/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle flamejet { depthHack 1 { count 20 material textures/particles/pfirebig2 emissive 2.000 time 0.700 cycles 0.000 bunching 1.000 distribution cylinder 4.000 4.000 10.000 0.000 direction cone 10.000 orientation view speed 86.000 to "-4.000" size 16.500 to 28.500 aspect 1.000 rotation 24.000 to 29.000 fadeIn 0.350 fadeOut 0.200 color 0.920 0.920 0.920 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 10.000 } { count 4 material textures/particles/dust time 1.600 cycles 0.000 bunching 1.000 distribution cylinder 2.000 2.000 2.000 0.000 direction cone 90.000 orientation view speed 47.000 to 0.000 size 13.000 to 38.500 aspect 1.500 to 1.000 rotation 50.000 to 85.000 fadeIn 1.000 fadeOut 0.600 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 4.000 gravity world -29.000 } { count 10 material textures/particles/pfirebig2 emissive 2.000 time 0.750 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 0.000 direction outward 100.000 orientation view speed 0.500 size 0.000 to 25.500 aspect 1.000 to 0.800 rotation 100.000 fadeIn 0.350 fadeOut 0.200 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world 13.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle flamejetsmoke { { count 28 material textures/sfx/shotgunpuff time 2.850 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 5.000 orientation view speed "3.000" to "1.000" size "40.000" to "47.500" aspect "1.000" rotation "4.000" to "37.000" fadeIn 0.700 fadeOut 0.800 color 1.000 1.000 1.000 0.250 fadeColor 1.000 1.000 1.000 0.000 offset 0.000 0.000 0.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle lava1move { depthHack 50 { count 1 material textures/particles/dust time 3.300 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 15.000 orientation view speed "189.000" to "227.000" size "21.000" to "43.000" aspect "1.000" rotation "50.000" to "85.000" fadeIn 0.100 fadeOut 0.800 color 0.440 0.440 0.440 0.500 fadeColor 0.540 0.520 0.530 0.000 offset 0.000 0.000 0.000 gravity world 29.000 } { count 1 material textures/particles/pfiresmall2 emissive 2.000 time 1.400 cycles 0.000 bunching 1.000 distribution rect 2.000 8.000 4.000 direction cone 15.000 orientation view speed "13.000" to "60.000" size "17.500" to "88.500" aspect "1.000" fadeIn 0.050 fadeOut 0.900 color 0.920 0.530 0.270 1.000 fadeColor 0.000 0.000 0.000 0.500 offset 0.000 0.000 0.000 gravity world -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle al2turkey { { count 12 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 0.000 direction cone 0.000 orientation view speed "30.000" size "15.000" to "24.000" aspect "1.000" fadeIn 0.150 fadeOut 0.500 color 0.160 0.250 0.540 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 8.000 gravity world -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hugeexplosion { depthHack 60 { count 3 material models/weapons/rocketlauncher/boomboom time 1.600 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "256.000" aspect "1.000" fadeIn 0.100 fadeOut 0.250 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } { count 1 material models/weapons/rocketlauncher/boomboom time 1.600 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "256.000" to "400.000" aspect "1.000" fadeIn 0.100 fadeOut 0.250 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle deconsteam { depthHack 75 { count 12 material textures/particles/fbeam time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 10.000 orientation view speed "64.000" to "296.000" size "1.000" to "123.500" aspect "1.000" rotation "33.000" to "11.000" fadeIn 0.700 fadeOut 0.900 color 0.210 0.640 0.740 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 8.000 gravity world 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle decompress { { count 8 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 1.000 distribution rect 2.000 16.000 0.000 direction cone 0.000 orientation view speed "-30.000" to "150.000" size "15.000" to "49.500" aspect "1.000" rotation "7.000" to "35.000" fadeIn 0.750 fadeOut 0.600 color 0.730 0.000 0.040 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 8.000 gravity world 31.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta2a_teleportmachine { { count 20 material _default time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "4.000" aspect "1.000" fadeIn 0.100 fadeOut 0.250 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta3_reddishsteam { depthHack 25 { count 4 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 0.800 distribution rect 2.000 2.000 0.000 direction cone 0.000 orientation view speed "77.000" to "50.000" size "53.000" to "41.000" aspect "1.000" fadeIn 0.900 fadeOut 0.900 color 1.000 0.450 0.390 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -54.