Justin Marshall
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de259a7017
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Fixes for static movement and RR.
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2026-05-29 22:11:02 -07:00 |
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Justin Marshall
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5dc650a63b
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Fixed character lighting.
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2026-05-29 20:51:04 -07:00 |
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Justin Marshall
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8c147eb9dd
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Fixes for BC7
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2026-05-29 20:10:26 -07:00 |
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Justin Marshall
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1bc7df9614
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Added BC7 compression.
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2026-05-29 19:41:58 -07:00 |
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Justin Marshall
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fae1adf30d
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Numerous AI fixes.
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2026-05-29 15:55:22 -07:00 |
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Justin Marshall
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3bd646d4ed
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Fixed RR sets motion ids correctly.
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2026-05-28 22:29:54 -07:00 |
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Justin Marshall
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c795aba899
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Spec fixes
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2026-05-28 22:16:09 -07:00 |
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Justin Marshall
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f480070f8a
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Added depth of field.
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2026-05-28 21:06:39 -07:00 |
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Justin Marshall
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5b7be1823e
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S-curve color sampling for the skydome
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2026-05-28 20:11:16 -07:00 |
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Justin Marshall
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3b222499ca
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Added missing file.
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2026-05-28 20:06:52 -07:00 |
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Justin Marshall
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2aa8ee62cb
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Removed legacy NPOT behavior.
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2026-05-28 19:28:22 -07:00 |
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Justin Marshall
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0591e0b5c1
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Using idTech 5 fonts for gui and console.
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2026-05-28 19:17:27 -07:00 |
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Justin Marshall
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e4c87fd5a4
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Added terrain editing tool.
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2026-05-28 17:15:52 -07:00 |
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Justin Marshall
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05d547a27b
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Added material assignment in model view, citybuilder, and transalte scale and offset window to model view.
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2026-05-28 04:14:22 -07:00 |
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Justin Marshall
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a7e7e8edbc
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Added citybuilder and cloud pass.
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2026-05-28 01:09:16 -07:00 |
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Justin Marshall
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5d2cb8640d
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idTech 8 style path tracing.
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2026-05-27 14:08:35 -07:00 |
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Justin Marshall
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41cbd5669b
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dmap now contains path tracing optimizations stored in iceproc files.
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2026-05-26 12:14:39 -07:00 |
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Justin Marshall
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754f5b4aa0
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POM Relief Mapping
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2026-05-24 18:27:11 -07:00 |
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Justin Marshall
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26dd7e649e
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Skeletal pixels now bypass the internal temporal accumulato
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2026-05-24 15:52:51 -07:00 |
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Justin Marshall
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4ccdb56258
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Secondary bounce lighting now uses a stable per-hit RNG for sky/direct-light correction instead of frame-varying RNG, so bounce lighting should stop crawling/sparkling as much.
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2026-05-24 15:42:55 -07:00 |
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Justin Marshall
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1bd467154e
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Fixed orange outline issue.
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2026-05-24 14:43:15 -07:00 |
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Justin Marshall
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4e6d4a281f
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Added lit particle emissive support.
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2026-05-24 14:07:55 -07:00 |
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Justin Marshall
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56bb2f004f
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Implemented screenspace particles.
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2026-05-24 13:04:31 -07:00 |
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Justin Marshall
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029fd186dc
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Added skydome support.
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2026-05-24 11:54:07 -07:00 |
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Justin Marshall
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3242531044
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entity_t and brush_t now converted to idEditorEntity and idEditorBrush
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2026-05-24 11:33:16 -07:00 |
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Justin Marshall
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d6d01e1faf
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Hide DLSS debug console.
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2026-05-23 22:04:19 -07:00 |
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Justin Marshall
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293942d07c
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TypeInfoGen will now autobind doom scripts.
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2026-05-23 20:50:12 -07:00 |
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Justin Marshall
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df82170a67
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Missing file from previous checkin.
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2026-05-23 14:30:21 -07:00 |
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Justin Marshall
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027067a122
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All Doom 3 AI is now native.
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2026-05-23 14:19:48 -07:00 |
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Justin Marshall
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164a6e1f48
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Removed legacy AAS from Doom, cleaned up naming.
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2026-05-22 22:26:19 -07:00 |
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Justin Marshall
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b0788b922e
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Added recast navmesh.
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2026-05-22 21:59:30 -07:00 |
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Justin Marshall
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d24553b366
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Added minigame hook ups.
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2026-05-22 20:01:49 -07:00 |
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Justin Marshall
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e7b269b082
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Fixed editor issues caused by DLSS and framegen integration.
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2026-05-22 19:26:48 -07:00 |
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Justin Marshall
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3bc9ac82b7
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IES profile support and fixed numerous editor crashes.
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2026-05-22 18:57:55 -07:00 |
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Justin Marshall
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bb7c62ef9f
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Initial check-in of Rage MD6Mesh/MD6Anim converted to MD5.
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2026-05-22 17:06:52 -07:00 |
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Justin Marshall
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06ea7e7297
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OpenAL is enabled, EAX fixes and removed DirectSound completely.
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2026-05-22 10:57:43 -07:00 |
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Justin Marshall
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bcad2a199f
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Projected world decals no longer hit skeletal meshes.
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2026-05-22 09:30:48 -07:00 |
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Justin Marshall
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373b0cb253
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Decal screen space is now projection based.
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2026-05-22 09:26:03 -07:00 |
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Justin Marshall
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aefe08a1fc
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Added rotation and fixed decal placement bugs.
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2026-05-22 08:58:41 -07:00 |
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Justin Marshall
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686422ec83
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Fixed stamped decals not rendering correctly
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2026-05-22 08:12:09 -07:00 |
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Justin Marshall
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f2e8b0b45e
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Added screensapce decal system and stamp placement system in Radiant.
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2026-05-22 07:54:36 -07:00 |
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Justin Marshall
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e8ea0567b0
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Updated com_showfps to show additional stats.
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2026-05-21 22:41:49 -07:00 |
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Justin Marshall
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7b60a99f96
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Specular reflections now sample from the texture color.
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2026-05-21 19:50:23 -07:00 |
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Justin Marshall
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345e6bfc81
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Fixed MD5 models.
GI now bounces off textures properly.
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2026-05-21 18:58:43 -07:00 |
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Justin Marshall
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1f5f0733fe
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Framegen now works and increase light bounce to 3.
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2026-05-21 17:43:28 -07:00 |
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Justin Marshall
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28a1d31c28
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Texture batching is now more efficient
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2026-05-21 16:13:45 -07:00 |
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Justin Marshall
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b53458b3b5
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Fixed a issue were the shim would recompute the batch key unneedingly.
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2026-05-21 16:05:55 -07:00 |
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Justin Marshall
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7b232d0011
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Fix a bunch of CPU side cache misses.
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2026-05-21 15:53:56 -07:00 |
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Justin Marshall
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fec456fdd9
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Added missing files.
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2026-05-21 15:37:31 -07:00 |
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Justin Marshall
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a89d43628c
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Numerous performance fixes.
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2026-05-21 15:36:02 -07:00 |
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