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Quake 4 integrated with DoomRTX
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//----------------------------------------------------------------
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// VehicleStatic.h
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//
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// Copyright 2002-2004 Raven Software
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//----------------------------------------------------------------
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#ifndef __GAME_VEHICLESTATIC_H__
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#define __GAME_VEHICLESTATIC_H__
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#ifndef __GAME_VEHICLE_H__
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#include "Vehicle.h"
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#endif
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class rvVehicleStatic : public rvVehicle
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{
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public:
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CLASS_PROTOTYPE( rvVehicleStatic );
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rvVehicleStatic ( void );
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~rvVehicleStatic ( void );
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void Spawn ( void );
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virtual int AddDriver ( int position, idActor* driver );
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virtual bool RemoveDriver ( int position, bool force = false );
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virtual void UpdateHUD ( idActor* driver, idUserInterface* gui );
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void Event_ScriptedAnim ( const char* animname, int blendFrames, bool loop, bool endWithIdle );
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void Event_ScriptedDone ( void );
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void Event_ScriptedStop ( void );
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};
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#endif // __GAME_VEHICLESTATIC_H__
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