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle flies { { count 8 material textures/decals/fly time 3.000 cycles 0.000 bunching 0.500 distribution rect 16.000 16.000 16.000 direction cone "0.000" orientation view customPath flies 5.000 7.000 22.000 speed "0.000" size "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -1.000 } { count 8 material textures/decals/fly time 2.300 cycles 0.000 bunching 0.500 distribution rect 16.000 16.000 16.000 direction cone "0.000" orientation view customPath flies 5.000 7.000 16.000 speed "0.000" size "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle debristrail { depthHack 8 { count 20 material textures/particles/firestrip emissive 2.000 animationFrames 7 time 0.300 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "2.000" size "0.500" to "0.120" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.500 fadeIndex 0.850 color 1.000 0.950 0.950 1.000 fadeColor 0.100 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -10.000 } { count 8 material textures/particles/barrelpoof time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "0.000" size "0.160" to "0.240" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.250 0.160 0.130 0.700 fadeColor 0.160 0.160 0.160 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle spawnring { { count 64 material models/monsters/spawn/particle1 time 0.350 cycles 1.000 bunching 0.010 distribution cylinder 128.000 128.000 0.000 0.000 direction outward 0.000 orientation aimed 0.000 0.009 speed "-296.000" to "-300.000" size "2.000" aspect "1.000" fadeIn 0.050 fadeOut 0.150 fadeIndex 0.000 color 0.990 0.940 0.630 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle roaches { { count 32 material textures/decals/roach time 1.750 cycles 1.000 bunching 0.150 distribution rect 0.100 0.100 0.000 direction outward 0.000 orientation aimed 0.000 0.100 speed "69.000" to "47.000" size "1.000" aspect "2.000" fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 16 material textures/decals/roach time 1.650 cycles 0.000 bunching 0.150 distribution rect 0.100 0.100 0.000 direction outward 0.000 orientation aimed 0.000 0.100 speed "26.000" to "77.000" size "1.000" aspect "2.000" fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle roachfountain { { count 128 material textures/decals/roach time 1.650 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 50.000 orientation aimed 0.000 0.090 speed "47.000" to "146.000" size "0.500" to "1.500" aspect "1.000" fadeIn 0.050 fadeOut 0.150 fadeIndex 0.000 color 0.990 0.940 0.630 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 0.000 gravity world 105.000 } { count 32 material textures/decals/roach time 1.000 cycles 2.000 timeOffset 0.500 bunching 1.000 distribution rect 16.000 16.000 0.000 direction outward 0.000 orientation aimed 0.000 0.090 speed "47.000" to "81.000" size "1.000" aspect "1.000" fadeIn 0.050 fadeOut 0.150 fadeIndex 0.000 color 0.990 0.940 0.630 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 -1.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle burnaway { { count 32 material muzzlesmokepuff time 3.000 cycles 0.000 bunching 0.650 distribution rect 16.000 16.000 16.000 direction outward 0.100 orientation view speed "26.000" to "-81.000" size "16.500" to "45.500" aspect "1.000" fadeIn 0.700 fadeOut 0.700 fadeIndex 0.850 color 0.800 0.800 0.800 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle plasmaprj { { count 8 material textures/particles/spark3 time 0.450 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "4.000" to "13.000" size "2.500" to "11.000" aspect "1.000" to "0.250" fadeIn 0.050 fadeOut 0.150 fadeIndex 0.000 color 0.330 0.780 0.990 1.000 fadeColor 0.150 0.220 0.430 1.000 offset 0.000 0.000 0.000 gravity -13.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle flowingblood { { count 32 material textures/particles/blooddrop2 time 1.200 cycles 0.000 bunching 1.000 distribution rect 2.000 0.000 0.000 direction cone 0.000 orientation x speed "13.000" size "42.000" aspect "1.000" fadeIn 0.150 fadeOut 0.150 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 154.