Quake 4 integrated with DoomRTX

This commit is contained in:
Justin Marshall
2026-05-09 22:10:40 -07:00
parent 8c4a087aa9
commit d37f87e493
436 changed files with 277587 additions and 10254 deletions
+66
View File
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#include "precompiled.h"
#pragma hdrstop
#include "../Game_local.h"
CLASS_DECLARATION( idClass, idForce )
END_CLASS
idList<idForce*> idForce::forceList;
/*
================
idForce::idForce
================
*/
idForce::idForce( void ) {
forceList.Append( this );
}
/*
================
idForce::~idForce
================
*/
idForce::~idForce( void ) {
forceList.Remove( this );
}
/*
================
idForce::DeletePhysics
================
*/
void idForce::DeletePhysics( const idPhysics *phys ) {
int i;
for ( i = 0; i < forceList.Num(); i++ ) {
forceList[i]->RemovePhysics( phys );
}
}
/*
================
idForce::ClearForceList
================
*/
void idForce::ClearForceList( void ) {
forceList.Clear();
}
/*
================
idForce::Evaluate
================
*/
void idForce::Evaluate( int time ) {
}
/*
================
idForce::RemovePhysics
================
*/
void idForce::RemovePhysics( const idPhysics *phys ) {
}