16 Commits

Author SHA1 Message Date
Justin Marshall 1bc7df9614 Added BC7 compression. 2026-05-29 19:41:58 -07:00
Justin Marshall f480070f8a Added depth of field. 2026-05-28 21:06:39 -07:00
Justin Marshall 0591e0b5c1 Using idTech 5 fonts for gui and console. 2026-05-28 19:17:27 -07:00
Justin Marshall e4c87fd5a4 Added terrain editing tool. 2026-05-28 17:15:52 -07:00
Justin Marshall 05d547a27b Added material assignment in model view, citybuilder, and transalte scale and offset window to model view. 2026-05-28 04:14:22 -07:00
Justin Marshall a7e7e8edbc Added citybuilder and cloud pass. 2026-05-28 01:09:16 -07:00
Justin Marshall 5d2cb8640d idTech 8 style path tracing. 2026-05-27 14:08:35 -07:00
Justin Marshall 41cbd5669b dmap now contains path tracing optimizations stored in iceproc files. 2026-05-26 12:14:39 -07:00
Justin Marshall 4e6d4a281f Added lit particle emissive support. 2026-05-24 14:07:55 -07:00
Justin Marshall ac9c10cc92 Added default Doom 3 skydome material. 2026-05-24 11:58:31 -07:00
Justin Marshall 293942d07c TypeInfoGen will now autobind doom scripts. 2026-05-23 20:50:12 -07:00
Justin Marshall 027067a122 All Doom 3 AI is now native. 2026-05-23 14:19:48 -07:00
Justin Marshall 654e209e95 Added navmesh maps. 2026-05-22 23:51:43 -07:00
Justin Marshall b0788b922e Added recast navmesh. 2026-05-22 21:59:30 -07:00
Justin Marshall 7573ff4c09 Added mars_city2 new stamp file with blood placement. 2026-05-22 11:47:24 -07:00
Justin Marshall 01d10ecca8 Added admin map for testing. 2026-05-22 10:01:07 -07:00