mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-13 16:51:14 +02:00
957 lines
22 KiB
Plaintext
957 lines
22 KiB
Plaintext
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle rocketexplosion {
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depthHack 100
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{
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count 3
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material textures/particles/boomboom
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time 0.150
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cycles 1.000
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deadTime 1.000
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bunching 0.300
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distribution rect 24.000 24.000 0.000
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direction outward "0.500"
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orientation view
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speed "100.000"
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size "42.000" to "100.000"
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aspect "1.000" to "2.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 1.000
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fadeIndex 0.000
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color 1.000 0.770 0.640 1.000
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fadeColor 0.100 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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{
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count 6
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material textures/particles/barrelpoof
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time 2.800
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cycles 1.000
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bunching 0.100
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distribution rect 64.000 64.000 32.000
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direction outward "0.000"
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orientation view
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speed "25.000" to "5.000"
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size "64.000" to "72.000"
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aspect "1.000"
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rotation "10.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.400
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fadeOut 1.000
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fadeIndex 0.000
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color 0.150 0.160 0.130 1.000
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fadeColor 0.070 0.080 0.080 0.000
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offset 0.000 0.000 32.000
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gravity 0.000
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}
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{
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count 16
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material textures/particles/barrelpoof
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time 1.500
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cycles 1.000
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bunching 0.000
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distribution cylinder 64.000 64.000 0.000 0.000
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direction outward "0.500"
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orientation aimed 0.000 1.000
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speed "100.000" to "0.000"
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size "43.000" to "42.000"
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aspect "1.000"
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rotation "90.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.600
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fadeOut 1.000
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fadeIndex 0.000
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color 0.150 0.140 0.130 1.000
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fadeColor 0.150 0.150 0.130 0.000
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offset 0.000 0.000 -16.000
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gravity 0.000
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}
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{
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count 1
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material textures/particles/boomboom2
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time 0.150
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cycles 1.000
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deadTime 1.000
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bunching 0.300
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distribution rect 24.000 24.000 0.000
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direction outward "0.500"
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orientation view
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speed "100.000"
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size "42.000" to "100.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.950
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fadeIndex 0.000
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color 1.000 0.770 0.590 1.000
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fadeColor 0.100 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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{
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count 1
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material textures/sfx/vpring3
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time 0.400
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone "0.500"
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orientation view
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speed "0.000"
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size "1.000" to "400.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.150
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle grenadeexplosion {
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depthHack 70
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{
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count 1
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material textures/particles/boomboom
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time 0.200
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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orientation view
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speed "0.000"
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size "0.000" to "120.000"
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aspect "1.000" to "1.800"
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rotation "7.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.650
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fadeIndex 0.000
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color 1.000 0.612 0.463 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity -10.000
