Quake 4 integrated with DoomRTX

This commit is contained in:
Justin Marshall
2026-05-09 22:10:40 -07:00
parent 8c4a087aa9
commit d37f87e493
436 changed files with 277587 additions and 10254 deletions
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#ifndef __GAME_LOG_H__
#define __GAME_LOG_H__
//============================================================================
class rvGameLogLocal : public rvGameLog {
public:
rvGameLogLocal ( void );
virtual void Init ( void );
virtual void Shutdown ( void );
virtual void BeginFrame ( int time );
virtual void EndFrame ( void );
virtual void Set ( const char* keyword, int value );
virtual void Set ( const char* keyword, float value );
virtual void Set ( const char* keyword, const char* value );
virtual void Set ( const char* keyword, bool value );
virtual void Add ( const char* keyword, int value );
virtual void Add ( const char* keyword, float value );
protected:
int lastTime;
int indexCount;
idStrList index;
idStrList frame;
idStrList oldframe;
idFile* file;
bool initialized;
idTimer timer_fps;
};
extern rvGameLogLocal gameLogLocal;
#endif // __GAME_LOG_H__