mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-15 15:51:07 +02:00
722 lines
17 KiB
Plaintext
722 lines
17 KiB
Plaintext
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle cyber_barrel_smoke {
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{
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count 20
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material textures/particles/barrelpoof
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time 1.000
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cycles 0.000
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bunching 1.000
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distribution rect 3.000 3.000 3.000
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direction outward "90.000"
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orientation view
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speed "0.000"
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size "15.500" to "4.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.400
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fadeOut 0.700
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fadeIndex 0.000
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color 0.160 0.140 0.120 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -50.000
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}
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{
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count 2
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material textures/sfx/vp1particle2
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time 1.000
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cycles 0.000
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bunching 1.000
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distribution rect 3.000 3.000 3.000
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direction outward "90.000"
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orientation view
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speed "0.000"
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size "40.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.400
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fadeOut 0.700
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fadeIndex 0.000
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color 0.160 0.140 0.120 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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{
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count 8
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material textures/particles/rocketbacklit
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time 1.000
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cycles 0.000
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bunching 1.000
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distribution rect 8.000 8.000 8.000
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direction cone "0.000"
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orientation view
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speed "0.000"
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size "8.000" to "0.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 1.000
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fadeIndex 0.000
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color 0.450 0.130 0.040 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -50.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle cyber_backfire1 {
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{
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count 7
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material textures/particles/dot
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time 0.200
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cycles 0.000
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bunching 1.000
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distribution rect 2.000 2.000 2.000
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direction cone "0.000"
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orientation view
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speed "500.000" to "0.000"
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size "18.500" to "0.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 1.000
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fadeIndex 0.000
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color 0.110 0.153 0.153 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -5.000
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gravity 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle cyber_backfire2 {
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{
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count 7
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material textures/particles/dot
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time 0.200
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cycles 0.000
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bunching 1.000
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distribution rect 2.000 2.000 2.000
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direction cone "0.000"
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orientation view
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speed "500.000" to "0.000"
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size "18.500" to "0.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 1.000
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fadeIndex 0.000
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color 0.110 0.153 0.153 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -5.000
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gravity 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle cyber_backfire3 {
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{
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count 7
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material textures/particles/dot
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time 0.200
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cycles 0.000
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bunching 1.000
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distribution rect 2.000 2.000 2.000
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direction cone "0.000"
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orientation view
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speed "500.000" to "0.000"
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size "18.500" to "0.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 1.000
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fadeIndex 0.000
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color 0.110 0.153 0.153 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -5.000
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gravity 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle cyber_mouth_fire {
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depthHack 20
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{
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count 3
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material textures/particles/boomboom2
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time 0.250
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cycles 0.000
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bunching 1.000
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distribution sphere 2.000 2.000 2.000
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direction cone "0.000"
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orientation view
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speed "0.000"
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size "0.000" to "14.500"
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aspect "1.000"
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rotation "50.000" to "61.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.450
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fadeIndex 0.000
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color 1.000 0.840 0.820 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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{
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count 15
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material textures/particles/boomboom3
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time 0.250
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cycles 0.000
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bunching 1.000
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distribution sphere 2.000 2.000 2.000
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direction outward "0.000"
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orientation view
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speed "0.000"
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size "0.000" to "7.500"
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aspect "1.000"
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rotation "13.000" to "8.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.650
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fadeIndex 0.000
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color 0.920 0.900 0.900 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity world 0.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle cyber_rfoot_dust {
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depthHack 64
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{
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count 3
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material textures/particles/sparks_multi
