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2026-05-24 14:07:55 -07:00

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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle rocketexplosion {
depthHack 100
{
count 3
material textures/particles/boomboom
time 0.150
cycles 1.000
deadTime 1.000
bunching 0.300
distribution rect 24.000 24.000 0.000
direction outward "0.500"
orientation view
speed "100.000"
size "42.000" to "100.000"
aspect "1.000" to "2.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.770 0.640 1.000
fadeColor 0.100 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 6
material textures/particles/barrelpoof
time 2.800
cycles 1.000
bunching 0.100
distribution rect 64.000 64.000 32.000
direction outward "0.000"
orientation view
speed "25.000" to "5.000"
size "64.000" to "72.000"
aspect "1.000"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 1.000
fadeIndex 0.000
color 0.150 0.160 0.130 1.000
fadeColor 0.070 0.080 0.080 0.000
offset 0.000 0.000 32.000
gravity 0.000
}
{
count 16
material textures/particles/barrelpoof
time 1.500
cycles 1.000
bunching 0.000
distribution cylinder 64.000 64.000 0.000 0.000
direction outward "0.500"
orientation aimed 0.000 1.000
speed "100.000" to "0.000"
size "43.000" to "42.000"
aspect "1.000"
rotation "90.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 1.000
fadeIndex 0.000
color 0.150 0.140 0.130 1.000
fadeColor 0.150 0.150 0.130 0.000
offset 0.000 0.000 -16.000
gravity 0.000
}
{
count 1
material textures/particles/boomboom2
time 0.150
cycles 1.000
deadTime 1.000
bunching 0.300
distribution rect 24.000 24.000 0.000
direction outward "0.500"
orientation view
speed "100.000"
size "42.000" to "100.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.950
fadeIndex 0.000
color 1.000 0.770 0.590 1.000
fadeColor 0.100 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 1
material textures/sfx/vpring3
time 0.400
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.500"
orientation view
speed "0.000"
size "1.000" to "400.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.150
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle grenadeexplosion {
depthHack 70
{
count 1
material textures/particles/boomboom
time 0.200
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "0.000" to "120.000"
aspect "1.000" to "1.800"
rotation "7.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.650
fadeIndex 0.000
color 1.000 0.612 0.463 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -10.000
}
{
count 1
material textures/particles/boomboom2
time 0.200
cycles 1.000
bunching 0.150
distribution rect 30.000 30.000 30.000
direction cone 0.000
orientation view
speed "0.000"
size "69.500" to "120.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.482 0.341 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 3
material textures/particles/boomboom3
time 0.150
cycles 1.000
bunching 0.650
distribution sphere 1.000 1.000 1.000
direction outward 0.000
orientation view
speed "150.000" to "159.000"
size "0.000" to "200.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.350
fadeIndex 0.000
color 0.631 0.337 0.259 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 12
material textures/particles/barrelpoof
time 1.600
cycles 1.000
bunching 0.000
distribution cylinder 60.000 60.000 0.000 0.000
direction outward 0.500
orientation view
speed "86.000" to "0.000"
size "80.000" to "88.500"
aspect "1.000"
rotation "0.400" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.000
color 0.263 0.216 0.204 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 3.000
}
{
count 5
material textures/particles/barrelpoof
time 1.600
cycles 1.000
bunching 0.000
distribution cylinder 0.000 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "141.000" to "0.000"
size "93.500" to "103.500"
aspect "1.000"
rotation "0.400" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 1.000
fadeIndex 0.000
color 0.260 0.220 0.200 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 13.000
}
{
count 1
material textures/sfx/vpring3
time 0.700
cycles 1.000
bunching 1.000
distribution rect 30.000 30.000 30.000
direction cone 0.000
orientation view
speed "0.000"
size "0.000" to "500.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.610 0.570 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bigexplosion {
depthHack 60
{
count 3
material models/weapons/rocketlauncher/boomboom
time 1.600
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "0.000"
size "60.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
{
count 1
material models/weapons/rocketlauncher/boomboom
time 1.600
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "0.000"
size "60.000" to "100.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
{
count 32
material textures/particles/blacksmokepuff
time 1.400
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "0.000"
size "0.000" to "30.000"
aspect "1.000"
rotation "1.000" to "45.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle spawnexplosion {
{
count 1
material textures/particles/spawnstrip
animationFrames 16
time 0.600
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "100.000"
size "64.000"
aspect "1.000"
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -16.000
gravity -10.000
}
{
count 64
material models/monsters/spawn/particle1
time 1.500
cycles 1.000
bunching 0.010
distribution rect 4.000 4.000 0.000
direction outward 0.000
orientation aimed 0.000 0.009
speed "350.000" to "351.000"
size "2.000"
aspect "1.000"
fadeIn 0.050
fadeOut 0.150
fadeIndex 0.000
color 0.990 0.940 0.630 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle monsterspawn {
{
count 32
material models/monsters/spawn/particle1
time 1.350
cycles 3.000
bunching 1.000
distribution rect 16.000 16.000 16.000
direction cone 15.000
orientation view
speed "-39.000" to "69.000"
size "3.000" to "0.000"
aspect "1.000"
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle guardian_fireball {
depthHack 1
{
count 20
material textures/particles/pfirebig2
emissive 2.000
time 0.750
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "120.000"
size "40.000" to "20.000"
aspect "1.000" to "0.800"
rotation "17.000" to "46.000"
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 0.820 0.820 0.820 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -20.000
}
{
count 12
material textures/particles/dust
time 1.550
cycles 0.000
bunching 1.000
distribution cylinder 2.000 2.000 2.000 0.000
direction outward 90.000
orientation view
speed "0.500" to "0.000"
size "19.000" to "37.500"
aspect "1.500" to "1.000"
rotation "50.000" to "85.000"
fadeIn 1.000
fadeOut 0.650
fadeIndex 0.000
color 0.600 0.600 0.600 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 20.000
gravity world -31.000
}
{
count 15
material textures/particles/pfirebig2
emissive 2.000
time 1.200
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone 100.000
orientation view
speed "8.000"
size "10.000" to "50.000"
aspect "1.000"
rotation "2.000" to "100.000"
fadeIn 0.200
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.980 0.990 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 10
material textures/particles/ember_small
time 2.000
cycles 0.000
bunching 1.000
distribution rect 20.000 20.000 20.000
direction cone 100.000
orientation aimed 0.000 0.100
speed "0.700" to "0.200"
size "1.000" to "0.000"
aspect "1.000"
fadeIn 0.200
fadeOut 0.400
fadeIndex 0.000
color 0.460 0.470 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 50.000
gravity world -38.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle guardian_poundground {
depthHack 60
{
count 120
material textures/particles/smokepuff
time 0.300
cycles 0.000
deadTime 4.000
bunching 0.000
distribution sphere 1.000 1.000 0.000
direction outward 0.250
orientation view
speed "219.000" to "-9.000"
size "0.000" to "35.000"
aspect "1.000"
rotation "1.000" to "45.000"
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.950
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 40.000
}
{
count 64
material textures/particles/spark3
time 0.750
cycles 0.000
bunching 0.010
distribution rect 4.000 4.000 0.000
direction outward 0.000
orientation aimed 0.000 0.009
speed "350.000" to "0.000"
size "2.000" to "1.000"
aspect "1.000"
fadeIn 0.050
fadeOut 0.150
fadeIndex 0.000
color 0.990 0.940 0.630 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 32
material textures/sfx/flamesparks
emissive 2.000
time 1.500
cycles 0.000
bunching 0.000
distribution cylinder 8.000 8.000 0.000 0.000
direction outward 0.000
orientation aimed 0.000 0.010
speed "300.000"
size "1.000"
aspect "1.000"
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 1.000 0.000 0.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 0.000
gravity world 50.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bfgexplosion {
depthHack 70
{
count 2
material textures/particles/boomboom
time 0.200
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "0.000" to "250.000"
aspect "1.000"
rotation "7.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.650
fadeIndex 0.000
color 0.000 1.000 0.880 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -10.000
}
{
count 1
material textures/particles/boomboom
time 0.200
cycles 1.000
bunching 1.000
distribution rect 30.000 30.000 30.000
direction cone 0.000
orientation view
speed "0.000"
size "15.500" to "102.500"
aspect "1.000" to "1.200"
rotation "54.000" to "39.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.650
fadeIndex 0.000
color 0.000 1.000 0.580 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -89.000
}
{
count 3
material textures/particles/boomboom2
time 0.400
cycles 1.000
bunching 0.600
distribution sphere 30.000 30.000 30.000
direction cone 0.000
orientation view
speed "0.000"
size "69.500" to "250.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.450
fadeIndex 0.000
color 0.000 1.000 0.760 1.000
fadeColor 0.063 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -89.000
}
{
count 2
material textures/particles/boomboom3
time 0.300
cycles 1.000
timeOffset 0.100
bunching 1.000
distribution sphere 1.000 1.000 1.000
direction cone 0.000
orientation view
speed "0.000"
size "0.000" to "128.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.700
fadeIndex 0.000
color 0.000 1.000 0.780 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -89.000
}
{
count 1
material textures/particles/bfgballblast
time 0.350
cycles 1.000
timeOffset 0.100
bunching 0.100
distribution sphere 5.000 5.000 5.000
direction cone 0.000
orientation view
speed "0.000"
size "41.000" to "400.000"
aspect "1.000"
rotation "100.000" to "91.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.012 1.000 0.208 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 50.000
gravity world -10.000
}
{
count 2
material textures/particles/bfgballblast
time 0.350
cycles 1.000
timeOffset 0.100
bunching 0.100
distribution sphere 5.000 5.000 5.000
direction cone 0.000
orientation z
speed "0.000"
size "41.000" to "300.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.000 1.000 0.682 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 50.000
gravity world -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle barrelexplosion {
depthHack 32
{
count 2
material textures/particles/barrelexpsmall
time 0.200
cycles 1.000
deadTime 1.000
bunching 0.300
distribution rect 24.000 24.000 0.000
direction outward 0.500
orientation view
speed "100.000"
size "30.000" to "120.000"
aspect "1.000" to "3.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.500
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.100 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 6
material textures/particles/barrelpoof
time 3.000
cycles 1.000
bunching 0.100
distribution rect 64.000 64.000 32.000
direction outward 0.000
orientation view
speed "25.000" to "5.000"
size "64.000" to "72.000"
aspect "1.000"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.500
fadeIndex 0.000
color 0.160 0.160 0.160 1.000
fadeColor 0.070 0.080 0.080 0.000
offset 0.000 0.000 32.000
gravity 0.000
}
{
count 1
material textures/particles/barrelexpbase1
animationFrames 1
time 1.000
cycles 1.000
bunching 0.000
distribution rect 0.000 0.000 0.000
direction cone 30.000
orientation z
speed "0.000"
size "32.000" to "800.000"
aspect "1.000"
rotation "60.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.900
fadeIndex 0.000
color 0.200 0.200 0.200 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -24.000
gravity 0.000
}
{
count 16
material textures/particles/barrelpoof
time 1.500
cycles 1.000
bunching 0.000
distribution cylinder 64.000 64.000 0.000 0.000
direction outward 0.500
orientation aimed 0.000 1.000
speed "100.000" to "0.000"
size "32.000"
aspect "1.000"
rotation "90.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 0.200 0.200 0.200 0.500
fadeColor 0.200 0.200 0.200 0.000
offset 0.000 0.000 -16.000
gravity 0.000
}
{
count 2
material textures/particles/barrelexpsmall
time 0.250
cycles 1.000
timeOffset 0.005
deadTime 1.000
bunching 0.300
distribution rect 24.000 24.000 0.000
direction outward 0.500
orientation view
speed "100.000"
size "30.000" to "150.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.500
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.100 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle tankexplosion {
depthHack 60
{
count 3
material models/weapons/rocketlauncher/boomboom
time 1.600
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "0.000"
size "60.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
{
count 1
material models/weapons/rocketlauncher/boomboom
time 1.600
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "0.000"
size "60.000" to "100.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
{
count 32
material textures/particles/blacksmokepuff
time 1.400
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "0.000"
size "0.000" to "30.000"
aspect "1.000"
rotation "1.000" to "45.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caco_fireball {
depthHack 1
{
count 1
material textures/particles/caco_ball
time 10.000
cycles 0.000
bunching 1.000
distribution sphere 5.000 5.000 0.000
direction cone 100.000
orientation view
speed "0.000"
size "10.000"
aspect "1.000"
angle 360.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.980 0.990 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}