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Quake 4 integrated with DoomRTX
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#ifndef __SYS_CMDS_H__
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#define __SYS_CMDS_H__
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void D_DrawDebugLines( void );
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void KillEntities( const idCmdArgs &args, const idTypeInfo &superClass );
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void GiveStuffToPlayer( idPlayer* player, const char* name, const char* value );
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#endif /* !__SYS_CMDS_H__ */
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