/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle fbeam { { count 20 material textures/particles/fbeam time 1.300 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed 0.000 size 4.000 to 17.920 aspect 1.000 fadeIn 0.200 fadeOut 0.450 color 0.130 0.130 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -40.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle whisp { depthHack 20 { count 16 material textures/particles/blacksmokepuff time 1.500 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone 0.000 orientation view speed 0.000 size 45.440 to 32.000 aspect 1.000 rotation 44.000 to 29.000 fadeIn 0.250 fadeOut 1.000 color 0.710 0.770 0.960 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -30.000 } { count 8 material textures/particles/blacksmokepuff time 1.400 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone 0.000 orientation z speed 0.000 size 100.000 to 56.320 aspect 1.000 fadeIn 0.400 fadeOut 0.000 color 0.710 0.770 0.960 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } particle comm_whisp { depthHack 20 { count 16 material textures/particles/blacksmokepuff_sort10 time 1.500 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone 0.000 orientation view speed 0.000 size 45.440 to 32.000 aspect 1.000 rotation 44.000 to 29.000 fadeIn 0.250 fadeOut 1.000 color 0.710 0.770 0.960 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -30.000 } { count 8 material textures/particles/blacksmokepuff_sort10 time 1.400 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone 0.000 orientation z speed 0.000 size 100.000 to 56.320 aspect 1.000 fadeIn 0.400 fadeOut 0.000 color 0.710 0.770 0.960 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle whisp2 { { count 20 material _default time 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed 0.000 size 4.000 aspect 1.000 fadeIn 0.100 fadeOut 0.250 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle pdust { { count 20 material _default time 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed 0.000 size 4.000 aspect 1.000 fadeIn 0.100 fadeOut 0.250 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle steamred { { count 20 material _default time 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed 0.000 size 4.000 aspect 1.000 fadeIn 0.100 fadeOut 0.250 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle alock_steam2 { { count 25 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 45.000 orientation view speed 96.000 to 0.000 size 7.680 to 64.000 aspect 1.000 rotation 100.000 fadeIn 0.200 fadeOut 0.900 color 0.392 0.000 0.012 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world -44.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle alock_steam3 { { count 25 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 45.000 orientation view speed 96.000 to 0.000 size 7.680 to 64.000 aspect 1.000 rotation 100.000 fadeIn 0.200 fadeOut 0.900 color 0.392 0.000 0.012 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world -44.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle comm_ceiling_smoke { depthHack 1 { count 10 material textures/particles/dust_sort10 time 3.000 cycles 0.000 bunching 1.000 distribution cylinder 18.000 18.000 18.000 0.000 direction cone 90.000 orientation z speed 0.000 size 30.000 to 200.000 aspect 1.500 to 1.000 rotation 50.000 to 1.000 fadeIn 0.800 fadeOut 0.300 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 60.000 gravity world -4.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle comm_fire1 { depthHack 1 { count 20 material textures/particles/pfirebig2_sort10 emissive 2.000 time 0.750 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction outward 100.000 orientation view speed 0.500 size 40.000 to 20.000 aspect 1.000 to 0.800 rotation 17.000 to 46.000 fadeIn 0.100 fadeOut 0.200 color 0.820 0.820 0.820 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world -94.000 } { count 10 material textures/particles/dust_sort10 time 1.600 cycles 0.000 bunching 1.000 distribution cylinder 2.000 2.000 2.000 0.000 direction outward 90.000 orientation view speed 0.500 to 0.000 size 19.000 to 37.500 aspect 1.500 to 1.000 rotation 50.000 to 85.000 fadeIn 0.800 fadeOut 0.300 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 20.000 gravity world -31.000 } { count 15 material textures/particles/pfirebig2_sort10 emissive 2.000 time 1.200 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone 100.000 orientation z speed 8.000 size 50.000 to 10.000 aspect 1.000 rotation 2.000 to 100.000 fadeIn 0.200 fadeOut 0.150 color 1.000 0.980 0.990 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 10 material textures/particles/ember_small time 2.000 cycles 0.000 bunching 1.000 distribution rect 20.000 20.000 20.000 direction cone 100.000 orientation aimed 0.000 0.100 speed 0.700 to 0.200 size 1.000 to 0.000 aspect 1.000 fadeIn 0.200 fadeOut 0.400 color 0.460 0.470 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 50.000 gravity world -38.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle comm_fire2 { depthHack 1 { count 20 material textures/particles/pfirebig2_sort10 emissive 2.000 time 0.750 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 0.000 direction outward 100.000 orientation view speed 0.500 size 16.500 to 30.000 aspect 1.000 to 0.800 rotation 17.000 to 46.000 fadeIn 0.350 fadeOut 0.200 color 0.920 0.920 0.920 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -94.000 } { count 10 material textures/particles/dust_sort10 time 1.600 cycles 0.000 bunching 1.000 distribution cylinder 2.000 2.000 2.000 0.000 direction outward 90.000 orientation view speed 0.500 to 0.000 size 19.000 to 37.500 aspect 1.500 to 1.000 rotation 50.000 to 85.000 fadeIn 0.800 fadeOut 0.300 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 20.000 gravity world -31.000 } { count 10 material textures/particles/pfirebig2_sort10 emissive 2.000 time 0.750 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 0.000 direction outward 100.000 orientation view speed 0.500 size 0.000 to 25.500 aspect 1.000 to 0.800 rotation 100.000 fadeIn 0.350 fadeOut 0.200 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world 13.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle lost_fire1 { depthHack 20 { count 20 material textures/particles/pfiresmall2 emissive 2.000 time 0.450 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone 0.000 orientation view speed "43.000" to "9.000" size "6.000" to "15.500" aspect "1.000" rotation "50.000" to "61.000" fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.770 0.770 0.770 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -8.000 } { count 15 material textures/particles/pfiresmall2 emissive 2.000 time 0.750 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 0.000 direction outward 90.000 orientation view speed "0.800" to "0.900" size "12.000" to "3.500" aspect "1.000" rotation "50.000" to "94.000" fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.920 0.920 0.920 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -8.000 } { count 1 material textures/particles/ember_small time 0.750 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "0.800" to "0.900" size "2.000" to "0.000" aspect "1.000" rotation "50.000" to "94.000" fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.920 0.920 0.920 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 10.000 gravity world 110.000 } { count 1 material textures/particles/fbeam time 0.250 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction outward 0.000 orientation view speed "0.000" size "35.000" aspect "1.000" rotation "50.000" to "61.000" fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 0.380 0.110 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 15.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_dryice1 { depthHack 5 { count 10 material textures/particles/smokepuff time 1.600 cycles 0.000 bunching 1.000 distribution cylinder 80.000 80.000 0.000 0.000 direction cone 45.000 orientation view speed 0.000 size 220.000 to 300.000 aspect 1.000 rotation 47.000 to 19.000 fadeIn 0.650 fadeOut 1.000 color 0.000 0.380 0.330 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -200.000 gravity world 133.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle lamplight1 { { count 30 material textures/particles/fbeam time 1.850 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed 0.000 size 8.000 to 49.500 aspect 1.000 fadeIn 0.050 fadeOut 0.500 color 0.100 0.100 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -40.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle klaxonbeam1 { { count 40 material textures/particles/fbeam time 1.900 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed 0.000 size 0.000 to 66.500 aspect 1.000 fadeIn 0.000 fadeOut 0.650 color 0.190 0.000 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity -40.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle roach01 { { count 20 material _default time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "4.000" aspect "1.000" fadeIn 0.100 fadeOut 0.250 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle wigglyworms { { count 12 material textures/decals/maggot time 1.400 cycles 0.000 bunching 1.000 distribution sphere 7.000 7.000 7.000 direction cone 0.000 orientation aimed 10.000 0.600 customPath flies 5.000 6.000 25.000 speed "0.000" size "2.000" to "1.000" aspect "1.000" fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.430 0.030 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -22.000 } { count 12 material textures/decals/maggot time 1.400 cycles 0.000 bunching 1.000 distribution sphere 7.000 7.000 7.000 direction cone 0.000 orientation aimed 10.000 0.500 customPath flies 5.000 6.000 25.000 speed "0.000" size "2.000" to "1.000" aspect "1.000" fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.430 0.030 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -20.000 gravity world 22.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle firejet { depthHack 0.001 { count 12 material textures/particles/pfiresmall emissive 2.000 time 0.900 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone 1.000 orientation view speed "39.000" to "47.000" size "4.500" to "34.500" aspect "1.000" rotation "100.000" fadeIn 0.000 fadeOut 0.100 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world -13.000 } { count 28 material textures/particles/pfiresmall2 emissive 2.000 time 0.550 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone 10.000 orientation view speed "60.000" to "274.000" size "7.500" to "21.000" aspect "1.000" rotation "64.000" to "59.000" fadeIn 0.000 fadeOut 0.550 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 6.000 gravity world -17.000 } { count 10 material textures/particles/pfiresmall emissive 2.000 time 0.900 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone 10.000 orientation view speed "86.000" to "129.000" size "9.000" to "71.500" aspect "1.000" rotation "100.000" fadeIn 0.000 fadeOut 0.700 fadeIndex 0.000 color 0.750 1.000 0.970 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -10.000 gravity world -17.000 } { count 8 material textures/particles/smokepuff time 0.400 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 2.000 direction cone 1.000 orientation aimed 0.000 0.000 speed "99.000" to "13.000" size "10.000" to "0.000" aspect "1.000" rotation "29.000" to "27.000" fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 0.580 0.530 0.310 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 20.000 gravity -101.000 } { count 4 material textures/particles/smokepuff time 0.400 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 1.000 orientation z speed "0.000" size "0.000" to "34.500" aspect "1.000" rotation "29.000" to "27.000" fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 0.580 0.530 0.310 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 -5.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle firejetsmoke { { count 12 material textures/particles/dust time 0.900 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation z speed "0.000" size "89.500" to "250.000" aspect "1.000" fadeIn 0.200 fadeOut 0.200 fadeIndex 0.000 color 0.710 0.710 0.710 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 27.000 } { count 12 material textures/particles/dust time 0.900 cycles 0.000 bunching 1.000 distribution sphere 8.000 8.000 8.000 direction cone 0.000 orientation view speed "0.000" size "115.000" to "64.000" aspect "1.000" rotation "14.000" to "29.000" fadeIn 0.200 fadeOut 0.200 fadeIndex 0.000 color 0.675 0.675 0.675 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle flamebutt { depthHack 20 { count 0 material textures/particles/pfiresmall2 emissive 2.000 time 0.150 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone 0.000 orientation view speed "43.000" to "9.000" size "6.000" to "15.500" aspect "1.000" rotation "50.000" to "61.000" fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.770 0.770 0.770 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -8.000 } { count 0 material textures/particles/pfiresmall2 emissive 2.000 time 0.200 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 0.000 direction outward 90.000 orientation view speed "0.800" to "0.900" size "5.500" to "8.000" aspect "1.000" rotation "50.000" to "94.000" fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.920 0.920 0.920 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle flametrap { { count 10 material textures/particles/pfiresmall2 emissive 2.000 time 1.000 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone 0.000 orientation view speed "0.050" size "7.500" to "8.000" aspect "1.000" rotation "-222.000" fadeIn 0.450 fadeOut 0.450 fadeIndex 0.000 color 0.860 1.000 0.890 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -3.000 } { count 10 material textures/particles/pfiresmall2 emissive 2.000 time 1.000 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 2.000 direction outward 90.000 orientation view speed "0.300" size "11.000" to "4.500" aspect "1.000" rotation "300.000" fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.920 0.920 0.920 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 2.000 -10.000 gravity world -1.000 } { count 12 material textures/particles/blacksmokepuff time 1.000 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction outward 90.000 orientation view speed "0.000" size "24.000" to "42.000" aspect "1.000" rotation "50.000" to "94.000" fadeIn 0.800 fadeOut 0.350 fadeIndex 0.000 color 0.700 0.760 0.840 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -10.000 gravity world -73.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle flamehead { depthHack 20 { count 15 material textures/particles/pfiresmall2 emissive 2.000 time 0.150 cycles 0.000 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone 0.000 orientation view speed "0.000" size "4.500" to "1.000" aspect "1.000" rotation "50.000" to "61.000" fadeIn 0.300 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset -1.000 0.000 2.000 gravity world -47.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle flamewrist { depthHack 20 { count 15 material textures/particles/pfiresmall2 emissive 2.000 time 0.250 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone 0.000 orientation view speed "0.000" size "2.500" to "5.500" aspect "1.000" rotation "50.000" to "61.000" fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -3.000 } { count 15 material textures/particles/pfiresmall2 emissive 2.000 time 0.250 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 2.000 direction outward 90.000 orientation view speed "0.200" size "4.500" to "2.000" aspect "1.000" rotation "44.000" to "33.000" fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle flamehips { depthHack 20 { count 0 material textures/particles/pfiresmall2 emissive 2.000 time 0.150 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone 0.000 orientation view speed "43.000" to "9.000" size "6.000" to "15.500" aspect "1.000" rotation "50.000" to "61.000" fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.770 0.770 0.770 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -8.000 } { count 0 material textures/particles/pfiresmall2 emissive 2.000 time 0.250 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 4.000 direction outward 90.000 orientation view speed "0.800" to "2.000" size "12.000" to "3.500" aspect "1.000" rotation "50.000" to "94.000" fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.920 0.920 0.920 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle flamepelvis { depthHack 20 { count 0 material textures/particles/pfiresmall2 emissive 2.000 time 0.450 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone 0.000 orientation view speed "43.000" to "9.000" size "6.000" to "15.500" aspect "1.000" rotation "50.000" to "61.000" fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.770 0.770 0.770 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -8.000 } { count 0 material textures/particles/pfiresmall2 emissive 2.000 time 0.350 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 0.000 direction outward 90.000 orientation view speed "0.800" to "0.900" size "12.000" to "3.500" aspect "1.000" rotation "50.000" to "94.000" fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.920 0.920 0.920 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle lost_flame1 { { count 16 material textures/particles/pfiresmall2 emissive 2.000 time 0.250 cycles 0.000 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction outward "0.000" orientation view speed "0.000" size "13.000" to "6.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 1.000 0.840 0.820 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -214.000 } { count 10 material textures/particles/boomboom3 time 0.250 cycles 0.000 bunching 1.000 distribution sphere 4.000 4.000 4.000 direction outward "0.000" orientation view speed "0.000" size "11.000" to "9.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.800 fadeIndex 0.000 color 0.920 0.900 0.900 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -129.000 } { count 10 material textures/particles/ember_small time 0.250 cycles 0.000 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction outward "0.000" orientation aimed 1.000 0.000 speed "20.000" to "90.000" size "1.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.800 fadeIndex 0.000 color 0.920 0.910 0.770 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 3 material textures/particles/fbeam time 0.250 cycles 0.000 bunching 1.000 distribution sphere 3.000 3.000 3.000 direction outward "0.000" orientation view speed "0.000" size "30.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 0.110 0.020 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 2 material textures/sfx/vp1particle2 time 0.250 cycles 0.000 bunching 1.000 distribution sphere 3.000 3.000 3.000 direction outward "0.000" orientation view speed "0.000" size "30.000" aspect "1.000" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 0.450 fadeIndex 0.000 color 0.110 0.020 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 20.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle lost_flame2 { depthHack 0.001 { count 30 material textures/particles/barrelpoof_sort time 2.000 cycles 0.000 bunching 1.000 distribution rect 5.000 5.000 5.000 direction cone "10.000" orientation view speed "2.000" size "14.500" to "35.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.000 color 0.210 0.180 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -10.000 } { count 2 material textures/particles/ember_small time 2.000 cycles 0.000 bunching 0.600 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "1.