/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle rocketexplosion { depthHack 100 { count 3 material textures/particles/boomboom time 0.150 cycles 1.000 deadTime 1.000 bunching 0.300 distribution rect 24.000 24.000 0.000 direction outward "0.500" orientation view speed "100.000" size "42.000" to "100.000" aspect "1.000" to "2.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.770 0.640 1.000 fadeColor 0.100 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 6 material textures/particles/barrelpoof time 2.800 cycles 1.000 bunching 0.100 distribution rect 64.000 64.000 32.000 direction outward "0.000" orientation view speed "25.000" to "5.000" size "64.000" to "72.000" aspect "1.000" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 1.000 fadeIndex 0.000 color 0.150 0.160 0.130 1.000 fadeColor 0.070 0.080 0.080 0.000 offset 0.000 0.000 32.000 gravity 0.000 } { count 16 material textures/particles/barrelpoof time 1.500 cycles 1.000 bunching 0.000 distribution cylinder 64.000 64.000 0.000 0.000 direction outward "0.500" orientation aimed 0.000 1.000 speed "100.000" to "0.000" size "43.000" to "42.000" aspect "1.000" rotation "90.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 1.000 fadeIndex 0.000 color 0.150 0.140 0.130 1.000 fadeColor 0.150 0.150 0.130 0.000 offset 0.000 0.000 -16.000 gravity 0.000 } { count 1 material textures/particles/boomboom2 time 0.150 cycles 1.000 deadTime 1.000 bunching 0.300 distribution rect 24.000 24.000 0.000 direction outward "0.500" orientation view speed "100.000" size "42.000" to "100.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.950 fadeIndex 0.000 color 1.000 0.770 0.590 1.000 fadeColor 0.100 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 1 material textures/sfx/vpring3 time 0.400 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.500" orientation view speed "0.000" size "1.000" to "400.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.150 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle grenadeexplosion { depthHack 70 { count 1 material textures/particles/boomboom time 0.200 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "0.000" to "120.000" aspect "1.000" to "1.800" rotation "7.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.650 fadeIndex 0.000 color 1.000 0.612 0.463 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -10.000 } { count 1 material textures/particles/boomboom2 time 0.200 cycles 1.000 bunching 0.150 distribution rect 30.000 30.000 30.000 direction cone 0.000 orientation view speed "0.000" size "69.500" to "120.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.482 0.341 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 3 material textures/particles/boomboom3 time 0.150 cycles 1.000 bunching 0.650 distribution sphere 1.000 1.000 1.000 direction outward 0.000 orientation view speed "150.000" to "159.000" size "0.000" to "200.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.350 fadeIndex 0.000 color 0.631 0.337 0.259 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 12 material textures/particles/barrelpoof time 1.600 cycles 1.000 bunching 0.000 distribution cylinder 60.000 60.000 0.000 0.000 direction outward 0.500 orientation view speed "86.000" to "0.000" size "80.000" to "88.500" aspect "1.000" rotation "0.400" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.000 color 0.263 0.216 0.204 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 3.000 } { count 5 material textures/particles/barrelpoof time 1.600 cycles 1.000 bunching 0.000 distribution cylinder 0.000 0.000 0.000 0.000 direction outward 0.000 orientation view speed "141.000" to "0.000" size "93.500" to "103.500" aspect "1.000" rotation "0.400" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 1.000 fadeIndex 0.000 color 0.260 0.220 0.200 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 13.000 } { count 1 material textures/sfx/vpring3 time 0.700 cycles 1.000 bunching 1.000 distribution rect 30.000 30.000 30.000 direction cone 0.000 orientation view speed "0.000" size "0.000" to "500.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.610 0.570 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bigexplosion { depthHack 60 { count 3 material models/weapons/rocketlauncher/boomboom time 1.600 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "0.000" size "60.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } { count 1 material models/weapons/rocketlauncher/boomboom time 1.600 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "0.000" size "60.000" to "100.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } { count 32 material textures/particles/blacksmokepuff time 1.400 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "0.000" size "0.000" to "30.000" aspect "1.000" rotation "1.000" to "45.