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bodyburn { depthHack 1 { count 12 material textures/particles/dust time 1.550 cycles 0.000 bunching 1.000 distribution cylinder 2.000 2.000 2.000 0.000 direction outward 90.000 orientation view speed "0.500" to "0.000" size "19.000" to "37.500" aspect "1.500" to "1.000" rotation "50.000" to "85.000" fadeIn 1.000 fadeOut 0.650 fadeIndex 0.000 color 0.600 0.600 0.600 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 20.000 gravity world -31.000 } { count 15 material textures/particles/pfirebig2 emissive 2.000 time 1.200 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone 100.000 orientation z speed "8.000" size "50.000" to "10.000" aspect "1.000" rotation "2.000" to "100.000" fadeIn 0.200 fadeOut 0.150 fadeIndex 0.000 color 1.000 0.980 0.990 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle lava2move { depthHack 50 { count 1 material textures/particles/dust time 3.300 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 15.000 orientation view speed "189.000" to "227.000" size "21.000" to "43.000" aspect "1.000" rotation "50.000" to "85.000" fadeIn 0.100 fadeOut 0.800 fadeIndex 0.000 color 0.440 0.440 0.440 0.500 fadeColor 0.540 0.520 0.530 0.000 offset 0.000 0.000 0.000 gravity world 29.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns2_steam1 { { count 25 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 4.000 direction cone 90.000 orientation view speed "72.000" to "0.000" size "16.000" to "96.000" aspect "1.000" rotation "8.000" to "16.000" fadeIn 0.900 fadeOut 1.000 fadeIndex 0.000 color 0.160 0.130 0.120 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -22.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns2_smoke1 { depthHack 1 { count 25 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 4.000 direction cone 90.000 orientation view speed "72.000" to "0.000" size "16.000" to "96.000" aspect "1.000" rotation "100.000" to "50.000" fadeIn 0.900 fadeOut 1.000 fadeIndex 0.000 color 0.157 0.129 0.122 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns2_arc1 { depthHack 1 { count 28 material textures/particles/orangespark time 1.000 cycles 0.000 bunching 1.000 distribution rect 12.000 12.000 0.000 direction cone 90.000 orientation view speed "0.000" size "16.000" to "24.000" aspect "1.000" rotation "100.000" to "50.000" fadeIn 0.150 fadeOut 0.150 fadeIndex 0.000 color 0.160 0.130 0.120 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns2_lamplight { { count 30 material textures/particles/fbeam time 1.850 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "8.000" to "49.500" aspect "1.000" fadeIn 0.050 fadeOut 0.500 fadeIndex 0.000 color 0.100 0.100 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -40.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns2_steam2 { depthHack 10 { count 5 material textures/particles/smokepuff time 1.000 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 4.000 direction cone 90.000 orientation view speed "72.000" to "-47.000" size "16.000" to "35.500" aspect "1.000" rotation "100.000" to "50.000" fadeIn 0.900 fadeOut 1.000 fadeIndex 0.000 color 0.160 0.130 0.120 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns2_smoke3 { depthHack 10 { count 40 material textures/particles/smokepuff time 3.350 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 4.000 direction cone 90.000 orientation view speed "72.000" to "-47.000" size "34.000" to "256.000" aspect "1.000" rotation "100.000" to "50.000" fadeIn 0.900 fadeOut 1.000 fadeIndex 0.000 color 0.160 0.130 0.120 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns2_redsteam { depthHack 20 { count 8 material textures/particles/smokepuff time 3.400 cycles 0.000 bunching 1.000 distribution rect 32.000 0.000 0.000 direction cone 15.000 orientation view speed "16.000" to "8.000" size "24.960" to "51.840" aspect "1.000" rotation "29.000" to "66.000" fadeIn 0.850 fadeOut 1.000 fadeIndex 0.000 color 0.580 0.100 0.120 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns2_blacksmoke { { count 16 material textures/particles/blacksmokepuff time 1.000 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 0.000 direction cone 0.000 orientation view speed "0.000" size "2.000" to "20.000" aspect "1.000" fadeIn 0.500 fadeOut 0.500 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns2_eggthingies { depthHack 1 { count 8 material textures/particles/sonic time 1.750 cycles 0.000 bunching 1.000 distribution rect 32.000 0.000 0.000 direction cone 15.000 orientation z speed "-4.000" to "0.000" size "24.960" to "35.500" aspect "1.000" rotation "29.000" to "66.000" fadeIn 0.850 fadeOut 1.000 fadeIndex 0.000 color 0.580 0.100 0.120 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -24.