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 1.000 0.980 0.970 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 156.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle lancave_dust { depthHack 50 { count 19 material textures/particles/dust2 time 3.200 cycles 0.000 bunching 1.000 distribution sphere 300.000 300.000 0.000 direction outward 15.000 orientation view speed "0.000" size "300.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.600 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 78.000 } { count 10 material textures/particles/dust2bits time 6.900 cycles 0.000 bunching 0.950 distribution sphere 300.000 300.000 300.000 direction outward 0.000 orientation view speed "0.000" size "40.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.150 fadeIndex 0.000 color 0.690 0.690 0.690 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 500.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle lamplight2 { { count 1 material textures/particles/fbeam time 0.005 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "20.000" aspect "1.000" fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 0.435 0.435 0.380 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 25 material textures/particles/fbeam time 1.850 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "19.000" to "84.000" aspect "1.000" fadeIn 0.050 fadeOut 0.350 fadeIndex 0.000 color 0.100 0.100 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -87.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle al2_ventsteam1 { depthHack 10 { count 15 material textures/particles/smokepuff time 3.500 cycles 0.000 bunching 1.000 distribution rect 13.000 2.000 2.000 direction outward 20.000 orientation view speed "0.500" to "0.000" size "35.500" to "50.500" aspect "1.000" rotation "91.000" to "32.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.700 fadeIndex 0.000 color 0.110 0.120 0.130 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle al2_lamphaze { depthHack 10 { count 10 material textures/particles/smokepuff time 3.650 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 2.000 direction outward 20.000 orientation view speed "0.500" to "0.000" size "42.000" to "31.000" aspect "1.000" rotation "91.000" to "32.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 0.800 fadeIndex 0.000 color 0.110 0.120 0.130 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle sparky1 { { count 5 material textures/particles/spark3 time 0.300 cycles 1.000 deadTime 1.200 bunching 0.100 distribution cylinder 2.000 2.000 2.000 0.000 direction cone 120.000 orientation aimed 0.000 0.030 speed "150.000" to "9.000" size "2.000" to "0.250" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.650 fadeIndex 0.000 color 0.990 0.820 0.660 1.000 fadeColor 0.430 0.180 0.000 1.000 offset 0.000 0.000 0.000 gravity world 103.000 } { count 20 material textures/particles/spark3 time 0.300 cycles 1.000 deadTime 1.200 bunching 0.100 distribution cylinder 2.000 2.000 2.000 0.000 direction cone 120.000 orientation aimed 0.000 0.020 speed "300.000" to "39.000" size "2.000" to "0.250" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.850 fadeIndex 0.000 color 0.990 0.810 0.370 1.000 fadeColor 0.430 0.190 0.110 1.000 offset 0.000 0.000 0.000 gravity world 73.000 } { count 5 material textures/particles/spark3 time 0.300 cycles 1.000 deadTime 1.200 bunching 0.100 distribution cylinder 2.000 2.000 2.000 0.000 direction cone 120.000 orientation aimed 0.000 0.030 speed "400.000" to "9.000" size "2.000" to "0.250" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.350 fadeIndex 0.000 color 0.990 0.820 0.660 1.000 fadeColor 0.430 0.180 0.000 1.000 offset 0.000 0.000 0.000 gravity world 103.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle souls { { count 5 material textures/particles/soul time 3.450 cycles 0.000 timeOffset 1.000 bunching 1.000 distribution sphere 7.000 7.000 7.000 direction cone 0.000 orientation aimed 2.000 0.500 customPath flies 3.000 3.000 50.000 speed "0.000" size "20.000" to "34.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -50.000 gravity world -52.000 } { count 7 material textures/particles/soul3 time 2.300 cycles 0.000 timeOffset 1.000 bunching 1.000 distribution sphere 7.000 7.000 7.000 direction cone 0.000 orientation aimed 4.000 0.500 customPath flies 3.000 3.000 45.000 speed "0.000" size "30.000" to "49.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -50.000 gravity world -149.000 } { count 6 material textures/particles/soul4 time 2.700 cycles 0.000 bunching 1.000 distribution sphere 7.000 7.000 7.000 direction cone 0.000 orientation aimed 4.000 0.500 customPath flies 3.000 3.000 55.000 speed "0.000" size "30.000" to "56.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -50.000 gravity world -126.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bfgcore1 { depthHack 10 { count 10 material textures/particles/smokepuff time 1.550 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 2.000 direction outward 20.000 orientation view speed "0.500" to "0.000" size "79.500" to "0.000" aspect "1.000" rotation "91.000" to "32.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 0.800 fadeIndex 0.000 color 0.110 0.120 0.130 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bfgcore { { count 10 material textures/particles/spark3 time 0.250 cycles 0.000 bunching 1.000 distribution rect 15.000 15.000 15.000 direction outward 0.000 orientation aimed 0.000 0.100 speed "-137.000" to "300.000" size "2.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.850 fadeOut 0.550 fadeIndex 0.000 color 0.000 0.210 0.130 1.000 fadeColor 0.000 0.282 0.235 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle pentasmoka { { count 3 material textures/particles/bumpsmoke time 2.350 cycles 0.000 bunching 1.000 distribution sphere 8.000 8.000 8.000 direction outward 90.000 orientation z speed "0.000" size "200.000" to "40.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.650 fadeIndex 0.000 color 0.660 1.000 0.820 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -2.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hhbarf { { count 15 material textures/particles/boomboom3 time 0.050 cycles 0.000 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone 0.000 orientation view speed "51.000" size "6.500" to "10.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 0.800 fadeIndex 0.000 color 0.180 0.510 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 17.000 } { count 10 material textures/particles/plasmablast time 2.250 cycles 0.000 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone 0.000 orientation view speed "0.000" size "9.000" to "21.000" aspect "1.000" rotation "16.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.200 fadeIndex 0.000 color 0.330 0.560 0.530 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 4.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_fire1 { depthHack 1 { count 10 material textures/particles/pfirebig2 emissive 2.000 time 1.100 cycles 0.000 bunching 1.000 distribution rect 15.000 15.000 0.000 direction outward 0.000 orientation view speed "0.000" size "128.000" to "95.000" aspect "1.000" to "0.800" rotation "17.000" to "46.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.520 0.300 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world -191.000 } { count 7 material textures/particles/pfirebig2 emissive 2.000 time 1.200 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone 100.000 orientation z speed "8.000" size "250.000" to "60.000" aspect "1.000" rotation "2.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.730 0.500 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_fire1small { depthHack 1 { count 10 material textures/particles/pfirebig2 emissive 2.000 time 1.100 cycles 0.000 bunching 1.000 distribution rect 15.000 15.000 0.000 direction outward 0.000 orientation view speed "0.000" size "52.000" to "59.500" aspect "1.000" to "0.800" rotation "17.000" to "46.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.520 0.300 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world -78.000 } { count 10 material textures/particles/barrelpoof time 3.000 cycles 0.000 bunching 1.000 distribution cylinder 18.000 18.000 18.000 0.000 direction outward 90.000 orientation view speed "0.500" to "0.000" size "47.500" to "98.500" aspect "1.500" to "1.000" rotation "46.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 0.800 fadeIndex 0.000 color 0.190 0.160 0.140 1.000 fadeColor 0.220 0.160 0.100 0.000 offset 0.000 0.000 200.000 gravity world -36.000 } { count 7 material textures/particles/pfirebig2 emissive 2.000 time 1.200 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone 100.000 orientation z speed "8.000" size "128.000" to "32.000" aspect "1.000" rotation "2.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.730 0.500 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hhe_fireeye { depthHack 1 { count 4 material textures/particles/pfirebig2 emissive 2.000 time 0.700 cycles 0.000 bunching 1.000 distribution rect 25.000 25.000 0.000 direction outward 0.000 orientation view speed "0.000" size "54.000" to "76.000" aspect "1.000" rotation "21.000" to "46.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.520 0.300 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -300.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_fire1nosmoke { depthHack 1 { count 10 material textures/particles/pfirebig2 emissive 2.000 time 0.750 cycles 0.000 bunching 1.000 distribution rect 15.000 15.000 0.000 direction outward 0.000 orientation view speed "0.000" size "128.000" to "95.000" aspect "1.000" to "0.800" rotation "17.000" to "46.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.520 0.300 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world -300.000 } { count 7 material textures/particles/pfirebig2 emissive 2.000 time 1.200 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone 100.000 orientation z speed "8.000" size "250.000" to "60.000" aspect "1.000" rotation "2.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.730 0.500 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_firetongue { depthHack 1 { count 12 material textures/particles/pfirebig2 emissive 2.000 time 0.350 cycles 0.000 bunching 1.000 distribution rect 55.000 55.000 0.000 direction outward 0.000 orientation view speed "-4.000" to "0.000" size "52.000" to "59.500" aspect "1.000" to "0.800" rotation "4.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 0.600 fadeIndex 0.000 color 1.000 0.520 0.300 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world -300.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_fire1small2 { depthHack 1 { count 10 material textures/particles/pfirebig2 emissive 2.000 time 1.100 cycles 0.000 bunching 1.000 distribution rect 15.000 15.000 0.000 direction outward 0.000 orientation view speed "0.000" size "52.000" to "59.500" aspect "1.000" to "0.800" rotation "17.000" to "46.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.520 0.300 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world -103.000 } { count 7 material textures/particles/pfirebig2 emissive 2.000 time 1.200 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone 100.000 orientation z speed "8.000" size "128.000" to "32.000" aspect "1.000" rotation "2.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.730 0.500 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_fireinmouth { depthHack 1 { count 15 material textures/particles/pfirebig2 emissive 2.000 time 0.900 cycles 0.000 bunching 1.000 distribution rect 15.000 15.000 0.000 direction outward 0.000 orientation view speed "-81.000" to "0.000" size "228.000" to "128.000" aspect "1.000" to "0.800" rotation "17.000" to "46.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.520 0.300 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -60.000 gravity world -300.000 } { count 10 material textures/particles/pfirebig2 emissive 2.000 time 1.200 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone 100.000 orientation z speed "8.000" size "350.000" to "60.000" aspect "1.000" rotation "2.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.730 0.500 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_undermouth { depthHack 1 { count 10 material textures/particles/pfirebig2 emissive 2.000 time 1.050 cycles 0.000 bunching 1.000 distribution rect 55.000 55.000 0.000 direction outward 0.000 orientation view speed "-4.000" to "0.000" size "117.000" to "29.500" aspect "1.000" to "0.800" rotation "300.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 0.850 fadeIndex 0.000 color 1.000 0.520 0.300 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world 80.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_fireinmouthb { depthHack 1 { count 10 material textures/particles/pfirebig2 emissive 2.000 time 1.100 cycles 0.000 bunching 1.000 distribution rect 15.000 15.000 0.000 direction outward 0.000 orientation view speed "0.000" size "200.000" to "95.000" aspect "1.000" to "0.800" rotation "17.000" to "46.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.520 0.300 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world -244.000 } { count 4 material textures/particles/pfirebig2 emissive 2.000 time 1.200 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone 100.000 orientation z speed "8.000" size "450.000" to "160.000" aspect "1.000" rotation "2.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.730 0.500 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_fire1tiny { depthHack 8 { count 15 material textures/particles/pfirebig2 emissive 2.000 time 1.100 cycles 0.000 bunching 1.000 distribution rect 65.000 65.000 0.000 direction outward 0.000 orientation view speed "0.000" size "52.000" to "59.500" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 0.750 fadeIndex 0.000 color 1.000 0.520 0.300 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -54.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_hotness { depthHack 1 { count 7 material textures/particles/pfirebig2 emissive 2.000 time 1.200 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone 100.000 orientation z speed "0.000" size "180.000" to "40.000" aspect "1.000" rotation "2.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.550 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.631 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_smoke1 { depthHack 1 { count 7 material textures/particles/pfirebig2 emissive 2.000 time 1.200 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone 100.000 orientation z speed "8.000" size "250.000" to "60.000" aspect "1.000" rotation "2.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.730 0.500 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_smoke2 { depthHack 1 { count 10 material textures/particles/barrelpoof time 3.000 cycles 0.000 bunching 1.000 distribution cylinder 18.000 18.000 18.000 0.000 direction outward 90.000 orientation view speed "0.500" to "0.000" size "93.500" to "200.000" aspect "1.500" to "1.000" rotation "46.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 0.800 fadeIndex 0.000 color 0.122 0.122 0.122 1.000 fadeColor 0.350 0.240 0.200 0.000 offset 0.000 0.000 0.000 gravity world -96.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_smoke3 { depthHack 1 { count 15 material textures/particles/barrelpoof time 3.000 cycles 0.000 bunching 1.000 distribution cylinder 50.000 50.000 50.000 0.000 direction outward 90.000 orientation view speed "0.500" to "0.000" size "200.000" to "400.000" aspect "1.500" to "1.000" rotation "46.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 0.800 fadeIndex 0.000 color 0.190 0.160 0.140 1.000 fadeColor 0.160 0.130 0.110 0.000 offset 0.000 0.000 0.000 gravity world -203.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_fire1huge { depthHack 1 { count 7 material textures/particles/pfirebig2 emissive 2.000 time 0.900 cycles 0.000 bunching 1.000 distribution rect 60.000 60.000 0.000 direction outward 0.000 orientation view speed "-300.000" to "-257.000" size "328.000" to "200.000" aspect "1.000" to "0.800" rotation "17.000" to "46.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.520 0.300 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -200.000 gravity world -300.000 } { count 7 material textures/particles/pfirebig2 emissive 2.000 time 1.200 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone 100.000 orientation z speed "8.000" size "550.000" to "260.000" aspect "1.000" rotation "2.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.730 0.500 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_smoke4 { depthHack 1 { count 15 material textures/particles/barrelpoof time 3.000 cycles 0.000 bunching 1.000 distribution cylinder 50.000 50.000 50.000 0.000 direction outward 90.000 orientation view speed "0.500" to "0.000" size "400.000" to "600.000" aspect "1.500" to "1.000" rotation "46.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.950 fadeOut 0.850 fadeIndex 0.000 color 0.190 0.160 0.140 1.000 fadeColor 0.230 0.160 0.120 0.000 offset 0.000 0.000 0.000 gravity world -300.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_telefire { depthHack 1 { count 20 material textures/particles/pfirebig2 emissive 2.000 time 0.850 cycles 0.000 bunching 1.000 distribution rect 6.000 6.000 0.000 direction outward 0.000 orientation view speed "-300.000" to "-223.000" size "250.000" to "123.500" aspect "1.000" to "0.800" rotation "17.000" to "46.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 0.000 1.000 0.900 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world -300.000 } { count 20 material textures/particles/pfirebig2 emissive 2.000 time 1.200 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone 100.000 orientation z speed "8.000" size "250.000" to "20.000" aspect "1.000" rotation "31.000" to "90.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.050 fadeIndex 0.000 color 0.000 1.000 0.910 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 10 material textures/particles/pfirebig2 emissive 2.000 time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "-300.000" to "-223.000" size "200.000" to "63.500" aspect "1.000" to "0.800" rotation "97.000" to "46.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 0.000 1.000 0.900 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world -221.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_telesoul { { count 8 material textures/particles/soul time 2.650 cycles 0.000 timeOffset 1.000 bunching 1.000 distribution sphere 10.000 10.000 10.000 direction cone "0.000" orientation aimed 2.000 0.500 customPath flies 3.000 3.000 80.000 speed "0.000" size "36.500" to "53.000" aspect "1.000" randomDistribution 1 boundsExpansion 400.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.420 1.000 0.560 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -70.000 gravity world -101.000 } { count 4 material textures/particles/soul3 time 2.300 cycles 0.000 timeOffset 1.000 bunching 1.000 distribution sphere 7.000 7.000 7.000 direction cone "0.000" orientation aimed 4.000 0.500 customPath flies 3.000 3.000 70.000 speed "0.000" size "62.000" to "38.500" aspect "1.000" randomDistribution 1 boundsExpansion 400.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.510 1.000 0.670 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -70.000 gravity world -149.000 } { count 4 material textures/particles/soul4 time 2.700 cycles 0.000 bunching 1.000 distribution sphere 7.000 7.000 7.000 direction cone "0.000" orientation aimed 4.000 0.500 customPath flies 3.000 3.000 50.000 speed "0.000" size "25.500" to "42.000" aspect "1.000" randomDistribution 1 boundsExpansion 400.