Files
2026-05-24 14:07:55 -07:00

2318 lines
54 KiB
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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle flamejet {
depthHack 1
{
count 20
material textures/particles/pfirebig2
emissive 2.000
time 0.700
cycles 0.000
bunching 1.000
distribution cylinder 4.000 4.000 10.000 0.000
direction cone 10.000
orientation view
speed 86.000 to "-4.000"
size 16.500 to 28.500
aspect 1.000
rotation 24.000 to 29.000
fadeIn 0.350
fadeOut 0.200
color 0.920 0.920 0.920 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 10.000
}
{
count 4
material textures/particles/dust
time 1.600
cycles 0.000
bunching 1.000
distribution cylinder 2.000 2.000 2.000 0.000
direction cone 90.000
orientation view
speed 47.000 to 0.000
size 13.000 to 38.500
aspect 1.500 to 1.000
rotation 50.000 to 85.000
fadeIn 1.000
fadeOut 0.600
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 4.000
gravity world -29.000
}
{
count 10
material textures/particles/pfirebig2
emissive 2.000
time 0.750
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 0.000
direction outward 100.000
orientation view
speed 0.500
size 0.000 to 25.500
aspect 1.000 to 0.800
rotation 100.000
fadeIn 0.350
fadeOut 0.200
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -20.000
gravity world 13.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle flamejetsmoke {
{
count 28
material textures/sfx/shotgunpuff
time 2.850
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 5.000
orientation view
speed "3.000" to "1.000"
size "40.000" to "47.500"
aspect "1.000"
rotation "4.000" to "37.000"
fadeIn 0.700
fadeOut 0.800
color 1.000 1.000 1.000 0.250
fadeColor 1.000 1.000 1.000 0.000
offset 0.000 0.000 0.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle lava1move {
depthHack 50
{
count 1
material textures/particles/dust
time 3.300
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 15.000
orientation view
speed "189.000" to "227.000"
size "21.000" to "43.000"
aspect "1.000"
rotation "50.000" to "85.000"
fadeIn 0.100
fadeOut 0.800
color 0.440 0.440 0.440 0.500
fadeColor 0.540 0.520 0.530 0.000
offset 0.000 0.000 0.000
gravity world 29.000
}
{
count 1
material textures/particles/pfiresmall2
emissive 2.000
time 1.400
cycles 0.000
bunching 1.000
distribution rect 2.000 8.000 4.000
direction cone 15.000
orientation view
speed "13.000" to "60.000"
size "17.500" to "88.500"
aspect "1.000"
fadeIn 0.050
fadeOut 0.900
color 0.920 0.530 0.270 1.000
fadeColor 0.000 0.000 0.000 0.500
offset 0.000 0.000 0.000
gravity world -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle al2turkey {
{
count 12
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 0.000
direction cone 0.000
orientation view
speed "30.000"
size "15.000" to "24.000"
aspect "1.000"
fadeIn 0.150
fadeOut 0.500
color 0.160 0.250 0.540 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 8.000
gravity world -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hugeexplosion {
depthHack 60
{
count 3
material models/weapons/rocketlauncher/boomboom
time 1.600
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "256.000"
aspect "1.000"
fadeIn 0.100
fadeOut 0.250
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
{
count 1
material models/weapons/rocketlauncher/boomboom
time 1.600
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "256.000" to "400.000"
aspect "1.000"
fadeIn 0.100
fadeOut 0.250
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle deconsteam {
depthHack 75
{
count 12
material textures/particles/fbeam
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 10.000
orientation view
speed "64.000" to "296.000"
size "1.000" to "123.500"
aspect "1.000"
rotation "33.000" to "11.000"
fadeIn 0.700
fadeOut 0.900
color 0.210 0.640 0.740 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 8.000
gravity world 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle decompress {
{
count 8
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution rect 2.000 16.000 0.000
direction cone 0.000
orientation view
speed "-30.000" to "150.000"
size "15.000" to "49.500"
aspect "1.000"
rotation "7.000" to "35.000"
fadeIn 0.750
fadeOut 0.600
color 0.730 0.000 0.040 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 8.000
gravity world 31.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta2a_teleportmachine {
{
count 20
material _default
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "4.000"
aspect "1.000"
fadeIn 0.100
fadeOut 0.250
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta3_reddishsteam {
depthHack 25
{
count 4
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 0.800
distribution rect 2.000 2.000 0.000
direction cone 0.000
orientation view
speed "77.000" to "50.000"
size "53.000" to "41.000"
aspect "1.000"
fadeIn 0.900
fadeOut 0.900
color 1.000 0.450 0.390 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -54.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle flies {
{
count 8
material textures/decals/fly
time 3.000
cycles 0.000
bunching 0.500
distribution rect 16.000 16.000 16.000
direction cone "0.000"
orientation view
customPath flies 5.000 7.000 22.000
speed "0.000"
size "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -1.000
}
{
count 8
material textures/decals/fly
time 2.300
cycles 0.000
bunching 0.500
distribution rect 16.000 16.000 16.000
direction cone "0.000"
orientation view
customPath flies 5.000 7.000 16.000
speed "0.000"
size "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle debristrail {
depthHack 8
{
count 20
material textures/particles/firestrip
emissive 2.000
animationFrames 7
time 0.300
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "2.000"
size "0.500" to "0.120"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.500
fadeIndex 0.850
color 1.000 0.950 0.950 1.000
fadeColor 0.100 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -10.000
}
{
count 8
material textures/particles/barrelpoof
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "0.000"
size "0.160" to "0.240"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.250 0.160 0.130 0.700
fadeColor 0.160 0.160 0.160 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle spawnring {
{
count 64
material models/monsters/spawn/particle1
time 0.350
cycles 1.000
bunching 0.010
distribution cylinder 128.000 128.000 0.000 0.000
direction outward 0.000
orientation aimed 0.000 0.009
speed "-296.000" to "-300.000"
size "2.000"
aspect "1.000"
fadeIn 0.050
fadeOut 0.150
fadeIndex 0.000
color 0.990 0.940 0.630 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle roaches {
{
count 32
material textures/decals/roach
time 1.750
cycles 1.000
bunching 0.150
distribution rect 0.100 0.100 0.000
direction outward 0.000
orientation aimed 0.000 0.100
speed "69.000" to "47.000"
size "1.000"
aspect "2.000"
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 16
material textures/decals/roach
time 1.650
cycles 0.000
bunching 0.150
distribution rect 0.100 0.100 0.000
direction outward 0.000
orientation aimed 0.000 0.100
speed "26.000" to "77.000"
size "1.000"
aspect "2.000"
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle roachfountain {
{
count 128
material textures/decals/roach
time 1.650
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 50.000
orientation aimed 0.000 0.090
speed "47.000" to "146.000"
size "0.500" to "1.500"
aspect "1.000"
fadeIn 0.050
fadeOut 0.150
fadeIndex 0.000
color 0.990 0.940 0.630 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 0.000
gravity world 105.000
}
{
count 32
material textures/decals/roach
time 1.000
cycles 2.000
timeOffset 0.500
bunching 1.000
distribution rect 16.000 16.000 0.000
direction outward 0.000
orientation aimed 0.000 0.090
speed "47.000" to "81.000"
size "1.000"
aspect "1.000"
fadeIn 0.050
fadeOut 0.150
fadeIndex 0.000
color 0.990 0.940 0.630 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 -1.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle burnaway {
{
count 32
material muzzlesmokepuff
time 3.000
cycles 0.000
bunching 0.650
distribution rect 16.000 16.000 16.000
direction outward 0.100
orientation view
speed "26.000" to "-81.000"
size "16.500" to "45.500"
aspect "1.000"
fadeIn 0.700
fadeOut 0.700
fadeIndex 0.850
color 0.800 0.800 0.800 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle plasmaprj {
{
count 8
material textures/particles/spark3
time 0.450
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "4.000" to "13.000"
size "2.500" to "11.000"
aspect "1.000" to "0.250"
fadeIn 0.050
fadeOut 0.150
fadeIndex 0.000
color 0.330 0.780 0.990 1.000
fadeColor 0.150 0.220 0.430 1.000
offset 0.000 0.000 0.000
gravity -13.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle flowingblood {
{
count 32
material textures/particles/blooddrop2
time 1.200
cycles 0.000
bunching 1.000
distribution rect 2.000 0.000 0.000
direction cone 0.000
orientation x
speed "13.000"
size "42.000"
aspect "1.000"
fadeIn 0.150
fadeOut 0.150
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 154.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bodyburn {
depthHack 1
{
count 12
material textures/particles/dust
time 1.550
cycles 0.000
bunching 1.000
distribution cylinder 2.000 2.000 2.000 0.000
direction outward 90.000
orientation view
speed "0.500" to "0.000"
size "19.000" to "37.500"
aspect "1.500" to "1.000"
rotation "50.000" to "85.000"
fadeIn 1.000
fadeOut 0.650
fadeIndex 0.000
color 0.600 0.600 0.600 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 20.000
gravity world -31.000
}
{
count 15
material textures/particles/pfirebig2
emissive 2.000
time 1.200
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 0.000
direction cone 100.000
orientation z
speed "8.000"
size "50.000" to "10.000"
aspect "1.000"
rotation "2.000" to "100.000"
fadeIn 0.200
fadeOut 0.150
fadeIndex 0.000
color 1.000 0.980 0.990 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle lava2move {
depthHack 50
{
count 1
material textures/particles/dust
time 3.300
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 15.000
orientation view
speed "189.000" to "227.000"
size "21.000" to "43.000"
aspect "1.000"
rotation "50.000" to "85.000"
fadeIn 0.100
fadeOut 0.800
fadeIndex 0.000
color 0.440 0.440 0.440 0.500
fadeColor 0.540 0.520 0.530 0.000
offset 0.000 0.000 0.000
gravity world 29.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns2_steam1 {
{
count 25
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 4.000
direction cone 90.000
orientation view
speed "72.000" to "0.000"
size "16.000" to "96.000"
aspect "1.000"
rotation "8.000" to "16.000"
fadeIn 0.900
fadeOut 1.000
fadeIndex 0.000
color 0.160 0.130 0.120 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -22.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns2_smoke1 {
depthHack 1
{
count 25
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 4.000
direction cone 90.000
orientation view
speed "72.000" to "0.000"
size "16.000" to "96.000"
aspect "1.000"
rotation "100.000" to "50.000"
fadeIn 0.900
fadeOut 1.000
fadeIndex 0.000
color 0.157 0.129 0.122 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns2_arc1 {
depthHack 1
{
count 28
material textures/particles/orangespark
time 1.000
cycles 0.000
bunching 1.000
distribution rect 12.000 12.000 0.000
direction cone 90.000
orientation view
speed "0.000"
size "16.000" to "24.000"
aspect "1.000"
rotation "100.000" to "50.000"
fadeIn 0.150
fadeOut 0.150
fadeIndex 0.000
color 0.160 0.130 0.120 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns2_lamplight {
{
count 30
material textures/particles/fbeam
time 1.850
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "8.000" to "49.500"
aspect "1.000"
fadeIn 0.050
fadeOut 0.500
fadeIndex 0.000
color 0.100 0.100 0.090 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -40.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns2_steam2 {
depthHack 10
{
count 5
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 4.000
direction cone 90.000
orientation view
speed "72.000" to "-47.000"
size "16.000" to "35.500"
aspect "1.000"
rotation "100.000" to "50.000"
fadeIn 0.900
fadeOut 1.000
fadeIndex 0.000
color 0.160 0.130 0.120 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns2_smoke3 {
depthHack 10
{
count 40
material textures/particles/smokepuff
time 3.350
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 4.000
direction cone 90.000
orientation view
speed "72.000" to "-47.000"
size "34.000" to "256.000"
aspect "1.000"
rotation "100.000" to "50.000"
fadeIn 0.900
fadeOut 1.000
fadeIndex 0.000
color 0.160 0.130 0.120 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns2_redsteam {
depthHack 20
{
count 8
material textures/particles/smokepuff
time 3.400
cycles 0.000
bunching 1.000
distribution rect 32.000 0.000 0.000
direction cone 15.000
orientation view
speed "16.000" to "8.000"
size "24.960" to "51.840"
aspect "1.000"
rotation "29.000" to "66.000"
fadeIn 0.850
fadeOut 1.000
fadeIndex 0.000
color 0.580 0.100 0.120 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns2_blacksmoke {
{
count 16
material textures/particles/blacksmokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution rect 4.000 4.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "2.000" to "20.000"
aspect "1.000"
fadeIn 0.500
fadeOut 0.500
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns2_eggthingies {
depthHack 1
{
count 8
material textures/particles/sonic
time 1.750
cycles 0.000
bunching 1.000
distribution rect 32.000 0.000 0.000
direction cone 15.000
orientation z
speed "-4.000" to "0.000"
size "24.960" to "35.500"
aspect "1.000"
rotation "29.000" to "66.000"
fadeIn 0.850
fadeOut 1.000
fadeIndex 0.000
color 0.580 0.100 0.120 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -24.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle caverns2_redsmoke {
depthHack 40
{
count 8
material textures/particles/smokepuff
time 1.900
cycles 0.000
bunching 1.000
distribution rect 32.000 0.000 0.000
direction cone 15.000
orientation view
speed "16.000" to "159.000"
size "118.000" to "115.000"
aspect "1.000"
rotation "29.000" to "66.000"
fadeIn 0.850
fadeOut 1.000
fadeIndex 0.000
color 0.670 0.270 0.150 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle ceilingdust {
depthHack 50
{
count 1
material textures/particles/dust
time 3.300
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 15.000
orientation view
speed "0.000"
size "21.000" to "43.000"
aspect "1.000"
rotation "50.000" to "85.000"
fadeIn 0.100
fadeOut 0.800
fadeIndex 0.000
color 0.440 0.440 0.440 0.500
fadeColor 0.540 0.520 0.530 0.000
offset 0.000 0.000 0.000
gravity world 115.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle longceilingdust {
depthHack 50
{
count 1
material textures/particles/dust
time 3.300
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 15.000
orientation view
speed "189.000" to "227.000"
size "21.000" to "43.000"
aspect "1.000"
rotation "50.000" to "85.000"
fadeIn 0.100
fadeOut 0.800
color 0.440 0.440 0.440 0.500
fadeColor 0.540 0.520 0.530 0.000
offset 0.000 0.000 0.000
gravity world 29.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle floordust {
depthHack 50
{
count 40
material textures/particles/dust
time 3.000
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 15.000
orientation view
speed "0.000"
size "21.000" to "43.000"
aspect "1.000"
rotation "50.000" to "85.000"
fadeIn 0.100
fadeOut 0.800
fadeIndex 0.350
color 0.440 0.440 0.440 0.500
fadeColor 0.540 0.520 0.530 0.000
offset 0.000 0.000 0.000
gravity world -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hose_condensation {
depthHack 10
{
count 40
material textures/particles/smokepuff
time 1.550
cycles 0.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "4.000" to "0.000"
size "22.000" to "37.500"
aspect "1.000"
fadeIn 0.800
fadeOut 0.800
fadeIndex 0.000
color 0.270 0.300 0.490 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bloodsplat {
{
count 32
material textures/particles/bloodspray
time 0.450
cycles 1.000
bunching 0.250
distribution rect 0.000 0.000 0.000
direction cone 45.000
orientation view
speed "300.000"
size "10.000" to "16.500"
aspect "1.000"
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle lightningball {
{
count 12
material textures/particles/duffybolt
time 2.250
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 32.000
direction cone 0.000
orientation aimed 0.000 5.000
speed "17.000"
size "28.500" to "7.500"
aspect "5.000"
fadeIn 0.800
fadeOut 0.800
fadeIndex 0.200
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bfgball {
{
count 16
material textures/particles/duffybolt2
time 1.000
cycles 0.000
bunching 0.500
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "-4.000" to "0.000"
size "4.000"
aspect "1.000"
fadeIn 0.750
fadeOut 0.700
fadeIndex 0.000
color 1.000 1.000 1.000 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle al3barrelsteam {
{
count 32
material textures/particles/smokepuff
time 2.500
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction outward 0.100
orientation view
speed "0.000"
size "19.000" to "31.000"
aspect "1.000"
rotation "16.000" to "21.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.900
fadeOut 0.500
fadeIndex 0.000
color 0.263 0.341 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -12.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bloodwound {
depthHack 20
{
count 24
material textures/particles/bloodspray
time 0.750
cycles 1.000
bunching 0.500
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "39.000" to "56.000"
size "7.500" to "13.500"
aspect "1.000"
rotation "14.000" to "36.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 0.700
fadeIndex 0.550
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 108.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle pistolbloodwound {
depthHack 20
{
count 24
material textures/particles/bloodspray
time 0.750
cycles 1.000
bunching 0.500
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "39.000" to "56.000"
size "7.500" to "13.500"
aspect "1.000"
rotation "14.000" to "36.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 0.700
fadeIndex 0.550
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 108.000
}
{
count 3
material textures/particles/bloodpuff
time 0.750
cycles 1.000
bunching 0.050
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "34.000"
size "14.500" to "24.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 0.850
fadeIndex 0.600
color 1.000 1.000 1.000 1.000
fadeColor 1.000 1.000 1.000 0.000
offset 0.000 0.000 0.000
gravity world 6.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle gibwound {
depthHack 20
{
count 24
material textures/particles/bloodspray
time 0.750
cycles 1.000
bunching 0.500
distribution rect 0.000 0.000 0.000
direction cone 90.000
orientation view
speed "39.000" to "56.000"
size "7.500" to "13.500"
aspect "1.000"
rotation "14.000" to "36.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 0.700
fadeIndex 0.550
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 108.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle blooddrippy {
{
count 1
material textures/particles/bloodstream4
time 1.100
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "0.500"
aspect "32.000"
angle 360.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.490 0.490 0.490 1.000
fadeColor 0.520 0.520 0.520 1.000
offset 0.000 0.000 -32.000
gravity world 0.000
}
{
count 4
material textures/particles/bloodstream4
time 2.450
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "0.250" to "0.750"
aspect "4.000" to "1.000"
angle 360.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.500
fadeOut 0.500
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 -40.000
gravity world 15.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle lightningring {
{
count 20
material _default
time 1.000
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction cone 90.000
orientation view
speed "150.000"
size "4.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle swirlyball {
depthHack 8
{
count 24
material textures/particles/duffyboltver3_white
time 0.450
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation aimed 5.000 0.900
customPath flies 5.000 5.000 15.000
entityColor 1
speed "0.000"
size "2.000" to "5.500"
aspect "1.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.200
fadeIndex 0.000
color 0.450 1.000 0.770 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 10.000
gravity -300.000
}
{
count 7
material textures/particles/boomboom2
time 0.350
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
entityColor 1
speed "0.000"
size "48.500" to "8.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.850
fadeIndex 0.000
color 0.000 1.000 0.680 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 7
material textures/particles/dot
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 0.000 0.000
entityColor 1
speed "400.000" to "500.000"
size "16.500" to "10.000"
aspect "1.000" to "2.500"
angle 1.000
randomDistribution 1
boundsExpansion 200.000
fadeIn 0.250
fadeOut 0.850
fadeIndex 0.000
color 0.020 0.620 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 50.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle swirlyball2 {
depthHack 15
{
count 12
material textures/particles/duffyboltver3_white
time 1.000
cycles 0.000
bunching 1.000
distribution rect 8.000 8.000 8.000
direction outward "0.000"
orientation aimed 5.000 0.700
customPath flies 5.000 5.000 12.000
entityColor 1
speed "0.000"
size "7.500" to "2.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.700
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity 247.000
}
{
count 28
material textures/particles/preamble
time 0.750
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "15.000"
orientation view
entityColor 1
speed "0.000"
size "24.000" to "5.500"
aspect "1.000"
rotation "43.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 0.850
fadeIndex 0.000
color 0.000 0.960 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 98.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle swirlyballbig {
depthHack 5
{
count 12
material textures/particles/preamble
time 0.750
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation view
entityColor 1
speed "0.000"
size "63.000" to "0.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 0.400
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle chainsawwound {
depthHack 20
{
count 5
material textures/particles/bloodspray1
time 0.350
cycles 1.000
bunching 1.000
distribution rect 8.000 8.000 2.000
direction cone "90.000"
orientation view
speed "40.000" to "60.000"
size "7.000" to "34.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.550
fadeIndex 0.000
color 0.784 0.784 0.784 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 214.000
}
{
count 5
material textures/particles/bloodspray1
time 0.350
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "40.000"
orientation view
speed "64.000" to "0.000"
size "7.000" to "18.500"
aspect "1.300"
rotation "14.000" to "36.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.500
fadeIndex 0.000
color 0.706 0.706 0.706 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 196.000
}
{
count 2
material textures/particles/bloodspray4
time 0.350
cycles 1.000
bunching 1.000
distribution rect 6.000 6.000 0.000
direction outward "10.000"
orientation view
speed "9.000" to "-21.000"
size "10.000" to "18.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.650
fadeIndex 0.000
color 0.749 0.729 0.686 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 15.000
}
{
count 5
material textures/particles/bloodspray3
time 0.350
cycles 1.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction outward "90.000"
orientation view
speed "0.000"
size "0.000" to "36.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 0.698 0.714 0.698 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 73.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle soulcubetrail {
{
count 20
material textures/particles/boomboom4
time 0.450
cycles 0.000
bunching 1.000
distribution sphere 20.000 20.000 20.000
direction outward "0.100"
orientation view
speed "0.000"
size "0.000" to "15.500"
aspect "1.000" to "2.000"
rotation "20.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.500
fadeIndex 0.000
color 0.710 0.000 0.020 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -10.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle soulcubedeath {
{
count 64
material textures/particles/gember_small
time 1.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "5.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.067 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 15.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle lostsoulboom {
{
count 32
material textures/particles/flamebase
emissive 2.000
time 1.000
cycles 1.000
bunching 0.000
distribution rect 1.000 1.000 1.000
direction outward 0.000
orientation view
speed "100.000"
size "2.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 94.000
}
{
count 20
material textures/particles/flamebase
emissive 2.000
time 1.000
cycles 1.000
bunching 0.000
distribution rect 1.000 1.000 1.000
direction outward 0.000
orientation view
speed "100.000"
size "2.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 3.000
}
/*
{
count 4
material textures/particles/blacksmokepuff
time 1.000
cycles 1.000
bunching 0.000
distribution rect 1.000 1.000 1.000
direction outward 1.000
orientation view
speed "0.000"
size "24.000" to "88.500"
aspect "1.000"
rotation "17.000" to "14.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 0.350 0.360 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -20.000
}
*/
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta5_teleporter {
depthHack 10
{
count 5
material textures/particles/bioscansmoke
time 1.000
cycles 0.000
bunching 1.000
distribution rect 24.000 48.000 0.000
direction cone "0.000"
orientation view
speed "-34.000" to "300.000"
size "35.500" to "89.500"
aspect "1.000"
rotation "9.000" to "21.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.900
fadeOut 0.500
fadeIndex 0.000
color 0.760 0.810 0.400 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta5_teleporter_engulf {
depthHack 512
{
count 30
material textures/particles/bioscansmoke
time 8.200
cycles 0.000
bunching 1.000
distribution rect 24.000 48.000 0.000
direction cone "30.000"
orientation view
speed "-4.000" to "283.000"
size "72.000" to "256.000"
aspect "1.000"
rotation "9.000" to "21.000"
randomDistribution 1
boundsExpansion 2024.000
fadeIn 0.900
fadeOut 0.500
fadeIndex 0.000
color 0.760 0.810 0.400 0.200
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle spawnsphere {
{
count 256
material models/monsters/spawn/particle1
time 3.000
cycles 1.000
bunching 0.000
distribution sphere 128.000 128.000 128.000
direction outward "0.000"
orientation view
speed "-200.000"
size "2.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.050
fadeOut 0.150
fadeIndex 0.000
color 0.990 0.940 0.630 1.000
fadeColor 0.430 0.210 0.100 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle soulcubedamage {
{
count 12
material textures/particles/bloodspray1
time 1.100
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "77.000" to "0.000"
size "0.000" to "77.000"
aspect "1.300"
rotation "14.000" to "36.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.200
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 101.000
}
{
count 7
material textures/particles/bloodspray4
time 0.750
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "21.000" to "4.000"
size "0.000" to "111.500"
aspect "1.000"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.550
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 124.000
}
{
count 7
material textures/particles/bloodspray3
time 0.600
cycles 0.000
bunching 1.000
distribution rect 5.000 5.000 5.000
direction outward "0.000"
orientation view
speed "0.000"
size "3.500" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 0.620 0.500 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 152.000
}
{
count 7
material textures/particles/boomboom
time 0.600
cycles 0.000
bunching 1.000
distribution rect 5.000 5.000 5.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "80.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 0.620 0.500 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 152.000
}
{
count 10
material textures/particles/ember_small
time 0.300
cycles 0.000
bunching 1.000
distribution rect 10.000 10.000 10.000
direction outward "0.000"
orientation aimed 1.000 0.200
speed "300.000"
size "5.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 0.620 0.590 0.570 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/fbeam
time 0.100
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "300.000"
size "50.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 0.153 0.588 0.620 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 6
material textures/particles/hellmaggot
time 1.000
cycles 0.000
bunching 1.000
distribution rect 10.000 10.000 10.000
direction outward "0.000"
orientation aimed 6.000 0.600
customPath flies 5.000 5.000 60.000
speed "300.000"
size "8.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.550
fadeOut 0.450
fadeIndex 0.000
color 1.000 0.635 0.380 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 20.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle soulcubedamage2 {
{
count 3
material textures/particles/bloodspray4
time 0.500
cycles 1.000
bunching 0.400
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "21.000" to "4.000"
size "0.000" to "77.500"
aspect "1.000"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.550
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 182.000
}
{
count 3
material textures/particles/bloodspray3
time 0.500
cycles 1.000
bunching 0.400
distribution rect 10.000 10.000 10.000
direction outward "0.000"
orientation view
speed "0.000"
size "3.500" to "60.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 0.620 0.500 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 96.000
}
{
count 3
material textures/particles/boomboom
time 0.200
cycles 1.000
bunching 1.000
distribution rect 5.000 5.000 5.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "30.000"
aspect "1.000" to "1.300"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 0.620 0.500 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 10
material textures/particles/ember_small
time 0.300
cycles 1.000
bunching 0.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation aimed 1.000 0.100
speed "300.000"
size "1.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 0.620 0.590 0.570 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/fbeam
time 0.500
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "300.000"
size "4.500" to "50.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.950
fadeIndex 0.000
color 0.150 0.590 0.620 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 10
material textures/particles/hellmaggot
time 0.700
cycles 1.000
bunching 1.000
distribution rect 10.000 10.000 10.000
direction outward "0.000"
orientation aimed 6.000 0.600
customPath flies 5.000 5.000 40.000
speed "300.000"
size "8.000" to "5.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.550
fadeOut 0.450
fadeIndex 0.000
color 1.000 0.630 0.380 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 20.000
gravity world -182.000
}
{
count 3
material textures/particles/boomboom2
time 0.300
cycles 1.000
bunching 1.000
distribution rect 10.000 10.000 10.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "30.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.400
fadeIndex 0.000
color 0.620 0.500 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 1
material textures/particles/caco_shot2
time 0.350
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "300.000"
size "0.000" to "50.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.950
fadeIndex 0.000
color 0.529 0.318 0.188 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle roaches2 {
{
count 30
material textures/decals/roach
time 1.850
cycles 1.000
bunching 0.150
distribution rect 0.100 0.100 0.000
direction outward "0.000"
orientation aimed 0.000 0.100
speed "99.000" to "141.000"
size "1.200"
aspect "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 30
material textures/decals/roach
time 1.850
cycles 1.000
bunching 0.350
distribution rect 0.100 0.100 0.000
direction outward "0.000"
orientation aimed 0.000 0.100
speed "70.000" to "120.000"
size "1.200"
aspect "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}