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Quake 4 integrated with DoomRTX
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@@ -253,6 +253,7 @@ public:
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idImage * hashNext; // for hash chains to speed lookup
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int useCount;
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int refCount; // overall ref count
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};
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@@ -262,6 +263,7 @@ ID_INLINE idImage::idImage() {
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type = TT_DISABLED;
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isPartialImage = false;
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frameUsed = 0;
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useCount = 0;
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classification = 0;
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backgroundLoadInProgress = false;
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bgl.opcode = DLTYPE_FILE;
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