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.560 1.000 0.670 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -70.000 gravity world -119.000 } { count 15 material textures/particles/fbeam time 1.600 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "108.000" to "40.000" aspect "1.000" rotation "20.000" to "0.000" randomDistribution 1 boundsExpansion 400.000 fadeIn 0.500 fadeOut 0.450 fadeIndex 0.000 color 0.000 1.000 0.750 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -87.000 gravity -145.000 } { count 4 material textures/particles/fbeam time 0.250 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "-700.000" to "300.000" size "23.000" to "46.500" aspect "1.000" randomDistribution 1 boundsExpansion 400.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 0.000 1.000 0.620 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 6 material textures/particles/fbeam time 0.150 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation z speed "0.000" size "128.000" aspect "1.000" rotation "20.000" to "0.000" randomDistribution 1 boundsExpansion 400.000 fadeIn 0.500 fadeOut 0.450 fadeIndex 0.000 color 0.000 1.000 0.750 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -28.000 gravity 0.000 } { count 3 material textures/particles/bfgballblast time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation z speed "0.000" size "40.000" to "200.000" aspect "1.000" rotation "20.000" to "0.000" randomDistribution 1 boundsExpansion 400.000 fadeIn 0.500 fadeOut 0.450 fadeIndex 0.000 color 0.000 1.000 0.500 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -28.000 gravity 0.000 } { count 3 material textures/particles/bfgballblast time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation z speed "0.000" size "100.000" to "30.000" aspect "1.000" rotation "20.000" to "0.000" randomDistribution 1 boundsExpansion 400.000 fadeIn 0.500 fadeOut 0.450 fadeIndex 0.000 color 0.000 1.000 0.500 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -28.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hh_helldust { { count 20 material textures/particles/pfirebig_grey emissive 2.000 time 7.000 cycles 0.000 bunching 1.000 distribution rect 1300.000 1300.000 10.000 direction cone 0.000 orientation view speed "0.000" size "900.000" aspect "1.000" rotation "1.000" to "9.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 0.550 fadeIndex 0.000 color 0.231 0.071 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -43.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle lancave_dust2 { depthHack 50 { count 19 material textures/particles/dust2 time 3.200 cycles 0.000 bunching 1.000 distribution sphere 300.000 300.000 0.000 direction outward 15.000 orientation view speed "0.000" size "300.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.600 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 78.000 } { count 10 material textures/particles/dust2bits time 6.900 cycles 0.000 bunching 0.950 distribution sphere 300.000 300.000 300.000 direction outward 0.000 orientation view speed "0.000" size "40.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.150 fadeIndex 0.000 color 0.690 0.690 0.690 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 500.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_top1 { { count 10 material textures/particles/fbeam time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "85.000" to "42.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 0.800 fadeIndex 0.000 color 0.204 0.612 0.482 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity -94.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_top1R { { count 10 material textures/particles/fbeam time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "57.500" to "14.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.300 0.910 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -94.000 } { count 10 material textures/particles/fbeam time 0.700 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation aimed 3.000 0.000 customPath flies 10.000 10.000 40.000 speed "0.000" size "27.500" to "0.000" aspect "1.000" angle 20.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.000 0.320 0.810 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -30.000 gravity -300.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_top1L { { count 10 material textures/particles/fbeam time 1.050 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "57.500" to "14.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.300 0.910 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -94.000 } { count 10 material textures/particles/fbeam time 0.700 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation aimed 3.000 0.000 customPath flies 10.000 10.000 40.000 speed "0.000" size "27.500" to "0.000" aspect "1.000" angle 20.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.000 0.320 0.810 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -30.000 gravity -300.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_top2 { { count 5 material textures/particles/boomboom3 time 0.400 cycles 0.000 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone 0.000 orientation view speed "0.000" size "30.000" to "40.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.800 fadeIndex 0.000 color 0.282 1.000 0.745 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -163.000 } { count 5 material textures/particles/fbeam time 0.400 cycles 0.000 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone 0.000 orientation view speed "0.000" size "30.000" to "54.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.800 fadeIndex 0.000 color 0.318 0.859 0.659 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -163.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_top2R { { count 5 material textures/particles/boomboom3 time 0.400 cycles 0.000 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone 0.000 orientation view speed "0.000" size "30.000" to "40.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.800 fadeIndex 0.000 color 1.000 0.700 0.650 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -163.000 } { count 5 material textures/particles/fbeam time 0.400 cycles 0.000 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone 0.000 orientation view speed "0.000" size "30.000" to "54.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.800 fadeIndex 0.000 color 0.859 0.596 0.553 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -163.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_top2L { { count 5 material textures/particles/boomboom3 time 0.400 cycles 0.000 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone 0.000 orientation view speed "0.000" size "30.000" to "40.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.800 fadeIndex 0.000 color 1.000 0.700 0.650 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -163.000 } { count 5 material textures/particles/fbeam time 0.400 cycles 0.000 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone 0.000 orientation view speed "0.000" size "30.000" to "54.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.800 fadeIndex 0.000 color 0.859 0.596 0.553 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -163.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship1 { depthHack 1 { count 7 material textures/particles/fbeam time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation view speed "1.500" size "51.000" to "6.500" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.000 color 0.230 0.690 0.500 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -5.000 gravity 0.000 } { count 10 material textures/particles/fbeam time 0.800 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation aimed 5.000 0.000 customPath flies 10.000 10.000 20.000 speed "0.000" size "1.000" to "0.500" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.000 1.000 0.760 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity -291.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship1R { depthHack 1 { count 10 material textures/particles/fbeam time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation view speed "0.000" size "38.500" to "18.500" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 0.000 0.530 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -180.000 } { count 10 material textures/particles/pfirebig_grey emissive 2.000 time 0.400 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation view speed "1.000" to "0.000" size "10.000" to "62.000" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.122 0.122 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -268.000 } { count 10 material textures/particles/fbeam time 0.800 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation aimed 5.000 0.000 customPath flies 10.000 10.000 20.000 speed "0.000" size "2.000" to "3.000" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.000 0.550 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity -291.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship1L { depthHack 1 { count 10 material textures/particles/fbeam time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation view speed "0.000" size "38.500" to "18.500" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 0.000 0.530 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -180.000 } { count 10 material textures/particles/pfirebig_grey emissive 2.000 time 0.400 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation view speed "1.000" to "0.000" size "10.000" to "62.000" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.122 0.122 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -268.000 } { count 10 material textures/particles/fbeam time 0.800 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation aimed 5.000 0.000 customPath flies 10.000 10.000 20.000 speed "0.000" size "2.000" to "3.000" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.000 0.550 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity -291.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship2R { depthHack 1 { count 10 material textures/particles/fbeam time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation view speed "0.000" size "38.500" to "18.500" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 0.000 0.530 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -180.000 } { count 10 material textures/particles/pfirebig_grey emissive 2.000 time 0.400 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation view speed "1.000" to "0.000" size "10.000" to "62.000" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.122 0.122 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -268.000 } { count 10 material textures/particles/fbeam time 0.800 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation aimed 5.000 0.000 customPath flies 10.000 10.000 20.000 speed "0.000" size "2.000" to "3.000" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.000 0.550 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity -291.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship2L { depthHack 1 { count 10 material textures/particles/fbeam time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation view speed "0.000" size "38.500" to "18.500" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 0.000 0.530 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -180.000 } { count 10 material textures/particles/pfirebig_grey emissive 2.000 time 0.400 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation view speed "1.000" to "0.000" size "10.000" to "62.000" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.122 0.122 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -268.000 } { count 10 material textures/particles/fbeam time 0.800 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation aimed 5.000 0.000 customPath flies 10.000 10.000 20.000 speed "0.000" size "2.000" to "3.000" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.000 0.550 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity -291.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship3R { depthHack 1 { count 10 material textures/particles/fbeam time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation view speed "0.000" size "38.500" to "18.500" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 0.000 0.530 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -180.000 } { count 10 material textures/particles/pfirebig_grey emissive 2.000 time 0.400 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation view speed "1.000" to "0.000" size "10.000" to "62.000" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.122 0.122 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -268.000 } { count 10 material textures/particles/fbeam time 0.800 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation aimed 5.000 0.000 customPath flies 10.000 10.000 20.000 speed "0.000" size "2.000" to "3.000" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.000 0.550 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity -291.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship3L { depthHack 1 { count 10 material textures/particles/fbeam time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation view speed "0.000" size "38.500" to "18.500" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 0.000 0.530 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -180.000 } { count 10 material textures/particles/pfirebig_grey emissive 2.000 time 0.400 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation view speed "1.000" to "0.000" size "10.000" to "62.000" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.122 0.122 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -268.000 } { count 10 material textures/particles/fbeam time 0.800 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation aimed 5.000 0.000 customPath flies 10.000 10.000 20.000 speed "0.000" size "2.000" to "3.000" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.000 0.550 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity -291.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_back { { count 10 material textures/particles/fbeam time 0.350 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation view speed "3.000" to "1.000" size "49.500" to "2.500" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.850 fadeIndex 0.000 color 0.180 0.540 0.330 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -10.000 gravity 0.000 } { count 5 material textures/particles/fbeam time 0.450 cycles 0.000 bunching 1.000 distribution rect 9.000 9.000 0.000 direction cone 0.000 orientation aimed 0.000 0.900 speed "0.000" size "34.000" to "30.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.300 fadeIndex 0.000 color 0.000 0.300 0.340 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -30.000 gravity -221.000 } { count 10 material textures/particles/fbeam time 0.800 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation aimed 3.000 0.000 customPath flies 10.000 10.000 20.000 speed "0.000" size "1.000" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.133 1.000 0.725 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity -291.000 } { count 5 material textures/particles/fbeam time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation z speed "0.000" size "4.500" to "59.500" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.290 1.000 0.730 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -87.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_backR { { count 5 material textures/particles/fbeam time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation view speed "0.000" size "47.500" to "28.500" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.450 fadeIndex 0.000 color 0.686 0.541 0.184 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -279.000 } { count 5 material textures/particles/fbeam time 0.450 cycles 0.000 bunching 1.000 distribution rect 9.000 9.000 0.000 direction cone 0.000 orientation aimed 0.000 0.900 speed "0.000" size "22.000" to "44.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.420 0.190 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -30.000 gravity -261.000 } { count 10 material textures/particles/fbeam time 0.800 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation aimed 5.000 0.000 customPath flies 10.000 10.000 20.000 speed "0.000" size "2.000" to "3.000" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 1.000 0.560 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity -291.000 } { count 5 material textures/particles/fbeam time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation z speed "0.000" size "4.500" to "59.500" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 1.000 0.820 0.400 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -87.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_backL { { count 5 material textures/particles/fbeam time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation view speed "0.000" size "47.500" to "28.500" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.450 fadeIndex 0.000 color 0.686 0.541 0.184 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -279.000 } { count 5 material textures/particles/fbeam time 0.450 cycles 0.000 bunching 1.000 distribution rect 9.000 9.000 0.000 direction cone 0.000 orientation aimed 0.000 0.900 speed "0.000" size "22.000" to "44.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.420 0.190 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -30.000 gravity -261.000 } { count 10 material textures/particles/fbeam time 0.800 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation aimed 5.000 0.000 customPath flies 10.000 10.000 20.000 speed "0.000" size "2.000" to "3.000" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 1.000 0.560 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity -291.000 } { count 5 material textures/particles/fbeam time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 100.000 orientation z speed "0.000" size "4.500" to "59.500" aspect "1.000" to "0.800" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 1.000 0.820 0.400 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -87.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_dustcloud { { count 20 material textures/particles/barrelpoof time 1.200 cycles 0.000 bunching 1.000 distribution cylinder 100.000 100.000 0.000 0.000 direction outward 0.000 orientation view speed "240.000" to "94.000" size "200.000" aspect "1.000" rotation "30.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.750 fadeIndex 0.000 color 0.110 0.090 0.040 1.000 fadeColor 0.200 0.200 0.190 0.000 offset 0.000 0.000 -16.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_reentry { { count 20 material textures/particles/pfirebig emissive 2.000 time 0.500 cycles 0.000 bunching 1.000 distribution rect 200.000 200.000 0.000 direction cone 0.000 orientation view speed "2000.000" size "400.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.750 fadeIndex 0.000 color 1.000 0.333 0.000 1.000 fadeColor 0.200 0.200 0.190 0.000 offset 0.000 0.000 0.000 gravity -3.000 } { count 20 material textures/particles/boomboom3 time 1.000 cycles 0.000 bunching 1.000 distribution rect 300.000 300.000 0.000 direction cone 0.000 orientation view speed "2000.000" size "300.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.400 fadeIndex 0.000 color 1.000 0.569 0.141 1.000 fadeColor 0.200 0.200 0.190 0.000 offset 0.000 0.000 0.000 gravity -3.000 } { count 15 material textures/particles/fbeam time 0.650 cycles 0.000 bunching 0.150 distribution rect 400.000 400.000 0.000 direction cone 0.000 orientation aimed 0.000 0.100 speed "3000.000" size "5.000" to "2.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.400 fadeIndex 0.000 color 1.000 0.580 0.000 1.000 fadeColor 0.200 0.200 0.190 0.000 offset 0.000 0.000 0.000 gravity -300.