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time 1.000
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cycles 1.000
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bunching 0.000
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distribution rect 20.000 20.000 0.000
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direction outward "0.500"
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orientation view
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speed "50.000" to "0.000"
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size "20.000" to "60.000"
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aspect "1.000"
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rotation "30.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.700
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fadeIndex 0.000
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color 0.416 0.314 0.282 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 4.000
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gravity world 100.000
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}
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{
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count 1
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material textures/sfx/vpring2
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time 0.900
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cycles 1.000
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bunching 0.000
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distribution sphere 1.000 1.000 0.000
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direction cone "10.000"
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orientation z
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speed "1.000" to "0.000"
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size "43.000" to "180.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.700
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -3.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle cyber_lfoot_dust {
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{
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count 5
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material textures/particles/barrelpoof
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time 0.900
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cycles 1.000
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bunching 0.000
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distribution sphere 20.000 20.000 0.000
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direction cone "10.000"
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orientation z
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speed "5.000" to "0.000"
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size "10.000" to "68.500"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.550
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fadeOut 0.700
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fadeIndex 0.000
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color 0.290 0.290 0.190 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -6.000
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}
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{
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count 5
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material textures/particles/barrelpoof
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time 0.900
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cycles 1.000
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bunching 0.000
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distribution sphere 20.000 20.000 0.000
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direction outward "30.000"
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orientation view
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speed "5.000" to "0.000"
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size "23.000" to "59.500"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.850
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fadeOut 0.750
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fadeIndex 0.000
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color 0.430 0.430 0.310 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 94.000
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}
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{
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count 1
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material textures/sfx/vpring2
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time 0.900
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cycles 1.000
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bunching 0.000
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distribution sphere 1.000 1.000 0.000
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direction cone "10.000"
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orientation z
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speed "1.000" to "0.000"
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size "43.000" to "180.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.000
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fadeOut 0.700
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -3.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle cyber_mouth_fire_L {
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depthHack 8
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{
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count 4
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material textures/particles/barrelpoof
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time 0.700
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cycles 0.000
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bunching 1.000
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distribution rect 0.000 0.000 4.000
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direction cone "0.000"
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orientation view
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speed "50.000" to "3.000"
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size "4.000" to "20.000"
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aspect "1.000"
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rotation "60.000" to "-100.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.400
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fadeIndex 0.000
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color 0.160 0.130 0.120 0.600
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -40.000
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}
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{
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count 10
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material textures/particles/boomboom3
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time 0.500
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cycles 0.000
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bunching 1.000
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distribution rect 2.000 2.000 2.000
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direction cone "0.000"
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orientation view
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speed "60.000"
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size "5.000" to "10.000"
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aspect "1.000"
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rotation "20.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 0.900
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fadeIndex 0.000
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color 0.514 0.314 0.090 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -50.000
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}
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{
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count 3
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material textures/particles/spark_colorme
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time 0.300
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cycles 0.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone "25.000"
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orientation aimed 0.000 0.100
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speed "120.000" to "60.000"
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size "1.000" to "0.000"
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aspect "1.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.100
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fadeOut 1.000
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fadeIndex 1.000
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color 1.000 0.430 0.100 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -50.000
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}
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}
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|
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/*
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Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle cyber_mouth_fire_r {
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depthHack 8
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{
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count 4
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material textures/particles/barrelpoof
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time 0.700
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cycles 0.000