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle spawnexplosion { { count 1 material textures/particles/spawnstrip animationFrames 16 time 0.600 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "100.000" size "64.000" aspect "1.000" fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -16.000 gravity -10.000 } { count 64 material models/monsters/spawn/particle1 time 1.500 cycles 1.000 bunching 0.010 distribution rect 4.000 4.000 0.000 direction outward 0.000 orientation aimed 0.000 0.009 speed "350.000" to "351.000" size "2.000" aspect "1.000" fadeIn 0.050 fadeOut 0.150 fadeIndex 0.000 color 0.990 0.940 0.630 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle monsterspawn { { count 32 material models/monsters/spawn/particle1 time 1.350 cycles 3.000 bunching 1.000 distribution rect 16.000 16.000 16.000 direction cone 15.000 orientation view speed "-39.000" to "69.000" size "3.000" to "0.000" aspect "1.000" fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle guardian_fireball { depthHack 1 { count 20 material textures/particles/pfirebig2 emissive 2.000 time 0.750 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "120.000" size "40.000" to "20.000" aspect "1.000" to "0.800" rotation "17.000" to "46.000" fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 0.820 0.820 0.820 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -20.000 } { count 12 material textures/particles/dust time 1.550 cycles 0.000 bunching 1.000 distribution cylinder 2.000 2.000 2.000 0.000 direction outward 90.000 orientation view speed "0.500" to "0.000" size "19.000" to "37.500" aspect "1.500" to "1.000" rotation "50.000" to "85.000" fadeIn 1.000 fadeOut 0.650 fadeIndex 0.000 color 0.600 0.600 0.600 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 20.000 gravity world -31.000 } { count 15 material textures/particles/pfirebig2 emissive 2.000 time 1.200 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone 100.000 orientation view speed "8.000" size "10.000" to "50.000" aspect "1.000" rotation "2.000" to "100.000" fadeIn 0.200 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.980 0.990 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 10 material textures/particles/ember_small time 2.000 cycles 0.000 bunching 1.000 distribution rect 20.000 20.000 20.000 direction cone 100.000 orientation aimed 0.000 0.100 speed "0.700" to "0.200" size "1.000" to "0.000" aspect "1.000" fadeIn 0.200 fadeOut 0.400 fadeIndex 0.000 color 0.460 0.470 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 50.000 gravity world -38.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle guardian_poundground { depthHack 60 { count 120 material textures/particles/smokepuff time 0.300 cycles 0.000 deadTime 4.000 bunching 0.000 distribution sphere 1.000 1.000 0.000 direction outward 0.250 orientation view speed "219.000" to "-9.000" size "0.000" to "35.000" aspect "1.000" rotation "1.000" to "45.000" fadeIn 0.100 fadeOut 0.250 fadeIndex 0.950 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 40.000 } { count 64 material textures/particles/spark3 time 0.750 cycles 0.000 bunching 0.010 distribution rect 4.000 4.000 0.000 direction outward 0.000 orientation aimed 0.000 0.009 speed "350.000" to "0.000" size "2.000" to "1.000" aspect "1.000" fadeIn 0.050 fadeOut 0.150 fadeIndex 0.000 color 0.990 0.940 0.630 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 32 material textures/sfx/flamesparks emissive 2.000 time 1.500 cycles 0.000 bunching 0.000 distribution cylinder 8.000 8.000 0.000 0.000 direction outward 0.000 orientation aimed 0.000 0.010 speed "300.000" size "1.000" aspect "1.000" fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 1.000 0.000 0.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 0.000 gravity world 50.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bfgexplosion { depthHack 70 { count 2 material textures/particles/boomboom time 0.200 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "0.000" to "250.000" aspect "1.000" rotation "7.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.650 fadeIndex 0.000 color 0.000 1.000 0.880 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -10.000 } { count 1 material textures/particles/boomboom time 0.200 cycles 1.000 bunching 1.000 distribution rect 30.000 30.000 30.000 direction cone 0.000 orientation view speed "0.000" size "15.500" to "102.500" aspect "1.000" to "1.200" rotation "54.000" to "39.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.650 fadeIndex 0.000 color 0.000 1.000 0.580 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -89.000 } { count 3 material textures/particles/boomboom2 time 0.400 cycles 1.000 bunching 0.600 distribution sphere 30.000 30.000 30.000 direction cone 0.000 orientation view speed "0.000" size "69.500" to "250.