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Quake 4 integrated with DoomRTX
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@@ -1042,3 +1042,12 @@ bool idRenderSystemLocal::UploadImage( const char *imageName, const byte *data,
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image->SetImageFilterAndRepeat();
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return true;
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}
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/*
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===============
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idRenderSystemLocal::LoadImage
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===============
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*/
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void idRenderSystemLocal::LoadImage(const char* cname, byte** pic, int* width, int* height, ID_TIME_T* timestamp, bool makePowerOf2) {
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R_LoadImage(cname, pic, width, height, timestamp, makePowerOf2);
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}
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