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_reentry2 { { count 10 material textures/particles/fbeam time 0.250 cycles 0.000 bunching 1.000 distribution rect 20.000 20.000 20.000 direction cone 0.000 orientation view speed "69.000" to "90.000" size "6.500" to "62.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 0.920 0.670 1.000 fadeColor 0.200 0.200 0.190 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_reentry3 { { count 10 material textures/particles/fbeam time 0.250 cycles 0.000 bunching 1.000 distribution rect 20.000 20.000 20.000 direction cone 0.000 orientation view speed "69.000" to "90.000" size "51.000" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 0.920 0.670 1.000 fadeColor 0.200 0.200 0.190 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_headlights { depthHack 10 { count 25 material textures/particles/fbeam time 1.550 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "300.000" to "400.000" size "45.500" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.850 fadeIndex 0.000 color 0.160 0.240 0.260 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_LightR { depthHack 10 { count 25 material textures/particles/fbeam time 1.550 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "300.000" to "400.000" size "45.500" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.850 fadeIndex 0.000 color 0.160 0.240 0.260 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_LightL { depthHack 10 { count 25 material textures/particles/fbeam time 1.550 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "300.000" to "400.000" size "45.500" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.850 fadeIndex 0.000 color 0.160 0.240 0.260 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle burstysquirt { depthHack 20 { count 5 material textures/particles/bloodspray1 time 0.750 cycles 1.000 bunching 0.500 distribution rect 2.000 2.000 2.000 direction cone "90.000" orientation view speed "40.000" to "60.000" size "7.000" to "13.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.550 fadeIndex 0.500 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 124.000 } { count 2 material textures/particles/bloodspray1 time 0.750 cycles 1.000 bunching 0.500 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "51.000" to "60.000" size "7.000" to "15.500" aspect "1.300" rotation "14.000" to "36.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.500 fadeIndex 0.450 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 108.000 } { count 2 material textures/particles/bloodspray4 time 0.750 cycles 1.000 bunching 0.300 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "4.000" to "-21.000" size "0.000" to "18.500" aspect "1.000" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.450 fadeIndex 0.500 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 68.000 } { count 1 material textures/particles/bloodspray3 time 0.300 cycles 1.000 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "0.000" to "17.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 1.000 0.720 0.330 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 22.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_dryice { depthHack 10 { count 15 material textures/particles/dustcloud time 3.650 cycles 0.000 bunching 1.000 distribution rect 7.000 7.000 7.000 direction outward 10.000 orientation view speed "9.000" size "128.000" to "110.500" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.360 0.610 0.620 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 24.000 } { count 5 material textures/particles/dustcloud time 3.650 cycles 0.000 bunching 1.000 distribution rect 20.000 20.000 20.000 direction outward 10.000 orientation view speed "9.000" size "51.500" to "71.500" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.360 0.610 0.620 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dropship_dryice2 { depthHack 10 { count 9 material textures/particles/dustcloud time 3.650 cycles 0.000 bunching 1.000 distribution rect 30.000 30.000 7.000 direction outward 10.000 orientation z speed "0.000" size "21.000" to "200.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.360 0.610 0.620 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -2.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle ghostskull { depthHack 0.001 { count 2 material textures/particles/fbeam time 2.450 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "28.500" to "29.500" aspect "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.350 fadeIndex 0.000 color 0.133 0.090 0.078 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 10 material textures/particles/boomboom2 time 1.000 cycles 0.000 bunching 1.000 distribution sphere 5.000 5.000 5.000 direction cone "0.000" orientation view speed "0.000" size "24.000" to "12.000" aspect "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.850 fadeOut 1.000 fadeIndex 0.000 color 0.550 0.550 0.550 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle kpillar_fire1 { depthHack 1 { count 15 material textures/particles/pfirebig2 emissive 2.000 time 0.700 cycles 0.000 bunching 1.000 distribution rect 15.000 15.000 0.000 direction outward 0.000 orientation view speed "0.000" size "23.000" to "24.500" aspect "1.000" to "0.800" rotation "17.000" to "46.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.520 0.300 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world -159.000 } { count 7 material textures/particles/pfirebig2 emissive 2.000 time 1.200 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone 100.000 orientation z speed "8.000" size "67.500" to "32.000" aspect "1.000" rotation "2.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.730 0.500 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 3 material textures/particles/fbeam time 2.350 cycles 0.000 bunching 1.000 distribution sphere 1.000 1.000 0.000 direction cone 100.000 orientation view speed "8.000" size "41.000" to "60.500" aspect "1.000" rotation "2.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.530 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle kpillar_dust1 { { count 10 material textures/particles/barrelpoof time 3.000 cycles 0.000 bunching 1.000 distribution cylinder 30.000 30.000 30.000 0.000 direction outward "1.000" orientation view speed "0.000" size "98.000" to "128.000" aspect "1.000" rotation "46.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 0.800 fadeIndex 0.000 color 0.090 0.090 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 17.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle kpillar_celingdust1 { { count 10 material textures/particles/barrelpoof time 3.000 cycles 0.000 bunching 1.000 distribution cylinder 30.000 30.000 30.000 0.000 direction outward 1.000 orientation z speed "0.000" size "80.000" to "250.000" aspect "1.000" rotation "46.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 0.800 fadeIndex 0.000 color 0.090 0.090 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle post_teleport_smoke { depthHack 0.001 { count 2 material textures/sfx/vpring1 time 2.450 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "15.000" orientation z speed "0.000" size "200.000" to "0.000" aspect "1.000" rotation "29.000" to "66.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 0.200 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -1.000 } { count 10 material textures/particles/barrelpoof time 3.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "15.000" orientation view speed "0.000" size "45.500" to "50.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.950 fadeIndex 0.000 color 0.180 0.010 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -20.000 gravity -15.000 } { count 5 material textures/particles/barrelpoof time 2.700 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "15.000" orientation z speed "0.000" size "120.000" to "19.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.550 fadeIndex 0.000 color 0.149 0.008 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle kpillar_dustred { { count 10 material textures/particles/barrelpoof time 3.000 cycles 0.000 bunching 1.000 distribution cylinder 30.000 30.000 30.000 0.000 direction outward "1.000" orientation view speed "0.000" size "98.000" to "128.000" aspect "1.000" rotation "46.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 0.800 fadeIndex 0.000 color 0.271 0.071 0.020 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 17.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle kpillar_dustred_floor { { count 10 material textures/particles/barrelpoof time 3.000 cycles 0.000 bunching 1.000 distribution cylinder 30.000 30.000 30.000 0.000 direction outward "1.000" orientation z speed "0.000" size "55.000" to "128.000" aspect "1.000" rotation "46.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 1.000 fadeIndex 0.000 color 0.267 0.063 0.016 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellcracksmoke { { count 5 material textures/particles/boomboom2 time 0.900 cycles 0.000 bunching 1.000 distribution rect 32.000 32.000 8.000 direction cone "90.000" orientation view speed "0.000" size "82.500" to "77.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 1.000 fadeIndex 0.000 color 0.325 0.078 0.024 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -149.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellcracksmoke2 { { count 5 material textures/particles/boomboom2 time 0.900 cycles 0.000 bunching 1.000 distribution rect 32.000 32.000 8.000 direction cone "90.000" orientation view speed "0.000" size "82.500" to "74.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 1.000 fadeIndex 0.000 color 0.271 0.102 0.024 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -228.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle helldropfog1 { { count 10 material textures/particles/boomboom2 time 3.550 cycles 0.000 bunching 1.000 distribution rect 100.000 100.000 8.000 direction cone "90.000" orientation view speed "0.000" size "300.000" aspect "1.000" rotation "29.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.000 0.100 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -13.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellcracksmoke3 { { count 10 material textures/particles/barrelpoof time 2.250 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 8.000 direction cone "90.000" orientation view speed "0.000" size "82.500" to "74.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.550 fadeOut 1.000 fadeIndex 0.000 color 0.290 0.250 0.220 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -31.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellplummet1 { { count 5 material textures/particles/boomboom2 time 0.600 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone "0.000" orientation z speed "0.000" size "13.500" to "113.500" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.650 fadeIndex 0.000 color 1.000 0.259 0.180 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 5 material textures/particles/boomboom2 time 0.600 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone "0.000" orientation z speed "0.000" size "13.500" to "113.500" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.650 fadeIndex 0.000 color 0.210 0.070 0.070 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -133.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellplummet_souls1 { { count 20 material textures/particles/soul time 2.850 cycles 0.000 timeOffset 1.000 bunching 1.000 distribution sphere 30.000 30.000 30.000 direction cone "0.000" orientation aimed 5.000 0.400 customPath flies 7.000 0.000 110.000 speed "4.000" to "0.000" size "36.500" to "35.500" aspect "1.000" randomDistribution 1 boundsExpansion 1000.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -87.000 } { count 20 material textures/particles/soul3 time 3.350 cycles 0.000 timeOffset 1.000 bunching 1.000 distribution sphere 30.000 30.000 30.000 direction cone "0.000" orientation aimed 5.000 0.300 customPath flies 10.000 1.000 80.000 speed "4.000" to "0.000" size "18.500" to "25.500" aspect "13.000" to "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -156.000 } { count 10 material textures/particles/soul4 time 3.200 cycles 0.000 bunching 1.000 distribution sphere 30.000 30.000 30.000 direction cone "0.000" orientation aimed 7.000 0.500 customPath flies 10.000 5.000 100.000 speed "0.000" size "41.000" to "42.000" aspect "13.000" to "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -156.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle null { { count 0 material textures/particles/soul time 3.450 cycles 0.000 timeOffset 1.000 bunching 1.000 distribution sphere 7.000 7.000 7.000 direction cone "0.000" orientation aimed 2.000 0.500 customPath flies 3.000 3.000 50.000 speed "0.000" size "20.000" to "34.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -50.000 gravity world -52.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellworms { depthHack 0.001 { count 10 material textures/particles/murkycloud time 3.450 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "200.000" to "56.000" aspect "1.100" to "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.100 fadeIndex 0.000 color 0.000 0.000 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -2.000 } { count 10 material textures/particles/hellmaggotsolid time 1.400 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 0.400 customPath flies 5.000 5.000 40.000 speed "0.000" size "25.500" to "0.000" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.980 0.980 1.000 1.000 fadeColor 1.000 1.000 0.980 1.000 offset 0.000 0.000 -60.000 gravity -300.000 } { count 10 material textures/particles/murkycloud time 3.450 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "100.500" to "49.500" aspect "1.100" to "1.000" rotation "36.000" to "22.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.000 0.000 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -17.000 } { count 3 material textures/particles/hellmaggotsolid time 1.400 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 0.200 customPath flies 5.000 5.000 40.000 speed "0.000" size "34.000" to "0.000" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.980 0.980 1.000 1.000 fadeColor 1.000 1.000 0.980 1.000 offset 0.000 0.000 -60.000 gravity -300.000 } { count 2 material textures/sfx/vpring3 time 0.850 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "200.000" to "0.000" aspect "1.100" to "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.350 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle ghostskullbuddies { depthHack 0.001 { count 15 material textures/particles/hellmaggot time 1.900 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 8.000 0.400 customPath flies 5.000 5.000 20.000 speed "0.000" size "8.000" to "2.000" aspect "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.900 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -24.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle soulseeker_flyby { depthHack 0.001 { count 10 material textures/particles/boomboom time 0.250 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "150.000" to "0.000" aspect "1.100" to "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.000 fadeIndex 0.000 color 0.610 0.430 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 1.000 gravity -2.000 } { count 10 material textures/particles/hellmaggot time 1.400 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 0.400 customPath flies 5.000 5.000 40.000 speed "0.000" size "25.500" to "6.500" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -60.000 gravity -300.000 } { count 5 material textures/particles/boomboom2 time 1.100 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "27.500" to "97.500" aspect "1.100" to "1.000" rotation "36.000" to "22.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.920 0.730 0.690 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -78.000 } { count 3 material textures/particles/hellmaggot time 1.400 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 0.200 customPath flies 5.000 5.000 40.000 speed "0.000" size "34.000" to "4.500" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -60.000 gravity -300.000 } { count 2 material textures/sfx/vpring1 time 1.500 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "250.000" to "31.000" aspect "1.100" to "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.350 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -0.050 } { count 10 material textures/particles/boomboom time 1.650 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 0.600 customPath flies 5.000 5.000 40.000 speed "0.000" size "5.000" to "0.000" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -60.000 gravity -198.000 } { count 20 material textures/particles/ember_small time 1.600 cycles 0.000 bunching 1.000 distribution sphere 40.000 40.000 0.000 direction cone "0.000" orientation aimed 1.000 0.200 speed "-300.000" to "231.000" size "2.000" to "0.000" aspect "1.100" to "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.980 1.000 0.970 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -300.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc_underground_soulflyby { depthHack 0.001 { count 10 material textures/particles/boomboom time 0.450 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "150.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.000 fadeIndex 0.000 color 0.610 0.430 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 1.000 gravity -2.000 } { count 10 material textures/particles/hellmaggot time 1.400 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 0.400 customPath flies 5.000 5.000 40.000 speed "0.000" size "25.500" to "6.500" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -60.000 gravity -300.000 } { count 5 material textures/particles/boomboom2 time 1.100 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "27.500" to "97.500" aspect "1.100" to "1.000" rotation "36.000" to "22.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.920 0.730 0.690 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -78.000 } { count 3 material textures/particles/hellmaggot time 1.400 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 0.200 customPath flies 5.000 5.000 40.000 speed "0.000" size "34.000" to "4.500" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -60.000 gravity -300.000 } { count 2 material textures/sfx/vpring1 time 1.500 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "250.000" to "31.000" aspect "1.100" to "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.350 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -0.050 } { count 10 material textures/particles/boomboom time 1.650 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 0.600 customPath flies 5.000 5.000 40.000 speed "0.000" size "5.000" to "0.000" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -60.000 gravity -198.000 } { count 20 material textures/particles/ember_small time 1.600 cycles 0.000 bunching 1.000 distribution sphere 40.000 40.000 0.000 direction cone "0.000" orientation aimed 1.000 0.200 speed "-300.000" to "231.000" size "2.000" to "0.000" aspect "1.100" to "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.980 1.000 0.970 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -300.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta3_teleport1 { depthHack 0.001 { count 10 material textures/particles/boomboom time 0.450 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "150.