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns2_redsmoke { depthHack 40 { count 8 material textures/particles/smokepuff time 1.900 cycles 0.000 bunching 1.000 distribution rect 32.000 0.000 0.000 direction cone 15.000 orientation view speed "16.000" to "159.000" size "118.000" to "115.000" aspect "1.000" rotation "29.000" to "66.000" fadeIn 0.850 fadeOut 1.000 fadeIndex 0.000 color 0.670 0.270 0.150 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle ceilingdust { depthHack 50 { count 1 material textures/particles/dust time 3.300 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 15.000 orientation view speed "0.000" size "21.000" to "43.000" aspect "1.000" rotation "50.000" to "85.000" fadeIn 0.100 fadeOut 0.800 fadeIndex 0.000 color 0.440 0.440 0.440 0.500 fadeColor 0.540 0.520 0.530 0.000 offset 0.000 0.000 0.000 gravity world 115.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle longceilingdust { depthHack 50 { count 1 material textures/particles/dust time 3.300 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 15.000 orientation view speed "189.000" to "227.000" size "21.000" to "43.000" aspect "1.000" rotation "50.000" to "85.000" fadeIn 0.100 fadeOut 0.800 color 0.440 0.440 0.440 0.500 fadeColor 0.540 0.520 0.530 0.000 offset 0.000 0.000 0.000 gravity world 29.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle floordust { depthHack 50 { count 40 material textures/particles/dust time 3.000 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 15.000 orientation view speed "0.000" size "21.000" to "43.000" aspect "1.000" rotation "50.000" to "85.000" fadeIn 0.100 fadeOut 0.800 fadeIndex 0.350 color 0.440 0.440 0.440 0.500 fadeColor 0.540 0.520 0.530 0.000 offset 0.000 0.000 0.000 gravity world -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hose_condensation { depthHack 10 { count 40 material textures/particles/smokepuff time 1.550 cycles 0.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction outward 0.000 orientation view speed "4.000" to "0.000" size "22.000" to "37.500" aspect "1.000" fadeIn 0.800 fadeOut 0.800 fadeIndex 0.000 color 0.270 0.300 0.490 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bloodsplat { { count 32 material textures/particles/bloodspray time 0.450 cycles 1.000 bunching 0.250 distribution rect 0.000 0.000 0.000 direction cone 45.000 orientation view speed "300.000" size "10.000" to "16.500" aspect "1.000" fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle lightningball { { count 12 material textures/particles/duffybolt time 2.250 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 32.000 direction cone 0.000 orientation aimed 0.000 5.000 speed "17.000" size "28.500" to "7.500" aspect "5.000" fadeIn 0.800 fadeOut 0.800 fadeIndex 0.200 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bfgball { { count 16 material textures/particles/duffybolt2 time 1.000 cycles 0.000 bunching 0.500 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "-4.000" to "0.000" size "4.000" aspect "1.000" fadeIn 0.750 fadeOut 0.700 fadeIndex 0.000 color 1.000 1.000 1.000 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle al3barrelsteam { { count 32 material textures/particles/smokepuff time 2.500 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction outward 0.100 orientation view speed "0.000" size "19.000" to "31.000" aspect "1.000" rotation "16.000" to "21.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.900 fadeOut 0.500 fadeIndex 0.000 color 0.263 0.341 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -12.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bloodwound { depthHack 20 { count 24 material textures/particles/bloodspray time 0.750 cycles 1.000 bunching 0.500 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "39.000" to "56.000" size "7.500" to "13.500" aspect "1.000" rotation "14.000" to "36.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 0.700 fadeIndex 0.550 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 108.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle pistolbloodwound { depthHack 20 { count 24 material textures/particles/bloodspray time 0.750 cycles 1.000 bunching 0.500 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "39.000" to "56.000" size "7.500" to "13.500" aspect "1.000" rotation "14.000" to "36.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 0.700 fadeIndex 0.550 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 108.000 } { count 3 material textures/particles/bloodpuff time 0.750 cycles 1.000 bunching 0.050 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "34.000" size "14.500" to "24.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 0.850 fadeIndex 0.600 color 1.000 1.000 1.000 1.000 fadeColor 1.000 1.000 1.000 0.000 offset 0.000 0.000 0.000 gravity world 6.