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}
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{
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count 1
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material textures/particles/boomboom2
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time 0.200
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cycles 1.000
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bunching 0.150
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distribution rect 30.000 30.000 30.000
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direction cone 0.000
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orientation view
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speed "0.000"
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size "69.500" to "120.000"
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aspect "1.000" to "1.200"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.250
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fadeIndex 0.000
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color 1.000 0.482 0.341 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity 1.000
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}
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{
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count 3
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material textures/particles/boomboom3
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time 0.150
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cycles 1.000
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bunching 0.650
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distribution sphere 1.000 1.000 1.000
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direction outward 0.000
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orientation view
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speed "150.000" to "159.000"
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size "0.000" to "200.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.350
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fadeIndex 0.000
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color 0.631 0.337 0.259 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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{
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count 12
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material textures/particles/barrelpoof
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time 1.600
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cycles 1.000
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bunching 0.000
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distribution cylinder 60.000 60.000 0.000 0.000
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direction outward 0.500
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orientation view
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speed "86.000" to "0.000"
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size "80.000" to "88.500"
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aspect "1.000"
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rotation "0.400" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.200
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fadeOut 1.000
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fadeIndex 0.000
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color 0.263 0.216 0.204 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 3.000
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}
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{
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count 5
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material textures/particles/barrelpoof
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time 1.600
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cycles 1.000
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bunching 0.000
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distribution cylinder 0.000 0.000 0.000 0.000
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direction outward 0.000
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orientation view
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speed "141.000" to "0.000"
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size "93.500" to "103.500"
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aspect "1.000"
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rotation "0.400" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.500
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fadeOut 1.000
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fadeIndex 0.000
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color 0.260 0.220 0.200 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 13.000
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}
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{
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count 1
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material textures/sfx/vpring3
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time 0.700
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cycles 1.000
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bunching 1.000
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distribution rect 30.000 30.000 30.000
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direction cone 0.000
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orientation view
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speed "0.000"
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size "0.000" to "500.000"
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aspect "1.000" to "1.200"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.250
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fadeIndex 0.000
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color 1.000 0.610 0.570 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity 1.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle bigexplosion {
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depthHack 60
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{
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count 3
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material models/weapons/rocketlauncher/boomboom
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time 1.600
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 90.000
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orientation view
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speed "0.000"
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size "60.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.250
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 1.000 0.000
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offset 0.000 0.000 0.000
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gravity -10.000
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}
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{
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count 1
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material models/weapons/rocketlauncher/boomboom
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time 1.600