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.000 fadeIndex 0.000 color 0.610 0.430 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 1.000 gravity -2.000 } { count 10 material textures/particles/hellmaggot time 1.400 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 0.400 customPath flies 5.000 5.000 40.000 speed "0.000" size "25.500" to "6.500" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -60.000 gravity -300.000 } { count 5 material textures/particles/boomboom2 time 1.100 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "27.500" to "97.500" aspect "1.100" to "1.000" rotation "36.000" to "22.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.920 0.730 0.690 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -78.000 } { count 3 material textures/particles/hellmaggot time 1.400 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 0.200 customPath flies 5.000 5.000 40.000 speed "0.000" size "34.000" to "4.500" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -60.000 gravity -300.000 } { count 2 material textures/sfx/vpring1 time 1.500 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "250.000" to "31.000" aspect "1.100" to "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.350 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -0.050 } { count 10 material textures/particles/boomboom time 1.650 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 0.600 customPath flies 5.000 5.000 40.000 speed "0.000" size "5.000" to "0.000" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -60.000 gravity -198.000 } { count 20 material textures/particles/ember_small time 1.600 cycles 0.000 bunching 1.000 distribution sphere 40.000 40.000 0.000 direction cone "0.000" orientation aimed 1.000 0.200 speed "-300.000" to "231.000" size "2.000" to "0.000" aspect "1.100" to "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.980 1.000 0.970 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -300.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_poppysquirt { { count 5 material textures/particles/bloodspray1 time 0.750 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "0.000" orientation view speed "10.000" size "0.000" to "13.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.550 fadeIndex 0.000 color 0.451 0.451 0.451 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 13.000 } { count 12 material textures/particles/bloodspray1 time 1.100 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "34.000" to "0.000" size "0.000" to "14.500" aspect "1.300" rotation "14.000" to "36.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.900 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 57.000 } { count 7 material textures/particles/bloodspray4 time 0.750 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "21.000" to "4.000" size "0.000" to "11.000" aspect "1.000" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.950 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.430 0.430 0.430 1.000 offset 0.000 0.000 0.000 gravity world 34.000 } { count 6 material textures/particles/bloodspray3 time 0.800 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone "0.000" orientation view speed "0.000" size "3.500" to "22.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.500 fadeIndex 0.000 color 0.620 0.430 0.200 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 22.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hell_droptunnel1 { { count 15 material textures/particles/barrelpoof time 3.000 cycles 0.000 bunching 1.000 distribution cylinder 30.000 30.000 30.000 0.000 direction outward "1.000" orientation view speed "0.000" size "80.000" to "250.000" aspect "1.000" rotation "46.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.800 fadeOut 0.800 fadeIndex 0.000 color 0.090 0.090 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 64.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellchains1 { { count 15 material textures/object/hellchainparticle time 6.000 cycles 0.000 bunching 1.000 distribution sphere 7.000 7.000 7.000 direction cone "0.000" orientation aimed 8.000 0.500 customPath flies 5.000 6.000 50.000 speed "0.000" size "3.500" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.430 0.030 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -6.000 } { count 6 material textures/object/hellchainparticle time 6.000 cycles 0.000 timeOffset 3.000 bunching 1.000 distribution sphere 7.000 7.000 7.000 direction cone "0.000" orientation aimed 8.000 0.500 customPath flies 5.000 6.000 50.000 speed "0.000" size "3.500" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.430 0.030 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -78.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle lost_flame1small { depthHack 20 { count 15 material textures/particles/ember_small time 1.000 cycles 0.000 bunching 1.000 distribution sphere 3.000 3.000 3.000 direction outward "0.000" orientation view speed "0.000" size "0.500" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.800 fadeIndex 0.000 color 0.920 0.910 0.770 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 30 material textures/particles/barrelpoof_sort time 1.000 cycles 0.000 bunching 1.000 distribution sphere 2.000 2.000 0.000 direction outward "0.000" orientation view speed "0.000" size "3.000" to "4.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.800 fadeIndex 0.000 color 0.160 0.150 0.130 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle gwhizz { depthHack 10 { count 1 material textures/sfx/vpring1 time 0.950 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "20.000" orientation view speed "0.000" size "0.000" to "83.000" aspect "1.000" angle 0.001 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 1.000 fadeIndex 0.000 color 0.850 0.910 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta2b_fridgefog { { count 10 material textures/particles/smokepuff time 1.600 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "33.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.750 fadeIndex 0.000 color 0.480 0.480 0.430 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta4_5_telporter { depthHack 0.001 { count 13 material textures/particles/boomboom time 0.450 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "228.000" to "30.000" aspect "1.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 1.000 fadeOut 0.000 fadeIndex 0.000 color 0.610 0.430 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 1.000 gravity -2.000 } { count 10 material textures/particles/hellmaggot time 1.400 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 0.400 customPath flies 5.000 5.000 40.000 speed "0.000" size "25.500" to "6.500" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.400 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -60.000 gravity -300.000 } { count 4 material textures/particles/boomboom2 time 1.100 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "78.500" to "120.000" aspect "1.100" to "1.000" rotation "36.000" to "22.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.920 0.730 0.690 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -300.000 } { count 3 material textures/particles/hellmaggot time 7.550 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 1.000 customPath flies 5.000 5.000 50.000 speed "0.000" size "52.000" to "71.500" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.000 fadeOut 0.350 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -60.000 gravity -500.000 } { count 2 material textures/sfx/vpring1 time 1.500 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "350.000" to "31.000" aspect "1.100" to "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.350 fadeOut 0.350 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -0.050 } { count 15 material textures/particles/boomboom time 2.200 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 8.000 0.800 customPath flies 5.000 5.000 70.000 speed "0.000" size "10.000" to "0.000" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.400 fadeOut 0.300 fadeIndex 0.000 color 1.000 0.750 0.620 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -60.000 gravity -198.000 } { count 20 material textures/particles/ember_small time 2.050 cycles 0.000 bunching 1.000 distribution sphere 80.000 80.000 0.000 direction cone "10.000" orientation aimed 1.000 0.400 speed "300.000" to "500.000" size "4.500" to "0.000" aspect "1.100" to "1.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.980 1.000 0.970 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -15.000 } { count 6 material textures/particles/bfgballblast time 3.200 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "70.500" to "111.500" aspect "1.100" to "1.000" rotation "36.000" to "22.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.570 0.420 0.290 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -73.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta4_5_teleporterengulf { depthHack 0.001 { count 45 material textures/particles/boomboom2 time 9.000 cycles 0.000 bunching 1.000 distribution sphere 30.000 30.000 0.000 direction cone "30.000" orientation view speed "0.000" size "228.000" to "500.000" aspect "1.000" rotation "39.000" to "0.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 1.000 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.630 0.490 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 1.000 gravity -31.000 } { count 4 material textures/particles/wraithwarp1 time 2.000 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "70.500" to "400.000" aspect "1.000" rotation "36.000" to "22.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.725 0.533 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -300.000 } { count 40 material textures/particles/boomboom2 time 3.750 cycles 0.000 bunching 1.000 distribution sphere 100.000 100.000 0.000 direction cone "30.000" orientation aimed 12.000 0.400 customPath flies 5.000 5.000 100.000 speed "4.000" to "0.000" size "0.000" to "14.500" aspect "1.000" rotation "39.000" to "0.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.000 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.770 0.230 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 1.000 gravity -193.000 } { count 4 material textures/sfx/vpring3 time 2.000 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "70.500" to "400.000" aspect "1.000" rotation "36.000" to "22.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -300.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta4_5_teleporter_cin { depthHack 0.001 { count 6 material textures/particles/boomboom time 0.450 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "200.000" to "0.000" aspect "1.000" rotation "23.000" to "100.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 1.000 fadeOut 0.000 fadeIndex 0.000 color 0.610 0.430 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 1.000 gravity -2.000 } { count 5 material textures/particles/boomboom2 time 1.100 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "78.500" to "120.000" aspect "1.100" to "1.000" rotation "36.000" to "22.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.700 fadeOut 0.700 fadeIndex 0.000 color 0.490 0.390 0.370 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -300.000 } { count 8 material textures/sfx/vpring1 time 1.250 cycles 0.000 bunching 1.000 distribution sphere 80.000 80.000 0.000 direction cone "0.000" orientation z speed "0.000" size "0.000" to "67.500" aspect "1.100" to "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.350 fadeOut 0.350 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -0.050 } { count 30 material textures/particles/ember_small time 2.050 cycles 0.000 bunching 1.000 distribution sphere 80.000 80.000 0.000 direction cone "10.000" orientation aimed 1.000 0.400 speed "300.000" to "500.000" size "4.500" to "0.000" aspect "1.100" to "1.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.980 1.000 0.970 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -15.000 } { count 6 material textures/particles/bfgballblast time 4.800 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "70.500" to "111.500" aspect "1.100" to "1.000" rotation "36.000" to "22.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.251 0.184 0.125 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -163.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle airtankexplosion { depthHack 70 { count 1 material textures/particles/boomboom time 0.200 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "0.000" to "120.000" aspect "1.000" to "1.800" rotation "7.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.650 fadeIndex 0.000 color 0.000 0.950 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -10.000 } { count 1 material textures/particles/boomboom2 time 0.200 cycles 1.000 bunching 0.150 distribution rect 30.000 30.000 30.000 direction cone "0.000" orientation view speed "0.000" size "69.500" to "120.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.250 fadeIndex 0.000 color 0.000 0.933 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 3 material textures/particles/boomboom3 time 0.150 cycles 1.000 bunching 0.650 distribution sphere 1.000 1.000 1.000 direction outward "0.000" orientation view speed "150.000" to "159.000" size "0.000" to "200.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.350 fadeIndex 0.000 color 0.000 0.565 0.627 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 12 material textures/particles/barrelpoof time 1.600 cycles 1.000 bunching 0.000 distribution cylinder 60.000 60.000 0.000 0.000 direction outward "0.500" orientation view speed "86.000" to "0.000" size "80.000" to "88.500" aspect "1.000" rotation "0.400" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.000 color 0.192 0.263 0.247 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 3.000 } { count 5 material textures/particles/barrelpoof time 1.600 cycles 1.000 bunching 0.000 distribution cylinder 0.000 0.000 0.000 0.000 direction outward "0.000" orientation view speed "141.000" to "0.000" size "93.500" to "103.500" aspect "1.000" rotation "0.400" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 1.000 fadeIndex 0.000 color 0.188 0.259 0.255 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 13.000 } { count 1 material textures/sfx/vpring3 time 0.700 cycles 1.000 bunching 1.000 distribution rect 30.000 30.000 30.000 direction cone "0.000" orientation view speed "0.000" size "0.000" to "500.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.610 0.570 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle torso_fire { { count 5 material textures/particles/boomboom2 time 1.100 cycles 0.000 bunching 1.000 distribution sphere 3.000 3.000 0.000 direction outward "0.000" orientation view speed "0.000" size "18.500" to "10.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.624 0.396 0.267 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -22.000 } { count 10 material textures/particles/boomboom3 time 0.650 cycles 0.000 bunching 1.000 distribution sphere 4.000 4.000 4.000 direction outward "0.000" orientation view speed "0.000" size "16.500" to "8.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.800 fadeIndex 0.000 color 0.761 0.765 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -73.000 } { count 3 material textures/particles/fbeam time 0.250 cycles 0.000 bunching 1.000 distribution sphere 3.000 3.000 3.000 direction outward "0.000" orientation view speed "0.000" size "20.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 0.110 0.047 0.027 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 10.000 gravity 0.000 } { count 2 material textures/sfx/vp1particle2 time 0.250 cycles 0.000 bunching 1.000 distribution sphere 3.000 3.000 3.000 direction outward "0.000" orientation view speed "0.000" size "30.000" aspect "1.000" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 0.450 fadeIndex 0.000 color 0.110 0.020 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 30.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellpitsteam1 { { count 12 material textures/particles/hellmaggotsolid time 4.050 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone "90.000" orientation aimed 8.000 0.000 customPath flies 5.000 5.000 100.000 speed "150.000" size "39.500" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -256.000 } { count 5 material textures/particles/boomboom2 time 2.650 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone "90.000" orientation aimed 8.000 0.800 customPath flies 5.000 5.000 70.000 speed "0.000" size "4.500" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.370 0.360 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -196.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hell_maggotsteam1 { { count 15 material textures/particles/hellmaggot time 1.600 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone "90.000" orientation aimed 8.000 0.000 customPath flies 5.000 5.000 100.000 speed "150.000" size "34.000" to "21.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.482 0.263 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -159.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle manc_fireball { { count 5 material textures/particles/plasmablast2 time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" to "-94.000" size "16.500" to "18.500" aspect "1.000" rotation "200.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.250 fadeIndex 0.550 color 0.500 0.210 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 5 material textures/particles/snowball time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "-94.000" to "-227.000" size "27.500" to "51.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.500 fadeIndex 0.000 color 0.750 0.220 0.010 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 78.000 } { count 10 material textures/particles/billow_glow time 1.000 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "34.000" to "-129.000" size "0.000" to "31.000" aspect "1.000" to "1.200" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.600 fadeIndex 0.000 color 0.420 0.080 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 5.000 gravity 219.000 } { count 2 material textures/particles/fbeam time 1.000 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "26.500" to "27.500" aspect "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.550 fadeOut 0.650 fadeIndex 0.000 color 0.520 0.130 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 7 material textures/particles/boomboom2 time 1.000 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "4.000" to "-60.000" size "12.000" to "4.500" aspect "1.100" to "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 0.350 fadeIndex 0.000 color 1.000 0.860 0.790 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 3.000 } { count 1 material textures/sfx/vpring2 time 1.000 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "25.000" aspect "1.000" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.450 fadeIndex 0.000 color 0.204 0.204 0.204 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle manc_explosion { depthHack 70 { count 3 material textures/particles/boomboom time 0.200 cycles 1.000 bunching 1.000 distribution rect 5.000 5.000 5.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "46.500" aspect "1.000" to "1.300" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 1.000 0.631 0.373 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 10 material textures/particles/ember_small time 0.300 cycles 1.000 bunching 0.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation aimed 1.000 0.100 speed "300.000" size "1.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 0.620 0.590 0.570 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/fbeam time 0.500 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "300.000" size "4.500" to "70.