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.450 fadeIndex 0.000 color 0.000 1.000 0.760 1.000 fadeColor 0.063 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -89.000 } { count 2 material textures/particles/boomboom3 time 0.300 cycles 1.000 timeOffset 0.100 bunching 1.000 distribution sphere 1.000 1.000 1.000 direction cone 0.000 orientation view speed "0.000" size "0.000" to "128.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.700 fadeIndex 0.000 color 0.000 1.000 0.780 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -89.000 } { count 1 material textures/particles/bfgballblast time 0.350 cycles 1.000 timeOffset 0.100 bunching 0.100 distribution sphere 5.000 5.000 5.000 direction cone 0.000 orientation view speed "0.000" size "41.000" to "400.000" aspect "1.000" rotation "100.000" to "91.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.012 1.000 0.208 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 50.000 gravity world -10.000 } { count 2 material textures/particles/bfgballblast time 0.350 cycles 1.000 timeOffset 0.100 bunching 0.100 distribution sphere 5.000 5.000 5.000 direction cone 0.000 orientation z speed "0.000" size "41.000" to "300.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.000 1.000 0.682 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 50.000 gravity world -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle barrelexplosion { depthHack 32 { count 2 material textures/particles/barrelexpsmall time 0.200 cycles 1.000 deadTime 1.000 bunching 0.300 distribution rect 24.000 24.000 0.000 direction outward 0.500 orientation view speed "100.000" size "30.000" to "120.000" aspect "1.000" to "3.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.500 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.100 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 6 material textures/particles/barrelpoof time 3.000 cycles 1.000 bunching 0.100 distribution rect 64.000 64.000 32.000 direction outward 0.000 orientation view speed "25.000" to "5.000" size "64.000" to "72.000" aspect "1.000" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.500 fadeIndex 0.000 color 0.160 0.160 0.160 1.000 fadeColor 0.070 0.080 0.080 0.000 offset 0.000 0.000 32.000 gravity 0.000 } { count 1 material textures/particles/barrelexpbase1 animationFrames 1 time 1.000 cycles 1.000 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone 30.000 orientation z speed "0.000" size "32.000" to "800.000" aspect "1.000" rotation "60.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.900 fadeIndex 0.000 color 0.200 0.200 0.200 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -24.000 gravity 0.000 } { count 16 material textures/particles/barrelpoof time 1.500 cycles 1.000 bunching 0.000 distribution cylinder 64.000 64.000 0.000 0.000 direction outward 0.500 orientation aimed 0.000 1.000 speed "100.000" to "0.000" size "32.000" aspect "1.000" rotation "90.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 0.200 0.200 0.200 0.500 fadeColor 0.200 0.200 0.200 0.000 offset 0.000 0.000 -16.000 gravity 0.000 } { count 2 material textures/particles/barrelexpsmall time 0.250 cycles 1.000 timeOffset 0.005 deadTime 1.000 bunching 0.300 distribution rect 24.000 24.000 0.000 direction outward 0.500 orientation view speed "100.000" size "30.000" to "150.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.500 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.100 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle tankexplosion { depthHack 60 { count 3 material models/weapons/rocketlauncher/boomboom time 1.600 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "0.000" size "60.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } { count 1 material models/weapons/rocketlauncher/boomboom time 1.600 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "0.000" size "60.000" to "100.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } { count 32 material textures/particles/blacksmokepuff time 1.400 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "0.000" size "0.000" to "30.000" aspect "1.000" rotation "1.000" to "45.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caco_fireball { depthHack 1 { count 1 material textures/particles/caco_ball time 10.000 cycles 0.000 bunching 1.000 distribution sphere 5.000 5.000 0.000 direction cone 100.000 orientation view speed "0.000" size "10.000" aspect "1.000" angle 360.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.980 0.990 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } }