution cylinder 7.000 7.000 2.000 0.000
direction cone "30.000"
orientation view
speed "39.000" to "30.000"
size "38.500" to "160.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.450
fadeIndex 0.000
color 1.000 0.250 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -1.000
}
{
count 5
material textures/particles/boomboom3
time 1.250
cycles 0.000
timeOffset 0.050
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone "5.000"
orientation view
speed "219.000" to "0.000"
size "42.000" to "117.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.650
fadeIndex 0.000
color 0.640 0.200 0.060 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -6.000
}
{
count 10
material textures/particles/preamble
time 1.500
cycles 0.000
timeOffset 0.050
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone "5.000"
orientation aimed 10.000 0.600
customPath flies 10.000 10.000 40.000
speed "0.000"
size "24.000" to "3.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 300.000
fadeIn 0.550
fadeOut 0.550
fadeIndex 0.000
color 1.000 0.270 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -80.000
gravity -159.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns_hellvag4 {
depthHack 20
{
count 5
material textures/particles/preamble
time 1.950
cycles 0.000
timeOffset 0.050
bunching 1.000
distribution cylinder 7.000 7.000 2.000 0.000
direction cone "10.000"
orientation view
speed "94.000"
size "38.500" to "112.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.450
fadeIndex 0.000
color 1.000 0.250 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -24.000
}
{
count 5
material textures/particles/boomboom3
time 1.250
cycles 0.000
timeOffset 0.050
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone "5.000"
orientation view
speed "219.000" to "0.000"
size "42.000" to "99.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.650
fadeIndex 0.000
color 0.640 0.200 0.060 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -6.000
}
{
count 10
material textures/particles/preamble
time 1.750
cycles 0.000
timeOffset 0.050
bunching 1.000
distribution sphere 2.000 2.000 2.000
direction cone "5.000"
orientation aimed 10.000 0.600
customPath flies 10.000 10.000 40.000
speed "0.000"
size "24.000" to "3.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 300.000
fadeIn 0.550
fadeOut 0.550
fadeIndex 0.000
color 1.000 0.270 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -80.000
gravity -228.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle matty_blast {
depthHack 1
{
count 4
material textures/particles/boomboom2_sort10
time 0.250
cycles 1.000
timeOffset 0.050
bunching 1.000
distribution rect 10.000 10.000 0.000
direction cone "20.000"
orientation view
speed "34.000" to "86.000"
size "0.000" to "140.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.860 0.720 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -300.000
}
{
count 1
material textures/particles/dot
time 0.300
cycles 1.000
bunching 1.000
distribution rect 3.000 3.000 0.000
direction outward "10.000"
orientation view
speed "21.000" to "0.500"
size "26.500" to "150.000"
aspect "1.000"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 1.000 0.320 0.050 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -94.000
}
{
count 8
material textures/particles/boomboom2_sort10
time 0.450
cycles 0.000
timeOffset 0.050
bunching 0.950
distribution rect 10.000 10.000 0.000
direction cone "20.000"
orientation view
speed "137.000" to "167.000"
size "24.000" to "70.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.800
fadeIndex 0.000
color 0.910 0.600 0.510 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -129.000
}
{
count 8
material textures/particles/pfirebig
emissive 2.000
time 0.450
cycles 0.000
timeOffset 0.050
bunching 0.950
distribution rect 10.000 10.000 0.000
direction cone "10.000"
orientation view
speed "274.000" to "206.000"
size "33.000" to "106.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.450
fadeIndex 0.000
color 1.000 0.550 0.500 1.000
fadeColor 0.020 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 73.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle matty_fart {
depthHack 0.001
{
count 15
material textures/particles/barrelpoof
time 3.550
cycles 0.000
bunching 1.000
distribution rect 5.000 5.000 5.000
direction cone "10.000"
orientation view
speed "2.000"
size "52.000" to "53.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.950
fadeIndex 0.000
color 0.412 0.039 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle trite_boomboom {
{
count 3
material textures/particles/bug_goo4
time 0.500
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "10.000"
orientation view
speed "21.000" to "4.000"
size "0.000" to "128.000"
aspect "1.000" to "1.100"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 300.000
}
{
count 2
material textures/particles/bug_goo3
time 0.250
cycles 1.000
bunching 0.400
distribution cylinder 2.000 2.000 2.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "3.500" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 96.000
}
{
count 1
material textures/particles/bug_goo3
time 0.900
cycles 1.000
bunching 0.400
distribution cylinder 2.000 2.000 2.000 0.000
direction outward "20.000"
orientation view
speed "4.000" to "0.000"
size "3.500" to "128.000"
aspect "1.000" to "1.500"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.098 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 133.000
}
{
count 4
material textures/particles/bug_goo4
time 0.900
cycles 1.000
bunching 0.250
distribution rect 0.000 0.000 0.000
direction outward "10.000"
orientation view
speed "20.000" to "4.000"
size "0.000" to "250.000"
aspect "1.000" to "1.100"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 0.431 0.153 0.102 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 300.000
}
{
count 4
material textures/particles/bug_goo4
time 0.900
cycles 1.000
bunching 0.250
distribution rect 0.000 0.000 0.000
direction outward "4.000"
orientation view
speed "20.000" to "4.000"
size "9.000" to "128.000"
aspect "1.000" to "1.100"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 1.000 0.870 0.700 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 300.000
}
{
count 2
material textures/particles/boomboom2
time 0.250
cycles 1.000
bunching 1.000
distribution cylinder 2.000 2.000 2.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "3.500" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 0.960 1.000 0.450 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 96.000
}
{
count 2
material textures/particles/dot
time 0.150
cycles 1.000
bunching 0.200
distribution cylinder 2.000 2.000 2.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "3.500" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 0.500 0.960 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 96.000
}
{
count 10
material textures/particles/barrelpoof_sort
time 0.900
cycles 1.000
bunching 0.250
distribution cylinder 2.000 2.000 2.000 0.000
direction outward "0.000"
orientation view
speed "103.000" to "0.000"
size "3.500" to "76.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.800
fadeIndex 0.000
color 0.325 0.337 0.161 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 47.000
}
{
count 2
material textures/sfx/vpring3
time 0.350
cycles 1.000
bunching 0.200
distribution cylinder 2.000 2.000 2.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "3.500" to "228.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 0.500 0.960 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 96.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle archvile_flamewall_2b {
{
count 10
material textures/particles/pfirebig
emissive 2.000
time 0.550
cycles 1.000
timeOffset 0.400
bunching 1.000
distribution cylinder 20.000 20.000 0.000 1.000
direction cone "5.000"
orientation view
speed "150.000" to "50.000"
size "50.000" to "40.000"
aspect "1.000"
rotation "20.000" to "30.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.950
fadeIndex 0.000
color 1.000 0.804 0.443 1.000
fadeColor 0.160 0.010 0.000 1.000
offset 0.000 0.000 10.000
gravity -50.000
}
{
count 3
material textures/particles/wraithwarp1
time 0.300
cycles 1.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction outward "0.000"
orientation z
speed "0.000"
size "500.000" to "0.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.000
fadeIndex 0.000
color 0.251 0.267 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 1.000
gravity 0.000
}
{
count 5
material textures/particles/fbeam
time 0.500
cycles 1.000
timeOffset 0.400
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction cone "1.000"
orientation view
speed "100.000"
size "40.000" to "80.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 1.000
fadeIndex 0.000
color 0.240 0.180 0.150 1.000
fadeColor 0.070 0.000 0.000 1.000
offset 0.000 0.000 10.000
gravity -100.000
}
{
count 7
material textures/particles/boomboom2
time 0.500
cycles 1.000
timeOffset 0.400
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction outward "1.000"
orientation z
speed "0.000"
size "150.000" to "100.000"
aspect "1.000"
rotation "20.000" to "90.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.000
color 0.520 0.410 0.320 1.000
fadeColor 0.060 0.000 0.000 1.000
offset 0.000 0.000 15.000
gravity -20.000
}
{
count 4
material textures/particles/preamble
time 0.700
cycles 1.000
timeOffset 0.400
bunching 1.000
distribution cylinder 20.000 20.000 0.000 1.000
direction outward "0.000"
orientation view
speed "50.000" to "0.000"
size "35.000" to "89.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.750
fadeIndex 0.000
color 1.000 0.340 0.210 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 50.000
gravity -80.000
}
{
count 60
material textures/particles/dot
time 0.300
cycles 1.000
bunching 1.000
distribution sphere 200.000 200.000 1.000
direction cone "0.000"
orientation z
speed "0.000"
size "23.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.000
fadeIndex 0.000
color 0.486 0.224 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 1.000
gravity 0.000
}
}