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Quake 4 integrated with DoomRTX
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@@ -137,7 +137,9 @@ public:
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const idKeyValue * MatchPrefix( const char *prefix, const idKeyValue *lastMatch = NULL ) const;
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// randomly chooses one of the key/value pairs with the given key prefix and returns it's value
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const char * RandomPrefix( const char *prefix, idRandom &random ) const;
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#ifdef QUAKE4
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const char* RandomPrefix(const char* prefix, idRandom& random, const char* defaultValue) const;
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#endif
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void WriteToFileHandle( idFile *f ) const;
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void ReadFromFileHandle( idFile *f );
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