Quake 4 integrated with DoomRTX

This commit is contained in:
Justin Marshall
2026-05-09 22:10:40 -07:00
parent 8c4a087aa9
commit d37f87e493
436 changed files with 277587 additions and 10254 deletions
+98
View File
@@ -13,6 +13,14 @@
<Configuration>Prey Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Q4 Debug|Win32">
<Configuration>Q4 Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Q4 Debug|x64">
<Configuration>Q4 Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
@@ -30,6 +38,7 @@
<ClCompile Include="gl_d3d12arb.cpp" />
<ClCompile Include="gl_d3d12raylight.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">Disabled</Optimization>
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<ClCompile Include="gl_d3d12shim.cpp" />
@@ -37,98 +46,134 @@
<ClCompile Include="gl_d3d12wgl.cpp" />
<ClCompile Include="tess\dict.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">MaxSpeed</Optimization>
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<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">Speed</FavorSizeOrSpeed>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Default</BasicRuntimeChecks>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">MaxSpeed</Optimization>
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<ClCompile Include="tess\memalloc.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">MaxSpeed</Optimization>
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<ClCompile Include="tess\mesh.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">MaxSpeed</Optimization>
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<ClCompile Include="tess\normal.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">MaxSpeed</Optimization>
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<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Speed</FavorSizeOrSpeed>
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<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Default</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">Default</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">Default</BasicRuntimeChecks>
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<ClCompile Include="tess\priorityq-heap.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">MaxSpeed</Optimization>
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<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">Default</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">Default</BasicRuntimeChecks>
</ClCompile>
<ClCompile Include="tess\priorityq.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">MaxSpeed</Optimization>
<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Speed</FavorSizeOrSpeed>
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<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">Default</BasicRuntimeChecks>
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</ClCompile>
<ClCompile Include="tess\render.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">MaxSpeed</Optimization>
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<ClCompile Include="tess\sweep.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">MaxSpeed</Optimization>
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<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">Default</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">Default</BasicRuntimeChecks>
</ClCompile>
<ClCompile Include="tess\tess.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">MaxSpeed</Optimization>
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<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Default</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">Default</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">Default</BasicRuntimeChecks>
</ClCompile>
<ClCompile Include="tess\tessellate.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">MaxSpeed</Optimization>
<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Speed</FavorSizeOrSpeed>
<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">Speed</FavorSizeOrSpeed>
<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">Speed</FavorSizeOrSpeed>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Default</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">Default</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">Default</BasicRuntimeChecks>
</ClCompile>
<ClCompile Include="tess\tessmono.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">MaxSpeed</Optimization>
<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Speed</FavorSizeOrSpeed>
<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'">Speed</FavorSizeOrSpeed>
<FavorSizeOrSpeed Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">Speed</FavorSizeOrSpeed>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Default</BasicRuntimeChecks>
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<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Prey Debug|x64'">Default</BasicRuntimeChecks>
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@@ -172,6 +217,12 @@
<PlatformToolset>v145</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
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@@ -191,6 +242,12 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Q4 Debug|x64'" Label="Configuration">
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<CharacterSet>Unicode</CharacterSet>
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<ConfigurationType>StaticLibrary</ConfigurationType>
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@@ -212,6 +269,9 @@
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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@@ -221,6 +281,9 @@
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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@@ -244,6 +307,22 @@
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<SDLCheck>true</SDLCheck>
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@@ -297,6 +376,25 @@
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+1 -51
View File
@@ -1,51 +1 @@
gl_d3d12arb.cpp
gl_d3d12raylight.cpp
gl_d3d12shim.cpp
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(3367,18): warning C4083: expected '('; found identifier 'off'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(3484,18): warning C4083: expected '('; found identifier 'on'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(9184,18): warning C4083: expected '('; found identifier 'off'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(9346,18): warning C4083: expected '('; found identifier 'on'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(11583,13): warning C4273: 'wglShareLists': inconsistent dll linkage
C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um\wingdi.h(6338,24):
see previous definition of 'wglShareLists'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(11780,4): warning C4390: ';': empty controlled statement found; is this the intent?
gl_d3d12tess.cpp
D:\projects\Doom3\neo\engine\opengl\tess\tess.h(59,8): warning C4099: 'GLUtesselator': type name first seen using 'class' now seen using 'struct'
(compiling source file '../engine/opengl/gl_d3d12tess.cpp')
D:\projects\Doom3\neo\engine\opengl\tess\tess.h(59,8):
see declaration of 'GLUtesselator'
gl_d3d12wgl.cpp
D:\projects\Doom3\neo\engine\opengl\gl_d3d12wgl.cpp(207,36): warning C4273: 'wglUseFontBitmapsA': inconsistent dll linkage
C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um\wingdi.h(6339,24):
see previous definition of 'wglUseFontBitmapsA'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12wgl.cpp(208,37): warning C4273: 'wglUseFontBitmapsW': inconsistent dll linkage
C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um\wingdi.h(6340,24):
see previous definition of 'wglUseFontBitmapsW'
Generating Code...
