mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-21 13:10:37 +02:00
Quake 4 integrated with DoomRTX
This commit is contained in:
@@ -109,6 +109,9 @@
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<Filter Include="Models">
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<UniqueIdentifier>{9d48461a-49d9-4061-b73b-fbb99a3fc140}</UniqueIdentifier>
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</Filter>
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<Filter Include="CM\Quake4">
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<UniqueIdentifier>{d3aaecc0-3f3d-48a4-9880-41aa9ec37635}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="cm\CollisionModel.h">
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@@ -543,12 +546,6 @@
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<ClInclude Include="renderer\DeviceContext.h">
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<Filter>Renderer</Filter>
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</ClInclude>
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<ClInclude Include="cm\PreyCM\CollisionModel.h">
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<Filter>CM\PreyCM</Filter>
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</ClInclude>
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<ClInclude Include="cm\PreyCM\CollisionModel_local.h">
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<Filter>CM\PreyCM</Filter>
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</ClInclude>
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<ClInclude Include="tools\radiant\OutlinerDlg.h">
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<Filter>Tools\Radiant</Filter>
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</ClInclude>
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@@ -582,6 +579,21 @@
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<ClInclude Include="renderer\stb_image.h">
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<Filter>Renderer</Filter>
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</ClInclude>
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<ClInclude Include="..\Prey\CM\CollisionModel.h">
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<Filter>CM\PreyCM</Filter>
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</ClInclude>
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<ClInclude Include="..\Prey\CM\CollisionModel_local.h">
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<Filter>CM\PreyCM</Filter>
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</ClInclude>
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<ClInclude Include="..\quake4\cm\CollisionModel.h">
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<Filter>CM\Quake4</Filter>
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</ClInclude>
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<ClInclude Include="..\quake4\cm\CollisionModel_local.h">
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<Filter>CM\Quake4</Filter>
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</ClInclude>
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<ClInclude Include="..\quake4\idLib\LexerFactory.h">
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<Filter>Framework</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="cm\CollisionModel_contacts.cpp">
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@@ -1571,30 +1583,6 @@
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<ClCompile Include="renderer\draw_dx.cpp">
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<Filter>Renderer</Filter>
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</ClCompile>
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<ClCompile Include="cm\PreyCM\CollisionModel_contacts.cpp">
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<Filter>CM\PreyCM</Filter>
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</ClCompile>
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<ClCompile Include="cm\PreyCM\CollisionModel_contents.cpp">
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<Filter>CM\PreyCM</Filter>
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</ClCompile>
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<ClCompile Include="cm\PreyCM\CollisionModel_debug.cpp">
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<Filter>CM\PreyCM</Filter>
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</ClCompile>
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<ClCompile Include="cm\PreyCM\CollisionModel_files.cpp">
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<Filter>CM\PreyCM</Filter>
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</ClCompile>
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<ClCompile Include="cm\PreyCM\CollisionModel_load.cpp">
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<Filter>CM\PreyCM</Filter>
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</ClCompile>
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<ClCompile Include="cm\PreyCM\CollisionModel_rotate.cpp">
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<Filter>CM\PreyCM</Filter>
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</ClCompile>
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<ClCompile Include="cm\PreyCM\CollisionModel_trace.cpp">
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<Filter>CM\PreyCM</Filter>
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</ClCompile>
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<ClCompile Include="cm\PreyCM\CollisionModel_translate.cpp">
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<Filter>CM\PreyCM</Filter>
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</ClCompile>
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<ClCompile Include="tools\radiant\OutlinerDlg.cpp">
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<Filter>Tools\Radiant</Filter>
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</ClCompile>
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@@ -1637,6 +1625,60 @@
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<ClCompile Include="models\ModelOverlay.cpp">
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<Filter>Models</Filter>
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</ClCompile>
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<ClCompile Include="..\Prey\CM\CollisionModel_contacts.cpp">
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<Filter>CM\PreyCM</Filter>
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</ClCompile>
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<ClCompile Include="..\Prey\CM\CollisionModel_contents.cpp">
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<Filter>CM\PreyCM</Filter>
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</ClCompile>
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<ClCompile Include="..\Prey\CM\CollisionModel_debug.cpp">
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<Filter>CM\PreyCM</Filter>
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</ClCompile>
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<ClCompile Include="..\Prey\CM\CollisionModel_files.cpp">
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<Filter>CM\PreyCM</Filter>
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</ClCompile>
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<ClCompile Include="..\Prey\CM\CollisionModel_load.cpp">
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<Filter>CM\PreyCM</Filter>
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</ClCompile>
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<ClCompile Include="..\Prey\CM\CollisionModel_rotate.cpp">
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<Filter>CM\PreyCM</Filter>
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</ClCompile>
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<ClCompile Include="..\Prey\CM\CollisionModel_trace.cpp">
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<Filter>CM\PreyCM</Filter>
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</ClCompile>
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<ClCompile Include="..\Prey\CM\CollisionModel_translate.cpp">
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<Filter>CM\PreyCM</Filter>
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</ClCompile>
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<ClCompile Include="..\quake4\cm\CollisionModel.cpp">
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<Filter>CM\Quake4</Filter>
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</ClCompile>
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<ClCompile Include="..\quake4\cm\CollisionModel_contacts.cpp">
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<Filter>CM\Quake4</Filter>
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</ClCompile>
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<ClCompile Include="..\quake4\cm\CollisionModel_contents.cpp">
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<Filter>CM\Quake4</Filter>
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</ClCompile>
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<ClCompile Include="..\quake4\cm\CollisionModel_debug.cpp">
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<Filter>CM\Quake4</Filter>
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</ClCompile>
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<ClCompile Include="..\quake4\cm\CollisionModel_files.cpp">
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<Filter>CM\Quake4</Filter>
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</ClCompile>
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<ClCompile Include="..\quake4\cm\CollisionModel_load.cpp">
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<Filter>CM\Quake4</Filter>
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</ClCompile>
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<ClCompile Include="..\quake4\cm\CollisionModel_rotate.cpp">
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<Filter>CM\Quake4</Filter>
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</ClCompile>
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<ClCompile Include="..\quake4\cm\CollisionModel_trace.cpp">
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<Filter>CM\Quake4</Filter>
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</ClCompile>
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<ClCompile Include="..\quake4\cm\CollisionModel_translate.cpp">
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<Filter>CM\Quake4</Filter>
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</ClCompile>
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<ClCompile Include="..\quake4\idLib\LexerFactory.cpp">
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<Filter>Framework</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="openal\idal.py">
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