mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-21 21:16:22 +02:00
Quake 4 integrated with DoomRTX
This commit is contained in:
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
================
|
||||
|
||||
AI_Medic.h
|
||||
|
||||
================
|
||||
*/
|
||||
#include "AI_Tactical.h"
|
||||
|
||||
#ifndef __AI_MEDIC__
|
||||
#define __AI_MEDIC__
|
||||
|
||||
class rvAIMedic : public rvAITactical {
|
||||
public:
|
||||
|
||||
CLASS_PROTOTYPE( rvAIMedic );
|
||||
|
||||
rvAIMedic ( void );
|
||||
|
||||
void InitSpawnArgsVariables ( void );
|
||||
void Spawn ( void );
|
||||
void Think ( void );
|
||||
void Save ( idSaveGame *savefile ) const;
|
||||
void Restore ( idRestoreGame *savefile );
|
||||
|
||||
virtual void Show ( void );
|
||||
|
||||
virtual void TalkTo ( idActor *actor );
|
||||
|
||||
virtual void GetDebugInfo ( debugInfoProc_t proc, void* userData );
|
||||
|
||||
virtual bool IsTethered ( void ) const;
|
||||
|
||||
virtual void OnStateThreadClear ( const char *statename, int flags );
|
||||
|
||||
virtual bool Pain ( idEntity *inflictor, idEntity *attacker, int damage, const idVec3 &dir, int location );
|
||||
|
||||
bool isTech;
|
||||
|
||||
protected:
|
||||
virtual void OnStartMoving ( void );
|
||||
|
||||
private:
|
||||
|
||||
idEntityPtr<idPlayer> patient;
|
||||
bool healing;
|
||||
int lastPatientCheckTime;
|
||||
bool emergencyOverride;
|
||||
|
||||
bool noAutoHeal;
|
||||
bool stationary;
|
||||
bool silent;
|
||||
bool healObeyTether;
|
||||
int healAmt;
|
||||
float patientRange;
|
||||
float buddyRange;
|
||||
float enemyRange;
|
||||
|
||||
int curHealValue;
|
||||
int maxHealValue;
|
||||
int minHealValue;
|
||||
int healedAmount;
|
||||
int maxPatientValue;
|
||||
|
||||
int healDebounceInterval;
|
||||
int healDebounceTime;
|
||||
|
||||
bool healDisabled;
|
||||
bool wasAware;
|
||||
bool wasIgnoreEnemies;
|
||||
|
||||
void SetHealValues ( idPlayer* player );
|
||||
|
||||
void TakePatient ( idPlayer* pPatient );
|
||||
void DropPatient ( void );
|
||||
bool CheckTakePatient ( idPlayer* actor );
|
||||
bool SituationAllowsPatient ( void );
|
||||
bool AvailableToTakePatient ( void );
|
||||
|
||||
stateResult_t State_Medic ( const stateParms_t& parms );
|
||||
|
||||
void Event_EnableHeal ( void );
|
||||
void Event_DisableHeal ( void );
|
||||
void Event_EnableMovement ( void );
|
||||
void Event_DisableMovement ( void );
|
||||
|
||||
rvScriptFuncUtility mPostHealScript; // script to run after completing a heal
|
||||
|
||||
CLASS_STATES_PROTOTYPE ( rvAIMedic );
|
||||
};
|
||||
|
||||
#endif /* !__AI_MEDIC__ */
|
||||
Reference in New Issue
Block a user