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Quake 4 integrated with DoomRTX
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#pragma once
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#include "../framework/DeclMatType.h"
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#include "../framework/DeclPlayback.h"
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#include "../framework/DeclPlayerModel.h"
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#include "../framework/DeclLipSync.h"
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class ThreadedAlloc;
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#define RV_USE_CRITICALSECTION
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#include "containers/Pair.h"
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#include "LexerFactory.h"
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#include "AutoPtr.h"
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#include "threads/AutoCrit.h"
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#define RV_PUSH_SYS_HEAP_ID(sysHeapID)
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#define RV_PUSH_SYS_HEAP_ID_AUTO(varName,sysHeapID)
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#define RV_PUSH_HEAP_MEM(memPtr)
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#define RV_PUSH_HEAP_MEM_AUTO(varName,memPtr)
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#define RV_PUSH_HEAP_PTR(heapPtr)
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#define RV_POP_HEAP()
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#define RV_PUSH_SYS_HEAP_ENTER_CRIT_SECT(sysHeapID)
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#define RV_PUSH_HEAP_ENTER_CRIT_SECT(heapPtr)
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#define RV_POP_HEAP_EXIT_CRIT_SECT()
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#define STRINGIZE_INDIRECT(F, X) F(X)
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#define STRINGIZE(X) #X
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#define __LINESTR__ STRINGIZE_INDIRECT(STRINGIZE, __LINE__)
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#define __FILELINEFUNC__ (__FILE__ " " __LINESTR__ " " __FUNCTION__)
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#define __FUNCLINE__ ( __FUNCTION__ " " __LINESTR__ )
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#define TIME_THIS_SCOPE(name)
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#define MemScopedTag_GetTopTag() MA_OPNEW
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#define MEM_SCOPED_TAG(var, tag)
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#define MEM_SCOPED_TAG_SET(var, tag)
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#define PC_CVAR_ARCHIVE CVAR_ARCHIVE
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#if defined(_DEBUG)
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#define GAME_BUILD_TYPE "Debug"
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#elif defined(_MPBETA)
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#define GAME_BUILD_TYPE "MPBeta"
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#elif defined(_FINAL)
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#define GAME_BUILD_TYPE ""
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#elif defined(_RELEASE)
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#define GAME_BUILD_TYPE ""
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#endif
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