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https://github.com/jmarshall23/DoomRTX.git
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Quake 4 integrated with DoomRTX
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#include "precompiled.h"
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#pragma hdrstop
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#include "../Game_local.h"
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CLASS_DECLARATION( idClass, idForce )
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END_CLASS
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idList<idForce*> idForce::forceList;
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/*
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================
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idForce::idForce
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================
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*/
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idForce::idForce( void ) {
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forceList.Append( this );
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}
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/*
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================
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idForce::~idForce
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================
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*/
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idForce::~idForce( void ) {
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forceList.Remove( this );
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}
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/*
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================
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idForce::DeletePhysics
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================
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*/
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void idForce::DeletePhysics( const idPhysics *phys ) {
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int i;
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for ( i = 0; i < forceList.Num(); i++ ) {
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forceList[i]->RemovePhysics( phys );
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}
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}
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/*
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================
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idForce::ClearForceList
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================
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*/
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void idForce::ClearForceList( void ) {
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forceList.Clear();
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}
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/*
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================
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idForce::Evaluate
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================
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*/
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void idForce::Evaluate( int time ) {
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}
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/*
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================
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idForce::RemovePhysics
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================
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*/
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void idForce::RemovePhysics( const idPhysics *phys ) {
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}
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