dict.c
geom.c
memalloc.c
mesh.c
normal.c
priorityq-heap.c
priorityq.c
render.c
sweep.c
tess.c
tessellate.c
D:\projects\Doom3\neo\engine\opengl\tess\tessellate.c(210,66): warning C4113: 'GLvoid (__cdecl *)()' differs in parameter lists from '_GLUfuncptr'
D:\projects\Doom3\neo\engine\opengl\tess\tessellate.c(211,66): warning C4113: 'GLvoid (__cdecl *)()' differs in parameter lists from '_GLUfuncptr'
D:\projects\Doom3\neo\engine\opengl\tess\tessellate.c(212,66): warning C4113: 'GLvoid (__cdecl *)()' differs in parameter lists from '_GLUfuncptr'
tessmono.c
Generating Code...
priorityq-heap.obj : warning LNK4006: __gl_pqHeapNewPriorityQ already defined in priorityq.obj; second definition ignored
priorityq-heap.obj : warning LNK4006: __gl_pqHeapDeletePriorityQ already defined in priorityq.obj; second definition ignored
priorityq-heap.obj : warning LNK4006: __gl_pqHeapInit already defined in priorityq.obj; second definition ignored
priorityq-heap.obj : warning LNK4006: __gl_pqHeapInsert already defined in priorityq.obj; second definition ignored
priorityq-heap.obj : warning LNK4006: __gl_pqHeapExtractMin already defined in priorityq.obj; second definition ignored
priorityq-heap.obj : warning LNK4006: __gl_pqHeapDelete already defined in priorityq.obj; second definition ignored
opengl.vcxproj -> D:\projects\Doom3\neo\x64\Debug\opengl.lib
opengl.vcxproj -> D:\projects\Doom3\neo\x64\Debug\opengl.lib
+1 -51
View File
@@ -1,51 +1 @@
gl_d3d12arb.cpp
gl_d3d12raylight.cpp
gl_d3d12shim.cpp
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(3367,18): warning C4083: expected '('; found identifier 'off'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(3484,18): warning C4083: expected '('; found identifier 'on'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(9184,18): warning C4083: expected '('; found identifier 'off'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(9346,18): warning C4083: expected '('; found identifier 'on'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(11583,13): warning C4273: 'wglShareLists': inconsistent dll linkage
C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um\wingdi.h(6338,24):
see previous definition of 'wglShareLists'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12shim.cpp(11780,4): warning C4390: ';': empty controlled statement found; is this the intent?
gl_d3d12tess.cpp
D:\projects\Doom3\neo\engine\opengl\tess\tess.h(59,8): warning C4099: 'GLUtesselator': type name first seen using 'class' now seen using 'struct'
(compiling source file '../engine/opengl/gl_d3d12tess.cpp')
D:\projects\Doom3\neo\engine\opengl\tess\tess.h(59,8):
see declaration of 'GLUtesselator'
gl_d3d12wgl.cpp
D:\projects\Doom3\neo\engine\opengl\gl_d3d12wgl.cpp(207,36): warning C4273: 'wglUseFontBitmapsA': inconsistent dll linkage
C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um\wingdi.h(6339,24):
see previous definition of 'wglUseFontBitmapsA'
D:\projects\Doom3\neo\engine\opengl\gl_d3d12wgl.cpp(208,37): warning C4273: 'wglUseFontBitmapsW': inconsistent dll linkage
C:\Program Files (x86)\Windows Kits\10\Include\10.0.26100.0\um\wingdi.h(6340,24):
see previous definition of 'wglUseFontBitmapsW'
Generating Code...
dict.c
geom.c
memalloc.c
mesh.c
normal.c
priorityq-heap.c
priorityq.c
render.c
sweep.c
tess.c
tessellate.c
D:\projects\Doom3\neo\engine\opengl\tess\tessellate.c(210,66): warning C4113: 'GLvoid (__cdecl *)()' differs in parameter lists from '_GLUfuncptr'
D:\projects\Doom3\neo\engine\opengl\tess\tessellate.c(211,66): warning C4113: 'GLvoid (__cdecl *)()' differs in parameter lists from '_GLUfuncptr'
D:\projects\Doom3\neo\engine\opengl\tess\tessellate.c(212,66): warning C4113: 'GLvoid (__cdecl *)()' differs in parameter lists from '_GLUfuncptr'
tessmono.c
Generating Code...
priorityq-heap.obj : warning LNK4006: __gl_pqHeapNewPriorityQ already defined in priorityq.obj; second definition ignored
priorityq-heap.obj : warning LNK4006: __gl_pqHeapDeletePriorityQ already defined in priorityq.obj; second definition ignored
priorityq-heap.obj : warning LNK4006: __gl_pqHeapInit already defined in priorityq.obj; second definition ignored
priorityq-heap.obj : warning LNK4006: __gl_pqHeapInsert already defined in priorityq.obj; second definition ignored
priorityq-heap.obj : warning LNK4006: __gl_pqHeapExtractMin already defined in priorityq.obj; second definition ignored
priorityq-heap.obj : warning LNK4006: __gl_pqHeapDelete already defined in priorityq.obj; second definition ignored
opengl.vcxproj -> D:\projects\Doom3\neo\x64\Prey Debug\opengl.lib
opengl.vcxproj -> D:\projects\Doom3\neo\x64\Prey Debug\opengl.lib