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle gibwound { depthHack 20 { count 24 material textures/particles/bloodspray time 0.750 cycles 1.000 bunching 0.500 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation view speed "39.000" to "56.000" size "7.500" to "13.500" aspect "1.000" rotation "14.000" to "36.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 0.700 fadeIndex 0.550 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 108.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle blooddrippy { { count 1 material textures/particles/bloodstream4 time 1.100 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "0.000" size "0.500" aspect "32.000" angle 360.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 0.490 0.490 0.490 1.000 fadeColor 0.520 0.520 0.520 1.000 offset 0.000 0.000 -32.000 gravity world 0.000 } { count 4 material textures/particles/bloodstream4 time 2.450 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "0.000" size "0.250" to "0.750" aspect "4.000" to "1.000" angle 360.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.500 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 -40.000 gravity world 15.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle lightningring { { count 20 material _default time 1.000 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone 90.000 orientation view speed "150.000" size "4.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle swirlyball { depthHack 8 { count 24 material textures/particles/duffyboltver3_white time 0.450 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation aimed 5.000 0.900 customPath flies 5.000 5.000 15.000 entityColor 1 speed "0.000" size "2.000" to "5.500" aspect "1.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 0.450 1.000 0.770 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 10.000 gravity -300.000 } { count 7 material textures/particles/boomboom2 time 0.350 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view entityColor 1 speed "0.000" size "48.500" to "8.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.850 fadeIndex 0.000 color 0.000 1.000 0.680 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 7 material textures/particles/dot time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 entityColor 1 speed "400.000" to "500.000" size "16.500" to "10.000" aspect "1.000" to "2.500" angle 1.000 randomDistribution 1 boundsExpansion 200.000 fadeIn 0.250 fadeOut 0.850 fadeIndex 0.000 color 0.020 0.620 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 50.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle swirlyball2 { depthHack 15 { count 12 material textures/particles/duffyboltver3_white time 1.000 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction outward "0.000" orientation aimed 5.000 0.700 customPath flies 5.000 5.000 12.000 entityColor 1 speed "0.000" size "7.500" to "2.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.700 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity 247.000 } { count 28 material textures/particles/preamble time 0.750 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "15.000" orientation view entityColor 1 speed "0.000" size "24.000" to "5.500" aspect "1.000" rotation "43.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 0.850 fadeIndex 0.000 color 0.000 0.960 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 98.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle swirlyballbig { depthHack 5 { count 12 material textures/particles/preamble time 0.750 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view entityColor 1 speed "0.000" size "63.000" to "0.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 0.400 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle chainsawwound { depthHack 20 { count 5 material textures/particles/bloodspray1 time 0.350 cycles 1.000 bunching 1.000 distribution rect 8.000 8.000 2.000 direction cone "90.000" orientation view speed "40.000" to "60.000" size "7.000" to "34.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.550 fadeIndex 0.000 color 0.784 0.784 0.784 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 214.000 } { count 5 material textures/particles/bloodspray1 time 0.350 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "40.000" orientation view speed "64.000" to "0.000" size "7.000" to "18.500" aspect "1.300" rotation "14.000" to "36.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.500 fadeIndex 0.000 color 0.706 0.706 0.706 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 196.000 } { count 2 material textures/particles/bloodspray4 time 0.350 cycles 1.000 bunching 1.000 distribution rect 6.000 6.000 0.000 direction outward "10.000" orientation view speed "9.000" to "-21.000" size "10.000" to "18.