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.950 fadeIndex 0.000 color 1.000 0.498 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 3 material textures/particles/boomboom2 time 0.300 cycles 1.000 bunching 1.000 distribution rect 10.000 10.000 10.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "55.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 0.970 0.340 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/caco_shot2 time 0.350 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "300.000" size "0.000" to "76.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.950 fadeIndex 0.000 color 0.529 0.259 0.118 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/sfx/vpring2 time 0.450 cycles 1.000 bunching 1.000 distribution rect 5.000 5.000 5.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "56.500" aspect "1.000" to "1.300" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 0.620 0.500 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle roverbeam3 { { count 20 material textures/particles/fbeam time 0.800 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "116.000" to "219.000" size "6.500" to "43.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.100 0.100 0.090 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -175.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle roverbeam1 { { count 15 material textures/particles/fbeam time 0.550 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "9.000" to "300.000" size "11.000" to "47.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.059 0.055 0.043 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -131.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle roverbeam2 { { count 10 material textures/particles/fbeam time 0.900 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "17.000" to "120.000" size "11.000" to "47.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.450 fadeIndex 0.000 color 0.130 0.130 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle rovertiredust { { count 10 material textures/particles/barrelpoof time 0.600 cycles 0.000 bunching 1.000 distribution sphere 3.000 3.000 0.000 direction cone "5.000" orientation view speed "5.000" to "0.000" size "16.500" to "42.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.900 fadeIndex 0.000 color 0.250 0.200 0.160 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -161.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle csmoke { { count 15 material textures/particles/barrelpoof time 1.400 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "0.000" size "13.000" to "24.000" aspect "1.000" rotation "20.000" to "50.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 1.000 fadeIndex 0.200 color 0.300 0.280 0.240 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 2.000 gravity world -17.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bfg_ammo { depthHack 15 { count 15 material textures/particles/smokepuff time 0.200 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation view speed "0.000" size "0.000" to "6.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 0.000 0.576 0.035 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 3 material textures/particles/bfgballblast time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "4.500" aspect "1.000" rotation "26.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.650 fadeIndex 0.000 color 0.000 1.000 0.580 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 3 material textures/particles/bfgballblast time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation z speed "0.000" size "0.000" to "5.500" aspect "1.000" rotation "26.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.650 fadeIndex 0.000 color 0.000 1.000 0.580 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hell_tallroomworms { depthHack 0.001 { count 10 material textures/particles/hellmaggotsolid time 1.400 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 0.400 customPath flies 5.000 5.000 60.000 speed "0.000" size "25.500" to "0.000" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.980 0.980 1.000 1.000 fadeColor 1.000 1.000 0.980 1.000 offset 0.000 0.000 30.000 gravity 224.000 } { count 10 material textures/particles/murkycloud time 3.450 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "200.000" aspect "1.100" to "1.000" rotation "36.000" to "22.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.000 0.000 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 3.000 } { count 3 material textures/particles/hellmaggotsolid time 1.400 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 0.200 customPath flies 5.000 5.000 40.000 speed "0.000" size "34.000" to "0.000" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.976 0.976 1.000 1.000 fadeColor 1.000 1.000 0.980 1.000 offset 0.000 0.000 60.000 gravity 300.000 } { count 1 material textures/sfx/vpring1 time 2.300 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "83.000" to "300.000" aspect "1.100" to "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.350 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 5.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle endcin_smoke1 { depthHack 1 { count 15 material textures/particles/barrelpoof time 4.100 cycles 0.000 bunching 1.000 distribution sphere 24.000 24.000 24.000 direction cone "10.000" orientation view speed "0.000" to "4.000" size "36.500" to "76.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.000 color 0.208 0.196 0.161 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -6.000 } { count 15 material textures/particles/barrelpoof time 4.100 cycles 0.000 bunching 1.000 distribution sphere 24.000 24.000 0.000 direction cone "0.000" orientation z speed "0.000" size "0.000" to "91.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.000 color 0.278 0.255 0.220 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -0.100 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle endcin_pc_smoke { depthHack 0.001 { count 15 material textures/particles/barrelpoof time 3.550 cycles 0.000 bunching 1.000 distribution rect 5.000 5.000 5.000 direction cone "10.000" orientation view speed "2.000" size "14.500" to "24.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.950 fadeOut 0.950 fadeIndex 0.000 color 0.210 0.180 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle endcin_smoke2 { depthHack 1 { count 15 material textures/particles/barrelpoof time 2.500 cycles 0.000 bunching 1.000 distribution sphere 24.000 24.000 24.000 direction cone "10.000" orientation view speed "0.000" to "4.000" size "36.500" to "76.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.000 color 0.210 0.200 0.160 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 15.000 } { count 15 material textures/particles/barrelpoof time 4.100 cycles 0.000 bunching 1.000 distribution sphere 24.000 24.000 0.000 direction cone "0.000" orientation z speed "0.000" size "0.000" to "91.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.000 color 0.278 0.255 0.220 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -0.100 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle endcin_debris { depthHack 1 { count 10 material textures/particles/barrelpoof time 2.500 cycles 0.000 bunching 1.000 distribution sphere 24.000 24.000 24.000 direction cone "10.000" orientation view speed "0.000" to "4.000" size "36.500" to "76.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.080 0.080 0.060 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 15.000 } { count 15 material textures/particles/barrelpoof time 4.100 cycles 0.000 bunching 1.000 distribution sphere 24.000 24.000 0.000 direction cone "0.000" orientation z speed "0.000" size "0.000" to "91.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.000 color 0.278 0.255 0.220 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -0.100 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_plasma_cyl2 { { count 3 material textures/particles/dustcloud_opaque time 0.200 cycles 0.000 bunching 1.000 distribution rect 0.000 20.000 20.000 direction cone "0.000" orientation view speed "500.000" size "150.000" aspect "1.000" rotation "360.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 0.300 fadeIndex 0.000 color 1.000 0.150 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 2 material textures/particles/boomboom2 time 0.200 cycles 0.000 bunching 1.000 distribution rect 0.000 20.000 20.000 direction cone "0.000" orientation view speed "0.000" size "123.500" to "125.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.050 fadeIndex 0.000 color 1.000 0.510 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_smoke2 { depthHack 32 { count 6 material textures/particles/barrelpoof time 1.500 cycles 0.000 bunching 1.000 distribution rect 17.000 17.000 0.000 direction cone "30.000" orientation view speed "107.000" to "0.000" size "20.000" to "300.000" aspect "1.000" rotation "74.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.800 fadeIndex 0.000 color 0.153 0.133 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -122.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_smoke3 { depthHack 32 { count 6 material textures/particles/barrelpoof time 1.500 cycles 0.000 bunching 1.000 distribution rect 17.000 17.000 0.000 direction cone "30.000" orientation view speed "189.000" to "0.000" size "86.000" to "128.000" aspect "1.000" rotation "74.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.800 fadeIndex 0.000 color 0.150 0.130 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -122.000 } { count 2 material textures/sfx/vp1 time 1.500 cycles 0.000 bunching 1.000 distribution rect 17.000 17.000 0.000 direction cone "30.000" orientation view speed "0.000" size "128.000" aspect "1.000" rotation "74.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.800 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_tallbeam_bum { { count 3 material textures/particles/caco_shot2 time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation z speed "0.000" size "4.000" to "55.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.010 1.000 0.690 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 3 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation z speed "0.000" size "6.000" to "69.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.010 1.000 0.690 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_elev_smoke { depthHack 1 { count 10 material textures/particles/barrelpoof time 3.650 cycles 0.000 bunching 1.000 distribution cylinder 6.000 6.000 6.000 0.000 direction outward "90.000" orientation view speed "0.500" to "0.000" size "34.000" to "54.000" aspect "1.500" to "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 0.800 fadeIndex 0.000 color 0.200 0.190 0.150 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -22.000 } { count 1 material textures/sfx/vp1 time 3.650 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction outward "90.000" orientation view speed "0.000" size "50.000" aspect "3.000" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 40.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_elev_smokefill { depthHack 1 { count 10 material textures/particles/barrelpoof time 3.300 cycles 0.000 bunching 1.000 distribution cylinder 6.000 6.000 6.000 0.000 direction outward "90.000" orientation view speed "0.500" to "0.000" size "73.000" to "75.000" aspect "1.500" to "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.650 fadeOut 0.800 fadeIndex 0.000 color 0.141 0.122 0.102 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -145.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_beam_top2 { { count 3 material textures/particles/caco_shot2 time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation z speed "0.000" size "4.000" to "55.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.010 1.000 0.690 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 3 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "6.000" to "69.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.010 1.000 0.690 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -8.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta2a_telecolon_fx { depthHack 0.001 { count 30 material textures/particles/preamble time 3.500 cycles 0.000 bunching 1.000 distribution rect 80.000 80.000 8.000 direction cone "0.000" orientation view speed "300.000" to "-43.000" size "200.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.031 0.031 0.024 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 154.000 } { count 50 material textures/particles/preamble time 10.000 cycles 0.000 bunching 1.000 distribution rect 80.000 80.000 8.000 direction cone "0.000" orientation view speed "300.000" to "-43.000" size "2.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.137 0.137 0.137 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 154.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle commoutside_railarc { { count 3 material textures/particles/boomboom4 time 0.200 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation view speed "0.000" to "4.000" size "0.000" to "17.500" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 0.937 1.000 0.761 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 3 material textures/particles/smokepuff time 0.200 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation view speed "0.000" size "0.000" to "23.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.100 fadeIndex 0.000 color 0.440 0.980 0.930 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 5 material textures/particles/duffyboltver3_white time 0.100 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation aimed 6.000 1.000 customPath flies 10.000 10.000 7.000 speed "0.000" size "8.000" to "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.250 fadeIndex 0.000 color 0.530 1.000 0.930 1.000 fadeColor 0.300 0.100 0.000 1.000 offset 0.000 0.000 0.000 gravity 71.000 } { count 3 material textures/particles/boomboom4 time 0.200 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation view speed "0.000" to "4.000" size "0.000" to "18.500" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 0.988 1.000 0.722 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -50.000 gravity world 0.000 } { count 3 material textures/particles/smokepuff time 0.200 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation view speed "0.000" size "0.000" to "23.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.100 fadeIndex 0.000 color 0.450 1.000 0.950 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 -47.000 gravity 0.000 } { count 5 material textures/particles/duffyboltver3_white time 0.100 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation aimed 6.000 1.000 customPath flies 10.000 10.000 7.000 speed "0.000" size "8.000" to "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.250 fadeIndex 0.000 color 0.560 0.970 1.000 1.000 fadeColor 0.260 0.080 0.000 1.000 offset 0.000 0.000 -47.000 gravity -71.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle wraithfade { { count 3 material textures/particles/boomboom4 time 0.200 cycles 5.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation view speed "0.000" to "4.000" size "36.500" to "0.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 0.200 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 45.000 gravity world 0.000 } { count 3 material textures/particles/smokepuff time 0.200 cycles 5.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation view speed "0.000" size "0.000" to "33.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.100 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 45.000 gravity 0.000 } { count 5 material textures/particles/duffyboltver3_white time 0.100 cycles 10.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation aimed 6.000 1.000 customPath flies 10.000 10.000 15.000 speed "0.000" size "12.000" to "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.300 0.100 0.000 1.000 offset 0.000 0.000 45.000 gravity 71.000 } { count 4 material textures/particles/boomboom4 time 0.200 cycles 5.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation z speed "0.000" to "4.000" size "56.000" to "0.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 3 material textures/particles/smokepuff time 0.200 cycles 5.000 bunching 1.000 distribution rect 1.000 1.000 0.000 direction cone "1.000" orientation z speed "0.000" size "0.000" to "62.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.100 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 5 material textures/particles/duffyboltver3_white time 0.100 cycles 10.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation aimed 8.000 1.000 customPath flies 10.000 10.000 20.000 speed "0.000" size "9.000" to "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.260 0.080 0.000 1.000 offset 0.000 0.000 0.000 gravity -124.000 } { count 3 material textures/particles/wraithwarp1 time 0.450 cycles 2.000 bunching 1.000 distribution rect 1.000 1.000 0.000 direction cone "1.000" orientation z speed "0.000" size "0.000" to "52.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.450 fadeIndex 0.000 color 1.000 0.990 0.960 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 2 material textures/particles/wraithwarp1 time 0.450 cycles 2.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "1.000" orientation view speed "0.000" size "2.500" to "32.000" aspect "1.000" rotation "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.450 fadeIndex 0.000 color 1.000 0.990 0.930 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 45.000 gravity 0.000 } { count 10 material textures/particles/dot time 0.200 cycles 4.000 bunching 1.000 distribution sphere 30.000 30.000 0.000 direction cone "40.000" orientation z speed "0.000" size "0.000" to "7.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.700 fadeIndex 0.000 color 1.000 0.500 0.000 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns_falldust1 { { count 12 material textures/particles/barrelpoof time 2.400 cycles 1.000 bunching 0.550 distribution sphere 40.000 40.000 0.000 direction outward "0.000" orientation view speed "0.000" size "52.000" to "96.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.900 fadeIndex 0.000 color 0.190 0.140 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 178.000 gravity world 66.000 } { count 5 material textures/particles/barrelpoof time 1.900 cycles 1.000 timeOffset 0.230 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone "0.000" orientation view speed "0.000" size "50.000" to "34.000" aspect "2.000" to "4.000" angle 180.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 1.000 fadeIndex 0.000 color 0.160 0.130 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 178.000 gravity world 152.000 } { count 10 material textures/particles/barrelpoof time 3.000 cycles 1.000 timeOffset 0.600 bunching 0.300 distribution sphere 40.000 40.000 0.000 direction outward "0.000" orientation z speed "0.000" size "14.500" to "207.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.550 fadeOut 0.900 fadeIndex 0.000 color 0.200 0.150 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -1.000 } { count 10 material textures/particles/barrelpoof time 2.600 cycles 1.000 timeOffset 0.600 bunching 0.300 distribution sphere 40.000 40.000 0.000 direction cone "0.000" orientation view speed "34.000" to "0.000" size "14.500" to "104.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.550 fadeOut 0.900 fadeIndex 0.000 color 0.200 0.150 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 24.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bigbursty { { count 3 material textures/particles/bloodspray4 time 0.500 cycles 1.000 bunching 0.400 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "21.000" to "4.000" size "0.000" to "77.500" aspect "1.000" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.550 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 182.000 } { count 3 material textures/particles/bloodspray3 time 0.500 cycles 1.000 bunching 0.400 distribution rect 10.000 10.000 10.000 direction outward "0.000" orientation view speed "0.000" size "3.500" to "60.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 0.620 0.500 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 96.000 } { count 1 material textures/particles/wraithwarp1 time 0.350 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "300.000" size "0.000" to "50.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.950 fadeIndex 0.000 color 0.761 0.427 0.235 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle soulcubedamage3 { { count 3 material textures/particles/boomboom time 0.200 cycles 2.000 bunching 1.000 distribution rect 5.000 5.000 5.000 direction cone "90.000" orientation view speed "0.000" size "0.000" to "50.500" aspect "1.000" to "1.300" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 1.000 0.690 0.590 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/dot time 0.300 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "0.000" size "4.500" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 0.400 0.620 0.550 1.000 fadeColor 0.000 0.020 0.060 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 3 material textures/particles/boomboom2 time 0.300 cycles 2.000 bunching 1.000 distribution sphere 10.000 10.000 10.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "55.000" aspect "1.000" angle 180.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 1.000 0.180 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/caco_shot2 time 0.350 cycles 2.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "300.000" size "0.000" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.950 fadeIndex 0.000 color 0.494 0.196 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 2 material textures/particles/wraithwarp1 time 0.350 cycles 2.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "300.000" size "0.000" to "66.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.950 fadeIndex 0.000 color 1.000 0.133 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/sfx/vppinch_bfgbolt time 1.000 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "300.000" size "0.000" to "66.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.950 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 10 material textures/particles/duffyboltver3_white time 0.150 cycles 4.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation aimed 3.000 0.400 customPath flies 10.000 10.000 25.000 speed "0.000" size "5.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.950 fadeIndex 0.000 color 1.000 0.082 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 8 material textures/particles/duffyboltver3_white time 0.150 cycles 4.000 bunching 1.000 distribution cylinder 10.000 10.000 10.000 0.000 direction cone "70.000" orientation aimed 2.000 0.400 speed "227.000" to "300.000" size "5.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.950 fadeIndex 0.000 color 1.000 0.098 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 10.000 gravity world 600.000 } { count 1 material textures/particles/soul3 time 0.750 cycles 1.000 timeOffset 0.600 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "10.000" orientation view speed "17.000" to "13.000" size "12.000" to "14.500" aspect "2.200" to "2.700" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.900 fadeIndex 0.000 color 1.000 0.780 0.640 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -203.000 } { count 1 material textures/particles/wraithwarp1 time 0.900 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation z speed "300.000" size "0.000" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.950 fadeIndex 0.000 color 1.000 0.000 0.600 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 3 material textures/particles/boomboom4 time 0.250 cycles 2.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "48.500" to "0.000" aspect "1.000" to "1.300" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 1.000 0.298 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/wraithwarp1 time 0.300 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "0.000" size "4.500" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 0.196 0.318 0.620 1.000 fadeColor 0.000 0.020 0.060 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle monorail_cin_backattack { depthHack 70 { count 3 material textures/particles/boomboom time 0.200 cycles 1.000 timeOffset 1.300 bunching 1.000 distribution rect 5.000 5.000 5.000 direction outward "0.000" orientation view speed "0.000" size "26.500" to "24.000" aspect "1.000" to "1.300" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 1.000 0.220 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 10 material textures/particles/ember_small time 0.300 cycles 1.000 timeOffset 1.300 bunching 0.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation aimed 1.000 0.100 speed "300.000" size "1.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 0.620 0.200 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/fbeam time 0.500 cycles 1.000 timeOffset 1.300 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "300.000" size "4.500" to "70.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.950 fadeIndex 0.000 color 1.000 0.050 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 3 material textures/particles/boomboom2 time 0.300 cycles 1.000 timeOffset 1.300 bunching 1.000 distribution rect 10.000 10.000 10.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "35.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 0.970 0.050 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/wraithwarp1 time 0.350 cycles 1.000 timeOffset 1.300 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "300.000" size "0.000" to "76.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 0.530 0.260 0.120 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/sfx/vpring1 time 0.450 cycles 1.000 timeOffset 1.300 bunching 1.000 distribution rect 5.000 5.000 5.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "72.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 0.620 0.500 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 5 material textures/particles/hellmaggot time 1.400 cycles 1.000 bunching 0.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation aimed 5.000 0.200 customPath flies 10.000 10.000 30.000 speed "300.000" size "8.000" to "7.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 300.000 gravity 186.000 } { count 5 material textures/particles/hellmaggot time 1.400 cycles 1.000 timeOffset 0.100 bunching 0.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation aimed 5.000 0.400 customPath flies 10.000 15.000 25.000 speed "300.000" size "8.000" to "7.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 300.000 gravity 186.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle spawnsphere_3a_2 { { count 3 material textures/particles/boomboom4 time 0.200 cycles 5.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation view speed "0.000" to "4.000" size "59.500" to "0.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 0.282 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 3 material textures/particles/smokepuff time 0.200 cycles 5.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation view speed "0.000" size "0.000" to "45.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.100 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 5 material textures/particles/duffyboltver3_white time 0.100 cycles 9.000 bunching 1.000 distribution sphere 1.000 1.000 1.000 direction cone "40.000" orientation aimed 4.000 0.800 customPath flies 10.000 10.000 20.000 speed "0.000" size "7.500" to "6.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.216 0.000 1.000 fadeColor 0.300 0.100 0.000 1.000 offset 0.000 0.000 0.000 gravity 163.000 } { count 2 material textures/particles/wraithwarp1 time 0.450 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "1.000" orientation view speed "0.000" size "2.500" to "62.000" aspect "1.000" rotation "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 1.000 fadeIndex 0.000 color 0.400 0.188 0.165 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 2 material textures/particles/boomboom time 0.150 cycles 1.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation view speed "0.000" to "4.000" size "0.000" to "73.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 1.000 0.770 0.580 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 2 material textures/particles/boomboom2 time 0.200 cycles 2.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation view speed "0.000" to "4.000" size "0.000" to "73.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 1.000 0.770 0.580 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle spawnsphere_3_2 { { count 1 material textures/particles/boomboom time 0.250 cycles 1.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "23.000" to "37.500" aspect "1.000" to "4.500" angle 1.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.300 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/boomboom2 time 0.250 cycles 1.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "80.500" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.350 fadeIndex 0.000 color 1.000 1.000 0.950 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/sfx/vpring3 time 0.300 cycles 1.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "120.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.850 fadeOut 0.650 fadeIndex 0.000 color 0.770 0.770 0.770 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 2 material textures/particles/boomboom2 time 0.250 cycles 3.000 bunching 0.400 distribution sphere 0.000 0.000 0.000 direction outward "0.000" orientation z speed "0.000" size "0.000" to "92.500" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.300 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 5.000 gravity world 0.000 } { count 10 material textures/particles/boomboom2 time 0.300 cycles 1.000 bunching 0.000 distribution rect 20.000 20.000 1.000 direction outward "1.000" orientation aimed 0.000 0.300 speed "167.000" to "201.000" size "10.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 10.000 gravity 0.000 } { count 1 material textures/particles/wraithwarp1 time 0.400 cycles 3.000 bunching 0.400 distribution sphere 0.000 0.000 0.000 direction outward "0.000" orientation z speed "0.000" size "0.000" to "105.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.700 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 5.000 gravity world 0.000 } { count 1 material textures/particles/wraithwarp1 time 0.400 cycles 1.000 bunching 0.400 distribution sphere 0.000 0.000 0.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "104.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.700 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 5.000 gravity world 0.000 } { count 2 material textures/particles/boomboom2 time 0.250 cycles 1.000 bunching 0.400 distribution sphere 0.000 0.000 0.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "92.500" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.300 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 5.000 gravity world 0.000 } { count 5 material textures/particles/duffyboltver3_white time 0.100 cycles 8.000 bunching 1.000 distribution sphere 1.000 1.000 1.000 direction cone "40.000" orientation aimed 4.000 0.800 customPath flies 10.000 10.000 15.000 speed "0.000" size "7.500" to "6.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.750 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.300 0.100 0.000 1.000 offset 0.000 0.000 0.000 gravity -163.000 } { count 6 material textures/particles/preamble time 0.600 cycles 2.000 bunching 1.000 distribution rect 6.000 0.000 0.000 direction cone "90.000" orientation view speed "17.000" to "0.000" size "56.000" to "57.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.650 fadeIndex 0.000 color 1.000 0.310 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -235.000 } { count 6 material textures/particles/preamble time 0.600 cycles 2.000 bunching 1.000 distribution rect 6.000 0.000 0.000 direction cone "90.000" orientation z speed "0.000" size "0.000" to "180.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.600 fadeIndex 0.000 color 1.000 0.247 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns_falldust_top1 { { count 12 material textures/particles/barrelpoof time 2.400 cycles 1.000 bunching 0.550 distribution sphere 40.000 40.000 0.000 direction outward "0.000" orientation view speed "0.000" size "74.000" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.900 fadeIndex 0.000 color 0.100 0.080 0.050 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 103.000 } { count 5 material textures/particles/barrelpoof time 1.900 cycles 1.000 timeOffset 0.230 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone "0.000" orientation view speed "0.000" size "88.000" to "70.500" aspect "3.000" to "6.000" angle 180.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 1.000 fadeIndex 0.000 color 0.160 0.130 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 152.000 } { count 12 material textures/particles/barrelpoof time 2.400 cycles 1.000 bunching 0.350 distribution sphere 100.000 100.000 0.000 direction outward "0.000" orientation view speed "0.000" size "92.500" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 0.900 fadeIndex 0.000 color 0.212 0.165 0.133 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 47.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns_falldust_bot1 { { count 12 material textures/particles/barrelpoof time 2.400 cycles 1.000 bunching 0.550 distribution sphere 100.000 100.000 0.000 direction outward "0.000" orientation view speed "0.000" size "72.000" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.900 fadeIndex 0.000 color 0.100 0.080 0.050 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -20.000 } { count 12 material textures/particles/barrelpoof time 2.400 cycles 1.000 bunching 0.350 distribution cylinder 100.000 100.000 0.000 0.000 direction outward "0.000" orientation z speed "70.000" to "4.000" size "92.500" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 0.900 fadeIndex 0.000 color 0.210 0.160 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns_falldust_top2 { { count 12 material textures/particles/barrelpoof time 2.400 cycles 1.000 bunching 0.550 distribution sphere 40.000 40.000 0.000 direction outward "0.000" orientation view speed "0.000" size "74.000" to "228.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.900 fadeIndex 0.000 color 0.100 0.080 0.050 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 64.000 } { count 5 material textures/particles/barrelpoof time 1.900 cycles 1.000 timeOffset 0.230 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone "0.000" orientation view speed "-86.000" to "0.000" size "88.000" to "70.500" aspect "3.000" to "6.000" angle 180.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 1.000 fadeIndex 0.000 color 0.160 0.130 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 105.000 } { count 12 material textures/particles/barrelpoof time 2.400 cycles 1.000 bunching 0.350 distribution sphere 100.000 100.000 0.000 direction outward "0.000" orientation view speed "0.000" size "92.500" to "168.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 0.900 fadeIndex 0.000 color 0.173 0.133 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 47.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle telebolt { { count 5 material textures/particles/duffyboltver3_white time 0.100 cycles 10.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation aimed 4.000 1.000 customPath flies 15.000 15.000 15.000 speed "0.000" size "10.000" to "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.300 0.100 0.000 1.000 offset 0.000 0.000 128.000 gravity 173.000 } { count 5 material textures/particles/duffyboltver3_white time 0.100 cycles 10.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation aimed 4.000 1.000 customPath flies 15.000 15.000 15.000 speed "0.000" size "13.000" to "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.260 0.080 0.000 1.000 offset 0.000 0.000 0.000 gravity -168.000 } { count 5 material textures/particles/duffyboltver3_white time 0.100 cycles 9.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation aimed 4.000 1.000 customPath flies 10.000 10.000 20.000 speed "0.000" size "10.000" to "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.300 0.100 0.000 1.000 offset 0.000 0.000 128.000 gravity 17.000 } { count 5 material textures/particles/duffyboltver3_white time 0.100 cycles 10.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation aimed 4.000 1.000 customPath flies 10.000 10.000 20.000 speed "0.000" size "10.000" to "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.300 0.100 0.000 1.000 offset 0.000 0.000 0.000 gravity -29.000 } { count 1 material textures/particles/boomboom4 time 0.100 cycles 8.000 bunching 1.000 distribution sphere 1.000 1.000 1.000 direction cone "1.000" orientation view speed "0.000" size "64.000" to "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.330 0.000 1.000 fadeColor 0.300 0.100 0.000 1.000 offset 0.000 0.000 128.000 gravity 17.000 } { count 1 material textures/particles/boomboom4 time 0.100 cycles 10.000 bunching 1.000 distribution sphere 1.000 1.000 1.000 direction cone "1.000" orientation view speed "0.000" size "64.000" to "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.330 0.000 1.000 fadeColor 0.300 0.100 0.000 1.000 offset 0.000 0.000 0.000 gravity 17.000 } { count 2 material textures/particles/boomboom2 time 0.100 cycles 8.000 bunching 1.000 distribution sphere 1.000 1.000 1.000 direction cone "1.000" orientation view speed "0.000" size "0.000" to "37.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.930 0.860 1.000 fadeColor 0.300 0.100 0.000 1.000 offset 0.000 0.000 128.000 gravity 0.000 } { count 2 material textures/particles/boomboom2 time 0.100 cycles 10.000 bunching 1.000 distribution sphere 1.000 1.000 1.000 direction cone "1.000" orientation view speed "0.000" size "0.000" to "37.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.930 0.860 1.000 fadeColor 0.300 0.100 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns_falldust1b { { count 12 material textures/particles/barrelpoof time 1.950 cycles 1.000 bunching 0.550 distribution sphere 40.000 40.000 0.000 direction outward "0.000" orientation view speed "0.000" size "62.000" to "30.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 1.000 fadeIndex 0.000 color 0.157 0.114 0.078 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 22.000 } { count 5 material textures/particles/barrelpoof time 1.900 cycles 1.000 timeOffset 0.600 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone "0.000" orientation view speed "0.000" size "42.000" to "17.500" aspect "2.000" to "4.500" angle 180.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 1.000 fadeIndex 0.000 color 0.153 0.125 0.082 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 103.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns_falldust1b_bot { { count 10 material textures/particles/barrelpoof time 3.000 cycles 1.000 timeOffset 0.600 bunching 0.300 distribution sphere 40.000 40.000 0.000 direction outward "0.000" orientation z speed "0.000" size "14.500" to "111.