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 90.000
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orientation view
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speed "0.000"
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size "60.000" to "100.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.250
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 1.000 0.000
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offset 0.000 0.000 0.000
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gravity -10.000
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}
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{
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count 32
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material textures/particles/blacksmokepuff
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time 1.400
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 90.000
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orientation view
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speed "0.000"
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size "0.000" to "30.000"
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aspect "1.000"
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rotation "1.000" to "45.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.250
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 1.000 0.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle spawnexplosion {
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{
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count 1
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material textures/particles/spawnstrip
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animationFrames 16
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time 0.600
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cycles 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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orientation view
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speed "100.000"
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size "64.000"
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aspect "1.000"
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fadeIn 0.100
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fadeOut 0.250
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -16.000
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gravity -10.000
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}
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{
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count 64
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material models/monsters/spawn/particle1
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time 1.500
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cycles 1.000
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bunching 0.010
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distribution rect 4.000 4.000 0.000
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direction outward 0.000
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orientation aimed 0.000 0.009
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speed "350.000" to "351.000"
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size "2.000"
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aspect "1.000"
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fadeIn 0.050
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fadeOut 0.150
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fadeIndex 0.000
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color 0.990 0.940 0.630 1.000
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fadeColor 0.430 0.210 0.100 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle monsterspawn {
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{
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count 32
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material models/monsters/spawn/particle1
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time 1.350
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cycles 3.000
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bunching 1.000
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distribution rect 16.000 16.000 16.000
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direction cone 15.000
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orientation view
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speed "-39.000" to "69.000"
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size "3.000" to "0.000"
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aspect "1.000"
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fadeIn 0.100
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fadeOut 0.250
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -20.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle guardian_fireball {
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depthHack 1
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{
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count 20
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material textures/particles/pfirebig2
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emissive 2.000
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time 0.750
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cycles 0.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction outward 0.000
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orientation view
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speed "120.000"
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size "40.000" to "20.000"
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aspect "1.000" to "0.800"
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rotation "17.000" to "46.000"
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fadeIn 0.100
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fadeOut 0.200
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fadeIndex 0.000
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color 0.820 0.820 0.820 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity world -20.000
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}
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{
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count 12
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material textures/particles/dust
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time 1.550
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cycles 0.000
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bunching 1.000
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distribution cylinder 2.000 2.000 2.000 0.000
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direction outward 90.000
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orientation view
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speed "0.500" to "0.000"
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size "19.000" to "37.500"
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aspect "1.500" to "1.000"
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rotation "50.000" to "85.000"
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fadeIn 1.000
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fadeOut 0.650
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fadeIndex 0.000
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color 0.600 0.600 0.600 1.000
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fadeColor 0.000 0.000 1.000 0.000
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offset 0.000 0.000 20.000
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gravity world -31.000
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}
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{
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count 15
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material textures/particles/pfirebig2
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emissive 2.000
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time 1.200
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cycles 0.000
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bunching 1.000
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distribution sphere 10.000 10.000 0.000
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direction cone 100.000
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orientation view
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speed "8.000"
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size "10.000" to "50.000"
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aspect "1.000"
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rotation "2.000" to "100.000"
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fadeIn 0.200
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fadeOut 0.150
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fadeIndex 0.000
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color 1.000 0.980 0.990 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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{
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count 10
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material textures/particles/ember_small
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time 2.000
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cycles 0.000
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bunching 1.000
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distribution rect 20.000 20.000 20.000
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direction cone 100.000
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orientation aimed 0.000 0.100
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speed "0.700" to "0.200"
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size "1.000" to "0.000"
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aspect "1.000"
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fadeIn 0.200
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fadeOut 0.400
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fadeIndex 0.000
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color 0.460 0.470 0.350 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 50.000
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gravity world -38.000
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}
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}
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|
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/*
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|
Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
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|
*/
|
|
particle guardian_poundground {
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depthHack 60
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{
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count 120
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material textures/particles/smokepuff
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time 0.300
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cycles 0.000
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deadTime 4.000
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bunching 0.000
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distribution sphere 1.000 1.000 0.000
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direction outward 0.250
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orientation view
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speed "219.000" to "-9.000"
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|
size "0.000" to "35.000"
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aspect "1.000"
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rotation "1.000" to "45.000"
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fadeIn 0.100
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fadeOut 0.250
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fadeIndex 0.950
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 40.000
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}
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|
{
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count 64
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material textures/particles/spark3
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|
time 0.750
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cycles 0.000
|
|
bunching 0.010
|
|
distribution rect 4.000 4.000 0.000
|
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direction outward 0.000
|
|
orientation aimed 0.000 0.009
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speed "350.000" to "0.000"
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size "2.000" to "1.000"
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aspect "1.000"
|
|
fadeIn 0.050
|
|
fadeOut 0.150
|
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fadeIndex 0.000
|
|
color 0.990 0.940 0.630 1.000
|
|
fadeColor 0.430 0.210 0.100 0.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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|
}
|
|
{
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count 32
|
|
material textures/sfx/flamesparks
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|
emissive 2.000
|
|
time 1.500
|
|
cycles 0.000
|
|
bunching 0.000
|
|
distribution cylinder 8.000 8.000 0.000 0.000
|
|
direction outward 0.000
|
|
orientation aimed 0.000 0.010
|
|
speed "300.000"
|
|
size "1.000"
|
|
aspect "1.000"
|
|
fadeIn 0.100
|
|
fadeOut 0.100
|
|
fadeIndex 0.000
|
|
color 1.000 0.000 0.000 1.000
|
|
fadeColor 0.000 0.000 1.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity world 50.000
|
|
}
|
|
}
|
|
|
|
/*
|
|
Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
|
|
*/
|
|
particle bfgexplosion {
|
|
depthHack 70
|
|
{
|
|
count 2
|
|
material textures/particles/boomboom
|
|
time 0.200
|
|
cycles 1.000
|
|
bunching 1.000
|
|
distribution rect 0.000 0.000 0.000
|
|
direction cone 0.000
|
|
orientation view
|
|
speed "0.000"
|
|
size "0.000" to "250.000"
|
|
aspect "1.000"
|
|
rotation "7.000" to "0.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.100
|
|
fadeOut 0.650
|
|
fadeIndex 0.000
|
|
color 0.000 1.000 0.880 1.000
|
|
fadeColor 0.000 0.000 0.000 1.000
|
|
offset 0.000 0.000 0.000
|
|
gravity -10.000
|
|
}
|
|
{
|
|
count 1
|
|
material textures/particles/boomboom
|
|
time 0.200
|
|
cycles 1.000
|
|
bunching 1.000
|
|
distribution rect 30.000 30.000 30.000
|
|
direction cone 0.000
|
|
orientation view
|
|
speed "0.000"
|
|
size "15.500" to "102.500"
|
|
aspect "1.000" to "1.200"
|
|
rotation "54.000" to "39.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.000
|
|
fadeOut 0.650
|
|
fadeIndex 0.000
|
|
color 0.000 1.000 0.580 1.000
|
|
fadeColor 0.000 0.000 0.000 1.000
|
|
offset 0.000 0.000 0.000
|
|
gravity -89.000
|
|
}
|
|
{
|
|
count 3
|
|
material textures/particles/boomboom2
|
|
time 0.400
|
|
cycles 1.000
|
|
bunching 0.600
|
|
distribution sphere 30.000 30.000 30.000
|
|
direction cone 0.000
|
|
orientation view
|
|
speed "0.000"
|
|
size "69.500" to "250.000"
|
|
aspect "1.000" to "1.200"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.000
|
|
fadeOut 0.450
|
|
fadeIndex 0.000
|
|
color 0.000 1.000 0.760 1.000
|
|
fadeColor 0.063 0.000 0.000 1.000
|
|
offset 0.000 0.000 0.000
|
|
gravity -89.000
|
|
}
|
|
{
|
|
count 2
|
|
material textures/particles/boomboom3
|
|
time 0.300
|
|
cycles 1.000
|
|
timeOffset 0.100
|
|
bunching 1.000
|
|
distribution sphere 1.000 1.000 1.000
|
|
direction cone 0.000
|
|
orientation view
|
|
speed "0.000"
|
|
size "0.000" to "128.000"
|
|
aspect "1.000" to "1.200"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.000
|
|
fadeOut 0.700
|
|
fadeIndex 0.000
|
|
color 0.000 1.000 0.780 1.000
|
|
fadeColor 0.000 0.000 0.000 1.000
|
|
offset 0.000 0.000 0.000
|
|
gravity -89.000
|
|
}
|
|
{
|
|
count 1
|
|
material textures/particles/bfgballblast
|
|
time 0.350
|
|
cycles 1.000
|
|
timeOffset 0.100
|
|
bunching 0.100
|
|
distribution sphere 5.000 5.000 5.000
|
|
direction cone 0.000
|
|
orientation view
|
|
speed "0.000"
|
|
size "41.000" to "400.000"
|
|
aspect "1.000"
|
|
rotation "100.000" to "91.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.000
|
|
fadeOut 1.000
|
|
fadeIndex 0.000
|
|
color 0.012 1.000 0.208 1.000
|
|
fadeColor 0.000 0.000 0.000 1.000
|
|
offset 0.000 0.000 50.000
|
|
gravity world -10.000
|
|
}
|
|
{
|
|
count 2
|
|
material textures/particles/bfgballblast
|
|
time 0.350
|
|
cycles 1.000
|
|
timeOffset 0.100
|
|
bunching 0.100
|
|
distribution sphere 5.000 5.000 5.000
|
|
direction cone 0.000
|
|
orientation z
|
|
speed "0.000"
|
|
size "41.000" to "300.000"
|
|
aspect "1.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.000
|
|
fadeOut 1.000
|
|
fadeIndex 0.000
|
|
color 0.000 1.000 0.682 1.000
|
|
fadeColor 0.000 0.000 0.000 1.000
|
|
offset 0.000 0.000 50.000
|
|
gravity world -10.000
|
|
}
|
|
}
|
|
|
|
/*
|
|
Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
|
|
*/
|
|
particle barrelexplosion {
|
|
depthHack 32
|
|
{
|
|
count 2
|
|
material textures/particles/barrelexpsmall
|
|
time 0.200
|
|
cycles 1.000
|
|
deadTime 1.000
|
|
bunching 0.300
|
|
distribution rect 24.000 24.000 0.000
|
|
direction outward 0.500
|
|
orientation view
|
|
speed "100.000"
|
|
size "30.000" to "120.000"
|
|
aspect "1.000" to "3.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.100
|
|
fadeOut 0.500
|
|
fadeIndex 0.000
|
|
color 1.000 1.000 1.000 1.000
|
|
fadeColor 0.100 0.000 0.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity 0.000
|
|
}
|
|
{
|
|
count 6
|
|
material textures/particles/barrelpoof
|
|
time 3.000
|
|
cycles 1.000
|
|
bunching 0.100
|
|
distribution rect 64.000 64.000 32.000
|
|
direction outward 0.000
|
|
orientation view
|
|
speed "25.000" to "5.000"
|
|
size "64.000" to "72.000"
|
|
aspect "1.000"
|
|
rotation "10.000" to "0.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.050
|
|
fadeOut 0.500
|
|
fadeIndex 0.000
|
|
color 0.160 0.160 0.160 1.000
|
|
fadeColor 0.070 0.080 0.080 0.000
|
|
offset 0.000 0.000 32.000
|
|
gravity 0.000
|
|
}
|
|
{
|
|
count 1
|
|
material textures/particles/barrelexpbase1
|
|
animationFrames 1
|
|
time 1.000
|
|
cycles 1.000
|
|
bunching 0.000
|
|
distribution rect 0.000 0.000 0.000
|
|
direction cone 30.000
|
|
orientation z
|
|
speed "0.000"
|
|
size "32.000" to "800.000"
|
|
aspect "1.000"
|
|
rotation "60.000" to "0.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.000
|
|
fadeOut 0.900
|
|
fadeIndex 0.000
|
|
color 0.200 0.200 0.200 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 -24.000
|
|
gravity 0.000
|
|
}
|
|
{
|
|
count 16
|
|
material textures/particles/barrelpoof
|
|
time 1.500
|
|
cycles 1.000
|
|
bunching 0.000
|
|
distribution cylinder 64.000 64.000 0.000 0.000
|
|
direction outward 0.500
|
|
orientation aimed 0.000 1.000
|
|
speed "100.000" to "0.000"
|
|
size "32.000"
|
|
aspect "1.000"
|
|
rotation "90.000" to "0.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.000
|
|
fadeOut 0.500
|
|
fadeIndex 0.000
|
|
color 0.200 0.200 0.200 0.500
|
|
fadeColor 0.200 0.200 0.200 0.000
|
|
offset 0.000 0.000 -16.000
|
|
gravity 0.000
|
|
}
|
|
{
|
|
count 2
|
|
material textures/particles/barrelexpsmall
|
|
time 0.250
|
|
cycles 1.000
|
|
timeOffset 0.005
|
|
deadTime 1.000
|
|
bunching 0.300
|
|
distribution rect 24.000 24.000 0.000
|
|
direction outward 0.500
|
|
orientation view
|
|
speed "100.000"
|
|
size "30.000" to "150.000"
|
|
aspect "1.000" to "1.200"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.100
|
|
fadeOut 0.500
|
|
fadeIndex 0.000
|
|
color 1.000 1.000 1.000 1.000
|
|
fadeColor 0.100 0.000 0.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity 0.000
|
|
}
|
|
}
|
|
|
|
/*
|
|
Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
|
|
*/
|
|
particle tankexplosion {
|
|
depthHack 60
|
|
{
|
|
count 3
|
|
material models/weapons/rocketlauncher/boomboom
|
|
time 1.600
|
|
cycles 1.000
|
|
bunching 1.000
|
|
distribution rect 0.000 0.000 0.000
|
|
direction cone 90.000
|
|
orientation view
|
|
speed "0.000"
|
|
size "60.000"
|
|
aspect "1.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.100
|
|
fadeOut 0.250
|
|
fadeIndex 0.000
|
|
color 1.000 1.000 1.000 1.000
|
|
fadeColor 0.000 0.000 1.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity -10.000
|
|
}
|
|
{
|
|
count 1
|
|
material models/weapons/rocketlauncher/boomboom
|
|
time 1.600
|
|
cycles 1.000
|
|
bunching 1.000
|
|
distribution rect 0.000 0.000 0.000
|
|
direction cone 90.000
|
|
orientation view
|
|
speed "0.000"
|
|
size "60.000" to "100.000"
|
|
aspect "1.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.100
|
|
fadeOut 0.250
|
|
fadeIndex 0.000
|
|
color 1.000 1.000 1.000 1.000
|
|
fadeColor 0.000 0.000 1.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity -10.000
|
|
}
|
|
{
|
|
count 32
|
|
material textures/particles/blacksmokepuff
|
|
time 1.400
|
|
cycles 1.000
|
|
bunching 1.000
|
|
distribution rect 0.000 0.000 0.000
|
|
direction cone 90.000
|
|
orientation view
|
|
speed "0.000"
|
|
size "0.000" to "30.000"
|
|
aspect "1.000"
|
|
rotation "1.000" to "45.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.100
|
|
fadeOut 0.250
|
|
fadeIndex 0.000
|
|
color 1.000 1.000 1.000 1.000
|
|
fadeColor 0.000 0.000 1.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity 0.000
|
|
}
|
|
}
|
|
|
|
/*
|
|
Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
|
|
*/
|
|
particle caco_fireball {
|
|
depthHack 1
|
|
{
|
|
count 1
|
|
material textures/particles/caco_ball
|
|
time 10.000
|
|
cycles 0.000
|
|
bunching 1.000
|
|
distribution sphere 5.000 5.000 0.000
|
|
direction cone 100.000
|
|
orientation view
|
|
speed "0.000"
|
|
size "10.000"
|
|
aspect "1.000"
|
|
angle 360.000
|
|
randomDistribution 0
|
|
boundsExpansion 0.000
|
|
fadeIn 0.200
|
|
fadeOut 0.150
|
|
fadeIndex 0.000
|
|
color 1.000 0.980 0.990 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity world 0.000
|
|
}
|
|
} |