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.650 fadeIndex 0.000 color 0.749 0.729 0.686 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 15.000 } { count 5 material textures/particles/bloodspray3 time 0.350 cycles 1.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction outward "90.000" orientation view speed "0.000" size "0.000" to "36.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 0.698 0.714 0.698 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 73.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle soulcubetrail { { count 20 material textures/particles/boomboom4 time 0.450 cycles 0.000 bunching 1.000 distribution sphere 20.000 20.000 20.000 direction outward "0.100" orientation view speed "0.000" size "0.000" to "15.500" aspect "1.000" to "2.000" rotation "20.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.500 fadeIndex 0.000 color 0.710 0.000 0.020 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -10.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle soulcubedeath { { count 64 material textures/particles/gember_small time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 0.000 orientation view speed "0.000" size "5.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.067 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 15.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle lostsoulboom { { count 32 material textures/particles/flamebase emissive 2.000 time 1.000 cycles 1.000 bunching 0.000 distribution rect 1.000 1.000 1.000 direction outward 0.000 orientation view speed "100.000" size "2.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 94.000 } { count 20 material textures/particles/flamebase emissive 2.000 time 1.000 cycles 1.000 bunching 0.000 distribution rect 1.000 1.000 1.000 direction outward 0.000 orientation view speed "100.000" size "2.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 3.000 } /* { count 4 material textures/particles/blacksmokepuff time 1.000 cycles 1.000 bunching 0.000 distribution rect 1.000 1.000 1.000 direction outward 1.000 orientation view speed "0.000" size "24.000" to "88.500" aspect "1.000" rotation "17.000" to "14.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.350 0.360 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -20.000 } */ } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta5_teleporter { depthHack 10 { count 5 material textures/particles/bioscansmoke time 1.000 cycles 0.000 bunching 1.000 distribution rect 24.000 48.000 0.000 direction cone "0.000" orientation view speed "-34.000" to "300.000" size "35.500" to "89.500" aspect "1.000" rotation "9.000" to "21.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.900 fadeOut 0.500 fadeIndex 0.000 color 0.760 0.810 0.400 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta5_teleporter_engulf { depthHack 512 { count 30 material textures/particles/bioscansmoke time 8.200 cycles 0.000 bunching 1.000 distribution rect 24.000 48.000 0.000 direction cone "30.000" orientation view speed "-4.000" to "283.000" size "72.000" to "256.000" aspect "1.000" rotation "9.000" to "21.000" randomDistribution 1 boundsExpansion 2024.000 fadeIn 0.900 fadeOut 0.500 fadeIndex 0.000 color 0.760 0.810 0.400 0.200 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle spawnsphere { { count 256 material models/monsters/spawn/particle1 time 3.000 cycles 1.000 bunching 0.000 distribution sphere 128.000 128.000 128.000 direction outward "0.000" orientation view speed "-200.000" size "2.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.150 fadeIndex 0.000 color 0.990 0.940 0.630 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle soulcubedamage { { count 12 material textures/particles/bloodspray1 time 1.100 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "77.000" to "0.000" size "0.000" to "77.000" aspect "1.300" rotation "14.000" to "36.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.200 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 101.000 } { count 7 material textures/particles/bloodspray4 time 0.750 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "21.000" to "4.000" size "0.000" to "111.500" aspect "1.000" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.550 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 124.000 } { count 7 material textures/particles/bloodspray3 time 0.600 cycles 0.000 bunching 1.000 distribution rect 5.000 5.000 5.000 direction outward "0.000" orientation view speed "0.000" size "3.500" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 0.620 0.500 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 152.000 } { count 7 material textures/particles/boomboom time 0.600 cycles 0.000 bunching 1.000 distribution rect 5.000 5.000 5.