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bunching 1.000
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distribution rect 0.000 0.000 4.000
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direction cone "0.000"
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orientation view
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speed "50.000" to "3.000"
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size "4.000" to "20.000"
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aspect "1.000"
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|
rotation "60.000" to "-100.000"
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randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.100
|
|
fadeOut 0.400
|
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fadeIndex 0.000
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|
color 0.160 0.130 0.120 0.600
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -40.000
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}
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{
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count 10
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material textures/particles/boomboom3
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|
time 0.500
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cycles 0.000
|
|
bunching 1.000
|
|
distribution rect 2.000 2.000 2.000
|
|
direction cone "0.000"
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|
orientation view
|
|
speed "60.000"
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|
size "5.000" to "10.000"
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aspect "1.000"
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rotation "20.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.100
|
|
fadeOut 0.900
|
|
fadeIndex 0.000
|
|
color 0.514 0.314 0.090 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
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|
offset 0.000 0.000 0.000
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|
gravity world -50.000
|
|
}
|
|
{
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count 3
|
|
material textures/particles/spark_colorme
|
|
time 0.300
|
|
cycles 0.000
|
|
bunching 1.000
|
|
distribution rect 0.000 0.000 0.000
|
|
direction cone "25.000"
|
|
orientation aimed 0.000 0.100
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|
speed "120.000" to "60.000"
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|
size "1.000" to "0.000"
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aspect "1.000"
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randomDistribution 1
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|
boundsExpansion 0.000
|
|
fadeIn 0.100
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|
fadeOut 1.000
|
|
fadeIndex 1.000
|
|
color 1.000 0.430 0.100 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity world -50.000
|
|
}
|
|
}
|
|
|
|
/*
|
|
Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
|
|
*/
|
|
particle cyber_squirt {
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depthHack 8
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{
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count 6
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material textures/particles/bloodspray1
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time 0.800
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|
cycles 0.000
|
|
bunching 1.000
|
|
distribution rect 0.000 0.000 0.000
|
|
direction cone "50.000"
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|
orientation view
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|
speed "-146.000" to "-30.000"
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|
size "0.000" to "37.500"
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|
aspect "1.300"
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|
rotation "50.000" to "0.000"
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|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.150
|
|
fadeOut 0.400
|
|
fadeIndex 0.000
|
|
color 0.320 0.610 0.640 1.000
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fadeColor 0.000 0.000 0.000 0.000
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|
offset 0.000 0.000 0.000
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gravity world 68.000
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}
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{
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count 7
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material textures/particles/bloodspray4
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time 0.800
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cycles 0.000
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bunching 1.000
|
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distribution rect 0.000 0.000 0.000
|
|
direction cone "0.000"
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|
orientation view
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|
speed "-77.000" to "4.000"
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size "0.000" to "51.000"
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aspect "1.000"
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|
rotation "10.000" to "0.000"
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randomDistribution 1
|
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boundsExpansion 0.000
|
|
fadeIn 0.250
|
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fadeOut 0.300
|
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fadeIndex 0.000
|
|
color 0.720 0.940 0.940 1.000
|
|
fadeColor 0.430 0.430 0.430 0.000
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offset 0.000 0.000 0.000
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gravity world 94.000
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}
|
|
{
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count 3
|
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material textures/particles/bloodspray3
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|
time 0.800
|
|
cycles 0.000
|
|
bunching 1.000
|
|
distribution rect 2.000 2.000 0.000
|
|
direction cone "0.000"
|
|
orientation view
|
|
speed "-103.000" to "0.000"
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|
size "3.500" to "91.500"
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|
aspect "1.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.050
|
|
fadeOut 0.500
|
|
fadeIndex 0.000
|
|
color 0.620 0.800 0.790 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity world 103.000
|
|
}
|
|
{
|
|
count 12
|
|
material textures/particles/bloodspray3
|
|
time 0.800
|
|
cycles 0.000
|
|
bunching 1.000
|
|
distribution rect 1.000 1.000 1.000
|
|
direction cone "12.000"
|
|
orientation view
|
|
speed "-200.000" to "-400.000"
|
|
size "8.000" to "68.500"
|
|
aspect "1.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.100
|
|
fadeOut 0.650
|
|
fadeIndex 0.000
|
|
color 0.720 0.920 1.000 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity world 212.000
|
|
}
|
|
{
|
|
count 7
|
|
material textures/particles/bloodspray2
|
|
time 0.800
|
|
cycles 0.000
|
|
bunching 1.000
|
|
distribution rect 1.000 1.000 1.000
|
|
direction cone "20.000"
|
|
orientation view
|
|
speed "-200.000" to "-400.000"
|
|
size "8.000" to "68.500"
|
|
aspect "1.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.100
|
|
fadeOut 0.150
|
|
fadeIndex 0.000
|
|
color 0.760 0.880 1.000 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity world 293.000
|
|
}
|
|
}
|
|
|
|
/*
|
|
Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
|
|
*/
|
|
particle cybersoulhit {
|
|
{
|
|
count 32
|
|
material textures/particles/flamebase
|
|
emissive 2.000
|
|
time 1.000
|
|
cycles 1.000
|
|
bunching 0.000
|
|
distribution rect 1.000 1.000 1.000
|
|
direction outward 0.000
|
|
orientation view
|
|
speed "100.000"
|
|
size "2.000" to "0.000"
|
|
aspect "1.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.100
|
|
fadeOut 0.250
|
|
fadeIndex 0.000
|
|
color 1.000 1.000 1.000 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity world 94.000
|
|
}
|
|
{
|
|
count 20
|
|
material textures/particles/flamebase
|
|
emissive 2.000
|
|
time 1.000
|
|
cycles 1.000
|
|
bunching 0.000
|
|
distribution rect 1.000 1.000 1.000
|
|
direction outward 0.000
|
|
orientation view
|
|
speed "100.000"
|
|
size "2.000" to "0.000"
|
|
aspect "1.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.100
|
|
fadeOut 0.250
|
|
fadeIndex 0.000
|
|
color 1.000 1.000 1.000 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity world 3.000
|
|
}
|
|
}
|
|
|
|
/*
|
|
Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
|
|
*/
|
|
particle cyber_death_hit_ground {
|
|
depthHack 10
|
|
{
|
|
count 5
|
|
material textures/particles/barrelpoof_sort
|
|
time 1.800
|
|
cycles 1.000
|
|
bunching 0.000
|
|
distribution cylinder 20.000 20.000 0.000 0.000
|
|
direction outward "0.000"
|
|
orientation z
|
|
speed "50.000" to "0.000"
|
|
size "0.000" to "328.000"
|
|
aspect "1.000"
|
|
rotation "30.000" to "0.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.500
|
|
fadeOut 1.000
|
|
fadeIndex 0.000
|
|
color 0.170 0.150 0.110 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 -8.000
|
|
gravity world -1.000
|
|
}
|
|
{
|
|
count 5
|
|
material textures/particles/barrelpoof_sort
|
|
time 1.800
|
|
cycles 1.000
|
|
bunching 0.000
|
|
distribution cylinder 20.000 20.000 0.000 0.000
|
|
direction cone "0.000"
|
|
orientation view
|
|
speed "94.000" to "0.000"
|
|
size "60.500" to "128.000"
|
|
aspect "1.000"
|
|
rotation "30.000" to "0.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.500
|
|
fadeOut 1.000
|
|
fadeIndex 0.000
|
|
color 0.170 0.150 0.110 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 -8.000
|
|
gravity world 147.000
|
|
}
|
|
}
|