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.550 fadeOut 0.900 fadeIndex 0.000 color 0.180 0.133 0.086 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -1.000 } { count 10 material textures/particles/barrelpoof time 2.600 cycles 1.000 timeOffset 0.600 bunching 0.300 distribution sphere 40.000 40.000 0.000 direction cone "0.000" orientation view speed "34.000" to "0.000" size "14.500" to "94.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.550 fadeOut 0.900 fadeIndex 0.000 color 0.149 0.110 0.071 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 24.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle spawn_preamble { { count 10 material textures/particles/dot time 0.720 cycles 3.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 5.000 0.200 customPath helix 20.000 20.000 6.000 6.000 10.000 speed "5.000" to "0.000" size "0.500" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.550 0.000 1.000 fadeColor 1.000 0.100 0.000 1.000 offset 0.000 0.000 -10.000 gravity -1.000 } { count 5 material textures/particles/preamble time 0.650 cycles 3.000 bunching 1.000 distribution sphere 2.000 2.000 0.000 direction cone "0.000" orientation z speed "0.000" size "160.000" to "0.000" aspect "1.000" rotation "99.000" to "0.000" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.220 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 43.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle spawn_preamble2 { { count 10 material textures/particles/dot time 0.720 cycles 6.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 5.000 0.200 customPath helix 20.000 20.000 6.000 6.000 10.000 speed "5.000" to "0.000" size "0.500" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.550 0.000 1.000 fadeColor 1.000 0.100 0.000 1.000 offset 0.000 0.000 -10.000 gravity -1.000 } { count 5 material textures/particles/preamble time 0.650 cycles 6.000 bunching 1.000 distribution sphere 2.000 2.000 0.000 direction cone "0.000" orientation z speed "0.000" size "160.000" to "0.000" aspect "1.000" rotation "99.000" to "0.000" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.220 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 43.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle spawn_preamble1 { { count 10 material textures/particles/dot time 0.720 cycles 4.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 5.000 0.200 customPath helix 20.000 20.000 6.000 6.000 10.000 speed "5.000" to "0.000" size "0.500" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.550 0.000 1.000 fadeColor 1.000 0.100 0.000 1.000 offset 0.000 0.000 -10.000 gravity -1.000 } { count 5 material textures/particles/preamble time 0.650 cycles 4.000 bunching 1.000 distribution sphere 2.000 2.000 0.000 direction cone "0.000" orientation z speed "0.000" size "160.000" to "0.000" aspect "1.000" rotation "99.000" to "0.000" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.220 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 43.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle trite_burst { { count 3 material textures/particles/bug_goo4 time 0.500 cycles 1.000 bunching 0.700 distribution rect 0.000 0.000 0.000 direction outward "10.000" orientation view speed "21.000" to "4.000" size "0.000" to "52.000" aspect "1.000" to "1.100" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 300.000 } { count 2 material textures/particles/bug_goo3 time 0.450 cycles 1.000 bunching 0.400 distribution cylinder 2.000 2.000 2.000 0.000 direction outward "0.000" orientation view speed "0.000" size "3.500" to "60.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 96.000 } { count 1 material textures/particles/bug_goo3 time 0.900 cycles 1.000 bunching 0.400 distribution cylinder 2.000 2.000 2.000 0.000 direction outward "20.000" orientation view speed "4.000" to "0.000" size "3.500" to "72.000" aspect "1.000" to "1.500" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.970 0.700 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 133.000 } { count 4 material textures/particles/bug_goo4 time 0.900 cycles 1.000 bunching 0.250 distribution rect 0.000 0.000 0.000 direction outward "10.000" orientation view speed "20.000" to "4.000" size "0.000" to "57.500" aspect "1.000" to "1.100" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 1.000 0.710 0.580 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 300.000 } { count 4 material textures/particles/bug_goo4 time 0.900 cycles 1.000 bunching 0.250 distribution rect 0.000 0.000 0.000 direction outward "4.000" orientation view speed "20.000" to "4.000" size "9.000" to "71.500" aspect "1.000" to "1.100" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 1.000 0.870 0.700 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 300.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle lostsoul_pop { depthHack 20 { count 4 material textures/particles/boomboom2 time 0.250 cycles 1.000 timeOffset 0.050 bunching 1.000 distribution cylinder 2.000 2.000 2.000 0.000 direction cone "0.000" orientation view speed "0.000" size "0.000" to "27.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.450 fadeIndex 0.000 color 1.000 0.820 0.590 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 5 material textures/particles/boomboom3 time 0.250 cycles 1.000 timeOffset 0.050 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "13.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.650 fadeIndex 0.000 color 0.920 0.900 0.900 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 7 material textures/particles/barrelpoof_sort time 0.450 cycles 1.000 timeOffset 0.050 bunching 0.250 distribution cylinder 2.000 2.000 2.000 0.000 direction outward "0.000" orientation view speed "107.000" to "0.000" size "12.000" to "26.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.650 fadeIndex 0.000 color 0.250 0.230 0.200 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -10.000 } { count 1 material textures/particles/boomboom2 time 0.250 cycles 1.000 bunching 1.000 distribution cylinder 2.000 2.000 2.000 0.000 direction cone "0.000" orientation view speed "0.000" size "0.000" to "22.000" aspect "1.000" to "2.500" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.450 fadeIndex 0.000 color 1.000 0.690 0.530 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 1 material textures/sfx/vppinch_bfgbolt time 0.250 cycles 1.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone "0.000" orientation view speed "0.000" size "0.000" to "75.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.450 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 7 material textures/particles/barrelpoof_sort time 1.200 cycles 1.000 bunching 0.200 distribution cylinder 20.000 20.000 20.000 0.000 direction outward "0.000" orientation view speed "9.000" to "0.000" size "29.500" to "30.000" aspect "1.000" rotation "19.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.850 fadeIndex 0.000 color 0.170 0.190 0.200 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns_hellvag1 { depthHack 20 { count 5 material textures/particles/preamble time 1.950 cycles 0.000 timeOffset 0.050 bunching 1.000 distribution cylinder 7.000 7.000 2.000 0.000 direction cone "30.000" orientation view speed "94.000" to "56.000" size "38.500" to "160.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.450 fadeIndex 0.000 color 1.000 0.247 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -24.000 } { count 5 material textures/particles/boomboom3 time 1.250 cycles 0.000 timeOffset 0.050 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone "5.000" orientation view speed "219.000" to "0.000" size "42.000" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.650 fadeIndex 0.000 color 0.640 0.200 0.060 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -6.000 } { count 10 material textures/particles/preamble time 1.750 cycles 0.000 timeOffset 0.050 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone "5.000" orientation aimed 10.000 0.600 customPath flies 10.000 10.000 50.000 speed "0.000" size "24.000" to "3.500" aspect "1.000" randomDistribution 1 boundsExpansion 300.000 fadeIn 0.550 fadeOut 0.550 fadeIndex 0.000 color 1.000 0.270 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -80.000 gravity -254.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns_hellvag2 { depthHack 20 { count 5 material textures/particles/preamble time 1.950 cycles 0.000 timeOffset 0.050 bunching 1.000 distribution cylinder 7.000 7.000 2.000 0.000 direction cone "30.000" orientation view speed "94.000" to "56.000" size "38.500" to "160.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.450 fadeIndex 0.000 color 1.000 0.250 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -24.000 } { count 5 material textures/particles/boomboom3 time 1.250 cycles 0.000 timeOffset 0.050 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone "5.000" orientation view speed "219.000" to "0.000" size "42.000" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.650 fadeIndex 0.000 color 0.640 0.200 0.060 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -6.000 } { count 10 material textures/particles/preamble time 1.750 cycles 0.000 timeOffset 0.050 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone "5.000" orientation aimed 10.000 0.600 customPath flies 10.000 10.000 50.000 speed "0.000" size "24.000" to "3.500" aspect "1.000" randomDistribution 1 boundsExpansion 300.000 fadeIn 0.550 fadeOut 0.550 fadeIndex 0.000 color 1.000 0.270 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -50.000 gravity -224.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns_hellvag3 { depthHack 20 { count 5 material textures/particles/preamble time 1.950 cycles 0.000 timeOffset 0.050 bunching 1.000 distribution cylinder 7.000 7.000 2.000 0.000 direction cone "30.000" orientation view speed "39.000" to "30.000" size "38.500" to "160.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.450 fadeIndex 0.000 color 1.000 0.250 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -1.000 } { count 5 material textures/particles/boomboom3 time 1.250 cycles 0.000 timeOffset 0.050 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone "5.000" orientation view speed "219.000" to "0.000" size "42.000" to "117.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.650 fadeIndex 0.000 color 0.640 0.200 0.060 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -6.000 } { count 10 material textures/particles/preamble time 1.500 cycles 0.000 timeOffset 0.050 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone "5.000" orientation aimed 10.000 0.600 customPath flies 10.000 10.000 40.000 speed "0.000" size "24.000" to "3.500" aspect "1.000" randomDistribution 1 boundsExpansion 300.000 fadeIn 0.550 fadeOut 0.550 fadeIndex 0.000 color 1.000 0.270 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -80.000 gravity -159.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns_hellvag4 { depthHack 20 { count 5 material textures/particles/preamble time 1.950 cycles 0.000 timeOffset 0.050 bunching 1.000 distribution cylinder 7.000 7.000 2.000 0.000 direction cone "10.000" orientation view speed "94.000" size "38.500" to "112.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.450 fadeIndex 0.000 color 1.000 0.250 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -24.000 } { count 5 material textures/particles/boomboom3 time 1.250 cycles 0.000 timeOffset 0.050 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone "5.000" orientation view speed "219.000" to "0.000" size "42.000" to "99.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.650 fadeIndex 0.000 color 0.640 0.200 0.060 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -6.000 } { count 10 material textures/particles/preamble time 1.750 cycles 0.000 timeOffset 0.050 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone "5.000" orientation aimed 10.000 0.600 customPath flies 10.000 10.000 40.000 speed "0.000" size "24.000" to "3.500" aspect "1.000" randomDistribution 1 boundsExpansion 300.000 fadeIn 0.550 fadeOut 0.550 fadeIndex 0.000 color 1.000 0.270 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -80.000 gravity -228.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle matty_blast { depthHack 1 { count 4 material textures/particles/boomboom2_sort10 time 0.250 cycles 1.000 timeOffset 0.050 bunching 1.000 distribution rect 10.000 10.000 0.000 direction cone "20.000" orientation view speed "34.000" to "86.000" size "0.000" to "140.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.860 0.720 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -300.000 } { count 1 material textures/particles/dot time 0.300 cycles 1.000 bunching 1.000 distribution rect 3.000 3.000 0.000 direction outward "10.000" orientation view speed "21.000" to "0.500" size "26.500" to "150.000" aspect "1.000" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 1.000 0.320 0.050 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -94.000 } { count 8 material textures/particles/boomboom2_sort10 time 0.450 cycles 0.000 timeOffset 0.050 bunching 0.950 distribution rect 10.000 10.000 0.000 direction cone "20.000" orientation view speed "137.000" to "167.000" size "24.000" to "70.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.800 fadeIndex 0.000 color 0.910 0.600 0.510 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -129.000 } { count 8 material textures/particles/pfirebig emissive 2.000 time 0.450 cycles 0.000 timeOffset 0.050 bunching 0.950 distribution rect 10.000 10.000 0.000 direction cone "10.000" orientation view speed "274.000" to "206.000" size "33.000" to "106.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.450 fadeIndex 0.000 color 1.000 0.550 0.500 1.000 fadeColor 0.020 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 73.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle matty_fart { depthHack 0.001 { count 15 material textures/particles/barrelpoof time 3.550 cycles 0.000 bunching 1.000 distribution rect 5.000 5.000 5.000 direction cone "10.000" orientation view speed "2.000" size "52.000" to "53.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.950 fadeIndex 0.000 color 0.412 0.039 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle trite_boomboom { { count 3 material textures/particles/bug_goo4 time 0.500 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "10.000" orientation view speed "21.000" to "4.000" size "0.000" to "128.000" aspect "1.000" to "1.100" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 300.000 } { count 2 material textures/particles/bug_goo3 time 0.250 cycles 1.000 bunching 0.400 distribution cylinder 2.000 2.000 2.000 0.000 direction outward "0.000" orientation view speed "0.000" size "3.500" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 96.000 } { count 1 material textures/particles/bug_goo3 time 0.900 cycles 1.000 bunching 0.400 distribution cylinder 2.000 2.000 2.000 0.000 direction outward "20.000" orientation view speed "4.000" to "0.000" size "3.500" to "128.000" aspect "1.000" to "1.500" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.098 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 133.000 } { count 4 material textures/particles/bug_goo4 time 0.900 cycles 1.000 bunching 0.250 distribution rect 0.000 0.000 0.000 direction outward "10.000" orientation view speed "20.000" to "4.000" size "0.000" to "250.000" aspect "1.000" to "1.100" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 0.431 0.153 0.102 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 300.000 } { count 4 material textures/particles/bug_goo4 time 0.900 cycles 1.000 bunching 0.250 distribution rect 0.000 0.000 0.000 direction outward "4.000" orientation view speed "20.000" to "4.000" size "9.000" to "128.000" aspect "1.000" to "1.100" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 1.000 0.870 0.700 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 300.000 } { count 2 material textures/particles/boomboom2 time 0.250 cycles 1.000 bunching 1.000 distribution cylinder 2.000 2.000 2.000 0.000 direction outward "0.000" orientation view speed "0.000" size "3.500" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 0.960 1.000 0.450 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 96.000 } { count 2 material textures/particles/dot time 0.150 cycles 1.000 bunching 0.200 distribution cylinder 2.000 2.000 2.000 0.000 direction outward "0.000" orientation view speed "0.000" size "3.500" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 0.500 0.960 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 96.000 } { count 10 material textures/particles/barrelpoof_sort time 0.900 cycles 1.000 bunching 0.250 distribution cylinder 2.000 2.000 2.000 0.000 direction outward "0.000" orientation view speed "103.000" to "0.000" size "3.500" to "76.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.800 fadeIndex 0.000 color 0.325 0.337 0.161 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 47.000 } { count 2 material textures/sfx/vpring3 time 0.350 cycles 1.000 bunching 0.200 distribution cylinder 2.000 2.000 2.000 0.000 direction outward "0.000" orientation view speed "0.000" size "3.500" to "228.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 0.500 0.960 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 96.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle archvile_flamewall_2b { { count 10 material textures/particles/pfirebig emissive 2.000 time 0.550 cycles 1.000 timeOffset 0.400 bunching 1.000 distribution cylinder 20.000 20.000 0.000 1.000 direction cone "5.000" orientation view speed "150.000" to "50.000" size "50.000" to "40.000" aspect "1.000" rotation "20.000" to "30.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.950 fadeIndex 0.000 color 1.000 0.804 0.443 1.000 fadeColor 0.160 0.010 0.000 1.000 offset 0.000 0.000 10.000 gravity -50.000 } { count 3 material textures/particles/wraithwarp1 time 0.300 cycles 1.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction outward "0.000" orientation z speed "0.000" size "500.000" to "0.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.000 fadeIndex 0.000 color 0.251 0.267 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 1.000 gravity 0.000 } { count 5 material textures/particles/fbeam time 0.500 cycles 1.000 timeOffset 0.400 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction cone "1.000" orientation view speed "100.000" size "40.000" to "80.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 1.000 fadeIndex 0.000 color 0.240 0.180 0.150 1.000 fadeColor 0.070 0.000 0.000 1.000 offset 0.000 0.000 10.000 gravity -100.000 } { count 7 material textures/particles/boomboom2 time 0.500 cycles 1.000 timeOffset 0.400 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction outward "1.000" orientation z speed "0.000" size "150.000" to "100.000" aspect "1.000" rotation "20.000" to "90.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.000 color 0.520 0.410 0.320 1.000 fadeColor 0.060 0.000 0.000 1.000 offset 0.000 0.000 15.000 gravity -20.000 } { count 4 material textures/particles/preamble time 0.700 cycles 1.000 timeOffset 0.400 bunching 1.000 distribution cylinder 20.000 20.000 0.000 1.000 direction outward "0.000" orientation view speed "50.000" to "0.000" size "35.000" to "89.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.750 fadeIndex 0.000 color 1.000 0.340 0.210 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 50.000 gravity -80.000 } { count 60 material textures/particles/dot time 0.300 cycles 1.000 bunching 1.000 distribution sphere 200.000 200.000 1.000 direction cone "0.000" orientation z speed "0.000" size "23.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.000 fadeIndex 0.000 color 0.486 0.224 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 1.000 gravity 0.000 } }