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "80.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 0.620 0.500 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 152.000 } { count 10 material textures/particles/ember_small time 0.300 cycles 0.000 bunching 1.000 distribution rect 10.000 10.000 10.000 direction outward "0.000" orientation aimed 1.000 0.200 speed "300.000" size "5.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 0.620 0.590 0.570 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/fbeam time 0.100 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "300.000" size "50.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 0.153 0.588 0.620 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 6 material textures/particles/hellmaggot time 1.000 cycles 0.000 bunching 1.000 distribution rect 10.000 10.000 10.000 direction outward "0.000" orientation aimed 6.000 0.600 customPath flies 5.000 5.000 60.000 speed "300.000" size "8.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.550 fadeOut 0.450 fadeIndex 0.000 color 1.000 0.635 0.380 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 20.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle soulcubedamage2 { { count 3 material textures/particles/bloodspray4 time 0.500 cycles 1.000 bunching 0.400 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "21.000" to "4.000" size "0.000" to "77.500" aspect "1.000" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.550 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 182.000 } { count 3 material textures/particles/bloodspray3 time 0.500 cycles 1.000 bunching 0.400 distribution rect 10.000 10.000 10.000 direction outward "0.000" orientation view speed "0.000" size "3.500" to "60.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 0.620 0.500 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 96.000 } { count 3 material textures/particles/boomboom time 0.200 cycles 1.000 bunching 1.000 distribution rect 5.000 5.000 5.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "30.000" aspect "1.000" to "1.300" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 0.620 0.500 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 10 material textures/particles/ember_small time 0.300 cycles 1.000 bunching 0.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation aimed 1.000 0.100 speed "300.000" size "1.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 0.620 0.590 0.570 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/fbeam time 0.500 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "300.000" size "4.500" to "50.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.950 fadeIndex 0.000 color 0.150 0.590 0.620 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 10 material textures/particles/hellmaggot time 0.700 cycles 1.000 bunching 1.000 distribution rect 10.000 10.000 10.000 direction outward "0.000" orientation aimed 6.000 0.600 customPath flies 5.000 5.000 40.000 speed "300.000" size "8.000" to "5.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.550 fadeOut 0.450 fadeIndex 0.000 color 1.000 0.630 0.380 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 20.000 gravity world -182.000 } { count 3 material textures/particles/boomboom2 time 0.300 cycles 1.000 bunching 1.000 distribution rect 10.000 10.000 10.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "30.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 0.620 0.500 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/caco_shot2 time 0.350 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation view speed "300.000" size "0.000" to "50.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.950 fadeIndex 0.000 color 0.529 0.318 0.188 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle roaches2 { { count 30 material textures/decals/roach time 1.850 cycles 1.000 bunching 0.150 distribution rect 0.100 0.100 0.000 direction outward "0.000" orientation aimed 0.000 0.100 speed "99.000" to "141.000" size "1.200" aspect "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 30 material textures/decals/roach time 1.850 cycles 1.000 bunching 0.350 distribution rect 0.100 0.100 0.000 direction outward "0.000" orientation aimed 0.000 0.100 speed "70.000" to "120.000" size "1.200" aspect "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } }