Commit Graph

12 Commits

Author SHA1 Message Date
Justin Marshall e7b2d3f5a7 Fixed lighting bounce bugs. 2026-05-04 20:22:36 -07:00
Justin Marshall 6a21513a54 Added FPS/UnrealEd-style right-mouse camera navigation to the camera view, with configurable movement keys, mouse look, modifier movement, Caps Lock speed scaling, and mouse-wheel zoom.
Added camera-view helper tools from the list, including reticle drawing, quick select during nav mode, teleport-to-looked-at-object, target lock/orbit mode, and entity/material info display.
Added nav-mode texture adjustment controls for position, scale, and rotation, and fixed the existing Alt texture-drag condition so Alt+Shift and Alt+Ctrl can actually trigger scale/rotate behavior.
Added widescreen support.
Changed up the menus and UI for build.
2026-05-04 08:45:25 -07:00
Justin Marshall fc84c3cd6c Fixed crash in release build. 2026-05-02 17:59:15 -07:00
Justin Marshall b4521f8b6c Fixed attenuation 2026-05-02 11:14:30 -07:00
Justin Marshall bb0f110570 Added pathtracing to icebridge. 2026-05-02 07:26:24 -07:00
Justin Marshall 58638b64e0 DXR raytracing now works in the preview window. 2026-04-24 15:28:26 -07:00
Justin Marshall ea83d9eac1 Fixed numerous bugs with materials that used legacy shaders. Removed mega textures. 2026-04-24 15:02:00 -07:00
Justin Marshall bd14edb616 Removed idInteraction. 2026-04-23 23:45:54 -07:00
Justin Marshall fba147e7f8 Lots of graphics fixes. 2026-04-23 22:07:20 -07:00
Justin Marshall 7877bcb26c Added spotlight support. 2026-04-23 17:05:49 -07:00
Justin Marshall ef5b5f107d Raytracing backend now supports multiple worlds. 2026-04-22 23:23:49 -07:00
Justin Marshall 6b65fbd7b1 Doom 3 RTX Initial Checkin. 2026-04-22 00:55:07 -07:00