mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-21 13:10:37 +02:00
Quake 4 integrated with DoomRTX
This commit is contained in:
@@ -25,6 +25,10 @@
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<Configuration>Prey Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Q4 Debug|x64">
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<Configuration>Q4 Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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@@ -68,6 +72,11 @@
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<PlatformToolset>v145</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v145</PlatformToolset>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v145</PlatformToolset>
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@@ -100,6 +109,10 @@
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
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@@ -111,6 +124,9 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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@@ -169,6 +185,46 @@
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<Command>copy "$(TargetDir)\gamex86.lib" "$(OutDir)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_D3SDK;__DOOM__;GAME_DLL;WIN32;_DEBUG;_WINDOWS;HUMANHEAD;_DOTNET_2005;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<ForceConformanceInForLoopScope>true</ForceConformanceInForLoopScope>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)game.pch</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
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<ObjectFileName>$(IntDir)</ObjectFileName>
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<ProgramDataBaseFileName>$(IntDir)</ProgramDataBaseFileName>
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<BrowseInformationFile>$(IntDir)</BrowseInformationFile>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CompileAs>Default</CompileAs>
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</ClCompile>
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<Link>
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<AdditionalOptions>/FIXED:no %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;dbghelp.lib;./DebugDLL/idLib.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>./DebugDLL/gamex86.dll</OutputFile>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<ModuleDefinitionFile>.\game\game.def</ModuleDefinitionFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(OutDir)gamex86.pdb</ProgramDatabaseFile>
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<GenerateMapFile>true</GenerateMapFile>
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<MapFileName>$(OutDir)gamex86.map</MapFileName>
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<SubSystem>NotSet</SubSystem>
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<StackReserveSize>16000000</StackReserveSize>
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<StackCommitSize>16000000</StackCommitSize>
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<SupportUnloadOfDelayLoadedDLL>true</SupportUnloadOfDelayLoadedDLL>
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</Link>
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<PostBuildEvent>
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<Message>Copying gamex86.lib</Message>
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<Command>copy "$(TargetDir)\gamex86.lib" "$(OutDir)"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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@@ -455,8 +511,10 @@
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<ItemGroup>
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<ClCompile Include="..\engine\idlib\precompiled.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">precompiled.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">precompiled.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">precompiled.h</PrecompiledHeaderFile>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|x64'">Create</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|x64'">precompiled.h</PrecompiledHeaderFile>
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@@ -475,6 +533,7 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug with inlines and memory log|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Dedicated Debug with Inlines|x64'">Use</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Dedicated Release|x64'">Use</PrecompiledHeader>
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@@ -572,7 +631,9 @@
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|x64'">prey_local.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|x64'">$(OutDir)prey.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">prey_local.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">prey_local.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(OutDir)prey.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">$(OutDir)prey.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">prey_local.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(OutDir)prey.pch</PrecompiledHeaderOutputFile>
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</ClCompile>
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