/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cyber_barrel_smoke { { count 20 material textures/particles/barrelpoof time 1.000 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction outward "90.000" orientation view speed "0.000" size "15.500" to "4.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.700 fadeIndex 0.000 color 0.160 0.140 0.120 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -50.000 } { count 2 material textures/sfx/vp1particle2 time 1.000 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction outward "90.000" orientation view speed "0.000" size "40.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.700 fadeIndex 0.000 color 0.160 0.140 0.120 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 8 material textures/particles/rocketbacklit time 1.000 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone "0.000" orientation view speed "0.000" size "8.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.450 0.130 0.040 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -50.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cyber_backfire1 { { count 7 material textures/particles/dot time 0.200 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 2.000 direction cone "0.000" orientation view speed "500.000" to "0.000" size "18.500" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.110 0.153 0.153 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -5.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cyber_backfire2 { { count 7 material textures/particles/dot time 0.200 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 2.000 direction cone "0.000" orientation view speed "500.000" to "0.000" size "18.500" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.110 0.153 0.153 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -5.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cyber_backfire3 { { count 7 material textures/particles/dot time 0.200 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 2.000 direction cone "0.000" orientation view speed "500.000" to "0.000" size "18.500" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.110 0.153 0.153 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -5.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cyber_mouth_fire { depthHack 20 { count 3 material textures/particles/boomboom2 time 0.250 cycles 0.000 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone "0.000" orientation view speed "0.000" size "0.000" to "14.500" aspect "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.450 fadeIndex 0.000 color 1.000 0.840 0.820 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 15 material textures/particles/boomboom3 time 0.250 cycles 0.000 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "7.500" aspect "1.000" rotation "13.000" to "8.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.650 fadeIndex 0.000 color 0.920 0.900 0.900 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cyber_rfoot_dust { depthHack 64 { count 3 material textures/particles/sparks_multi time 1.000 cycles 1.000 bunching 0.000 distribution rect 20.000 20.000 0.000 direction outward "0.500" orientation view speed "50.000" to "0.000" size "20.000" to "60.000" aspect "1.000" rotation "30.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.700 fadeIndex 0.000 color 0.416 0.314 0.282 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 4.000 gravity world 100.000 } { count 1 material textures/sfx/vpring2 time 0.900 cycles 1.000 bunching 0.000 distribution sphere 1.000 1.000 0.000 direction cone "10.000" orientation z speed "1.000" to "0.000" size "43.000" to "180.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.700 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cyber_lfoot_dust { { count 5 material textures/particles/barrelpoof time 0.900 cycles 1.000 bunching 0.000 distribution sphere 20.000 20.000 0.000 direction cone "10.000" orientation z speed "5.000" to "0.000" size "10.000" to "68.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.550 fadeOut 0.700 fadeIndex 0.000 color 0.290 0.290 0.190 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -6.000 } { count 5 material textures/particles/barrelpoof time 0.900 cycles 1.000 bunching 0.000 distribution sphere 20.000 20.000 0.000 direction outward "30.000" orientation view speed "5.000" to "0.000" size "23.000" to "59.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.850 fadeOut 0.750 fadeIndex 0.000 color 0.430 0.430 0.310 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 94.000 } { count 1 material textures/sfx/vpring2 time 0.900 cycles 1.000 bunching 0.000 distribution sphere 1.000 1.000 0.000 direction cone "10.000" orientation z speed "1.000" to "0.000" size "43.000" to "180.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.700 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cyber_mouth_fire_L { depthHack 8 { count 4 material textures/particles/barrelpoof time 0.700 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 4.000 direction cone "0.000" orientation view speed "50.000" to "3.000" size "4.000" to "20.000" aspect "1.000" rotation "60.000" to "-100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.400 fadeIndex 0.000 color 0.160 0.130 0.120 0.600 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -40.000 } { count 10 material textures/particles/boomboom3 time 0.500 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 2.000 direction cone "0.000" orientation view speed "60.000" size "5.000" to "10.000" aspect "1.000" rotation "20.