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Quake 4 integrated with DoomRTX
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@@ -142,9 +142,9 @@ public:
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int GetParallelProjectionSilhouetteEdges( const idVec3 &projectionDir, int silEdges[MAX_TRACEMODEL_EDGES] ) const;
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// calculate mass properties assuming an uniform density
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void GetMassProperties( const float density, float &mass, idVec3 ¢erOfMass, idMat3 &inertiaTensor ) const;
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void InitBox(void);
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private:
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void InitBox( void );
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void InitOctahedron( void );
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void InitDodecahedron( void );
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void InitBone( void );
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