mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-21 13:10:37 +02:00
Quake 4 integrated with DoomRTX
This commit is contained in:
@@ -0,0 +1,25 @@
|
||||
|
||||
#ifndef __PHYSICS_VEHICLE_MONSTER_H__
|
||||
#define __PHYSICS_VEHICLE_MONSTER_H__
|
||||
|
||||
/*
|
||||
===================================================================================
|
||||
|
||||
Vehicle Monster Physics
|
||||
|
||||
Employs an impulse based dynamic simulation which is not very accurate but
|
||||
relatively fast and still reliable due to the continuous collision detection.
|
||||
Extents particle physics with the ability to apply impulses.
|
||||
|
||||
===================================================================================
|
||||
*/
|
||||
|
||||
class rvPhysics_VehicleMonster : public idPhysics_RigidBody {
|
||||
public:
|
||||
CLASS_PROTOTYPE( rvPhysics_VehicleMonster );
|
||||
|
||||
bool Evaluate ( int timeStepMSec, int endTimeMSec );
|
||||
void SetGravity ( const idVec3 & v );
|
||||
};
|
||||
|
||||
#endif /* !__PHYSICS_VEHICLE_MONSTER_H__ */
|
||||
Reference in New Issue
Block a user