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.900 fadeIndex 0.000 color 0.514 0.314 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -50.000 } { count 3 material textures/particles/spark_colorme time 0.300 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "25.000" orientation aimed 0.000 0.100 speed "120.000" to "60.000" size "1.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 1.000 color 1.000 0.430 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -50.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cyber_mouth_fire_r { depthHack 8 { count 4 material textures/particles/barrelpoof time 0.700 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 4.000 direction cone "0.000" orientation view speed "50.000" to "3.000" size "4.000" to "20.000" aspect "1.000" rotation "60.000" to "-100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.400 fadeIndex 0.000 color 0.160 0.130 0.120 0.600 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -40.000 } { count 10 material textures/particles/boomboom3 time 0.500 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 2.000 direction cone "0.000" orientation view speed "60.000" size "5.000" to "10.000" aspect "1.000" rotation "20.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.900 fadeIndex 0.000 color 0.514 0.314 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -50.000 } { count 3 material textures/particles/spark_colorme time 0.300 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "25.000" orientation aimed 0.000 0.100 speed "120.000" to "60.000" size "1.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 1.000 color 1.000 0.430 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -50.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cyber_squirt { depthHack 8 { count 6 material textures/particles/bloodspray1 time 0.800 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "50.000" orientation view speed "-146.000" to "-30.000" size "0.000" to "37.500" aspect "1.300" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.400 fadeIndex 0.000 color 0.320 0.610 0.640 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 68.000 } { count 7 material textures/particles/bloodspray4 time 0.800 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "-77.000" to "4.000" size "0.000" to "51.000" aspect "1.000" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.300 fadeIndex 0.000 color 0.720 0.940 0.940 1.000 fadeColor 0.430 0.430 0.430 0.000 offset 0.000 0.000 0.000 gravity world 94.000 } { count 3 material textures/particles/bloodspray3 time 0.800 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone "0.000" orientation view speed "-103.000" to "0.000" size "3.500" to "91.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.500 fadeIndex 0.000 color 0.620 0.800 0.790 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 103.000 } { count 12 material textures/particles/bloodspray3 time 0.800 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "12.000" orientation view speed "-200.000" to "-400.000" size "8.000" to "68.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.650 fadeIndex 0.000 color 0.720 0.920 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 212.000 } { count 7 material textures/particles/bloodspray2 time 0.800 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "20.000" orientation view speed "-200.000" to "-400.000" size "8.000" to "68.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.150 fadeIndex 0.000 color 0.760 0.880 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 293.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cybersoulhit { { count 32 material textures/particles/flamebase emissive 2.000 time 1.000 cycles 1.000 bunching 0.000 distribution rect 1.000 1.000 1.000 direction outward 0.000 orientation view speed "100.000" size "2.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 94.000 } { count 20 material textures/particles/flamebase emissive 2.000 time 1.000 cycles 1.000 bunching 0.000 distribution rect 1.000 1.000 1.000 direction outward 0.000 orientation view speed "100.000" size "2.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cyber_death_hit_ground { depthHack 10 { count 5 material textures/particles/barrelpoof_sort time 1.800 cycles 1.000 bunching 0.000 distribution cylinder 20.000 20.000 0.000 0.000 direction outward "0.000" orientation z speed "50.000" to "0.000" size "0.000" to "328.000" aspect "1.000" rotation "30.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 1.000 fadeIndex 0.000 color 0.170 0.150 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -8.000 gravity world -1.000 } { count 5 material textures/particles/barrelpoof_sort time 1.800 cycles 1.000 bunching 0.000 distribution cylinder 20.000 20.000 0.000 0.000 direction cone "0.000" orientation view speed "94.000" to "0.000" size "60.500" to "128.000" aspect "1.000" rotation "30.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 1.000 fadeIndex 0.000 color 0.170 0.150 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -8.000 gravity world 147.000 } }